Previous Topics 6/9/2002 Jaif: Grappling & Wrestling I've got a few questions about grappling and wrestling. I'm probably just being dense, but:
1) What is grappling to trap? The mechanic is clear, but what are you talking… In The Riddle of Steel Participants: Jaif, Jake Norwood, Lyrax, Wolfen, Stuart, Brian Leybourne.
6/9/2002 DaR: New Gifts & Flaws Here are some ideas for additional gifts and flaws, plundered from a variety of sources.
Additional Gifts and Flaws for The Riddle of Steel.
Debt (minor or major flaw)
This… In The Riddle of Steel Participants: DaR, Ben, Wolfen, Bankuei, Jake Norwood, Psychopompous, Ashren Va'Hale, Brian Leybourne, Mike Holmes, Valamir, Ron Edwards, Lyrax, Bob Richter.
6/9/2002 Andrew Martin: Star Odyssey Playtest 9/June/2002 Star Odyssey
Also managed to run a playtest of Star Odyssey system this Sunday afternoon. Star Odyssey is intended to run like a one hour SF TV series; players and… In Actual Play Participants: Andrew Martin, Ron Edwards.
6/9/2002 Andrew Martin: Otherkind Playtest 9/June/2002 Playtested Otherkind this Sunday afternoon. Are we the first in the world?
Preparation:
I've read the Otherkind rules by Vincent/Lumpley several times, and printed two copies for player reference. I… In Actual Play Participants: Andrew Martin, lumpley.
6/9/2002 Paganini: FRPG Dungeon Crawl (Whee! Actual Play! Actual Play!) Please comment on all parts of this post, reasoning, motivation, execution in mechanics, everything. :)
Okay, so I've been playing some dungeon crawl games with my brother and sister, using… In Indie Game Design Participants: Paganini, Andrew Martin, Jack Spencer Jr, Christoffer Lernö.
6/9/2002 Henry Fitch: InSpectres: The Whispering Vault Just a thought.
Come to think of it, Nobilis might work too. In Memento-Mori Theatricks Participants: Henry Fitch, Jared A. Sorensen.
6/9/2002 Chuckie: Sword work: Now I`v had a bit of time to look over the riddle of steel.
Firstly, I`m not being harsh here to be mean or anything, I`m being harsh because it… In The Riddle of Steel Participants: Chuckie, Stuart, Wolfen, Jake Norwood, Mokkurkalfe, Jaif, Brian Leybourne, Rattlehead, William Carew.
6/8/2002 Fabrice G.: Design Tools...what kind do you use ? Hi all,
As a closet game designer (I'm trying, but to no good so far...), I was interested by a suggestion Nathan made here. He suggests that we make… In Indie Game Design Participants: Fabrice G., Paul Czege.
6/8/2002 Jack Spencer Jr: I have this problem, you see... OK, here's my situation:
I really haven't been able to play with any regularity in the last 4 years due to my work schedule. Now I have a new job… In Actual Play Participants: Jack Spencer Jr, J B Bell, Jared A. Sorensen, Eric J., Ron Edwards, Henry Fitch, Fabrice G., Clay.
6/8/2002 Jared A. Sorensen: Shadow Boxers I woke up with the word "shadow boxers" in my head. Only instead of being what a boxer does when training, it turned into a sect of martial-artists who fight… In Memento-Mori Theatricks Participants: Jared A. Sorensen, Matt, Jürgen Mayer.
6/8/2002 Wolfen: Glamour & Ritual Sorcery Two topics, both involving Sorcery, and both things I noticed after my read-through of the Revised Sorcery Chapter. Maybe it was just that it was laid out better, so I… In The Riddle of Steel Participants: Wolfen, Jaif.
6/8/2002 Jason L Blair: Booth Numbers The Indie Booth O' Goodness will be booths 216, 218, and 220. Not bad at all. This placement is much much much better than where I was last year.
Our… In GenCon Planning and Organization Participants: Jason L Blair, Ron Edwards.
6/8/2002 Mokkurkalfe: Missile Pool stuff There is this one little thing I can´t understand.
The book says that you can avoid missiles(arrows and stuff) with the Partial Evasion maneuver. But what about those cases where… In The Riddle of Steel Participants: Mokkurkalfe, Jake Norwood.
6/8/2002 Ariakas: Realism and combat Greetings, everyone. I have come to address the matter of tRoS's combat system and the realism it seeks to create when in action.
