Previous Topics 6/25/2002 Gordon C. Landis: Back in the day So I'm going to go way back to the mid-late 70's - long enough ago that I'm not sure how much to trust my memories, but not so long as… In Actual Play Participants: Gordon C. Landis, Demonspahn, Ron Edwards, joshua neff, Christopher Kubasik, Mike Holmes, Clay, hyphz, Walt Freitag, Ragnar Deerslayer, Le Joueur, Victor Gijsbers, contracycle, Laurel, Eric J., Zak Arntson, Uncle Dark, Ian O'Rourke, quozl.
6/25/2002 Ace: A question about proficiences A quick rules question
My combat monster character has Ag7 Wit5 This gives him a base combat pool of six.
Does this mean I have effectivly no defualts? According to… In The Riddle of Steel Participants: Ace, Jaif, Bankuei, Jake Norwood.
6/25/2002 Eric J.: Consistancy:Resolution mechanic This mechanic is a way of simulating consistancy in dicepool systems. I developed it for my RPG (see associated threads). Basically, it works like this: You have a crossbow, and… In RPG Theory Participants: Eric J., Ron Edwards.
6/25/2002 Jaif: Bows vs. Shields We played again on saturday, and definately had a blast. I like the flexibility of the skill system, in regards to the part where you pick the appropriate attribute. I… In The Riddle of Steel Participants: Jaif, Jake Norwood, Mokkurkalfe, Brian Leybourne, Furious D, Ben, Blake Hutchins, Valamir.
6/25/2002 Laurel: Ygg CharGen & Tests On a roll today, here's a third and final attempt to make a character based exclusively on someone's game design notes. I picked Ygg. Let me know what I do… In Indie Game Design Participants: Laurel, Christoffer Lernö.
6/24/2002 Petter Sandelin: rules-thoughts My sorcerer game is doing brilliant, five sessions played and a sixth probably finishing this storyarc soon. At this point I have two rules questions(sort of) and after we’re done… In Adept Press Participants: Petter Sandelin, Ron Edwards, Blake Hutchins.
6/24/2002 Bailywolf: InScoobies I spent nearly the whole weekend curled up in front of the TV- Buffy The Vampire Slayer (the Complete Second Season) on DVD. With only a brief break for some… In Memento-Mori Theatricks Participants: Bailywolf.
6/24/2002 Mokkurkalfe: About improving profencies.... It's those defaults that are messing up my head again.
If I take sword-and-shield(SAS) 8, then I get mass-weapon-and-shield(MWAS) at 7. If I then improve MWAS by one I get… In The Riddle of Steel Participants: Mokkurkalfe, Wolfen.
6/24/2002 Ollog Herder: new generic system, major components to begin, we have character creation.
depending on the GM's preference, either stat determination or concept creation can go first.
if concept creation goes first, the players are briefed on… In Indie Game Design Participants: Ollog Herder, Laurel.
6/24/2002 Atomic Requiem: OT: Buying Weapons Heya... This is a little off topic, but I figure it's not completely out of line to ask here...
So I'm interested in buying a replica medieval weapon, and I've… In The Riddle of Steel Participants: Atomic Requiem, Valamir, Lyrax, Paul Czege, Bob Richter, Ben, Jake Norwood, Ace, Wolfen, Durgil, Bankuei, contracycle.
6/24/2002 Jake Norwood: Blowing the crap out of stuff Okay, now I'm into "realistic" games. Sim or whatever, I want m disbelief to be suspended. That's easier on me for some things than for others. TROS, for example, put… In Actual Play Participants: Jake Norwood, hardcoremoose, Paganini, Buddha Nature, Bankuei, Zak Arntson, Clay, Jared A. Sorensen, Knight, Demonspahn, Mike Holmes, Valamir, wyrdlyng, TSL.
6/24/2002 Jake Norwood: Cover for Sorcery and the Fey now up The first draft of the cover for Driftwood Publishing's February Release, Sorcery and the Fey, is now up at www.theriddleofsteel.com/news
Check it out.
Jake In The Riddle of Steel Participants: Jake Norwood, Wolfen, Rattlehead, Ron Edwards, Ben Morgan, contracycle, Brian Leybourne.
6/23/2002 Jake Norwood: Calling for submissions! We need art and text for Of Beasts and Men. Email your entries in the format used in other threads here to norwood@theriddleofsteel.com. Please include your real name with any… In The Riddle of Steel Participants: Jake Norwood, Mokkurkalfe, Brian Leybourne, Mike Holmes, Riddlemaster.
6/23/2002 Paganini: Money and Power - The next step to Directoral Enlightenment Woohoo! I think this might even be playable! :) And it no longer looks quite so much like the Pool.
