The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=30535

From Day One


Previous Topics

10/7/2010 mreuther: Industry Web Standards (Thoughts)
This is not entirely a rant, per se, but it's not entirely simply a point of discussion. See, I've just spent about the last six hours looking at publishing websites.…
In Publishing
Participants: mreuther, Paul Czege, Chris_Chinn, preludetotheend.


10/6/2010 mreuther: Distribution Questions
Hi, I'm Mathew, and this is my first post here on The Forge. I've got a question regarding the distribution of games which was actually spawned by reading over at…
In Publishing
Participants: mreuther, Ron Edwards, guildofblades.


10/6/2010 Ar Kayon: Story games. They suck.
But I had a thought when I found myself singing the Butcher Pete song you hear in Fallout 3.  Wouldn't it be cool to play a game set in the…
In First Thoughts
Participants: Ar Kayon, Abkajud, Certified, Adam Dray, Necromantis, Noon, Trollkin, Magnus Pym.


10/5/2010 Abkajud: [general reflection] Why dungeons?
I have a question: does anybody have a notion as to why Arneson, Gygax, and the rest chose to set their game in underground labyrinths? I'm primarily interested in actual,…
In First Thoughts
Participants: Abkajud, VAgentZero, Trollkin, Ron Edwards, epweissengruber.


10/5/2010 Kalandri: Are these character creation options balanced?
I'm going to need a statistics nerd to help me out here; I'm wondering if these traits are mathmatically balanced or not. In particular if Strong is balanced against Fast,…
In First Thoughts
Participants: Kalandri, Jason Pitre, Ar Kayon, Locke.


10/4/2010 epweissengruber: How can a SS-derived system make failure interesting?
Hey Eero, I was thinking of setting up a game where players were in competition with each other. When one teams obtains its objectives, I wanted the characters to be…
In Arkenstone Publishing
Participants: epweissengruber, Eero Tuovinen, Courage75, mreuther.


10/3/2010 anders_larsen: Artist for hire
I am an amateur artist. I have been drawing all my life as a hobby, and I think I am becoming rather good at it, so I want to offer…
In Connections
Participants: anders_larsen.


10/3/2010 PiousFraud: Is Create-A-Space a Good Place to Publish?
So I’m a New Independent developer working on a new project with a few friends. I know a few friends who produced web comics who publish through Amazon’s create-a-space in…
In Publishing
Participants: PiousFraud, Ron Edwards, Nathan P., visioNationstudios.


10/3/2010 chronoplasm: Timing and Pacing
This thread got me thinking about pacing in games and mechanics for keeping track of the passage of time. http://www.odd74.proboards.com/index.cgi?board=general&action=display&thread=4783&page=1 I'm interested in simple, abstract game mechanics for keeping track…
In First Thoughts
Participants: chronoplasm, Locke, VAgentZero, Adam Dray, Moganhio.


10/3/2010 arithine: [Survival] Looking for Team Members
For those that don't know Survival aims to be a Survival Horror RPG. I am also interested in making it "open source" which means releasing all the documents and files…
In Connections
Participants: arithine.


10/2/2010 Vladius: Hi Ron Edwards, please ban me
I have too much brain damage from playing mainsteam games.
In Site Discussion
Participants: Vladius, lumpley, Ar Kayon, Ron Edwards, VAgentZero, BunniRabbi, Frank Tarcikowski.


10/2/2010 Dantai: [My God's Bigger Than Your God] Game Chef 2010
[url=http://www.princeofdarknessgames.com/]My God's Bigger than Your God[/url] [b]First ever playtest.[/b] At the third Glasgow Indie Gamers meet-up I ran a game of MGBTYG at Keith's behest. Truly I am honoured, no-one…
In Playtesting
Participants: Dantai, Gregor Hutton.


10/2/2010 Ar Kayon: Grids. They suck.
This is where the line between realism and speed really split me in two.  As a designer, I've conquered this mountain many times before - devising mechanics that are both…
In First Thoughts
Participants: Ar Kayon, Noon, Eero Tuovinen, Ron Edwards, Locke, contracycle, arithine, Necromantis, dindenver, Mike Sugarbaker, Kalandri.


