The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

6/7/2002 Jake Norwood: New Math, er, Magic
Many of you have the revised edition of TROS sorcery. I'd love to hear what you all think, on a few levels: Clarity Improvements Stuff you're glad to see Stuff…
In The Riddle of Steel
Participants: Jake Norwood, Furious D, Jaif, Ace, Valamir, Wolfen, Ben.


6/7/2002 Nathan: I suck. Click here to find out why! [e-publishing]
Well, Eldritch Ass Kicking went up for sale last night. I was so excited. I came back into the office today, finished up some website changes, and so on. I…
In Publishing
Participants: Nathan, J B Bell, Mike Holmes, Gordon C. Landis, Valamir, Ron Edwards, Matt.


6/7/2002 Nathan: Eldritch Ass Kicking: On Sale Now!
[b]Eldritch Ass Kicking[/b], the roleplaying game of wizard-stomping-wizard action, is now available for instant purchase. In EAK, you will create a mighty wizard with awesome power and villainous traits. Use…
In Mystic Ages Online
Participants: Nathan.


6/7/2002 Ian O'Rourke: Writing for After These Messages...
Early days and all that - but what would be the process for writing for After These Messages (well, getting the game would probably come first) but beyond that point?
In Cartoon Action Hour
Participants: Ian O'Rourke, Cynthia Celeste Miller, Jason Sartin.


6/7/2002 Jason Sartin: My "Warriors of the Cosmos" character
Steve D, saint among gamers, is demanding that I post my Cartoon Action Hour character, and (in my infinite narcissism) I've given in. Here we are. Background, story hooks, traits,…
In Cartoon Action Hour
Participants: Jason Sartin, Cynthia Celeste Miller.


6/7/2002 Christopher Kubasik: The Combat Simulator
Hi Brian, As MacBoy, is there a special way I'm supposed to do something to make the Simulator work for me? Download the simultoar some special way to make it…
In The Riddle of Steel
Participants: Christopher Kubasik, Brian Leybourne, sgtnasty, Bob Richter, montag.


6/7/2002 Jaif: Do you care if your character dies?
In our group's talks about our gaming, we've hit upon a distinction between players. Some get very attached to their characters, and don't want to see them die. Often there's…
In RPG Theory
Participants: Jaif, Ben Morgan, Eric J., Ferry Bazelmans, contracycle, Ian O'Rourke, Fabrice G., Mike Holmes, Ron Edwards.


6/7/2002 Christoffer Lernö: Ygg in combat (trying to get comments) + initiative thoughts
Now this is essentially the same stuff I already posted in the Theory forum. I guess I still naively hope someone will take a look at it and trash it.…
In Indie Game Design
Participants: Christoffer Lernö, Le Joueur.


6/6/2002 Matt Gwinn: Getting People to Play Your Games
Paul asked me to write a post about how I got people to play Kayfabe. I'm not sure if it belongs here or in actual play, but I'll take a…
In Indie Game Design
Participants: Matt Gwinn, Ron Edwards, Paul Czege.


6/6/2002 Christopher Kubasik: Sorcerer Contact Lists
Hi Ron, A question: Since the business plan of Sorcerer is to get people to play... And the book contains the link to the Sorcerer web page.. Are there any…
In Adept Press
Participants: Christopher Kubasik, Ron Edwards, Clinton R. Nixon, Clay.


6/6/2002 Paul Czege: what makes me saturated?
Hey, On the island of misfit games thread, as a way of voting in favor of Clinton's game(s)-of-the-month idea, Laurel wrote: ...would probably help diminish the "spread too…
In Site Discussion
Participants: Paul Czege, jburneko, joshua neff, Blake Hutchins, Gordon C. Landis, Ace, Zak Arntson, Eric J., Ron Edwards, greyorm, Jared A. Sorensen.


6/6/2002 Zak Arntson: Real Life InSpectre
[url]http://orlandosentinel.com/features/lifestyle/orl-livghostbuster060502jun05.story[/url] This woman screams InSpectres more than any real life ghost hunters I've ever read about.
In Memento-Mori Theatricks
Participants: Zak Arntson, Ron Edwards, Jared A. Sorensen.


6/6/2002 Cynthia Celeste Miller: Character Artwork for Iconia and Darkness Unleashed
Quite some time ago, I was thinking of ways to make the artwork more flavorful for the characters section of the two sourcebooks. Here are my ideas; For the Dark…
In Cartoon Action Hour
Participants: Cynthia Celeste Miller, Evan Waters, Eddy Fate, Erik C. Battle, James_Stubbs, Darthcestual.


