Previous Topics 6/30/2002 xiombarg: Unnumbered - Draft 2 Okay, I've corrected typos, added color and pictures in an attempt to make the text prettier and easier to read (as well as to invoke a mood), and I've added… In Indie Game Design Participants: xiombarg, hive, Victor Gijsbers.
6/30/2002 hive: homage blog to the prez I just wanted to post a 'thank you' to clinton for being gracious enough to be running things behind the curtain. I think we all know how difficult it can… In Site Discussion Participants: hive, Gordon C. Landis, Jesse Paulsen.
6/30/2002 Christoffer Lernö: Modifiers without modifiers A little inspired by Pyron's posting on "Consistency" perhaps, I thought up a way to eliminate modifiers in my combat system.
A totally unmodified roll would be D12 to beat… In RPG Theory Participants: Christoffer Lernö, Jack Spencer Jr, Paganini, Ron Edwards, Clinton R. Nixon, damion, Walt Freitag, MetaDude.
6/30/2002 Jake Norwood: Going to Origins I'm going to be gone for about 10 days, during which I probably won't be active at all on this here forum, nor will I answer my emails. Just thought… In The Riddle of Steel Participants: Jake Norwood, Christopher Kubasik, Damien, Brian Leybourne, Wolfen.
6/30/2002 Zak Arntson: MonkeyWrench - Harlekin-Maus June-July game I'm moving to bimonthly games so I can concentrate on Chthonian. Up for June-July:
MonkeyWrench!
It's a game about crazy, hungry and grumpy monkeys. Basically you are monkeys who've escaped… In Indie Game Design Participants: Zak Arntson, xiombarg.
6/29/2002 rabidchyld: Chthonian Redux playtest - The Festering Cure So we played Zak's Cthonian Redux last night...the same adventure he posted about here.
It went very well overall. The scenario was written well, and the system was easy to… In Actual Play Participants: rabidchyld, hardcoremoose, hive, Buddha Nature, Zak Arntson.
6/29/2002 Ian O'Rourke: Sorcerer: Glenwood Springs Sorcerer, really like it, but like a lot of these fiercely narrativist games, I like the idea, but I've not thrown myself into the frying pan with actual play yet.… In Adept Press Participants: Ian O'Rourke, Ron Edwards, jburneko.
6/29/2002 xiombarg: Unnumbered Okay, guys, here is an RPG I wrote that I'd like some commentary on. The idea here is to create a Narrativist/Simulationist game focused on war, without getting bogged down… In Indie Game Design Participants: xiombarg, Jack Spencer Jr, Victor Gijsbers, Andrew Martin, amiel.
6/29/2002 deidzoeb: My Love For You Is Way Out Of Line [b][url=http://evilbobdayjob.tripod.com/ml4u]My Love For You Is Way Out Of Line[/url][/b]
This started as a joke, sort of a "What's Wrong With This Picture?" game design. If designers can embed Premise or… In Indie Game Design Participants: deidzoeb, Paganini, Jack Spencer Jr, xiombarg, Eugene Zee, Henry Fitch, Jasper, damion, Rallan, jrients.
6/29/2002 Michael Hopcroft: Any last thoughts before I leave for Origins? Turns out I get on that Greyhound to go to Origins on Monday. I have no idea what to expect, little idea of what I'm supposed to do, and a… In Publishing Participants: Michael Hopcroft, Adam.
6/29/2002 Ace: The bare bones of a new magic system Here are bare bones of a new magic system for TROS.
This is a system designed as a more conventional "rpg"magic system
apologies but this is a very bare bones… In The Riddle of Steel Participants: Ace, Psychopompous, Brian Leybourne, Jaif, Ron Edwards, Wolfen, Ben, Furious D, Rick, Mike Holmes, Lyrax, Bob Richter, contracycle, Clinton R. Nixon, Silanthous.
6/28/2002 Ace: Printing the Mini Supplement PDF's a question or two I am thinking of buying some of the mini supplement PDF's in a short.
I want them printed and bound. Now I priced this at Kinkos copies and was told… In Adept Press Participants: Ace, Ron Edwards, Jared A. Sorensen.
6/28/2002 Valamir: Cannot post? I received an unusual message today:
"You can not post so soon after your last post. Please try again shortly..."
Never seen that before, and it was a good 5… In Site Discussion Participants: Valamir, Clinton R. Nixon, Christopher Kubasik, Paul Czege, Paganini.
