Previous Topics 10/25/2002 druski: Battle Program & website broken links I would really like a copy of Brian's battle sim program but the websites links to it are broken. As they are to all of the program file downloads. I… In The Riddle of Steel Participants: druski, Jake Norwood.
10/25/2002 Ashren Va'Hale: custom skill packets I just made a custome set of skill packets that I was intending to post here but I forgot which note book I wrote them in, anyhow it got me… In The Riddle of Steel Participants: Ashren Va'Hale.
10/25/2002 Ashren Va'Hale: SA's-- whats your best? All the talk of SA's got me wondering, what have been the SA's you found the most enjoyable to play or run in a campaign, adventure, or whatever?
Heres one… In The Riddle of Steel Participants: Ashren Va'Hale, Lyrax, Ron Edwards.
10/25/2002 Ardwen: The perfect gaming group Greetings to you all. I have finally joined the renowned "Forge" forums.
Inspired by a thread I have just read, I felt obliged to enter a group of individuals that… In Actual Play Participants: Ardwen, Jake Norwood.
10/25/2002 Ron Edwards: Sneak preview 2: more Sex & Sorcery Hello,
Here are the first paragraphs of Chapter 1 of the new supplement. I thought I'd toss them out there to receive feedback.
But first: Editorial comments are helpful, but… In Adept Press Participants: Ron Edwards, J B Bell, Fabrice G., Bankuei, Manu, Thor Olavsrud, Tim C Koppang, Gordon C. Landis, Adam.
10/24/2002 cathartic: New guy interested in game.. Yo everyone.
So I just tried to send a message to this Norwood fellow about getting a copy of his game and joining this Riddle seeker program.. Being in Victoria… In The Riddle of Steel Participants: cathartic, Jake Norwood.
10/24/2002 Zak Arntson: Indie Monday (Oct 23, 2002): Fighter-D Alpha Planescape (3) Okay, so it was really on Wednesday.
We continued our ongoing Fighter-D Alpha Planescape saga, the quest in the Impressive Ruins of Gondorr for the Sun Quill. You can read… In Actual Play Participants: Zak Arntson, Bankuei.
10/24/2002 SarimRune: Cinematic Role-playing (Larp) I need a little help here. I've created a LARP/table top game which I'm rather proud of. However there remained one major obstacle which I would like to conquer first.… In Indie Game Design Participants: SarimRune, Jared A. Sorensen, Bankuei, Walt Freitag, Le Joueur, Andrew Martin, Valamir.
10/24/2002 Matt Snyder: New game: Nine Worlds I'm working on a new game called Nine Worlds.
Please feel free to check out my initial, somewhat scatterbrained thoughts in this thread in the Indie Game Design forum: New… In Chimera Creative Participants: Matt Snyder, Spooky Fanboy, J. Backman, Flash.
10/24/2002 Matt Snyder: New Game: Nine Worlds ... initial comments Ok, Forge fellows, it's about time I shared some info about what I'm working on, as I've hinted here and there already. This is going to be a lot like… In Indie Game Design Participants: Matt Snyder, Jonathan Walton, Shreyas Sampat, Demonspahn.
10/24/2002 Kester Pelagius: Are you looking for useful links? Greetings All,
Welcome to The Forge.
With so many people using The Forge as a source of inspiration I thought it might be nice to have a page of useful… In Connections Participants: Kester Pelagius, sacrosanct.
10/24/2002 Maurice Forrester: kill puppies for satan My gaming group, all four of us, got together last night. For the first time in months, Joe was able to come to the game. We thought about going back… In Actual Play Participants: Maurice Forrester, lumpley, Ron Edwards.
10/24/2002 Andrew Martin: Shadow + Token Shadow + Token
***************
This is an attempt to combine Zac's Shadow with my Token system, with the aim of producing a GM-less game system that combines the best of… In Indie Game Design Participants: Andrew Martin, Le Joueur, Jonathan Walton.
10/24/2002 Christoffer Lernö: GAH I'm tired of being forbidden to use "Story" I know I know, it's not well defined.
