Previous Topics 10/7/2010 mreuther: Industry Web Standards (Thoughts) This is not entirely a rant, per se, but it's not entirely simply a point of discussion.
See, I've just spent about the last six hours looking at publishing websites.… In Publishing Participants: mreuther, Paul Czege, Chris_Chinn, preludetotheend.
10/6/2010 mreuther: Distribution Questions Hi, I'm Mathew, and this is my first post here on The Forge.
I've got a question regarding the distribution of games which was actually spawned by reading over at… In Publishing Participants: mreuther, Ron Edwards, guildofblades.
10/6/2010 Ar Kayon: Story games. They suck. But I had a thought when I found myself singing the Butcher Pete song you hear in Fallout 3. Wouldn't it be cool to play a game set in the… In First Thoughts Participants: Ar Kayon, Abkajud, Certified, Adam Dray, Necromantis, Noon, Trollkin, Magnus Pym.
10/5/2010 Abkajud: [general reflection] Why dungeons? I have a question: does anybody have a notion as to why Arneson, Gygax, and the rest chose to set their game in underground labyrinths?
I'm primarily interested in actual,… In First Thoughts Participants: Abkajud, VAgentZero, Trollkin, Ron Edwards, epweissengruber.
10/5/2010 Kalandri: Are these character creation options balanced? I'm going to need a statistics nerd to help me out here; I'm wondering if these traits are mathmatically balanced or not. In particular if Strong is balanced against Fast,… In First Thoughts Participants: Kalandri, Jason Pitre, Ar Kayon, Locke.
10/4/2010 epweissengruber: How can a SS-derived system make failure interesting? Hey Eero,
I was thinking of setting up a game where players were in competition with each other.
When one teams obtains its objectives, I wanted the characters to be… In Arkenstone Publishing Participants: epweissengruber, Eero Tuovinen, Courage75, mreuther.
10/3/2010 anders_larsen: Artist for hire I am an amateur artist. I have been drawing all my life as a hobby, and I think I am becoming rather good at it, so I want to offer… In Connections Participants: anders_larsen.
10/3/2010 PiousFraud: Is Create-A-Space a Good Place to Publish? So I’m a New Independent developer working on a new project with a few friends. I know a few friends who produced web comics who publish through Amazon’s create-a-space in… In Publishing Participants: PiousFraud, Ron Edwards, Nathan P., visioNationstudios.
10/3/2010 chronoplasm: Timing and Pacing This thread got me thinking about pacing in games and mechanics for keeping track of the passage of time.
http://www.odd74.proboards.com/index.cgi?board=general&action=display&thread=4783&page=1
I'm interested in simple, abstract game mechanics for keeping track… In First Thoughts Participants: chronoplasm, Locke, VAgentZero, Adam Dray, Moganhio.
10/3/2010 arithine: [Survival] Looking for Team Members For those that don't know Survival aims to be a Survival Horror RPG. I am also interested in making it "open source" which means releasing all the documents and files… In Connections Participants: arithine.
10/2/2010 Vladius: Hi Ron Edwards, please ban me I have too much brain damage from playing mainsteam games. In Site Discussion Participants: Vladius, lumpley, Ar Kayon, Ron Edwards, VAgentZero, BunniRabbi, Frank Tarcikowski.
10/2/2010 Dantai: [My God's Bigger Than Your God] Game Chef 2010 [url=http://www.princeofdarknessgames.com/]My God's Bigger than Your God[/url]
[b]First ever playtest.[/b]
At the third Glasgow Indie Gamers meet-up I ran a game of MGBTYG at Keith's behest. Truly I am honoured, no-one… In Playtesting Participants: Dantai, Gregor Hutton.
10/2/2010 Ar Kayon: Grids. They suck. This is where the line between realism and speed really split me in two. As a designer, I've conquered this mountain many times before - devising mechanics that are both… In First Thoughts Participants: Ar Kayon, Noon, Eero Tuovinen, Ron Edwards, Locke, contracycle, arithine, Necromantis, dindenver, Mike Sugarbaker, Kalandri.