Central to the game are the twin concepts of Mammon… In Indie Game Design Participants: Paganini, Victor Gijsbers, Laurel, Bob McNamee, damion, Mike Holmes.
6/23/2002 Jack Spencer Jr: Freebie version creation From another thread, My question is...how do you show a partial system? Don't alot of system mechanics relate and rely upon each other? How do you preview half o'… In Publishing Participants: Jack Spencer Jr, Ron Edwards, Jared A. Sorensen, Clinton R. Nixon, Bankuei, xiombarg, Bailey, hive, Tim C Koppang.
6/23/2002 Eric J.: Remarkable player apathy (part 2) I've had another session. This is it. My patience is up. I cannot stand my gaming group.We/They are dissfunctional to the very last letter of the meaning of the word.… In Actual Play Participants: Eric J., hyphz, Victor Gijsbers, rabidchyld, damion, Clinton R. Nixon, Jack Spencer Jr, Ring Kichard, Mike Holmes.
6/23/2002 Ben Morgan: Odd note about the term Munchkin In the interest of not derailing the Player Apathy thread, I'm posting something Mike Holmes said here:
Interestingly there is a derogatory term that you may or may not have… In Actual Play Participants: Ben Morgan, Ring Kichard, Mike Holmes, Seth L. Blumberg, Clay, Bob McNamee, Eric J., hardcoremoose.
6/23/2002 Nick Pagnucco: hi Hello all
I used to be active in this forum a few months back, and then I disappeared (life kicked my ass) Anyway, I'm back *shrug*
Two things though:
1)… In The Riddle of Steel Participants: Nick Pagnucco, Jake Norwood, Rattlehead, Atomic Requiem.
6/23/2002 Cynthia Celeste Miller: Iconia Update Well, Iconia is all but in the bag, not including editing and formatting. And it's going to be a bit bigger than I originally thought. In the beginning, we were… In Cartoon Action Hour Participants: Cynthia Celeste Miller, Norbert.
6/23/2002 Jared A. Sorensen: octaNe is frickin' done Yikes! 53 pages, before edits and layout. But the game is "done" enough to start proofreading.
Anyone have any questions or other stuff? In Memento-Mori Theatricks Participants: Jared A. Sorensen, Bailywolf, Galfraxas, Gordon C. Landis, Valamir.
<< more previous topics | | Subsequent Topics 6/25/2002 Bailywolf: octaNe- the skinny please Hey Jared,
How about a quick lowdown on what the new octaNe looks like. As I understand, it will be using a variant on the system you used in InSpectres.… In Memento-Mori Theatricks Participants: Bailywolf, Jared A. Sorensen.
6/25/2002 TheVorpalRabbit: Little Fears - some thoughts Hello, I'm new to these forums buit have been lurking around the RPGnet forums for quite some time now. First off, kudos to Jason and everyone else that worked on… In Key 20 Publishing Participants: TheVorpalRabbit, Jason L Blair.
6/25/2002 Mike Holmes: Equipment and Balance First, this is a little fragmented so please bear with me. This is not intended to be a discussion of what balance means, please hash that out elsewhere. The discussion… In RPG Theory Participants: Mike Holmes, Jared A. Sorensen, damion, J B Bell, Valamir, Le Joueur, Bankuei, Andrew Martin, Victor Gijsbers, contracycle, Paganini, Zak Arntson.
6/25/2002 Paganini: The Art of Destruction All right, Jake wants to blow things up. (I'm hoping he jumps right on this thread. :) Mike has suggested that there aren't any games devoted to this genre of… In Indie Game Design Participants: Paganini, Jared A. Sorensen, Ollog Herder, Laurel, Bailywolf, Valamir, damion, MetaDude, Jake Norwood, Wolfen.
6/25/2002 Brian Leybourne: Another win for tRoS! OK, I was impressed enough with this game, but this takes the cake.
I have two roleplaying groups. One of them is amazing, all really good roleplayers and we have… In The Riddle of Steel Participants: Brian Leybourne, Jake Norwood.
6/25/2002 rafael: Marital Arts System So the game I'm working on currently is extremely violent and dark and full of the angsty darkness of miserable violent deathness. Consequently, I'm devoting a little time to a… In Indie Game Design Participants: rafael, S.Lonergan, Mark D. Eddy, deidzoeb, J B Bell.
6/25/2002 Matt Gwinn: First Kayfabe Print Run I hope this doesn't hurt my sales.
I got my copies of Kayfabe today and I have to admit that I am not 100% satisfied with the way it turned… In Publishing Participants: Matt Gwinn, pigames, Chris Passeno, Paul Czege, Eugene Zee, Walt Freitag, Seth L. Blumberg, Jason L Blair, Ron Edwards.