But then please please give me a word to describe the history of the in-play events during a session of play -… In GNS Model Discussion Participants: Christoffer Lernö, Marco, Le Joueur, Matt, Mike Holmes, Tim C Koppang.
10/24/2002 UnSub: Dead Meat: The Last Resort This post is as much for me as anyone else - I'm using it to externalise my thoughts about my running of a recent Dead Meat game.
Outside The Game… In Actual Play Participants: UnSub, Demonspahn, unodiablo.
10/24/2002 Christoffer Lernö: Facilitating illusionist retcon story techniques I've been thinking about successful illusionism a lot lately. I've come to the conclusion that pretty much all the consistently good rpg experiences has been with GMs running illusionism with… In RPG Theory Participants: Christoffer Lernö, Andrew Martin, Marco, Valamir, Le Joueur, Walt Freitag, Mike Holmes, Robert K Beckett, JMendes, contracycle, GB Steve, Ron Edwards.
10/24/2002 ethan_greer: Pollies Online At Last Hello all,
I have published the latest version of Pollies on my website.
http://www.simplephrase.com/pollies/
I included a Fudge-esque license thingy for the benefit of Gwen and any others who may… In Indie Game Design Participants: ethan_greer, Mike Holmes, Ron Edwards.
10/24/2002 Paul Heinz: Buying Initiative Alternative I confess I find the 'buy initiative' rules a little complex. I've been thinking about ways to streamline them whilst still keeping the tradeoff. My current take is the following:… In The Riddle of Steel Participants: Paul Heinz, Jake Norwood, Warboss Grock.
10/23/2002 Jack Spencer Jr: Waxing Solo [quote="Emily Care"]It struck me as I read about Arabian nights and so on that part of what makes these games so g_d-awful unwieldy is the massive amounts of charts, etc.… In RPG Theory Participants: Jack Spencer Jr, M. J. Young, ejh, Mike Holmes, greyorm, Emily Care, lumpley, Ron Edwards, Wormwood.
10/23/2002 GB Steve: [Sex & Sorcery] Male and female story types Ron,
Do you have anything more general on what you mean by "male" and "female" story concepts?
I live with a sociologist and she's always interested in what people construct… In Adept Press Participants: GB Steve, lumpley, Ron Edwards, Blake Hutchins, Tim C Koppang.
<< more previous topics | | Subsequent Topics 10/25/2002 Jonathan Walton: Quixote & Coyote: Passing the Torch I'm starting this thread to discuss how one of my current projects, codenamed Quixote & Coyote (until I come up with something better) could work using the system Willows… In Indie Game Design Participants: Jonathan Walton, M. Eisengrim, Shreyas Sampat, talysman, Torrent.
10/25/2002 Paul Czege: the Master loves his dice mechanics On the Blake's playtest game thread, Mike wrote:
BTW, if it's not clear, I was the one who designed a lot of the die mechanics.
And he absolutely… In My Life With Master Playtest Participants: Paul Czege, Blake Hutchins, Mike Holmes.
10/26/2002 TracerFox: Alien Adoption and Joint Development Hey all! It's me again, and you thought you were rid of me? MWAAHAHA!
Oh, sorry, got a little out of hand there.
Anyways, my topic today is joint-author and… In Indie Game Design Participants: TracerFox.
10/26/2002 Vhal: Online? I've had my eyes locked on RoS for some time, only problem is that I know absolutly no one near where I live that A)plays that kind of game B)knows… In The Riddle of Steel Participants: Vhal, Wolfen, Mike Holmes, Bob McNamee.
10/26/2002 ejh: first uni game Just finished playing my first (very short) game of Universalis. Really
just did the background design and one scene. Even just doing the
background design was a lot of fun… In Universalis Participants: ejh, Bob McNamee, Valamir, Mike Holmes.
10/26/2002 Doma: Neverwinter Nights Hello everyone,
I am a christian gamer. I have 2 NWN game modules to download. In the future I plan on making christian modules as well. And I hope to… In Indie Game Design Participants: Doma, Unsane, talysman, Jared A. Sorensen, Paul Czege, greyorm, Ron Edwards, ethan_greer.
