Previous Topics 7/4/2002 Christoffer Lernö: Character classes & conflict balance Originally (or actually not originally, I've had approximately a billon different ideas how to handle this before this last way) I was thinking of handling character creation by use of… In Indie Game Design Participants: Christoffer Lernö, Ollog Herder, hive, Jack Spencer Jr, Victor Gijsbers.
6/30/2002 Christoffer Lernö: Modifiers without modifiers A little inspired by Pyron's posting on "Consistency" perhaps, I thought up a way to eliminate modifiers in my combat system.
A totally unmodified roll would be D12 to beat… In RPG Theory Participants: Christoffer Lernö, Jack Spencer Jr, Paganini, Ron Edwards, Clinton R. Nixon, damion, Walt Freitag, MetaDude.
6/23/2002 Christoffer Lernö: Looking at yet another combat system bastard I was thinking a little on how to make a combat resolution system which would translate down to a AHQ style boardgame without much trouble and still incorporate things like… In RPG Theory Participants: Christoffer Lernö, Ron Edwards, Bankuei.
6/21/2002 Christoffer Lernö: A simple skill resolution and a twist I'm trying to think of some simple skill resolution for Ygg, and came up with this:
Prerequisites: Stats (or skills) have a number ranging from maybe 1-7 or something like… In RPG Theory Participants: Christoffer Lernö, Victor Gijsbers, Ferry Bazelmans, efindel, Ron Edwards, Andrew Martin, Bob McNamee, Mike Holmes.
6/20/2002 Christoffer Lernö: Looking at "Fang's Dilemma" Ok, I'm interested in some stuff from this thread. What's discussed here is the freeze all characters, unfreeze one, take action, freeze, unfreeze next, and so on.
Mike Holmes suggested… In RPG Theory Participants: Christoffer Lernö, Ron Edwards, Mike Holmes, Ring Kichard, Le Joueur, Christopher Kubasik.
6/20/2002 Christoffer Lernö: Where is Ygg? Are you wondering why Ygg isn't happening? All these discussions and no real solid rules or new stuff forthcoming. Right?
This is the usual pattern: I have an idea of… In Indie Game Design Participants: Christoffer Lernö, Ron Edwards, Le Joueur, Gordon C. Landis.
6/19/2002 Christoffer Lernö: Narrated combat results - a problem I was thinking about an issue regarding using director stance to describe combat events.
Let's say player A is fighting a monster. Now the GM is really running a sim… In RPG Theory Participants: Christoffer Lernö, gentrification, Mike Holmes, Jared A. Sorensen, damion, Ron Edwards, Paul Czege, Le Joueur, Seth L. Blumberg, Clinton R. Nixon, Gordon C. Landis, Valamir, Jesse Paulsen, Andrew Martin, contracycle.
6/19/2002 Christoffer Lernö: Interrupting actions First read the 4 steps of action thread if you haven't already.
Now onto something I'm interested in. What about interrupting actions, how can one deal with the them well?… In RPG Theory Participants: Christoffer Lernö, Andrew Martin, Ron Edwards, Le Joueur, Ring Kichard, Seth L. Blumberg, C. Edwards, Buddha Nature.
6/19/2002 Christoffer Lernö: Linear skill ratings deciding dice pool size is broken Adding to the "broken" series here. Let's look at the popular dice pool decided on a skill rating. Most systems have a simple: skill level x gives x dice.
Similar… In RPG Theory Participants: Christoffer Lernö, Mike Holmes, Walt Freitag, Syphon, Andrew Martin, Ron Edwards.
6/16/2002 Christoffer Lernö: Now what about Ygg? Oooh, I'm soo impatient. Sorry everyone. I want to build further on Ygg, but first I kind of want your approval. I seem to work best after I just had… In Indie Game Design Participants: Christoffer Lernö, Ron Edwards, Le Joueur, Mark D. Eddy, Laurel.
6/13/2002 Christoffer Lernö: Help classify Ygg & why would you play it? When I first came here to the Forge I got trashed (I know you didn't mean it that way, but that's how it felt like :) ) presenting Ygg. I… In Indie Game Design Participants: Christoffer Lernö, Ron Edwards, Mike Holmes, ks13.
6/13/2002 Christoffer Lernö: Ygg magic again I know you must be bored reading about Ygg. Sorry 'bout that. I'm just trying to make something out of it, ok? I mean there I was walking nicely along… In Indie Game Design Participants: Christoffer Lernö, Wolfen, Bailywolf, Valamir, Ron Edwards, Walt Freitag, Bankuei, AdamG, ks13.
6/13/2002 Christoffer Lernö: Die roll transparency I was thinking about bringing up the issue of die mechanic transparency. I'm talking about "how clear is it what my chances are when I roll the dice"
I'm very… In RPG Theory Participants: Christoffer Lernö, Andrew Martin, Zak Arntson, Walt Freitag, Ron Edwards, Le Joueur.