Every FRPG I've ever seen has the… In The Riddle of Steel Participants: Ariakas, Wolfen, Bob Richter, Jaif, Jake Norwood, Bankuei, Ace, Lyrax, Brian Leybourne, Stuart, Valamir.
6/8/2002 Nathan: Are We Going Anywhere? Here are some recent thoughts on the spate of island of misfits threads.
My question: Are we going anywhere?
In other words, is our process here on the Forge leading… In Site Discussion Participants: Nathan, Ace, J B Bell, Gordon C. Landis, Ron Edwards, Bankuei, Blake Hutchins, greyorm, Fabrice G., Valamir, xiombarg, Paul Czege, Matt.
6/8/2002 Psychopompous: Jedi powers as Spells in tRoS I started with a Spell I called "Combat Sense", which is largely just ported from Shadowrun but generally reflects the reacting faster because they can see things before they happen… In The Riddle of Steel Participants: Psychopompous, Brian Leybourne, Wolfen, Ben, Lyrax.
6/7/2002 deidzoeb: Who's responsible for Premise - game designer, GM or player? [This is really a continuation of some ideas from the Indie Game Design thread "No Premise: Dust Devils, The World The Flesh and the Devil."
at http://www.indie-rpgs.com/forum/viewtopic.php?t=1526 ]
Is it… In GNS Model Discussion Participants: deidzoeb, J B Bell, Ron Edwards, Paul Czege, Thededine, amiel.
6/7/2002 Furious D: Question: Talismans and Lightning As Talismans do not add explicitly to sorcery pool, but instead provide bonus dice to casting a spell, is it safe to say that these dice are not necessarily spent… In The Riddle of Steel Participants: Furious D, Ace, Wolfen.
6/7/2002 Valamir: On embedding Premise On the Otherkind thread the issue of embedding premise directly into the game came up. Its a topic that's been kicked around before but one I'd like to revisit.
This… In RPG Theory Participants: Valamir, Walt Freitag, deidzoeb, contracycle, Mike Holmes, lumpley, Matt.
6/7/2002 Ace: Ideas for stuff for PDF's only Just wondering what you all might like to see on Fan Created PDF's. I am not talking about about outtakes from books necessarily but just the assorted rules and varients… In The Riddle of Steel Participants: Ace, Lyrax, DaR.
<< more previous topics | | Subsequent Topics 6/9/2002 Reality Aberrant: Game mechanics of dice! Hi all,
I am new here so i am sorry if i am posting this in the wrong section.
I have been playing with the idea of creating a setting… In Indie Game Design Participants: Reality Aberrant, Paganini, J B Bell, Eric J., Le Joueur.
6/9/2002 Jake Norwood: Driftwood Indie Game Night: InSpectres First off, it was Clinton's review that got me to buy the game. It just reeked of fun from the sounds of it.
The game was very easy to start… In Actual Play Participants: Jake Norwood, Jared A. Sorensen, hardcoremoose, Valamir, Ron Edwards.
6/9/2002 Michael Hopcroft: Last-minute Origins trip It seems that, at the last minute, I have to go to Origins. It's a long story, but my licensee (one of them, at least) wants to meet with me… In Publishing Participants: Michael Hopcroft, Chris Passeno, Adam.
6/9/2002 Nathan: IRC Channel For Online Play (Tomorrow?) Hey folks,
Let's give this a good ol' run.
I am going to host some Eldritch Ass Kicking games on Monday nights on the Magicstar IRC Network. If interested (or… In Actual Play Participants: Nathan, J B Bell, Eric J..
6/10/2002 Christoffer Lernö: Bid on my initiative! Ok, I think this has been done before, one way or the other. I'm kind of intrigued if it would work or not. And does people know what kind of… In RPG Theory Participants: Christoffer Lernö.
6/10/2002 Jaif: Narrativist GMs: How do you have fun? For those who haven't had the pleasure <g> of reading some of my other threads, let's just say I often GM for a group of traditional gamers, who happen to… In RPG Theory Participants: Jaif, Zak Arntson, hardcoremoose, Eric J., Fabrice G., Valamir, Le Joueur, Ron Edwards, contracycle, Jake Norwood, greyorm, Blake Hutchins, Mike Holmes, Bankuei, jburneko, Gordon C. Landis, Christopher Kubasik, Andrew Martin, joshua neff, Paul Czege.
