The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

8/14/2002 Christoffer Lernö: Talking about Skills again
I'm (as usual) running into trouble because I can't accept the common way of solving a certain mechanic. Actually, this is the mother of all mechanics. I'm talking about skill…
In RPG Theory
Participants: Christoffer Lernö, Le Joueur, Ron Edwards, ks13, Ian Charvill, M. J. Young, Andrew Martin.


8/7/2002 Christoffer Lernö: Ygg TOC Sketch
I'm trying to design Ygg from a specification now, working myself top down from a TOC to detailed rules. Or that's the plan anyway. Here's a snapshop of my progress.…
In Indie Game Design
Participants: Christoffer Lernö, ThreeGee, Matt.


8/5/2002 Christoffer Lernö: Using the tool of "Character Class"
There's already a discussion on character classes, but this is not going into the theoretical stuff. I want to sort out how character classes can be used to assist in…
In RPG Theory
Participants: Christoffer Lernö, kamikaze, ADGBoss, M. J. Young, Paul Czege, simon_hibbs, Bob McNamee, jdagna, Mike Holmes, Jeremy Cole, Le Joueur.


7/31/2002 Christoffer Lernö: Throwing an idea for magic metaphysics
I don't know if this is useful for anything, it's more of a random idea I thought of and well, wanted to share. Maybe it can spark some ideas so…
In RPG Theory
Participants: Christoffer Lernö, Valamir, Andrew Martin, Bailywolf, Victor Gijsbers, Le Joueur, simon, Sleeper.


7/24/2002 Christoffer Lernö: Character classes, abilities, skills and other Ygg problems
Ok. I tried to make a new draft of Ygg yesterday and failed miserably as usual. What I mean by failure is that I found parts of the system which…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, Valamir, Bankuei, Le Joueur, Mike Holmes.


7/19/2002 Christoffer Lernö: Fun Fighters part 2 (Ygg)
I wrote this stuff at home unaware of any comments to my first posting, so I apologize for any overlap. I'm gonna keep lagging on the postings for a while…
In Indie Game Design
Participants: Christoffer Lernö, contracycle, Ollog Herder.


7/18/2002 Christoffer Lernö: Fun Fighters - Ygg thinking out loud again
I was thinking a little on the fighter-like professions I have for Ygg. As I stated elsewhere, my intent is to make everything interesting, no filler material. The magic is…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, damion, contracycle, Wolfen.


7/11/2002 Christoffer Lernö: Damaging problems in Ygg - thinking out loud
Thinking out aloud here I'm not really expecting you to offer solutions. But maybe there is some food for thought, or maybe someone actually has a suggestion. So what am…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, Jake Norwood, damion.


7/4/2002 Christoffer Lernö: Character classes & conflict balance
Originally (or actually not originally, I've had approximately a billon different ideas how to handle this before this last way) I was thinking of handling character creation by use of…
In Indie Game Design
Participants: Christoffer Lernö, Ollog Herder, hive, Jack Spencer Jr, Victor Gijsbers.


6/30/2002 Christoffer Lernö: Modifiers without modifiers
A little inspired by Pyron's posting on "Consistency" perhaps, I thought up a way to eliminate modifiers in my combat system. A totally unmodified roll would be D12 to beat…
In RPG Theory
Participants: Christoffer Lernö, Jack Spencer Jr, Paganini, Ron Edwards, Clinton R. Nixon, damion, Walt Freitag, MetaDude.


6/23/2002 Christoffer Lernö: Looking at yet another combat system bastard
I was thinking a little on how to make a combat resolution system which would translate down to a AHQ style boardgame without much trouble and still incorporate things like…
In RPG Theory
Participants: Christoffer Lernö, Ron Edwards, Bankuei.


6/21/2002 Christoffer Lernö: A simple skill resolution and a twist
I'm trying to think of some simple skill resolution for Ygg, and came up with this: Prerequisites: Stats (or skills) have a number ranging from maybe 1-7 or something like…
In RPG Theory
Participants: Christoffer Lernö, Victor Gijsbers, Ferry Bazelmans, efindel, Ron Edwards, Andrew Martin, Bob McNamee, Mike Holmes.


6/20/2002 Christoffer Lernö: Looking at "Fang's Dilemma"
Ok, I'm interested in some stuff from this thread. What's discussed here is the freeze all characters, unfreeze one, take action, freeze, unfreeze next, and so on. Mike Holmes suggested…
In RPG Theory
Participants: Christoffer Lernö, Ron Edwards, Mike Holmes, Ring Kichard, Le Joueur, Christopher Kubasik.