6/12/2002 Christoffer Lernö: Ygg page - check it out? I've been working on collecting some old material for Ygg to have the stuff I translated into english in a single place. It's not totally coherent, but it does provide… In Indie Game Design Participants: Christoffer Lernö, Laurel, Bailywolf.
6/10/2002 Christoffer Lernö: Bid on my initiative! Ok, I think this has been done before, one way or the other. I'm kind of intrigued if it would work or not. And does people know what kind of… In RPG Theory Participants: Christoffer Lernö.
6/7/2002 Christoffer Lernö: Ygg in combat (trying to get comments) + initiative thoughts Now this is essentially the same stuff I already posted in the Theory forum. I guess I still naively hope someone will take a look at it and trash it.… In Indie Game Design Participants: Christoffer Lernö, Le Joueur.
6/4/2002 Christoffer Lernö: Ygg Magic (and wake me up someone!) Ok,
Ygg stuff has been kinda dead lately. Not very surprisingly considering I've been extremely busy this last month. I do want to get myself started again though, so I'm… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, Wolfen, Le Joueur, Valamir.
5/25/2002 Christoffer Lernö: A Good Illusionist Game Ok, as most of you know I'm working on Ygg which I guess in the end really is an Illusionist game. No use pretending it's anything else.
So how do… In RPG Theory Participants: Christoffer Lernö, Le Joueur, Walt Freitag, Ron Edwards, Bankuei, Valamir, AndyGuest, simon_hibbs, Mike Holmes.
5/11/2002 Christoffer Lernö: An illusion of combat flexibility? Maybe the subject is a bit misleading. I'm not only thinking about combat here, but any other situation where you start out with a game theory resolution of and want… In RPG Theory Participants: Christoffer Lernö, Jack Spencer Jr, Valamir, Zak Arntson, Andrew Martin, Mike Holmes, contracycle, Walt Freitag, Le Joueur, Ron Edwards.
5/6/2002 Christoffer Lernö: Ygg sum Ok, things evolving I feel. I started out thinking in terms of rather conventional terms but once here things started to transform into something different but better.
I have some… In Indie Game Design Participants: Christoffer Lernö, Le Joueur, Valamir.
<< more previous topics | | Subsequent Topics 7/18/2002 Christoffer Lernö: Fun Fighters - Ygg thinking out loud again I was thinking a little on the fighter-like professions I have for Ygg. As I stated elsewhere, my intent is to make everything interesting, no filler material.
The magic is… In Indie Game Design Participants: Christoffer Lernö, Valamir, damion, contracycle, Wolfen.
7/19/2002 Christoffer Lernö: Fun Fighters part 2 (Ygg) I wrote this stuff at home unaware of any comments to my first posting, so I apologize for any overlap. I'm gonna keep lagging on the postings for a while… In Indie Game Design Participants: Christoffer Lernö, contracycle, Ollog Herder.
7/24/2002 Christoffer Lernö: Character classes, abilities, skills and other Ygg problems Ok. I tried to make a new draft of Ygg yesterday and failed miserably as usual.
What I mean by failure is that I found parts of the system which… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, Valamir, Bankuei, Le Joueur, Mike Holmes.
7/31/2002 Christoffer Lernö: Throwing an idea for magic metaphysics I don't know if this is useful for anything, it's more of a random idea I thought of and well, wanted to share. Maybe it can spark some ideas so… In RPG Theory Participants: Christoffer Lernö, Valamir, Andrew Martin, Bailywolf, Victor Gijsbers, Le Joueur, simon, Sleeper.
8/5/2002 Christoffer Lernö: Using the tool of "Character Class" There's already a discussion on character classes, but this is not going into the theoretical stuff. I want to sort out how character classes can be used to assist in… In RPG Theory Participants: Christoffer Lernö, kamikaze, ADGBoss, M. J. Young, Paul Czege, simon_hibbs, Bob McNamee, jdagna, Mike Holmes, Jeremy Cole, Le Joueur.
8/7/2002 Christoffer Lernö: Ygg TOC Sketch I'm trying to design Ygg from a specification now, working myself top down from a TOC to detailed rules. Or that's the plan anyway. Here's a snapshop of my progress.… In Indie Game Design Participants: Christoffer Lernö, ThreeGee, Matt.
8/14/2002 Christoffer Lernö: Talking about Skills again I'm (as usual) running into trouble because I can't accept the common way of solving a certain mechanic. Actually, this is the mother of all mechanics. I'm talking about skill… In RPG Theory Participants: Christoffer Lernö, Le Joueur, Ron Edwards, ks13, Ian Charvill, M. J. Young, Andrew Martin.
