Previous Topics 10/14/2009 Filip Luszczyk: [Misery Bubblegum] Vassal Module? So, my Misery Bubblegum has just arrived today and now I'm considering my options for online play. I recall reading something about MB Vassal module. Does it exist, or do… In Muse of Fire Games Participants: Filip Luszczyk.
9/29/2009 Filip Luszczyk: [Bliss Stage] Rising Hero's special It says to add one Trust to all relationships with other pilots. Do we still subtract one Trust, as normal? Or does the special supercede the default rule, resulting in… In These Are Our Games Participants: Filip Luszczyk, Ben Lehman.
5/31/2009 Filip Luszczyk: [LoA] I/C ties The original clarification comes from this thread.
The situation: two player characters are in a conflict, both have no Inspiration and both have some Corruption. Both players want to… In Dark Omen Games Participants: Filip Luszczyk, M. J. Young, GreatWolf.
2/19/2009 Filip Luszczyk: [DitV] The text In the other thread Joe Murphy wrote:
I didn't think it was clear, no. Because the text is so genial and conversational, and refers to 'you' all the time. As… In lumpley games Participants: Filip Luszczyk, 5niper9, lumpley, Axhead.
2/2/2009 Filip Luszczyk: [Bliss Stage] Anchor's Safety Interim Stage, p. 107:
If the pilot has a broken relationship with his anchor (...) add a new category for dice in the climax: Anchor's Safety.
What exactly constitutes "a… In These Are Our Games Participants: Filip Luszczyk, Ben Lehman.
1/6/2009 Filip Luszczyk: [Illumination!] Session closure procedure problems I'm in the middle of writing the new playtest version of my game. I'm stuck.
There's this "what if" thing that bugs me. It's something that cropped up in my… In Playtesting Participants: Filip Luszczyk, Noon, Spooky Fanboy, JoyWriter.
12/19/2008 Filip Luszczyk: [Bliss Stage] Automatic minus and Anchor abilities Does the automatic minus in a category (resulting from not having enough dice to assign) count as a die that can be rerolled? In These Are Our Games Participants: Filip Luszczyk, Ben Lehman.
11/26/2008 Filip Luszczyk: [Polaris] Amber hack? In every group I've played with so far there was at most a single other player who knew Zelazny's books (and one would think he's a popular author). So far… In These Are Our Games Participants: Filip Luszczyk, Ben Lehman, demiurgeastaroth.
11/13/2008 Filip Luszczyk: MLWM - still available? So, I made this big (and likely final) order at IPR yesterday, and I couldn't find MLWM there. I don't see it in that new indie non-store where IPR stuff… In Half Meme Press Participants: Filip Luszczyk, Ron Edwards, Paul Czege.
11/6/2008 Filip Luszczyk: [DitV] Shooting UFOs and escalations In our last game we had the following situation:
The conflict was about the community's trust in the Sorcerer. We've already "opened" Just Talking and Physical arenas, it was still… In lumpley games Participants: Filip Luszczyk, Warren, lumpley, David Artman, Paul T.
10/29/2008 Filip Luszczyk: [Yuuyake Koyake] Railroady Participationism & Game Economy I intended to write and post this AP earlier, but here goes:
At the beginning of September we played a game of Yuuyake Koyake, using the early version of the… In Actual Play Participants: Filip Luszczyk, Andy Kitkowski.
10/28/2008 Filip Luszczyk: [DitV] Alternative rules for NPCs questions So, I knew the alternative NPC templates based on Afraid rules were supposed to be included in the hardcover edition, but it's only last week that I've learned they were… In lumpley games Participants: Filip Luszczyk, lumpley.
8/9/2008 Filip Luszczyk: Polish translation of key phrases The following translation is neither literal nor especially accurate. We wanted the phrases to sound somewhat pretentious and just a bit archaic, but our main priority was that they fit… In These Are Our Games Participants: Filip Luszczyk, Ben Lehman.
7/27/2008 Filip Luszczyk: [Bliss Stage] Timing Anchor Abilities The player places a minus both in Safety and Mission.
He calls for a flashback.
After the flashback, the anchor uses her ability to re-roll a die in Safety, potentially… In These Are Our Games Participants: Filip Luszczyk, Ben Lehman.
7/19/2008 Filip Luszczyk: [IAWA[ Challenge without an Answer Say, my and your character are in the middle of a sequence of actions.
I don't name you as someone who has to Answer my Challenge, and you choose not… In lumpley games Participants: Filip Luszczyk, lumpley.
5/16/2008 Filip Luszczyk: [IAWA] Action vs Maneuvering I need a couple of examples that illustrate the practical difference between Action and Maneuvering.
Or, a foolproof formula for deciding which of the two should apply. In lumpley games Participants: Filip Luszczyk, lumpley.
