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From Day One


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5/3/2006 chris_moore: Clarity vs. Teachers
Clarity is defined as: "your mastery of the occult worldview, and also your status among occultists.  The more confidently immersed you are in thinking like a cthonic god, the more…
In Acts of Evil Playtest Board
Participants: chris_moore, Paul Czege.


4/21/2006 chris_moore: [In the Pit] resolution and reward(?)
I'm fired up about this game that tells stories of physical, emotional, and moral survival.  I'll explain a bit, then ask questions. Characters start with a list of player-created traits…
In First Thoughts
Participants: chris_moore, xzallion, joepub, Kesher, Dev, Thunder_God.


4/21/2006 chris_moore: more setting?
Paul, how much setting have you decided on providing for players?  Maybe by describing a bit more specifically what the occultists do  would give players and GM's more material to…
In Acts of Evil Playtest Board
Participants: chris_moore, Paul Czege.


4/18/2006 chris_moore: [In the Pit] Should they care?.
So let's pretend the setting is Vietnam, and the players make U.S. soldier protagonists. (If you missed the setting discussion, it's here:) http://www.indie-rpgs.com/forum/index.php?topic=19537.0 As it stands now (and it's rough)…
In First Thoughts
Participants: chris_moore, joepub, TonyLB, Ron Edwards.


4/18/2006 chris_moore: [In the Pit] Best setting for breaking characters?
Hi, I'm designing a game called (for now) "In the Pit", a game where people are trapped together and forced to make terrible decisions in order to escape.  the Power…
In First Thoughts
Participants: chris_moore, Thunder_God, TonyLB, Czar Fnord, Chad, Paul Czege, Everspinner, c, TroyLovesRPG, pells, sean2099, shadowcourt, Castlin, amicitia, dindenver, Nick.


3/7/2006 chris_moore: [In the Pit] - Power 19
1.) What is the game about? “In the Pit” is about how desperate situations can lead to unexpected choices and actions. 2.) What do the characters do? The characters, “chained”…
In First Thoughts
Participants: chris_moore, anders_larsen.


3/2/2006 chris_moore: [Nine Worlds] Want some story to go with that?
I have a question about spending Urge points on other characters...do you just say, like the examples in the book, how you're spending those points, or does there have to…
In Chimera Creative
Participants: chris_moore, Vaxalon, Matt Snyder.


2/27/2006 chris_moore: [Nine Worlds] rules for collaboration?
My friend Michael and I played Nine Worlds at Gamicon with Matt Snyder last Saturday.  I had a great time playing the game! The story we made together was tight…
In Actual Play
Participants: chris_moore, Valamir.


11/24/2005 chris_moore: My first town: Bloom Valley
Is this gonna grab 'em? Lay it on me. Bloom Valley is a small but growing Branch in the fertile mountain foothills.  Pride:  The Steward, Brother Joseph, takes great *you…
In lumpley games
Participants: chris_moore, IMAGinES, Ben Lehman, Everspinner.


11/21/2005 chris_moore: 1st time running Dogs!
I'm so excited.  My group wants to play Dogs! Hooray! So, I'm creating a town, which will be posted here later today.  Do any of you have pearls of wisdom…
In lumpley games
Participants: chris_moore, Vaxalon, TonyLB, jasonm, Andrew Morris, Alex Fradera.


10/4/2005 chris_moore: taking the blow
Does "taking the blow" mean that you lose the conflict stakes and get fallout, or are they separate things?
In lumpley games
Participants: chris_moore, James Holloway, Vaxalon, Jonas Karlsson, Eero Tuovinen, lumpley, bcook1971, dunlaing.


9/30/2005 chris_moore: [pulp heroes] How will our hero...?
Have you ever watched a movie / read a book where you know that the hero is going to win/escape/whatever, but there's a moment in there where you think, "HOW…
In Indie Game Design
Participants: chris_moore, Tobaselly, Joshua BishopRoby, Noon, TonyLB.


9/22/2005 chris_moore: [Into the Pit]: situation toolbox
Into the Pit is a game where players create characters that are forced into group gladiatorial-type combat.  There are only two ways to escape from The Pit: to win or…
In Indie Game Design
Participants: chris_moore, jasonm, Adam Dray.


9/18/2005 chris_moore: Polaris "advantage" question
Hi, I just got Polaris, and I'm BEGGING my friends to play it.  I have one question.  When does the Heart or the Mistaken "have the advantage"  during a conflict…
In These Are Our Games
Participants: chris_moore, Ben Lehman, Everspinner, Sydney Freedberg.


9/9/2005 chris_moore: Indie Gamers in Eastern Iowa/ Western Illinios?
Hello, I'm feverishly looking to play Polaris, Dogs in the Vineyard, or Primetime Adventures with people in my area. (Wilton, Iowa...between Iowa City and the Quad Cities.)  Anyone out there?
In Connections
Participants: chris_moore, JakeVanDam, Gaerik.


4/13/2005 chris_moore: Scope of conflict in Otherkind
Does the GM decide the magnitude of conflict with the Otherkind mechanic? What I mean is, how does "what's at stake" or "what's to gain" get decided? Example conflict: "I…
In lumpley games
Participants: chris_moore, lumpley, Valamir, xiombarg, Tobias.