10/1/2010 Gregor Hutton: [Remember Tomorrow] Chechen Holiday
A few weeks ago Shane McLean was in town and so Per, Malcolm, Shane and I got in a game of Remember Tomorrow. The 4 Factions were... Chechen Mafia (Group)…
In Actual Play
Participants: Gregor Hutton, Artanis.


10/1/2010 Noon: Idea : Say No or Roll
I had this idea while discussing in a design thread on RPG.net. Basically I looked at the common method that if someone thinks you have a chance of failure, you…
In First Thoughts
Participants: Noon, Vulpinoid, Abkajud, Locke, Ar Kayon, masqueradeball, stefoid, luminos, P1NBACK, Kalandri, mreuther.


10/1/2010 arithine: Survival: modern survival horror
Hello, this is my first post here, found out about the site about a week ago and wanted to make sure I did not make any mistakes for posting so…
In First Thoughts
Participants: arithine, Trollkin, Noon.


10/1/2010 a flight of stairs: Draggy Combat
In a recent playtest of mine, the only criticism (other than crappy storylines, whcih I was already aware of) was that combat between two moderate sized groups dragged on too…
In Playtesting
Participants: a flight of stairs, Chris_Chinn, Noon, Simon C.


9/30/2010 The Dragon Master: [Sorcerer] Sorcerers in Suburbia...
So this is going to be my first actual campaign with Sorcerer, which I'm very excited about. The group: The group is Indie Explosion and we're currently running an open…
In Actual Play
Participants: The Dragon Master, Ron Edwards.


9/30/2010 Abkajud: [swords & wizardry] storifying 0e D&D - losing loot = losing xp
[x-posted at story-games.com] I had a thought. In Swords & Wizardry (the "0th edition" D&D clone), player characters get XP at the end of the adventure equal to how many…
In First Thoughts
Participants: Abkajud, Ckelm, Chris_Chinn, Noon.


9/30/2010 Trollkin: Thoughts on a fate point like mechanic
I’ve been making a setting based fantasy game for about the last year now, and after reviewing some of the rules I realized that if the players are going to…
In First Thoughts
Participants: Trollkin, Chris_Chinn, Locke.


<< more previous topics

 

Subsequent Topics

10/7/2010 Trollkin: Doing health
I’m continuing with the design for my fantasy game, but I cannot decide wither to pool hp like in D&D, or to break it into the hit locations like in…
In First Thoughts
Participants: Trollkin, Locke, mreuther, Necromantis, contracycle.


10/7/2010 Gunnox: What about a mythical RPG?
While playing the strategy game age of mythology the idea about making a mythical war-rpg struck into my head. Ok, here are my ideas: It should be like age of…
In First Thoughts
Participants: Gunnox, Chris_Chinn.


10/7/2010 Locke: [Age Past] Steam punk supplement, Technomancy
So i am getting the baseline rules for character building down for the steam punk supplement to my Age Past game.  Everything is coming fine, but I hot a roadblock…
In First Thoughts
Participants: Locke, Magnus Pym.


10/7/2010 Stregheria Games: Box or Book?
The Stregoneria RPG will be being released public playtesting has finished on an internet forum site and I'm torn between 2 possibilities: a boxed set or a softback book. Making…
In Publishing
Participants: Stregheria Games, mreuther, Jason Pitre, Chris_Chinn.


10/8/2010 sojikai: Samurai RPG
The setting is feudal Japan, or really any place similar, be it historical or made up. I have seen people do simmilar things in the past, though more like samurai…
In First Thoughts
Participants: sojikai, Abkajud, Noon, contracycle, Chris_Chinn, Ron Edwards, dindenver.


10/8/2010 sacrosanct: [Altus Adventum] Lair of the Goblin King
[i]Before I get into the actual play part, since the vast majority of you are not familiar with the game in question (Altus Adventum), it's basically a high fantasy rpg…
In Playtesting
Participants: sacrosanct.