6/10/2002 Reality Aberrant: The Green color of Envy!!!! Yup! I hate and Envy you all!
You are all playing this cool game and somehow i got here too late to have been able to order it online...
Ahhh...… In The Riddle of Steel Participants: Reality Aberrant.
6/10/2002 bluekabuto: Need playtesters/advice on our new release Hello all -
Bryan Kowalski from Blue Kabuto here. I am not sure where this goes, so please don't flame ok? If I am posting to the wrong place let… In Indie Game Design Participants: bluekabuto, Eric J., Ron Edwards.
6/10/2002 lumpley: OtherKind Non-Combat Results Over in Actual Play, Andrew Martin suggests that I give OtherKind non-combat mechanics. I personally don't think that the mechanics as they exist are only and exclusively combat mechanics, but… In Indie Game Design Participants: lumpley, Nathan, Jared A. Sorensen, Blake Hutchins, Bankuei, Mike Holmes, Valamir.
6/10/2002 Clinton R. Nixon: Indie play: Dread I ran Rafael Chandler's Dread this weekend for my normal group of players (Chris Chinn, James Cunningham, and Dan Root) + Zak Arntson. It's a modern horror game, kind of… In Actual Play Participants: Clinton R. Nixon, Zak Arntson, Bankuei, rafael, Wolfen.
6/10/2002 Demonspahn: Dreamwalker: Roleplaying in the Land of Dreams released Hi everyone.
Dreamwalker: Roleplaying in the Land of Dreams is now
available for purchase.
You play a Dreamwalker who enters the dreams of other people
in an effort to rid… In Publishing Participants: Demonspahn.
6/10/2002 Ron Edwards: Family matters Hi there,
This is a spin-off thread from the Remarkable Player Apathy thread, in which Eric (Pyron) has presented his concerns with the social dynamic in his role-playing group. What… In RPG Theory Participants: Ron Edwards, Jake Norwood, Mike Holmes, Shard, Le Joueur, Clinton R. Nixon, Laurel, Zak Arntson.
6/10/2002 Matt Snyder: The tumbling tumbleweeds Well, just like Dust Devils says, it's time to shoot or give up the gun.
After reading Ron's thoughtful review of Dust Devils half a dozen times, I've come up… In Chimera Creative Participants: Matt Snyder, Jake Norwood, deidzoeb, hardcoremoose.
6/10/2002 Jake Norwood: Playtesting/Reviewing the QuickStart Many of you mentioned in the past a willingness to review and playtest the quickstart rules. Well, the first draft is finished and now is your time. For now only… In The Riddle of Steel Participants: Jake Norwood, Wolfen.
6/10/2002 Furious D: Question about Mindful Gift Does the CTN modifier of this gift affect the casting time, as well (lower CTN=lower casting time)? It's somewhat ambiguous, as described. In The Riddle of Steel Participants: Furious D, Jake Norwood.
6/10/2002 hardcoremoose: Sorcerer, CobbCon, and the Charnel Gods Hey everyone,
I just returned hom from CobbCon, the annual gaming fest my friend Martin hosts every year. I'm happy to say that Sorcerer was the game of the con,… In Actual Play Participants: hardcoremoose, Paul Czege, Blake Hutchins, Ron Edwards, J B Bell, Mike Holmes, Valamir.
6/11/2002 Reality Aberrant: The Other Side of TROS I have read a lot about the mechanics for combat for TROS and i am very impressed about them, i am looking forward to being able to get the book… In The Riddle of Steel Participants: Reality Aberrant, Brian Leybourne, Jake Norwood.
6/11/2002 GreatWolf: Off-line for a few days In our house, we say, "Home is where the hard drive is." Tomorrow
evening, I'm going off-line for a few days. After all, we have to pack
the computer for… In Dark Omen Games Participants: GreatWolf.
6/11/2002 Paganini: Indie Netgaming - SQUEAM! We set up an impromptu game session over on the indie-netgaming list today. I was the GM and ran SQUEAM. We used IRC on the MagicStar server (which has some… In Actual Play Participants: Paganini, Nathan, Jared A. Sorensen, greyorm.
6/11/2002 Zak Arntson: Chthonian - Indie Gaming Monday (6/10) Well, spurred mostly by Clinton's evidence that there is a minority of indie play done, and by our group's dissatisfaction with d20 Call of Cthulhu, I went ahead and ran… In Actual Play Participants: Zak Arntson.
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