6/6/2002 Cynthia Celeste Miller: Steve D's Review
I just checked out Steve Dempsey's CAH review and figured I'd pass the URL along to you guys. I found the review to be extremely thoughtful, informative and well-done. :)
In Cartoon Action Hour
Participants: Cynthia Celeste Miller, Jason L Blair, Ron Edwards, Mark Bruno.


6/6/2002 Wolfen: Riddle of Steel is crap!
Don't let the subject line fool you.. I still love this game as much as it is possible to, without having actually played it. Unfortunately, not everyone shares my enthusiasm.…
In The Riddle of Steel
Participants: Wolfen, Bob Richter, Christopher Kubasik, Jake Norwood, Blake Hutchins, Clinton R. Nixon, Ron Edwards, Valamir, Bankuei, Rattlehead, Brian Leybourne.


6/6/2002 Jason Sartin: Dodging bullets!
Hello, everyone. I'm delighted to see the official forum moved to somewhere less epically annoying than Yahoo Groups. ;) To help kick things off some more, I'll ask about constructing…
In Cartoon Action Hour
Participants: Jason Sartin, Cynthia Celeste Miller.


6/6/2002 Tim Denee: Muscle cars. Oh, yeah.
Got my first OctaNe prop. When I play OctaNe, I want to drive this baby
In Memento-Mori Theatricks
Participants: Tim Denee.


6/6/2002 xiombarg: Elfs
Okay, I ran Elfs tonight -- it was f*ck-around night. We had: * James, playing a poser-cool Gential Elf named "Jesus Christ" * Emily, playing a perky Oral Elf named…
In Actual Play
Participants: xiombarg, Ron Edwards.


6/6/2002 Paul Czege: return to the island of misfit games
Well...some of the more controversial thoughts I raised for discussion on the island of misfit games thread got eclipsed by conversation about how the Forge might better promote actual…
In Indie Game Design
Participants: Paul Czege, xiombarg, Nathan, Cynthia Celeste Miller, Gordon C. Landis, Bankuei, Le Joueur, rafael, Clinton R. Nixon, Zak Arntson, Ron Edwards, Jared A. Sorensen, Ring Kichard, Mike Holmes, greyorm, Wolfen.


6/6/2002 ks13: Game mechanics rebuild
First off, I want to thank everyone that offered opinions on my homebrew fantasy rpg. There is already a number of elements that I will want to expand that I…
In Indie Game Design
Participants: ks13, Mike Holmes, Jake Norwood.


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Subsequent Topics

6/7/2002 Valamir: On embedding Premise
On the Otherkind thread the issue of embedding premise directly into the game came up. Its a topic that's been kicked around before but one I'd like to revisit. This…
In RPG Theory
Participants: Valamir, Walt Freitag, deidzoeb, contracycle, Mike Holmes, lumpley, Matt.


6/7/2002 Furious D: Question: Talismans and Lightning
As Talismans do not add explicitly to sorcery pool, but instead provide bonus dice to casting a spell, is it safe to say that these dice are not necessarily spent…
In The Riddle of Steel
Participants: Furious D, Ace, Wolfen.


6/7/2002 deidzoeb: Who's responsible for Premise - game designer, GM or player?
[This is really a continuation of some ideas from the Indie Game Design thread "No Premise: Dust Devils, The World The Flesh and the Devil." at http://www.indie-rpgs.com/forum/viewtopic.php?t=1526 ] Is it…
In GNS Model Discussion
Participants: deidzoeb, J B Bell, Ron Edwards, Paul Czege, Thededine, amiel.


6/8/2002 Psychopompous: Jedi powers as Spells in tRoS
I started with a Spell I called "Combat Sense", which is largely just ported from Shadowrun but generally reflects the reacting faster because they can see things before they happen…
In The Riddle of Steel
Participants: Psychopompous, Brian Leybourne, Wolfen, Ben, Lyrax.


6/8/2002 Nathan: Are We Going Anywhere?
Here are some recent thoughts on the spate of island of misfits threads. My question: Are we going anywhere? In other words, is our process here on the Forge leading…
In Site Discussion
Participants: Nathan, Ace, J B Bell, Gordon C. Landis, Ron Edwards, Bankuei, Blake Hutchins, greyorm, Fabrice G., Valamir, xiombarg, Paul Czege, Matt.


6/8/2002 Ariakas: Realism and combat
Greetings, everyone. I have come to address the matter of tRoS's combat system and the realism it seeks to create when in action. Every FRPG I've ever seen has the…
In The Riddle of Steel
Participants: Ariakas, Wolfen, Bob Richter, Jaif, Jake Norwood, Bankuei, Ace, Lyrax, Brian Leybourne, Stuart, Valamir.


