Previous Topics 2/12/2008 5niper9: [Dogs in the Vineyard] I broke the rules ... twice Hi,
last saturday we played Dogs in the Vineyard and it finally gave me what I expected from play.
"We" that is Anna, Edwin, Carina, Felix and me.
Carina and… In Actual Play Participants: 5niper9, oliof, David Artman, lumpley.
2/12/2008 program: To story, or not to story. Well I have been writing story after story for my RPG rule book, but none of them have gone down well, so before I take any action I would just… In Endeavor Participants: program, casquilho, Peter Nordstrand, Kevin Smit.
2/11/2008 lumpley: [GenCon Indy 08] kicked out of the Forge Booth nest? Don't panic.
You can still be in a booth in the exhibitors' hall at GenCon if you want to. You have a couple of choices.
Choice 1: make your own… In Conventions Participants: lumpley, iago, Ron Edwards, Paul Czege.
2/11/2008 Ben Robbins: [Agon] Minor Foes -- finding the combat sweet spot I think Agon needs a middle range of adversaries, something between minions and full NPCs.
Minions can go down very quickly (as they should) but with six wound boxes a… In one.seven design Participants: Ben Robbins, John Harper, Mel_White, Sonja.
2/11/2008 dindenver: [TSoY] Life Path System, whadya think? Hi!
http://tsoy.crngames.com/Dave%27s_Life_Path_System
What do you guys think?
Some of the verbage is still sloppy, but the keys, secrets and abilities are near final... In CRN Games Participants: dindenver, oliof, Rich F.
2/11/2008 chronoplasm: Wave Inspired System OK, so in most systems, character stats will usually grow with time right? They don't really get weaker with time unless they are negatively affected by some kind of enemy.… In First Thoughts Participants: chronoplasm, VoidDragon, masqueradeball.
2/11/2008 Necromagvs: [SGS] looking for artists, writters, banner exchange.. Hello everyone,
We are releasing a new update on our new game system. Our efforts are now on creating some graphics and some background stories for the settings. We have… In Connections Participants: Necromagvs, Jonley17.
2/11/2008 Yokiboy: Trollbabe on Lulu? Hello Ron,
I would love a book of Trollbabe. Unfortunately, living in Sweden, it's not as simple as taking my PDF down to the local Kinkos and having it printed… In Adept Press Participants: Yokiboy, Ron Edwards, GreatWolf.
2/11/2008 Vulpinoid: [8th Sea] Character Generation and a Preliminary Playtest [size=24pt][color=blue]The Eighth Sea: Preliminary Playtest[/color][/size]
Those who have been watching other parts of the forum may be aware that I've been working on a game called the Eighth Sea, a… In Playtesting Participants: Vulpinoid.
2/11/2008 David Coulter: Playing with kids? So our nine-year-old has decided she'd like to try playing an RPG, and I immediately thought of PTA, as it's nice and rules-light. Has anyone out there tried playing it… In Dog Eared Designs Participants: David Coulter, Danny_K, Matt Wilson.
2/10/2008 Matt: [Covenant] Warpcon : Sons of Joshua Warpcon is a reasonably sized convention in Cork, Ireland, which I attended in January. I ran Covenant just after lunch on the Saturday. I ended up with three players. All… In Actual Play Participants: Matt, Ron Edwards.
2/10/2008 btrc: [GenCon 2008] Lodging As Ron mentioned in the other thread, rooms through the Housing Bureau are sometimes problematic if you aren't registered as an attendee. I suggest as people get or find decent… In Conventions Participants: btrc, Nev the Deranged.
2/10/2008 Akira: Release: Schreiber System beta 1 Hi
I'm kinda new to The Forge and I hope I got this in the right Forum.
I have spend some time write my own rpg rule system. Today I… In Connections Participants: Akira.