6/20/2002 Christoffer Lernö: Where is Ygg?
Are you wondering why Ygg isn't happening? All these discussions and no real solid rules or new stuff forthcoming. Right? This is the usual pattern: I have an idea of…
In Indie Game Design
Participants: Christoffer Lernö, Ron Edwards, Le Joueur, Gordon C. Landis.


6/19/2002 Christoffer Lernö: Narrated combat results - a problem
I was thinking about an issue regarding using director stance to describe combat events. Let's say player A is fighting a monster. Now the GM is really running a sim…
In RPG Theory
Participants: Christoffer Lernö, gentrification, Mike Holmes, Jared A. Sorensen, damion, Ron Edwards, Paul Czege, Le Joueur, Seth L. Blumberg, Clinton R. Nixon, Gordon C. Landis, Valamir, Jesse Paulsen, Andrew Martin, contracycle.


6/19/2002 Christoffer Lernö: Interrupting actions
First read the 4 steps of action thread if you haven't already. Now onto something I'm interested in. What about interrupting actions, how can one deal with the them well?…
In RPG Theory
Participants: Christoffer Lernö, Andrew Martin, Ron Edwards, Le Joueur, Ring Kichard, Seth L. Blumberg, C. Edwards, Buddha Nature.


6/19/2002 Christoffer Lernö: Linear skill ratings deciding dice pool size is broken
Adding to the "broken" series here. Let's look at the popular dice pool decided on a skill rating. Most systems have a simple: skill level x gives x dice. Similar…
In RPG Theory
Participants: Christoffer Lernö, Mike Holmes, Walt Freitag, Syphon, Andrew Martin, Ron Edwards.


6/16/2002 Christoffer Lernö: Now what about Ygg?
Oooh, I'm soo impatient. Sorry everyone. I want to build further on Ygg, but first I kind of want your approval. I seem to work best after I just had…
In Indie Game Design
Participants: Christoffer Lernö, Ron Edwards, Le Joueur, Mark D. Eddy, Laurel.


6/13/2002 Christoffer Lernö: Help classify Ygg & why would you play it?
When I first came here to the Forge I got trashed (I know you didn't mean it that way, but that's how it felt like :) ) presenting Ygg. I…
In Indie Game Design
Participants: Christoffer Lernö, Ron Edwards, Mike Holmes, ks13.


6/13/2002 Christoffer Lernö: Ygg magic again
I know you must be bored reading about Ygg. Sorry 'bout that. I'm just trying to make something out of it, ok? I mean there I was walking nicely along…
In Indie Game Design
Participants: Christoffer Lernö, Wolfen, Bailywolf, Valamir, Ron Edwards, Walt Freitag, Bankuei, AdamG, ks13.


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Subsequent Topics

8/18/2002 Christoffer Lernö: Why Skill Resolution in a Sim game?
Digging into the skill resolution thing, I'm starting to question the fundamentals. I guess some would say this is a good thing. I think there aren't any Simulationist games out…
In RPG Theory
Participants: Christoffer Lernö, Le Joueur, Andrew Martin, Marco, M. J. Young, Mike Holmes.


8/18/2002 Christoffer Lernö: On to something? About Skills, a new scheme
I was lying in bed trying to sleep when this came to me. It's a simpler variation of the other skill system I presented, with more flexibility built in. Ultimately…
In RPG Theory
Participants: Christoffer Lernö, Eric J., Andrew Martin, Ron Edwards, damion, Valamir, Walt Freitag, Le Joueur, M. J. Young.


8/24/2002 Christoffer Lernö: Yggdrasil & Martial Arts (too long!)
Ok, I've drawn up the sketches of the skill system, the combat system is pretty good as is the damage system. The magic won't be all that much problem. I…
In Indie Game Design
Participants: Christoffer Lernö, Marco, ThreeGee, damion, Palaskar.


8/24/2002 Christoffer Lernö: Defining "realistic" setting & mechanics
I feel I'm lacking some well defined terms to describe consistency in setting and mechanics. Even the term consistency seems to be unclear. In an attempt to contribute a little…
In RPG Theory
Participants: Christoffer Lernö, Le Joueur, M. J. Young.


8/24/2002 Christoffer Lernö: FitM with FitE Ygg style ponderings
In both the combat system and and the skill system I'm having something which is both FitM and FitE. Basically you can either state intention and see if you succeed…
In Indie Game Design
Participants: Christoffer Lernö.


8/25/2002 Christoffer Lernö: Some Quick Ygg stuff (not long!)
As I've mentioned in Ygg & Martial Arts thread, I was considering letting people build up moves one keyword at a time. But now I'm thinking this might not only…
In Indie Game Design
Participants: Christoffer Lernö, ks13.