6/28/2002 Bailywolf: Anachronistic SciFi - the beginings of an idea I was musing on re-reading DUNE for the 8th time, when I began to consider how to best bring such an Anachronistic SciFi setting to life throuh an RPG. This… In Indie Game Design Participants: Bailywolf, Valamir, Bankuei, Matt Snyder, Mike Holmes, damion, Matt, C. Edwards, Ring Kichard, Bob McNamee, amiel, Le Joueur, Balbinus, Walt Freitag, gizem, contracycle.
6/28/2002 Wolfen: Over-damage! Okay, I made an on-the-spot call tonight when one of my players attempted to strike-to-wound with a greatsword. The target had a handaxe raised over his head to strike, and… In The Riddle of Steel Participants: Wolfen, Bankuei, Jake Norwood, Rattlehead, Ben, contracycle, Trybec, Mike Holmes, Warboss Grock, Brian Leybourne, toli, Irmo, Valamir, Durgil.
6/28/2002 Wolfen: Riddle of Steel Actual Play: Week 3 I'll begin by saying that this was a much more enjoyable session than the last. We rounded out at 4 players this time, rather than 2 (Gailen's player was here,… In Actual Play Participants: Wolfen, Zak Arntson, Jaif, Valamir, Mokkurkalfe, Ron Edwards, Clay.
6/28/2002 Eric.Brennan: Get to the /point/, a minor revelation I just started a new campaign (after several mis-steps and one-shots.) In plotting out the arc I wanted--bad guys, allies, geopolitics, blah blah blah, I started wondering why one-shots are… In Actual Play Participants: Eric.Brennan, Eric J., hardcoremoose, Christopher Kubasik, Uncle Dark, Ron Edwards, Le Joueur, Jared A. Sorensen, Mike Holmes, greyorm, joshua neff, Bankuei.
6/28/2002 Michael Hopcroft: What happens when you catch a typo too late? I heard from my printer this afternoon and she said they were going to send me my proofs tomorrow (whoich is good) and they;'d found a couple of problems (which… In Publishing Participants: Michael Hopcroft, Ron Edwards, Cynthia Celeste Miller, Chris Passeno, Matt Gwinn, Adam.
6/28/2002 Brian Leybourne: Pre-emptive attack too good? Quick opinion poll / thoughts inquiry for those of you who have played TROS yet (or at least mucked about with combat).
Situation - two fighters of equal skill both… In The Riddle of Steel Participants: Brian Leybourne, Bob Richter, Jaif, Wolfen, Ron Edwards, Psychopompous, Valamir, Jake Norwood, Bankuei, Ace, Lyrax, Brand_Robins, Furious D.
6/28/2002 Mark D. Eddy: Jazz as a metaphor for RPG's While working up some ideas for a game design, I crystalized out something that I have been trying to get out of solution since I started reading and posting here… In RPG Theory Participants: Mark D. Eddy, Gordon C. Landis, Ron Edwards, Mike Holmes.
<< more previous topics | | Subsequent Topics 6/30/2002 Mark D. Eddy: Metagame Theory and Roles Well, having discovered that the search function of this board doesn't get me what I'm looking for, I'm going to talk about filling roles in a game. I'm fairly sure… In RPG Theory Participants: Mark D. Eddy, Jack Spencer Jr, Le Joueur, Ron Edwards, Jared A. Sorensen, Paganini, Mike Holmes, damion.
6/30/2002 Jack Spencer Jr: When the GM say "Better Watch Out"... OK, My friend is getting ready to wind down his D&D3e campaign for his homebrewed system which is based heavily on R. Talsorian's Mekton II/Z and Cyberpunk system, although it… In Actual Play Participants: Jack Spencer Jr, Uncle Dark, Gordon C. Landis, Mike Holmes, Mark D. Eddy, xiombarg.
6/30/2002 xiombarg: Starter Resources Can anyone reccommend any good resources, in print on or the net, for someone who's never role-played to get a good idea of how RPGs "work"? Good starter texts to… In Actual Play Participants: xiombarg, Jack Spencer Jr, Uncle Dark, Wart.
6/30/2002 Christopher Kubasik: Hey Paul! Face to Face CharGen! Hi everybody,
We just had our face-to-face chargen for Jesse's game. I arrived with a whole new character, everything stripped down. I did it in the order listed in the… In Adept Press Participants: Christopher Kubasik, Uncle Dark, Le Joueur, Ron Edwards, Blake Hutchins, jburneko, Mike Holmes.
7/1/2002 xiombarg: Unsung (formerly Unnumbered) Okay, I've tried to prettify things a bit, make it more readable, and added the latest round of suggested changes. I've also re-named the game, as per hive's suggestion, which… In Indie Game Design Participants: xiombarg, Ron Edwards.