4/14/2008 Filip Luszczyk: [Compass Gods] No Snappy Thread Title Today I playtested Compass Gods with Jacek and Kamil. We've been playing via Skype, marking coins and stuff this way. The game lasted for over three hours, though rules discussions ate… In Playtesting Participants: Filip Luszczyk, Simon C.
4/9/2008 Filip Luszczyk: [DitV] On seppuku and saving throws vs. area effects There's a kind of Raise we had a couple of times in our recent games and don't really know how to handle. The problem arises when a Raise targets multiple… In lumpley games Participants: Filip Luszczyk, lumpley, Ward, demiurgeastaroth, jburneko, zornwil.
3/18/2008 Filip Luszczyk: Fluffy Bunny First, does this game have any actual implied rules, or is it more of a template for the player(s) to work things out? It's just, pages 5 & 8 are… In Black and Green Games Participants: Filip Luszczyk, Ben Lehman, Emily Care, goodwill221, latestnws22.
3/13/2008 Filip Luszczyk: [IAWA] Particular Strengths questions After playing a few games with different groups, I have some questions about the way Particular Strengths work. It's the one thing that people seemed to be doing differently. Note… In lumpley games Participants: Filip Luszczyk, lumpley, rycanada, Artanis, DainXB, Valvorik, Brand_Robins.
<< more previous topics | | Subsequent Topics 12/26/2009 Filip Luszczyk: The GM should stop me! I've found this situation intriguing.
The game in question handles character effectiveness primarily via player <-> player permissions. I'm in the middle of running a campaign, and our last session… In Actual Play Participants: Filip Luszczyk, Eliarhiman6, Noon, contracycle, ShallowThoughts.
12/26/2009 Filip Luszczyk: [Misery Bubblegum] It hurts! Last session, I've cut my finger with the box. It hurt. Thusly, it was the first time I experienced actual pain when playing a game.
I mean, how silly is… In Muse of Fire Games Participants: Filip Luszczyk.
2/18/2010 Filip Luszczyk: Controlling PDF Accessibility Is there a way to display PDF files online without making it possible to save the file itself?
That is, impossible without resorting to some m4d h4ck1ng sk1llz, obviously...
The… In Publishing Participants: Filip Luszczyk, greyorm, Jasper Flick, Mike Sugarbaker, Paul Czege, Ron Edwards.
3/3/2010 Filip Luszczyk: I hate compromises I hate compromises.
I immediately started to hate compromises the first and the last time I played Burning Empires. We've spent 40 minutes or so playing out DoW. Then, we… In Actual Play Participants: Filip Luszczyk, Frank Tarcikowski, jburneko, Luke, Noon, Paka, greyorm, JoyWriter, Ben Lehman, Brendan Day, contracycle, ThoughtBubble, CedricP, Eliarhiman6, Noclue, Jeff B, ShallowThoughts, Ron Edwards.
4/19/2010 Filip Luszczyk: [DitV] Hacking healing conflicts I've been thinking today how for every strong healing conflict, I've seen two repetitive ones. Sometimes they just feel like a formality on the one hand, but on the other… In lumpley games Participants: Filip Luszczyk.
5/2/2010 Filip Luszczyk: How difficult is a task? In many trad games the in-game difficulty of various tasks is represented mechanically via target numbers, modifiers or other means. Outside a few detailed subsystems (e.g. combat), this is often… In First Thoughts Participants: Filip Luszczyk, Noon, Vulpinoid, jprussell, Eero Tuovinen, Paul T, dindenver, SageThe13th, Egonblaidd, JoyWriter, spotvice29.
6/30/2010 Filip Luszczyk: Advancement mechanics I'm interested in advancement mechanics that meet the following criteria:
* Self-balancing. System automatically compensates mechanical difficulty with adequate mechanical rewards.
* No empty tests. Every instance of resolution should… In First Thoughts Participants: Filip Luszczyk, Aaron Baker, horomancer, contracycle, opsneakie, davidvs, dugfromthearth.
9/28/2010 Filip Luszczyk: Rising Hero and uborn children I'm playing Rising Hero and the other player's pilot has just learned his girlfriend is pregnant. How does my special ability interact with this situation? My guess is that my… In These Are Our Games Participants: Filip Luszczyk.
1/18/2011 Filip Luszczyk: My Favorite Rule In Carcassonne the rule is: when you draw a tile that you can’t legally place, you return it and draw again.
I played Carcassonne maybe about 150 times. Exactly 123… In Actual Play Participants: Filip Luszczyk, Noon, contracycle, Caldis.
10/26/2011 Filip Luszczyk: non-play I like Fluffy Bunny by Emily Care Boss. Not because it's a good game (it's crap). I like it because it so accurately summarizes certain segment of the hobby, and… In Actual Play Participants: Filip Luszczyk, Noon, James_Nostack, Ron Edwards, davidberg, contracycle, KevinH, czipeter.
more subsequent topics >> |