6/26/2002 DaR: Innovative Mechanics Or Yes Virgina, System Really Does Matter
In the past few months, there's been a preponderance of truly interesting new games here on the Forge and elsewhere. A number of… In RPG Theory Participants: DaR, Ollog Herder, Andrew Martin, Paganini, Jake Norwood, damion, gentrification.
6/26/2002 Paul Czege: nicotine girls, smoking again So, Ralph's deconstruction of my mechanics for Nicotine Girls was a painful heads-up to me that I probably needed to get a hell of a lot more serious… In Half Meme Press Participants: Paul Czege, Mike Holmes, Ron Edwards, Stuart DJ Purdie, xiombarg.
6/26/2002 Christopher Kubasik: Character Back Story Hi everybody,
I just hammered out a PC for a game Jesse's going to run. Before I'd even gotten to the Kicker I'd hammered out a Gothic Adventure, full of… In Adept Press Participants: Christopher Kubasik, Uncle Dark, joshua neff, Paul Czege, Blake Hutchins, Gordon C. Landis, jburneko.
6/26/2002 Ben Morgan: Retroactively assigned abilities [quote="In another thread in the Adept Press forum, Christopher Kubasik"]But this is moot. The real question I want discussed is: Do PCs have pasts? If so, how much? Are their… In RPG Theory Participants: Ben Morgan, Jared A. Sorensen, xiombarg, Laurel, Mike Holmes, Paganini, Victor Gijsbers, Ron Edwards, Matt Gwinn, Le Joueur, Tim C Koppang.
6/26/2002 Valamir: Universalis goes to layout ---> ATTN Playtesters The final version of Universalis has been sent for layout (we snagged Matt Snyder for the job which means it will look a hell of alot better than the draft… In Universalis Participants: Valamir.
6/26/2002 xiombarg: Donjon Krawl (and an unrelated concern) Played Donjon Krawl on Monday. We didn't get to finish a full game, but it went generally well. Generally. I'll get to that in a moment. We had:
Emily, who… In CRN Games Participants: xiombarg, Victor Gijsbers, Andrew Martin, Ring Kichard, hyphz, Paganini, Ron Edwards.
6/26/2002 Mokkurkalfe: A tiny little SA problem... I got a problem here. You see, one of my players doesn't seem to be very fond of the SAs. He really doesn't care about them and is more concerned… In The Riddle of Steel Participants: Mokkurkalfe, jburneko, Mike Holmes, Brian Leybourne, Ron Edwards, Bankuei, Wolfen, Jake Norwood, Bob Richter.
6/26/2002 Paganini: Big Friggin' Game - The RPG of guns and violence [longish] WARNING: Brainstorming in progress
The Art of Destruction thread seems to have gotten derailed a bit into games of actual destruction. However, there were some really good ideas there that… In Indie Game Design Participants: Paganini, Jake Norwood, Wolfen, Ring Kichard, Mike Holmes, Bailywolf, damion, Kenway, Valamir.
6/27/2002 Michael Hopcroft: MY game is ready! Well, HeartQuest is at the porinters and the PDF version is ready to be sold. RPGNow will be carrying it, possibly as early as tomorrow, several other e-tailers will carry… In Publishing Participants: Michael Hopcroft, Ron Edwards, Jason L Blair, hive.
6/27/2002 Eric J.: Chrono Master? I'm simply asking for a yes or no. Is there an RPG completelley devoted to time traveling? In Indie Game Design Participants: Eric J., Paul Czege, Le Joueur, hive, Jürgen Mayer, Bailywolf, wyrdlyng, Paganini, Eugene Zee, Mike Holmes, mahoux.
6/27/2002 Mark D. Eddy: This will be ready for playtest by 2010, if I'm lucky I, just yesterday, wrote down a game title & premise that does interest me, and might interest others.
Credo: A contemperary role-playing game about the power of belief.
Now, here… In Indie Game Design Participants: Mark D. Eddy, Ron Edwards, Valamir, Matt Gwinn, xiombarg, Mike Holmes.
6/27/2002 Matt Gwinn: Last post viewed Clinton,
There is currently an option to go directly to the most recent post of a thread. Is there any way to set it up so it will take you… In Site Discussion Participants: Matt Gwinn, Clinton R. Nixon, Seth L. Blumberg, Paganini, Gordon C. Landis.
6/28/2002 Mark D. Eddy: Jazz as a metaphor for RPG's While working up some ideas for a game design, I crystalized out something that I have been trying to get out of solution since I started reading and posting here… In RPG Theory Participants: Mark D. Eddy, Gordon C. Landis, Ron Edwards, Mike Holmes.
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