10/26/2002 ks13: Methods to encourage group cohesion My concern is that there might be a conflict between having mechanics that encourage the player act on things which they deem critical to their characters (mechanics along the line… In RPG Theory Participants: ks13, Shreyas Sampat, damion, Ron Edwards, M. J. Young, Jonathan Walton, greyorm, Mike Holmes, Bankuei, talysman, MK Snyder.
10/26/2002 Wolfen: As McArthur the Phillipines... ...I have returned.
Life has gotten in the way, and I've felt an absolute apathy toward anything to do with discussing gaming in quite some time. Hell, I've not even… In The Riddle of Steel Participants: Wolfen, Jake Norwood.
10/26/2002 Palaskar: "Meaningful" RPGs? I was remembering playing on a MUD a few years back, when something occurred to me.
Although I had spent approximately 4 years on it as first a player, then… In RPG Theory Participants: Palaskar, damion, M. J. Young, Emily Care, contracycle, Mike Holmes, simon_hibbs, Eric J., Bankuei, MK Snyder, Jeremy Cole, Alan.
10/26/2002 RobMuadib: TMW:COTEC - "... aware of yourself as a Gamemaster" "Perhaps you aware of those who watch over your home,
and experience it as a place to visit and play with
reality. You are becoming aware of yourself as a… In Indie Game Design Participants: RobMuadib.
10/26/2002 furashgf: Devil to Fate to Power to Alienation I haven't purchased Dust Devil's yet, but had a question first about the "Devil" mechanic.
The source "mythology" seems to tie the protagonist's "devil" to...
- their alienation;
- their… In Chimera Creative Participants: furashgf, Valamir.
10/27/2002 Christoffer Lernö: Sample effect-first (EF) facilitating mechanics I post this separate from the thread where we were discussing EF because this is more of a practical treatment of it.
Basically the effect-first GM technique is about introducing… In RPG Theory Participants: Christoffer Lernö, Mike Holmes, Bankuei, talysman.
10/27/2002 Kester Pelagius: Code Name: Pleroma (Long) Code Name: Pleroma
A Peek Behind the Veil of (Potential) Game Design
Software programmers sometimes give their projects “code names” so I thought, sure, why not. Thus “Code Name: Pleroma”.… In Indie Game Design Participants: Kester Pelagius, Christoffer Lernö, GMplayer, RobMuadib.
10/27/2002 greyorm: Raven's 3E Game The last three sessions of play have been very interesting, indeed. Particularly tonight's session, which revealed a few surprises that are just, IMO, awesome. Like the last handful of sessions,… In Actual Play Participants: greyorm.
10/27/2002 Wormwood: Clandestine: Memetic Roleplaying I am currently working on developing a game I've been calling Clandestine. Originally the game was to center on playing conspiracies, but in the design process it seems to ahve… In Indie Game Design Participants: Wormwood, Ron Edwards, talysman.
10/27/2002 Christoffer Lernö: The Evil has a site Just in case someone was interested I made a site for The Evil. Not much there, but you can download the latest version of the rules (unfortunately not much of… In Indie Game Design Participants: Christoffer Lernö.
10/27/2002 Mokkurkalfe: Just a question... Let's say I make a rule that says that any level 1 wound on an armoured person will be a bludgeoning wound. This will of course be narrated so that… In The Riddle of Steel Participants: Mokkurkalfe, Jake Norwood.
10/27/2002 J. Backman: Theatrum (The Pool extended) I'm working a project called Theatrum, which turned out to be extremely similar to The Pool. It uses basically all the familiar things from The Pool -- the character creation,… In Indie Game Design Participants: J. Backman, Bankuei, Wormwood, James V. West, thoth.
10/27/2002 J. Backman: The Pool -- extended I made a post to the design-forum about a project called Theatrum, which is basically The Pool extended. The post (with download link to 1st draft) can be found here:… In Random Order Creations Participants: J. Backman.
10/27/2002 greyorm: Faulty Search Feature? Anyone else been having this problem: You search for a thread you know the exact title of and author, and yet the Search feature returns "No Results." (ie: try doing… In Site Discussion Participants: greyorm, Christoffer Lernö, jrs.
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