2/10/2008 angelfromanotherpin: [Dictionary of Mu] No-prep play So, I'd been trying to get a Saturday night game going for some weeks. The first attempt fizzled, as I recruited a few people from a local gaming forum, we… In Actual Play Participants: angelfromanotherpin, Paka, DainXB, Ron Edwards.
2/10/2008 Artanis: [DS] Questions on the violence sequence Hi Seth and Co.!
A few technical questions: on page 55 it says that the Authority gains a bonus investigation sequence if he or she inflicts 3 Violence on the… In Dark Omen Games Participants: Artanis, GreatWolf.
2/10/2008 program: RPG Experiment, Five stories done. Hi again, for anyone who has been following my blog at:
http://rpgdemocracy.blogspot.com
I would like to let you know that there are five stories for download and vote. These are… In Endeavor Participants: program, Ron Edwards.
2/10/2008 ScrapRPG: ScrapRPG art/rules help Hi all im new to the forum and I heard that this was the place to go for help with my RPG Scrap. I have not done much so far… In First Thoughts Participants: ScrapRPG, contracycle, Clinton R. Nixon.
2/10/2008 GreatWolf: A Flower for Mara Actual Play This is the thread where we will collect actual play of A Flower for Mara.
To begin, here are the two playtests that I've done so far:
A Flower for… In Dark Omen Games Participants: GreatWolf.
2/10/2008 davidberg: level of detail of RPG "instruction manual" In this thread, Ron said:
. . . write a new document from scratch. This new document would be much like an instruction manual for… In Publishing Participants: davidberg, David Artman, casquilho, Jake Richmond.
2/9/2008 JC: [UTB] Can the toys lose? hey :)
in Under the Bed, can the toys lose?
meaning: when a toy has 4 Favoritism Tokens, and is chosen for a final conflict, and loses, do the toys… In glyphpress Participants: JC, nikola.
<< more previous topics | | Subsequent Topics 2/12/2008 Hituro: [Solipsist] Mermaid Towers In contrast to the last game of Solipsist I ran I've been trying out the game as a one on one over e-mail, and it seems to be working well.… In Playtesting Participants: Hituro.
2/12/2008 Troy_Costisick: [Low Power Fantasy] Playtest 3, Session 1 Heya,
I held the first session of the third playtest for a new game and system engine last Saturday. Before I start describing the session, I’ll link the power 19… In Playtesting Participants: Troy_Costisick.
2/12/2008 Gaerik: I finally figured out what I wanted... I've been a part of The Forge for around 4 years now and during that time I've had the itch to design a game. That shouldn't surprise anyone here. Lot's… In First Thoughts Participants: Gaerik, chronoplasm, opsneakie, masqueradeball, jag, Valamir, OnnoTasler, fig, contracycle.
2/12/2008 Emily Care: RPG.Net Review of Shooting the Moon Jee Hyung Lee just gave Shooting the Moon a thorough and very favorable review at RPG.Net:
http://www.rpg.net/reviews/archive/13/13614.phtml
I'm very happy that Jee enjoyed the game! Using the Beast Hunter setting… In Black and Green Games Participants: Emily Care.
2/12/2008 Troy_Costisick: [Sorcerer] Kind of a Weird, maybe Sad Story Heya,
I went to my FLGS (named Something 2 Do) a couple weeks ago for the Morningtide set release tournament for Magic: The Gathering. It's on the second floor of… In Adept Press Participants: Troy_Costisick, jburneko, rafial, Ron Edwards, Finarvyn.
2/12/2008 casquilho: [Orccon 2008] in Los Angeles Other then jburneko doing a game of Spione, is there anyone else going to be at the convention in Los Angeles this weekend?
I just started to learn about these… In Conventions Participants: casquilho, WillH.
2/12/2008 theMonk: Imperium Chronicles I haven’t posted here before so here it goes . . .
For the last year I’ve been working on a PnP role playing game called the Imperium Chronicles. It’s… In First Thoughts Participants: theMonk, masqueradeball.