10/1/2010 Gregor Hutton: [Remember Tomorrow] Chechen Holiday A few weeks ago Shane McLean was in town and so Per, Malcolm, Shane and I got in a game of Remember Tomorrow.
The 4 Factions were...
Chechen Mafia (Group)… In Actual Play Participants: Gregor Hutton, Artanis.
10/1/2010 Noon: Idea : Say No or Roll I had this idea while discussing in a design thread on RPG.net.
Basically I looked at the common method that if someone thinks you have a chance of failure, you… In First Thoughts Participants: Noon, Vulpinoid, Abkajud, Locke, Ar Kayon, masqueradeball, stefoid, luminos, P1NBACK, Kalandri, mreuther.
10/1/2010 arithine: Survival: modern survival horror Hello, this is my first post here, found out about the site about a week ago and wanted to make sure I did not make any mistakes for posting so… In First Thoughts Participants: arithine, Trollkin, Noon.
10/1/2010 a flight of stairs: Draggy Combat In a recent playtest of mine, the only criticism (other than crappy storylines, whcih I was already aware of) was that combat between two moderate sized groups dragged on too… In Playtesting Participants: a flight of stairs, Chris_Chinn, Noon, Simon C.
9/30/2010 The Dragon Master: [Sorcerer] Sorcerers in Suburbia... So this is going to be my first actual campaign with Sorcerer, which I'm very excited about.
The group:
The group is Indie Explosion and we're currently running an open… In Actual Play Participants: The Dragon Master, Ron Edwards.
9/30/2010 Abkajud: [swords & wizardry] storifying 0e D&D - losing loot = losing xp [x-posted at story-games.com]
I had a thought.
In Swords & Wizardry (the "0th edition" D&D clone), player characters get XP at the end of the adventure equal to how many… In First Thoughts Participants: Abkajud, Ckelm, Chris_Chinn, Noon.
9/30/2010 Trollkin: Thoughts on a fate point like mechanic I’ve been making a setting based fantasy game for about the last year now, and after reviewing some of the rules I realized that if the players are going to… In First Thoughts Participants: Trollkin, Chris_Chinn, Locke.
<< more previous topics | | Subsequent Topics 10/7/2010 Trollkin: Doing health I’m continuing with the design for my fantasy game, but I cannot decide wither to pool hp like in D&D, or to break it into the hit locations like in… In First Thoughts Participants: Trollkin, Locke, mreuther, Necromantis, contracycle.
10/7/2010 Gunnox: What about a mythical RPG? While playing the strategy game age of mythology the idea about making a mythical war-rpg struck into my head.
Ok, here are my ideas:
It should be like age of… In First Thoughts Participants: Gunnox, Chris_Chinn.
10/7/2010 Locke: [Age Past] Steam punk supplement, Technomancy So i am getting the baseline rules for character building down for the steam punk supplement to my Age Past game. Everything is coming fine, but I hot a roadblock… In First Thoughts Participants: Locke, Magnus Pym.
10/7/2010 Stregheria Games: Box or Book? The Stregoneria RPG will be being released public playtesting has finished on an internet forum site and I'm torn between 2 possibilities: a boxed set or a softback book.
Making… In Publishing Participants: Stregheria Games, mreuther, Jason Pitre, Chris_Chinn.
10/8/2010 sojikai: Samurai RPG The setting is feudal Japan, or really any place similar, be it historical or made up. I have seen people do simmilar things in the past, though more like samurai… In First Thoughts Participants: sojikai, Abkajud, Noon, contracycle, Chris_Chinn, Ron Edwards, dindenver.
10/8/2010 sacrosanct: [Altus Adventum] Lair of the Goblin King [i]Before I get into the actual play part, since the vast majority of you are not familiar with the game in question (Altus Adventum), it's basically a high fantasy rpg… In Playtesting Participants: sacrosanct.