3/23/2005 chris_moore: OtherJedi dark force dice
Okay, so my friend Michael is planning to run a Jedi game using a variant of the basic Otherkind dice categories. The four categories are "Do" (there is no try),…
In lumpley games
Participants: chris_moore, lumpley.


3/4/2005 chris_moore: Iowa Gamers
the memberlist is so long... any gamers in eastern Iowa/western Illinois out there? Quad Cities? Iowa City?
In Connections
Participants: chris_moore.


3/3/2005 chris_moore: [Sorcerer] Players as demons?
My gaming group has six players. I think it would be neat to have three players be sorcerers, and the other three be the demons bound to those sorcerers. Has…
In Adept Press
Participants: chris_moore, Ron Edwards, Picador.


2/22/2005 chris_moore: Urge - actual play
My friends Jason, Kelli and I played Urge last weekend, and we had a blast! Jason played the Urge-infested character, a Juggernaut/Protector with a vaguely Native-American mystical origin for his…
In CRN Games
Participants: chris_moore, Clinton R. Nixon, Ron Edwards.


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Subsequent Topics

2/15/2007 chris_moore: [made the devil do it] conflict resolution
So I love the basic concept of Sorcerer, but I wanted a game that would have a different focus.  I also love the category conflict resolution system of Otherkind.  …
In First Thoughts
Participants: chris_moore, johnwedd.


3/19/2007 chris_moore: [psi run] situation
My friend and I are working on a game called Psi Run.  Players create characters that: 1)  have a psychic power 2)  have been captured by a shadowy organization 3) …
In First Thoughts
Participants: chris_moore, Noon, Paul Czege.


3/23/2007 chris_moore: [psi run] Why can I read minds? second try
Previously, I described Psi Run's situation. Characters: 1)  have a psychic power 2)  have been captured by a shadowy organization 3)  can't remember their past 4)  have just survived…
In First Thoughts
Participants: chris_moore, Valamir, Noon, Ken, knicknevin, Eero Tuovinen.


3/27/2007 chris_moore: [psi run] conflict resolution
Previous psi run posts:http://www.indie-rpgs.com/forum/index.php?topic=23540.msg231790#msg231790                                 http://www.indie-rpgs.com/forum/index.php?topic=23579.msg231992#msg231992 Okay, we're in a scene.  Character Aaron Zinn, with…
In First Thoughts
Participants: chris_moore, Ken, Troy_Costisick, Majidah.


4/16/2007 chris_moore: magickal game
Inspired by this from Vincent: When you design a game, you coordinate what magic is IN the game's fiction with what magic does TO the game's fiction. Here's an idea. …
In First Thoughts
Participants: chris_moore, C.W.Richeson, lumpley, Jarx, Certified.


4/17/2007 chris_moore: [psi run] heart breaking and head scratching
psi run here:  http://www.indie-rpgs.com/forum/index.php?topic=23579.0                     http://www.indie-rpgs.com/forum/index.php?topic=23601.0                     http://www.indie-rpgs.com/forum/index.php?topic=23540.0     So, it…
In Playtesting
Participants: chris_moore, Simon C, lumpley.


4/27/2007 chris_moore: [psi run] hide and seek, manhunt, or...?
So, I'm working on a game about "psychic runaways" as someone put it.  After another internal playtest, I'm realizing that the roles people take on in the game might not…
In First Thoughts
Participants: chris_moore, TonyLB, Kevin Allen Jr, Noon, Noclue, lumpley.


5/2/2007 chris_moore: [psi run] At the Crossroads
Okay, so characters are amnesiac psychics on the run from their handlers.  They try to keep their freedom while reclaiming their memories and identity.  Several posts about it in this…
In First Thoughts
Participants: chris_moore, lumpley, joepub.


5/10/2007 chris_moore: Ashcans for Dummies?
My buddy Michael and I want to make an ashcan of our game, psi run, for this year's Gen Con. Only, we know less that jack squat about this process.…
In Publishing
Participants: chris_moore, jasonm, c, timfire, lumpley.


6/2/2007 chris_moore: [psi run] join the fun!
Hey, Forge, Michael Lingner and I have made a game called psi run, playtested here:  http://www.indie-rpgs.com/forum/index.php?topic=23832.0 and here:            http://www.indie-rpgs.com/forum/index.php?topic=23727.0 We would love to have your…
In Connections
Participants: chris_moore.


6/2/2007 chris_moore: [psi run] editing, layout
Hey again, A few people have already expressed interest in helping with layout for Michael Lingner's and my game, psi run.  If you were one of those people, or you'd…
In Connections
Participants: chris_moore.


7/23/2007 chris_moore: [psi run] Hometown Havoc
    We played a whole game of Psi Run today.  I was GM.  We have all gamed together for a couple of years, except for Rowan, the newest member…
In Playtesting
Participants: chris_moore, michael lingner, Lizard King, Piers Brown.


8/31/2007 chris_moore: [Mortal Coil] First Theme Document
After a cool GenCon demo with Brennan (I made Pluto cry!!) we want to play Mortal Coil.  Here's our first theme document.  What's missing?  Is anything over-developed? Tone:  What's the…
In Galileo Games
Participants: chris_moore, inthisstyle.


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