Previous Topics 4/11/2002 Jared A. Sorensen: InSpectres: Open for Business! You know what it is so I'll spare the hoopla...
http://memento-mori.com/inspectres/order.html
All you playtesters should have a copy a'waiting for ya in your email client's In Box. If you don't,… In Memento-Mori Theatricks Participants: Jared A. Sorensen, Joe Murphy (Broin), hardcoremoose, Paul Czege, Jürgen Mayer, Balbinus, Mike Holmes, Ben Morgan, Nathan.
4/11/2002 bodhi: Generating a Small Income from Subscriptions Has anyone used the following publishing model, and if so, how successful does it seem to be?
The game is published to the internet, is free, and is freely distributable.… In Publishing Participants: bodhi, Nathan, Ron Edwards, Matt.
4/11/2002 bodhi: Generating a Small Income from Subscriptions. Sorry, this was supposed to be posted to the Publishing forum. In Indie Game Design Participants: bodhi, J B Bell.
4/11/2002 Jared A. Sorensen: Get down and party at the Monster Party! A really weird little game where you EAT and GRAB STUFF.
Uh, okay.
http://memento-mori.com/games/monster_party.pdf
Thanks to Zak for listening to me babble about STUFF. In Memento-Mori Theatricks Participants: Jared A. Sorensen, Seth L. Blumberg.
4/11/2002 Andrew Martin: Questions and Comments How does one create X-use items, like fuel, healing potions, firewood, lack of health (injury)? There seems to be five different methods in the rules, which are the example for… In Universalis Participants: Andrew Martin, Valamir, Ayrizale, joe_llama, Mike Holmes.
4/10/2002 RobMuadib: The Million Worlds - Promo - Sharing My Vision Of the Game Hey Guys
I am back into a heavy work cycle again on my game, and am considering throwing out some more promoage on the net for it. To that end,… In Indie Game Design Participants: RobMuadib, Nathan, J B Bell, Eugene Zee.
4/10/2002 lumpley: Forum Policy Question This comes out of the Mystic Monks thread below, where Ron says not to talk about Star Wars the RPG made good this time, invoking policy.
My question: how come?… In Indie Game Design Participants: lumpley, Valamir, Ron Edwards, Nathan, Clinton R. Nixon, Walt Freitag, J B Bell, Tim C Koppang.
4/10/2002 GreatWolf: Print-friendly screens? This is just a thought that entered my head, not a gripe. Feel free to ignore this and/or tell me that I am cracked.
Is it possible to have a… In Site Discussion Participants: GreatWolf, Tim C Koppang, joe_llama, Clinton R. Nixon, Laurel, Mike Holmes, Paul Czege.
4/10/2002 Matt Gwinn: Combat-Free Campaigns I've been thinking. Why is it that every roleplaying game I've ever player has involved combat at one point or another? Is combat necessary to create a compelling story? There… In Actual Play Participants: Matt Gwinn, Eugene Zee, Kenway, Clay, Ron Edwards, J B Bell, Bankuei, jburneko, Le Joueur, Jared A. Sorensen, hardcoremoose, Bailey, contracycle, Buddha Nature, Fabrice G., hyphz.
4/10/2002 Ron Edwards: Transparency Hi Andrew and everyone,
This post is a followup to the Transparent Game System thread in Indie Game Design. I figured I shouldn't derail the thread, as my concern is… In RPG Theory Participants: Ron Edwards, Blake Hutchins, Mike Holmes, Valamir, J B Bell, Jared A. Sorensen, Walt Freitag, contracycle.
4/10/2002 Joe Murphy (Broin): [TROUBLEshooters] - Playing with Time Hola. I took a little break from The Forge for the last month or so, thanks to the thrills, spills and melodrama of my last game exploding.
TROUBLEshooters is a… In Indie Game Design Participants: Joe Murphy (Broin), joe_llama, Ron Edwards.
4/10/2002 AndyGuest: (renamed) Mystic Monks ! Okay, I was thinking on my way into work this morning and the following core to a game popped into my head, it is only the very basics of an… In Indie Game Design Participants: AndyGuest, contracycle, mahoux, Ron Edwards, Mike Holmes.
4/10/2002 mallninja0088: A question...very odd too. The only people I know around my very small town that play RPG's are my brother and I. Now for the question. How could I GM and play a character… In Actual Play Participants: mallninja0088, Jürgen Mayer, Matt Gwinn, Ron Edwards, contracycle, GreatWolf, Dav, Clay, Laurel, Zak Arntson.
4/10/2002 Christoffer Lernö: Ygg mechanics Ok, I'm not really sure how to do this thing. As I mentioned in some thread, my game is in Swedish so I can't really cut and paste from there.… In Indie Game Design Participants: Christoffer Lernö, Nathan, Eugene Zee, Le Joueur, hardcoremoose, Andrew Martin, contracycle.