10/8/2010 wolfpunk: Battlejack (Feedback Appreciated) I am looking to publish Battlejack, a new PVP-centric roleplaying game designed to use blackjack as the resolution mechanic.
Here is a bit of the fluff text. If the fluff… In Connections Participants: wolfpunk, Ron Edwards, Noon.
10/8/2010 Ron Edwards: [Zero ] Dingo for dinner A couple of weeks ago, I brought Zero, one of my favorite RPGs, to the Dice Dojo. Peter and Megan joined me, and we ran an opening session, up to… In Actual Play Participants: Ron Edwards, ShallowThoughts, davidberg, Noon, Artanis, hardcoremoose.
10/9/2010 mreuther: [Descent] Multi-Resolution Dice This is something which Fantasy Flight has been using in a number of titles (I believe they use it in the WFRP 3e rules too) which we ran across playing… In Actual Play Participants: mreuther.
10/9/2010 sojikai: Systems designed to be opposed to one another -within one game- I don't believe that the title of this thread does a good job of explaining what this thread is about. Excuse my naming ability. The topic in hand is designing… In First Thoughts Participants: sojikai, mreuther, Vulpinoid, Noon, Kalandri, Abkajud.
10/9/2010 Gunnox: I don't know where to start... I dont know what I should write at the first page with text...
Should I start with "Enter the fictional world of..." or "LichScape is a..." or what do you… In Publishing Participants: Gunnox, mreuther, Ron Edwards, KeithBVaughn.
10/9/2010 Cottonmouth: questions 1. What happens when you run out of dice in a conflict? Do you lose?
2. What happens when both players burn out each others dice at the same time? … In lumpley games Participants: Cottonmouth, Noclue, lumpley.
10/10/2010 Trollkin: Alignment system, kind of Again I was working on my fantasy RPG, and I realised that I don’t have any system, or mechanic for some kind of character alignment. At first my plan was… In First Thoughts Participants: Trollkin, Moganhio, Locke, Noon, Ar Kayon, David Artman, Warrior Monk, BunniRabbi.
10/11/2010 RedPissLegion: [AW] Question about healing Hi :)
So I’ve started playing AW a couple of weeks ago and yesterday we kind of got stumped at something.
We’ve been using the harm and healing move rules… In lumpley games Participants: RedPissLegion, Noclue, lumpley, mreuther, VAgentZero, JMendes, Paul T.
10/11/2010 Calithena: Distribution Lists? I am curious whether any folks around here might have access to, or be able to point me to a place where I might get access to, lists of active… In Publishing Participants: Calithena, Jason Pitre, mratomek, Nathan P., MatrixGamer.
10/12/2010 preludetotheend: Need some help with wikis Hello I know some of you folks are technically inclined and was wondering if anyone knows much about wikis. I am looking to have a platform that I can restrict… In Publishing Participants: preludetotheend, Adam Dray.
10/12/2010 Aetius: [Shooting the Moon] Gaining Traits Hi Elizabeth and everyone,
We (me and Lavinia) have just got a little brain-fart about gaining traits during the hurdle.
The correct sequence is:
1) The First Pool is rolled… In Black and Green Games Participants: Aetius, Emily Care.
10/12/2010 Marshall Burns: [Uncanny Underworld] powerz test Uncanny Underworld is an urban fantasy game I've been working on for a while, but has only recently been stirring after it became clear through testing that a major overhaul… In Game Development Participants: Marshall Burns, Roan, help im a bug.
10/13/2010 epweissengruber: [WoD & Exalted] Currency and Dice Pools After a session of Sorcerer a player and I got into a casual discussion of dice probabilities and system.
His contention was that in the recent White Wolf WoD games,… In Actual Play Participants: epweissengruber, Abkajud, Noon, SamuelRiv, Eero Tuovinen, Filip Luszczyk.
10/13/2010 Warrior Monk: Fantasy heartbreaker, version 7 Long time without posting :P ok, after several tests I came up with another ruleset to try on a medieval fantasy game. I'm still using the Anima rpg setting so… In First Thoughts Participants: Warrior Monk.
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