2/13/2008 masqueradeball: the marriage of Improvisation and SIM Howdy folks. I've been thinking about the topic of improvisation versus pre-planning in running and participating in role-playing because of a rather truncated attempt to bring up the subject in… In Actual Play Participants: masqueradeball, anders_larsen, Marshall Burns.
2/13/2008 masqueradeball: Task resolutions and conflicts I recently started working on a system based on Japanese style computer games, which are in turn based of traditional mythology and of course, dungeons and dragons. Now, I'm not… In First Thoughts Participants: masqueradeball, VoidDragon, Bastoche, Filip Luszczyk, Grinning Moon.
2/13/2008 masqueradeball: Gods and Such A while back David Berg posted a thread about generating challenges for an RPG that were organic and not based on the player whim. I think the goal of that… In First Thoughts Participants: masqueradeball, Rich F, theMonk, Velcanthus, Grinning Moon.
2/13/2008 Greymorn: [DitV] Dogs and (false?) doctrine Played my first game of Dogs in the Vineyard last night. We had less than 2 hours to play, nevertheless we created 4 interesting Dogs and ran through 4 pretty… In Actual Play Participants: Greymorn, WillH, oliof, Ron Edwards, David Artman, Marshall Burns, FredGarber, lumpley.
2/13/2008 Galadrin: Mass Battle System Hey all, this is totally unrelated to my previous post (about 16 Bit). I am running a Hackmaster game and was looking for a good mass battle system. I found… In First Thoughts Participants: Galadrin, komradebob.
2/13/2008 fig: adding breadth to rules-lite I’ve always been a fan of Fate (I’ve been posting on their boards, too), and I’ve always wanted to make it a bit “crunchier”. I'm designing this for play with… In First Thoughts Participants: fig.
2/13/2008 fig: A game that optimizes for...? What are the rewards in gaming, specifically provided by the game itself?
The reason why I decided to design a new setting/system is because my group (we’ve been playing for… In First Thoughts Participants: fig, casquilho, theMonk, masqueradeball, Creatures of Destiny, Eero Tuovinen, dindenver, Grinning Moon, Ron Edwards, JoyWriter, lachek.
2/13/2008 Grinning Moon: Less = More? Question: If you pick-up a roleplaying game with a lot of backstory (and it's own world), presenting a few different sapient species, do you generally expect to have rules for… In First Thoughts Participants: Grinning Moon, casquilho, Paul Czege, theMonk, dindenver, Bastoche, Eero Tuovinen, Marshall Burns, Vulpinoid, contracycle.
2/14/2008 Mason: Players Against Player Authorship I recently wrapped up a short-term D&D 3.5/Arcana Evolved campaign that I ran every other weekend for four or five of my long-time players. ("Long time" meaning the new guy… In Actual Play Participants: Mason, Lord_Steelhand, Paul Czege, Valvorik, Vulpinoid, greyorm, Greis, Wolfen, Paul T.
2/14/2008 jasonm: [Business Solutions] Update Hey, if you are following Business Solutions at all, it's almost done. It's out for an additional round of playtesting now.
If you aren't following Business Solutions, it's a game… In Bully Pulpit Games Participants: jasonm.
2/14/2008 Gaerik: [GenCon Indy 08] Games on Demand [quote]Choice 3: you don't HAVE to be in the exhibitors' hall. I expect that Games on Demand is going to be a thing again this year. I don't know who… In Conventions Participants: Gaerik, JustinB, Andy Kitkowski.
2/14/2008 Keiko: Capes: I need help First, I'd like to say that I am really fascinated by the concept of this game. But for some reason I am having the darndest time wrapping my head around… In Muse of Fire Games Participants: Keiko, TonyLB, hix, JohnUghrin.
2/14/2008 davidberg: [Swashbuckler] Big Model describes boardgame? I played the Swashbuckler boardgame with my dad a lot when I was maybe 10-13 years old. It's a game where you have a board filled with objects, and you… In Actual Play Participants: davidberg, Eero Tuovinen, Ron Edwards, SirValence.
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