4/10/2002 Andrew Martin: Alternative mechanics From Universalis 6.1:
For example: The game is set in a dark and twisted future. Andrew has framed a scene where two characters, Croc and Rat, are exploring a ruined… In Universalis Participants: Andrew Martin, Valamir, Mike Holmes.
4/10/2002 Valamir: Dungeon Siege Ok, I know that its a CRPG and definitely isn't indie, but I thought I'd throw up some commentary about it since I just dumped $50 on the thing.
Dungeon… In Review Discussion Participants: Valamir, Ace, Robotron666, hyphz.
4/9/2002 Ron Edwards: Panels, again Hi there,
I was greatly pleased to see Clinton begin the thread on The game formerly known as Panels, as this is something I've wanted to see for a while… In Indie Game Design Participants: Ron Edwards, Bankuei, Jared A. Sorensen, Clinton R. Nixon, Kenway, C. Edwards, Steve Dustin, Walt Freitag, Buddha Nature, Blake Hutchins, Andrew Martin.
4/9/2002 hyphz: Mechanic idea: build and break consequence graph This is largely based on the "quick silly gaming" style I mentioned in my last post and especially on Joe Murphy's response to it - for quick cartoon (or similar)… In Indie Game Design Participants: hyphz.
4/9/2002 GreatWolf: Whispering Vault in play Hopefully that isn't a misleading title....
I'm actually looking for general comments, thoughts, etc. on Whispering Vault. I was in Peoria, IL this weekend preparing for the big move, and… In Actual Play Participants: GreatWolf, hardcoremoose, Petter Sandelin, Blake Hutchins, Jared A. Sorensen, Jürgen Mayer.
4/9/2002 Butch: Rpg "organization" Hello everybody,
Just want to talk a little bit about "book" organization in a rpg (chapters organization).
I'm just beginning the writing of my game and before talking about organization… In Indie Game Design Participants: Butch, Clinton R. Nixon, Walt Freitag, Valamir, Eugene Zee, Ron Edwards, Nathan, Le Joueur, Christoffer Lernö.
<< more previous topics | | Subsequent Topics 4/11/2002 Christoffer Lernö: Fighting about combat mechanics - different weapon ranges I'm wildly disagreeing with a friend on how to incorporate different weapon ranges in my game.
Ygg uses D12 against static defense, but has special types of attacks like grab,… In Indie Game Design Participants: Christoffer Lernö, Bankuei.
4/11/2002 Christoffer Lernö: Cthulupunk I'm still trying to get the shock of losing my immense posting in a different thread out of my mind, so here is a little something meanwhile.
Note: For… In Indie Game Design Participants: Christoffer Lernö, Jürgen Mayer, Jared A. Sorensen, Wolfen.
4/11/2002 Toa: Little Fears Dice Hi!
I only wanted to ask what kind of dice are used to play Little Fears. (So I can put some extra on my order of Little Fears...) *s* In Key 20 Publishing Participants: Toa, Ron Edwards.
4/11/2002 Petter Sandelin: need som help! I'm working on the system for my dream-rpg in wich character generation is simply a written description. I was toying around with it and when it occured to me that… In Indie Game Design Participants: Petter Sandelin, Laurel, Matt, Ron Edwards, Andrew Martin, Joe Murphy (Broin), Paul Czege.
4/11/2002 Kenway: Posting of Settings without rules systems? With the new indie rpgs forum rules, is it okay to post rpg settings/worlds that you create and/or need help with that you don't intend on having a rules system… In Indie Game Design Participants: Kenway, Laurel, contracycle, Jared A. Sorensen, Ron Edwards, joe_llama.
4/11/2002 Valamir: Capitalization [quote="joe_llama"]
[quote]There's way too many Capitalised Words of No Real Importance. [/quote]
Yeah man. Drop the Capitals. Do it for real this time.
[/quote]
Ok, I'm listening. Convince me.
I've… In Universalis Participants: Valamir, joe_llama, Mike Holmes, Andrew Martin.
4/11/2002 Zak Arntson: Shadows - Harlekin-Maus April Game Took a birthday hiatus in March (though Sea Monkey RPG and In the Works on the website happened then, so I'm guiltless), and am back with an April game!
Shadows,… In Indie Game Design Participants: Zak Arntson, hardcoremoose, Buddha Nature, Nathan, Andrew Martin, Clinton R. Nixon, Ron Edwards, Matt Steflik, Christoffer Lernö, Bob McNamee, Paganini.
4/11/2002 Green: basic outline for "fairy tale" game (premise & I. Once Upon a Time
A. Introduction
B. Premise
1. A world where magic is real and normal
2. Used to be balance between the forces of dark and light… In Indie Game Design Participants: Green, Mike Holmes, Laurel, Henry Fitch, Jared A. Sorensen, Ron Edwards.