6/8/2002 Mokkurkalfe: Missile Pool stuff
There is this one little thing I can´t understand. The book says that you can avoid missiles(arrows and stuff) with the Partial Evasion maneuver. But what about those cases where…
In The Riddle of Steel
Participants: Mokkurkalfe, Jake Norwood.


6/8/2002 Jason L Blair: Booth Numbers
The Indie Booth O' Goodness will be booths 216, 218, and 220. Not bad at all. This placement is much much much better than where I was last year. Our…
In GenCon Planning and Organization
Participants: Jason L Blair, Ron Edwards.


6/8/2002 Wolfen: Glamour & Ritual Sorcery
Two topics, both involving Sorcery, and both things I noticed after my read-through of the Revised Sorcery Chapter. Maybe it was just that it was laid out better, so I…
In The Riddle of Steel
Participants: Wolfen, Jaif.


6/8/2002 Jared A. Sorensen: Shadow Boxers
I woke up with the word "shadow boxers" in my head. Only instead of being what a boxer does when training, it turned into a sect of martial-artists who fight…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Matt, Jürgen Mayer.


6/8/2002 Jack Spencer Jr: I have this problem, you see...
OK, here's my situation: I really haven't been able to play with any regularity in the last 4 years due to my work schedule. Now I have a new job…
In Actual Play
Participants: Jack Spencer Jr, J B Bell, Jared A. Sorensen, Eric J., Ron Edwards, Henry Fitch, Fabrice G., Clay.


6/8/2002 Fabrice G.: Design Tools...what kind do you use ?
Hi all, As a closet game designer (I'm trying, but to no good so far...), I was interested by a suggestion Nathan made here. He suggests that we make…
In Indie Game Design
Participants: Fabrice G., Paul Czege.


6/9/2002 Chuckie: Sword work:
Now I`v had a bit of time to look over the riddle of steel. Firstly, I`m not being harsh here to be mean or anything, I`m being harsh because it…
In The Riddle of Steel
Participants: Chuckie, Stuart, Wolfen, Jake Norwood, Mokkurkalfe, Jaif, Brian Leybourne, Rattlehead, William Carew.


6/9/2002 Henry Fitch: InSpectres: The Whispering Vault
Just a thought. Come to think of it, Nobilis might work too.
In Memento-Mori Theatricks
Participants: Henry Fitch, Jared A. Sorensen.


6/9/2002 Paganini: FRPG Dungeon Crawl (Whee! Actual Play! Actual Play!)
Please comment on all parts of this post, reasoning, motivation, execution in mechanics, everything. :) Okay, so I've been playing some dungeon crawl games with my brother and sister, using…
In Indie Game Design
Participants: Paganini, Andrew Martin, Jack Spencer Jr, Christoffer Lernö.


6/9/2002 Andrew Martin: Otherkind Playtest 9/June/2002
Playtested Otherkind this Sunday afternoon. Are we the first in the world? Preparation: I've read the Otherkind rules by Vincent/Lumpley several times, and printed two copies for player reference. I…
In Actual Play
Participants: Andrew Martin, lumpley.


6/9/2002 Andrew Martin: Star Odyssey Playtest 9/June/2002
Star Odyssey Also managed to run a playtest of Star Odyssey system this Sunday afternoon. Star Odyssey is intended to run like a one hour SF TV series; players and…
In Actual Play
Participants: Andrew Martin, Ron Edwards.


6/9/2002 DaR: New Gifts & Flaws
Here are some ideas for additional gifts and flaws, plundered from a variety of sources. Additional Gifts and Flaws for The Riddle of Steel. Debt (minor or major flaw) This…
In The Riddle of Steel
Participants: DaR, Ben, Wolfen, Bankuei, Jake Norwood, Psychopompous, Ashren Va'Hale, Brian Leybourne, Mike Holmes, Valamir, Ron Edwards, Lyrax, Bob Richter.


6/9/2002 Jaif: Grappling & Wrestling
I've got a few questions about grappling and wrestling. I'm probably just being dense, but: 1) What is grappling to trap? The mechanic is clear, but what are you talking…
In The Riddle of Steel
Participants: Jaif, Jake Norwood, Lyrax, Wolfen, Stuart, Brian Leybourne.


6/9/2002 Paganini: GNS on the SFCONSIM-L
This is a copy of a post I made to the SFCONSIM-L yahoo group this afternoon. I wanted to see what you all think of it. :) BEGIN POST Sunday,…
In RPG Theory
Participants: Paganini, Ron Edwards, Christopher Kubasik, Jake Norwood.


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