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10/18/2004 Ravien: [Scarlet Wake] Endgame
So we've finished our first game of Scarlet Wake. All up it took 6 weekly sessions, with a few weeks missed here and there due to unforeseen complications. Sessions were…
In Actual Play
Participants: Ravien.


9/22/2004 Ravien: Worldwide Shipping
Hey, This is something that has been on my mind for a while now. As of this moment, I'm planning on printing with lulu, but I have no idea about…
In Publishing
Participants: Ravien, Bob Goat.


9/7/2004 Ravien: Seriously Ambitious Project Idea
Hey, I'm feeling pretty ambitious and optimistic at the moment, which is kinda out of character for me, but I figure I'll go with it for a while. Here's what's…
In Publishing
Participants: Ravien, mindwanders, Malak, daMoose_Neo, Ron Edwards, jdagna, Andy Kitkowski, Walt Freitag, Vaxalon.


9/2/2004 Ravien: Scarlet Wake: Official Play-Test Release
Hey, Some of you might remember that a few months ago I released a version of my game, Scarlet Wake, for play-test. I received a bunch of responses and suggestions,…
In Indie Game Design
Participants: Ravien, Andrew Morris, Ron Edwards, John Harper, Andrew Martin, Paul Czege, Sydney Freedberg, Dumirik, Jonathan Walton.


9/2/2004 Ravien: [Scarlet Wake] Play-Testers Needed
Hey, Some of you might know that a few months ago I released a version of my game, Scarlet Wake, for play-test. I received a bunch of responses and suggestions,…
In Connections
Participants: Ravien, timfire, Ron Edwards.


8/7/2004 Ravien: Step On Up driving Challenge, driving Step On Up?
In Ron's Gamism essay, he mentions how Challenge can drive Step On Up: The Challenge adversity sets up all sorts of System demands and risks to the characters, which…
In GNS Model Discussion
Participants: Ravien, Ron Edwards.


6/25/2004 Ravien: [Scarlet Wake] Playtest Release
Hey all, Although it's not 100% complete just yet (more like 85%), I thought I may as well post this up now, seeing as how it will be completely finished…
In Indie Game Design
Participants: Ravien, Sydney Freedberg, Andrew Morris, WyldKarde, Sledgeman, Andrew Martin, Trevis Martin, Jasper, b_bankhead, Drew Stevens, MarktheAnimator, Mark D. Eddy, Tobias.


6/14/2004 Ravien: Step On Up: Stakes?
Ok, I'm asking this question primarily because it holds some relevance to me right now. In reading Ron's Gamism: Step On Up essay, and M.J. Young's Applied Theory essay, I…
In GNS Model Discussion
Participants: Ravien, Ron Edwards, Bankuei, GreatWolf, M. J. Young, C. Edwards.


6/12/2004 Ravien: Scarlet Wake
For those of you who have seen the Kill Bill Inspired Mechanics thread over in RPG Theory, this will be a significant revision and addition to what was presented there.…
In Indie Game Design
Participants: Ravien, Ben Lehman, Simon W, Sledgeman, Trevis Martin, Sydney Freedberg, Tobias.


6/11/2004 Ravien: Terminology: Narrativism?
Hey all, I'm trying to understand Narrativism. I think I understand G and S fairly ok now, but N is beginning to bug me. I've had a look at Ron'sAbout…
In GNS Model Discussion
Participants: Ravien, timfire, lumpley, Henri, Trevis Martin, Ron Edwards, M. J. Young, Paganini, Jack Spencer Jr.


5/23/2004 Ravien: Conceptual Psionic Mechanics
Forge Notebook Entry #3: I was just sitting here thinking, and the thought popped into my head about making mechanics for psionic characters that reflected their strengths in different areas…
In RPG Theory
Participants: Ravien, WyldKarde.


5/16/2004 Ravien: Kill Bill Inspired Mechanics
Forge Notebook Entry #2: Kill Bill Inspired Mechanics. Yeah, saw Kill Bill the other day, kicked myself for not seeing it at the cinemas, then immediately went and saw Kill…
In RPG Theory
Participants: Ravien, Valamir, anonymouse, Ben Morgan, Andrew Martin, Rob Carriere, John Harper, Trevis Martin, Andrew Morris, dalek_of_god, M. J. Young, frictorious, Sledgeman, Dumirik.


5/13/2004 Ravien: Let's Do This Now
I think this is the correct forum for this topic because a)I am an RPG game designer, b)This topic concerns me and my game, and c)When it comes down to…
In RPG Theory
Participants: Ravien, Rob Carriere, contracycle, Nicolas Crost, Andrew Martin, xiombarg, greyorm, Walt Freitag, Valamir, Christopher Kubasik, Ron Edwards, simon_hibbs.


5/8/2004 Ravien: [Eclipse] Gender and Social Class
Before I continue, I want to keep this topic strictly within the bounds of mechanical discussion. "X won't work, or won't correlate with your goal", that sort of thing. Discussion…
In Indie Game Design
Participants: Ravien, Andrew Martin, Walt Freitag, Valamir, btrc, contracycle, John Kim, Mike Holmes, Maarzan, Lxndr, cruciel, Andrew Norris, NN.


5/7/2004 Ravien: Mechanical Gender Differences
Up front, I am completely aware of the 'controversy' that building mechanical gender differences into a game entails. People may be offended/disgusted/whatever, and I accept this. I ask that if…
In RPG Theory
Participants: Ravien, John Kim, clehrich, Christopher Kubasik, Silmenume, beingfrank, Shreyas Sampat, contracycle, xiombarg, Walt Freitag, simon_hibbs, quozl, Valamir, Halzebier, Andrew Morris, Ron Edwards, redivider, dragongrace, talysman, Russell Impagliazzo.


5/2/2004 Ravien: Conceptual Combat Mechanics
I know this topic probably won't be particularly interesting, what with Lumpley's proposition of psychological combat, but this mechanic came to me last night and I had to write it…
In RPG Theory
Participants: Ravien, Akamaru, TonyLB, Sydney Freedberg, Mulciber, M. J. Young, Hereward The Wake, Olibarro.


5/1/2004 Ravien: Flawed Marketing Strategy?
Ok, right off the bat I will state that I am no businessman, and have no knowledge of business practises. I don't know how to take advantage of "three-tiered marketing",…
In Publishing
Participants: Ravien, Jack Aidley, daMoose_Neo, Zak Arntson, Sean, smokewolf, abzu.


4/18/2004 Ravien: [Eclipse] - How to Play and Chargen...
Ok, I know this technically isn't a post directly related to questions about mechanics, but it is related to a question about my Eclipse rulebook, which I plan to release…
In Indie Game Design
Participants: Ravien, simon_hibbs, Nathan P., Hannu Hurme.


3/29/2004 Ravien: Character Generation: An Idea of Mine...
Ok, I have this idea for chargen, which I'd like to just "throw out there" and see what you guys think. For starters, alot of people seem to like "qualitative"…
In RPG Theory
Participants: Ravien, Green, Trevis Martin, Ron Edwards, Shreyas Sampat, ChefKyle, M. J. Young, Bluve Oak.


3/29/2004 Ravien: Eclipse: Combat Resolution Mechanics
[b]Eclipse: Combat Resolution Mechanics [/b] Combat resolution in Eclipse is fast and intuitive (it is, damn you!). You won’t “miss” someone because of a poor roll, and you won’t score…
In Indie Game Design
Participants: Ravien, Bracken, Valamir, greyorm, charles ferguson, Alf_the_Often_Incorrect.


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