8/28/2002 Christoffer Lernö: Trying to avoid currency issues
Something I don't want get into with Ygg is currency issues, so where it's possible I've tried to avoid them. For example you roll stats, don't place points. Another thing…
In Indie Game Design
Participants: Christoffer Lernö, Jasper, Matt, Valamir, Walt Freitag, Le Joueur, Marco, Mike Holmes, damion, M. J. Young.


8/30/2002 Christoffer Lernö: Level concerns
Ok. Maybe I have to capitulate and introduce the classes after all. Classes can be done a lot of different ways, but I was actually going with the level approach.…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Walt Freitag, Valamir, damion, JSDiamond, Robert K Beckett, StormBringer, Jeremy Cole, quozl, Ben Morgan, Lee Short, contracycle, Jasper, M. J. Young, ADGBoss.


9/4/2002 Christoffer Lernö: De-characterizing Effects of Currency
I've been touching on this in my recent threads. In an attempt to discuss it a little more focuse I start up a new thread here. Let's start with an…
In RPG Theory
Participants: Christoffer Lernö, contracycle, Jasper, Le Joueur, Valamir, ADGBoss, C. Edwards, Bailey, Ace, Robert K Beckett, Jeremy Cole, ks13.


9/8/2002 Christoffer Lernö: Off-adventure time
You know when the characters (in the typical fantasy game) has been adventuring, maybe succeeded in beating the bad guy and all that and are ready to rest for a…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Valamir, Balbinus, Le Joueur, Walt Freitag, ADGBoss, Jeremy Cole, contracycle, damion, Clinton R. Nixon, jdagna.


9/8/2002 Christoffer Lernö: Ygg right now part 1
[u][b]Ygg - a quick system overview[/b][/u] (* indicate rules which is currently under much consideration whether they fit or not) [u]Components[/u] Stats Classes Class abilities Skills Un-skills Moves* Magical Spells…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, Walt Freitag, Valamir.


9/8/2002 Christoffer Lernö: Ygg right now Part 2
[u]More Ygg elements[/u] Skill resolution Riskbreakers* Combat resolution Inspiration* [u]Skill resolution[/u] Skill resolution is simple. You check what your stat says. If the stat is equal to the [i]Challenge[/i] of…
In Indie Game Design
Participants: Christoffer Lernö, Palaskar.


9/13/2002 Christoffer Lernö: Skills And Yet Not
Bear with me if the posting isn't 100% coherent. I'm trying to work out the exact mechanics as I go along. Let me first state my intent: I don't want…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, damion, M. J. Young, Walt Freitag.


9/15/2002 Christoffer Lernö: Mage Blade, what's up?
Lance, if you're alive out there. What's happening with Mage Blade for the moment?
In Indie Game Design
Participants: Christoffer Lernö.


9/16/2002 Christoffer Lernö: By Hero Wars Inspired...
Or something like that. I didn't get a real look at Hero Wars until just recently, checking out their rule summary together with the first 3 chapters available on their…
In Indie Game Design
Participants: Christoffer Lernö.


9/16/2002 Christoffer Lernö: Stupid question about forum quirkiness
If one looks at the forum icon explanations there are these moving icons for popular threads. However, during my time here I've never ever seen a moving icon. Is that…
In Site Discussion
Participants: Christoffer Lernö, Clinton R. Nixon.


9/18/2002 Christoffer Lernö: Invoking the Mythpower of Items
Did I get any attention with that subject? I was originally hoping for some feedback with the "By Hero Wars Inspired" thread, but maybe it wasn't quite clear. I was…
In Indie Game Design
Participants: Christoffer Lernö, damion, Paul Czege, Ron Edwards.


9/19/2002 Christoffer Lernö: Character Creation pool
This comes from my Skills and yet not thread. I thought it would be useful to look at it separately. How does it work, what do I mean by Character…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Le Joueur.


9/21/2002 Christoffer Lernö: What is a beginner-friendly game?
I've got the pieces for Ygg now, more or less. Time to set down the rules. But, doing so I have to weigh in other considerations. Stuff which up to…
In RPG Theory
Participants: Christoffer Lernö, Zak Arntson, Ron Edwards, Wart, damion, Jake Norwood, contracycle, M. J. Young, Le Joueur, Mike Holmes, Valamir, Jeremy Cole.


9/21/2002 Christoffer Lernö: Size of Rules & Stuff
I was looking through some old RPGs from when I started playing. I remember these game as good introductions and not too overwhelming. Checking through them though, they turn out…
In Publishing
Participants: Christoffer Lernö, Jack Spencer Jr, M. J. Young, Demonspahn, ADGBoss, Mike Holmes, Matt Wilson, contracycle.


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