4/11/2002 hardcoremoose: Appalachia Now! Hey everyone.
Once in a while I metnion this game in conversation, but until now I hadn't gotten all of the rules together in one place. Thanks to Zak, I… In Indie Game Design Participants: hardcoremoose, Zak Arntson, Kenway, Tim Denee, Wolfen, Ron Edwards, Skippy, Mike Holmes, Reddest.
4/12/2002 Galfraxas: The First In Speckers Update Howdy Peoples,
Just thought I'd keep everybody updated on the progress I'm making with In Speckers. Well, I've finished doing all the minor adjustments to the terms and stuff that… In Memento-Mori Theatricks Participants: Galfraxas, Jared A. Sorensen.
4/12/2002 Wolfen: Another Mage Blade thread: Title Well, Mike pointed out to me in PMs that there are about 52000 instances of "Mage Blade" on the web, most dealing with roleplaying in some way or another. While… In Indie Game Design Participants: Wolfen, Ron Edwards, Jared A. Sorensen, J B Bell, Clinton R. Nixon, Mike Holmes, Balbinus, Valamir, Nathan, Walt Freitag, Christoffer Lernö, Brian Hose, Bailey.
4/12/2002 Tim Denee: Punk (yeah!) Finished, at last: http://homepages.paradise.net.nz/timdenee/punk.rtf
This is a pretty ugly rich text version. Tell me if the file is readable, please. (A .pdf version can be expected soonish).
I get annoyed… In Indie Game Design Participants: Tim Denee, hardcoremoose, Jared A. Sorensen, Andrew Martin, Bankuei, lumpley, Henry Fitch.
4/12/2002 Balbinus: When does an idea need a new system? Hi,
Here is a thought I had recently which may be relevant to indie game design.
When does an idea start to merit it's own rules set?
For example, let's… In RPG Theory Participants: Balbinus, Ron Edwards, Le Joueur, Valamir, Bankuei, J B Bell, Wolfen, Seth L. Blumberg, Stivven, Andrew Martin, Misguided Games.
4/12/2002 Matt Snyder: Fate and Death Death, Fate and Character Endings
Ron and I discussed very briefly in Dust Devils play the issue of character death and / or endings. My thoughts on this were also… In Indie Game Design Participants: Matt Snyder, Mike Holmes, Bankuei, Balbinus, Ron Edwards, Wolfen, Sidhain, J B Bell, contracycle, Walt Freitag.
4/12/2002 Roy: Here's My System That I've Used For Years ... Hi, everyone! I just found The Forge a few days ago and I must say I'm very impressed. You're all very insightful and it's been a joy reading your posts… In Indie Game Design Participants: Roy, Valamir, Mike Holmes, Ron Edwards, Walt Freitag, xiombarg.
4/12/2002 Blake Hutchins: Werewolf: the Appearance In another recent thread, Mage: the Descent, Jared asserted that Werewolf is about Humanity, same as Vampire. If you look at the books and White Wolf's marketing of the line,… In RPG Theory Participants: Blake Hutchins, Jared A. Sorensen, Seth L. Blumberg, Clinton R. Nixon, Valamir, Ron Edwards, jburneko, Laurel, Gordon C. Landis, Fabrice G..
4/12/2002 Jared A. Sorensen: Raping the public... Ever since finishing InSpectres, I've had a bunch of sales...which is great! :)
I've also taken some hit in the criticism department. The standard mantra seems to be "It's too… In Publishing Participants: Jared A. Sorensen, Balbinus, Ron Edwards, Clinton R. Nixon, Valamir, Nathan, Mike Holmes, Eugene Zee, Laurel, unodiablo, Sidhain, Blake Hutchins, Tim C Koppang, Clay, Wolfen, Dav, hardcoremoose, Alex Gray, Bob McNamee, Jason L Blair.
4/13/2002 Mario: Narrativism and the Campaign After playing several Narrativist games, with Ron and Dav, I'm am curious if it is possible to play a Narrativist game as a Campaign. By Campaign I mean a game… In GNS Model Discussion Participants: Mario, Laurel, Ben Morgan, Stivven, Seth L. Blumberg, Zak Arntson, Le Joueur, Mike Holmes, Ron Edwards.
4/13/2002 Nathan: The Wild & Other Stories Howdy folks,
Well, Jared's old interview that I did for indie rpg day at Mystic Ages is up on the frontpage -- I'd love someone to post some comments about… In Mystic Ages Online Participants: Nathan.
4/13/2002 Mario: Documentary on Gaming I didn't know where else to put this, so here it is.
I am presently working on the idea of doing a documentary on gaming. I would like to do… In Site Discussion Participants: Mario, Nathan, J B Bell, Jared A. Sorensen, greyorm, Mike Holmes, Matt Gwinn.
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