10/8/2010 wolfpunk: Battlejack (Feedback Appreciated)
I am looking to publish Battlejack, a new PVP-centric roleplaying game designed to use blackjack as the resolution mechanic. Here is a bit of the fluff text. If the fluff…
In Connections
Participants: wolfpunk, Ron Edwards, Noon.


10/8/2010 Ron Edwards: [Zero ] Dingo for dinner
A couple of weeks ago, I brought Zero, one of my favorite RPGs, to the Dice Dojo. Peter and Megan joined me, and we ran an opening session, up to…
In Actual Play
Participants: Ron Edwards, ShallowThoughts, davidberg, Noon, Artanis, hardcoremoose.


10/9/2010 mreuther: [Descent] Multi-Resolution Dice
This is something which Fantasy Flight has been using in a number of titles (I believe they use it in the WFRP 3e rules too) which we ran across playing…
In Actual Play
Participants: mreuther.


10/9/2010 sojikai: Systems designed to be opposed to one another -within one game-
I don't believe that the title of this thread does a good job of explaining what this thread is about. Excuse my naming ability. The topic in hand is designing…
In First Thoughts
Participants: sojikai, mreuther, Vulpinoid, Noon, Kalandri, Abkajud.


10/9/2010 Gunnox: I don't know where to start...
I dont know what I should write at the first page with text... Should I start with "Enter the fictional world of..." or "LichScape is a..." or what do you…
In Publishing
Participants: Gunnox, mreuther, Ron Edwards, KeithBVaughn.


10/9/2010 Cottonmouth: questions
1. What happens when you run out of dice in a conflict? Do you lose? 2. What happens when both players burn out each others dice at the same time? …
In lumpley games
Participants: Cottonmouth, Noclue, lumpley.


10/10/2010 Trollkin: Alignment system, kind of
Again I was working on my fantasy RPG, and I realised that I don’t have any system, or mechanic for some kind of character alignment. At first my plan was…
In First Thoughts
Participants: Trollkin, Moganhio, Locke, Noon, Ar Kayon, David Artman, Warrior Monk, BunniRabbi.


10/11/2010 RedPissLegion: [AW] Question about healing
Hi :) So I’ve started playing AW a couple of weeks ago and yesterday we kind of got stumped at something. We’ve been using the harm and healing move rules…
In lumpley games
Participants: RedPissLegion, Noclue, lumpley, mreuther, VAgentZero, JMendes, Paul T.


10/11/2010 Calithena: Distribution Lists?
I am curious whether any folks around here might have access to, or be able to point me to a place where I might get access to, lists of active…
In Publishing
Participants: Calithena, Jason Pitre, mratomek, Nathan P., MatrixGamer.


10/12/2010 preludetotheend: Need some help with wikis
Hello I know some of you folks are technically inclined and was wondering if anyone knows much about wikis. I am looking to have a platform that I can restrict…
In Publishing
Participants: preludetotheend, Adam Dray.


10/12/2010 Aetius: [Shooting the Moon] Gaining Traits
Hi Elizabeth and everyone, We (me and Lavinia) have just got a little brain-fart about gaining traits during the hurdle. The correct sequence is: 1) The First Pool is rolled…
In Black and Green Games
Participants: Aetius, Emily Care.


10/12/2010 Marshall Burns: [Uncanny Underworld] powerz test
Uncanny Underworld is an urban fantasy game I've been working on for a while, but has only recently been stirring after it became clear through testing that a major overhaul…
In Game Development
Participants: Marshall Burns, Roan, help im a bug.


10/13/2010 epweissengruber: [WoD & Exalted] Currency and Dice Pools
After a session of Sorcerer a player and I got into a casual discussion of dice probabilities and system. His contention was that in the recent White Wolf WoD games,…
In Actual Play
Participants: epweissengruber, Abkajud, Noon, SamuelRiv, Eero Tuovinen, Filip Luszczyk.


10/13/2010 Warrior Monk: Fantasy heartbreaker, version 7
Long time without posting :P ok, after several tests I came up with another ruleset to try on a medieval fantasy game. I'm still using the Anima rpg setting so…
In First Thoughts
Participants: Warrior Monk.


more subsequent topics >>