7/1/2002 S.Lonergan: Designer (slightly long) Ok.. so im writing this game, about a dark world...
The basic premise is... cloning is legalised.. babies are "designed" right down to their academic abilities.. when the babies grew… In Indie Game Design Participants: S.Lonergan, Walt Freitag, Ron Edwards, gizem, Mike Holmes.
7/1/2002 Petter Sandelin: Deep in the shadows of the Misty Forest.. Ok. I'm finally getting around writing this. My first Sorcerer game has now finished its first chapter of six actual play sessions and I'll try to sum up some experiences.… In Actual Play Participants: Petter Sandelin, Ron Edwards.
7/1/2002 Clay: Web Site Hosting This may not be relevant to everyone, but it's something that's come up for me and could hit other people down the road.
The hosting company that is hosting a… In Connections Participants: Clay, Victor Gijsbers.
7/1/2002 Clinton R. Nixon: Sorcerer demo play - Lincoln High 15th Year Reunion I got a group together this Sunday to run the new demo packet for Sorcerer. Ron's distributed this with the purpose of getting it ready to be used in stores.… In Actual Play Participants: Clinton R. Nixon, rabidchyld, Christopher Kubasik, Ron Edwards.
7/1/2002 Ace: TROS Highlander Immortals Anyone though how cool using TROS for a Highlander style game would be?
Since the focus of Highlander is relationships (aka Spiritual attributes) and swordplay what system would fit better?… In The Riddle of Steel Participants: Ace, Furious D, Brian Leybourne, Rattlehead.
7/1/2002 pielpikul: ici Paris Hello all,
I'm new to this list and to the Underworld RPG.
I've discovered the game 2 weeks ago accidentally while surfing in the
contemporary-occult section of a quite good… In Adamant Entertainment Participants: pielpikul.
7/1/2002 Furious D: New Dice roller program. Any interest? What happens when you work in a software design department and you start getting your coworkers interested in the Riddle of Steel?
One of them writes a much improved version… In The Riddle of Steel Participants: Furious D, Brand_Robins, Brian Leybourne.
7/2/2002 Kenway: Fudge and Risus reviews? Could somebody review Fudge and Risus? These 2 games have been around forever (in indie rpg terms) and might be the most popular of the indie games (I could be… In Review Discussion Participants: Kenway, Jack Spencer Jr, Ron Edwards, Balbinus, Jared A. Sorensen, Paul Czege, Ace.
7/2/2002 Clinton R. Nixon: Awesome Sorcerer quote The title of this post is kind of misleading. I don't want to get into a "Jack Chick bad!" discussion either, but anyway - in the newest Jack Chick essay… In Adept Press Participants: Clinton R. Nixon, Ben Morgan, Clay, Ron Edwards, Fabrice G..
7/2/2002 Jesse Paulsen: Sorceror/Donjon dice mechanic burp? In the event of an opposed roll between two players (A and B) with Player A having only one die to roll, and Player A failing to roll higher than… In RPG Theory Participants: Jesse Paulsen, Ron Edwards, Clinton R. Nixon.
7/2/2002 Don Lag: Oscura: Heirs to the Throne (Initial Questions) Hi all.
Historical Note:
I began Oscura a looong time ago while improving a D&D game at the beach wth some friends. I had a few ideas for a few… In Indie Game Design Participants: Don Lag, Ring Kichard, damion, Mike Holmes.
7/2/2002 Bull: Heya Just saying Hi to those that know me and letting Cindi know I finally found the message board :]
Bull In Cartoon Action Hour Participants: Bull, Cynthia Celeste Miller, Eddy Fate, James_Stubbs, mahoux.
7/2/2002 Paganini: Risus [quote="Jack Spencer"]It seems like more & more people are talking about Risus for no good reason IMO.[/quote]
Just wondering about this. I have to say up front that I don't… In Actual Play Participants: Paganini, Kenway, Balbinus, Ron Edwards.
7/2/2002 Kenway: "Games Psychics Play" *Games Psychics Play*
Preface: I think this game turned out to be gamist. I apologize if the setting (and anything else) is completely incomprehensible.
You need: -A special deck of… In Indie Game Design Participants: Kenway, Walt Freitag, Victor Gijsbers, Ring Kichard, Skippy.
7/2/2002 jburneko: Die Mechanics & NPCs Hello,
Okay, so here I am preping for my upcoming game (WAY EXCITED) and I suddenly had a thought. How do all the bonuses and what not affect NPCs?
There… In Adept Press Participants: jburneko, Ron Edwards, Paul Czege, Christopher Kubasik, Emily Care.
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