8/17/2002 Christoffer Lernö: A Skill System To avoid cluttering the thread on skills which has so much other interesting stuff than mechanics, I post this independently. Basically it's an attempt at an implementation of the karma-]fortune… In RPG Theory Participants: Christoffer Lernö.
8/18/2002 Christoffer Lernö: Why Skill Resolution in a Sim game? Digging into the skill resolution thing, I'm starting to question the fundamentals. I guess some would say this is a good thing.
I think there aren't any Simulationist games out… In RPG Theory Participants: Christoffer Lernö, Le Joueur, Andrew Martin, Marco, M. J. Young, Mike Holmes.
8/18/2002 Christoffer Lernö: On to something? About Skills, a new scheme I was lying in bed trying to sleep when this came to me. It's a simpler variation of the other skill system I presented, with more flexibility built in. Ultimately… In RPG Theory Participants: Christoffer Lernö, Eric J., Andrew Martin, Ron Edwards, damion, Valamir, Walt Freitag, Le Joueur, M. J. Young.
8/24/2002 Christoffer Lernö: Yggdrasil & Martial Arts (too long!) Ok, I've drawn up the sketches of the skill system, the combat system is pretty good as is the damage system. The magic won't be all that much problem. I… In Indie Game Design Participants: Christoffer Lernö, Marco, ThreeGee, damion, Palaskar.
8/24/2002 Christoffer Lernö: Defining "realistic" setting & mechanics I feel I'm lacking some well defined terms to describe consistency in setting and mechanics. Even the term consistency seems to be unclear. In an attempt to contribute a little… In RPG Theory Participants: Christoffer Lernö, Le Joueur, M. J. Young.
8/24/2002 Christoffer Lernö: FitM with FitE Ygg style ponderings In both the combat system and and the skill system I'm having something which is both FitM and FitE.
Basically you can either state intention and see if you succeed… In Indie Game Design Participants: Christoffer Lernö.
8/25/2002 Christoffer Lernö: Some Quick Ygg stuff (not long!) As I've mentioned in Ygg & Martial Arts thread, I was considering letting people build up moves one keyword at a time.
But now I'm thinking this might not only… In Indie Game Design Participants: Christoffer Lernö, ks13.
8/28/2002 Christoffer Lernö: Trying to avoid currency issues Something I don't want get into with Ygg is currency issues, so where it's possible I've tried to avoid them. For example you roll stats, don't place points.
Another thing… In Indie Game Design Participants: Christoffer Lernö, Jasper, Matt, Valamir, Walt Freitag, Le Joueur, Marco, Mike Holmes, damion, M. J. Young.
8/30/2002 Christoffer Lernö: Level concerns Ok. Maybe I have to capitulate and introduce the classes after all.
Classes can be done a lot of different ways, but I was actually going with the level approach.… In Indie Game Design Participants: Christoffer Lernö, Mike Holmes, Walt Freitag, Valamir, damion, JSDiamond, Robert K Beckett, StormBringer, Jeremy Cole, quozl, Ben Morgan, Lee Short, contracycle, Jasper, M. J. Young, ADGBoss.
9/4/2002 Christoffer Lernö: De-characterizing Effects of Currency I've been touching on this in my recent threads. In an attempt to discuss it a little more focuse I start up a new thread here.
Let's start with an… In RPG Theory Participants: Christoffer Lernö, contracycle, Jasper, Le Joueur, Valamir, ADGBoss, C. Edwards, Bailey, Ace, Robert K Beckett, Jeremy Cole, ks13.
9/8/2002 Christoffer Lernö: Off-adventure time You know when the characters (in the typical fantasy game) has been adventuring, maybe succeeded in beating the bad guy and all that and are ready to rest for a… In Indie Game Design Participants: Christoffer Lernö, Mike Holmes, Valamir, Balbinus, Le Joueur, Walt Freitag, ADGBoss, Jeremy Cole, contracycle, damion, Clinton R. Nixon, jdagna.
9/8/2002 Christoffer Lernö: Ygg right now part 1 [u][b]Ygg - a quick system overview[/b][/u]
(* indicate rules which is currently under much consideration whether they fit or not)
[u]Components[/u]
Stats
Classes
Class abilities
Skills
Un-skills
Moves*
Magical Spells… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, Walt Freitag, Valamir.
9/8/2002 Christoffer Lernö: Ygg right now Part 2 [u]More Ygg elements[/u]
Skill resolution
Riskbreakers*
Combat resolution
Inspiration*
[u]Skill resolution[/u]
Skill resolution is simple. You check what your stat says. If the stat is equal to the [i]Challenge[/i] of… In Indie Game Design Participants: Christoffer Lernö, Palaskar.
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