Previous Topics 10/27/2002 J. Backman: The Pool -- extended I made a post to the design-forum about a project called Theatrum, which is basically The Pool extended. The post (with download link to 1st draft) can be found here:… In Random Order Creations Participants: J. Backman.
10/27/2002 J. Backman: Theatrum (The Pool extended) I'm working a project called Theatrum, which turned out to be extremely similar to The Pool. It uses basically all the familiar things from The Pool -- the character creation,… In Indie Game Design Participants: J. Backman, Bankuei, Wormwood, James V. West, thoth.
10/27/2002 Mokkurkalfe: Just a question... Let's say I make a rule that says that any level 1 wound on an armoured person will be a bludgeoning wound. This will of course be narrated so that… In The Riddle of Steel Participants: Mokkurkalfe, Jake Norwood.
10/27/2002 Christoffer Lernö: The Evil has a site Just in case someone was interested I made a site for The Evil. Not much there, but you can download the latest version of the rules (unfortunately not much of… In Indie Game Design Participants: Christoffer Lernö.
10/27/2002 Wormwood: Clandestine: Memetic Roleplaying I am currently working on developing a game I've been calling Clandestine. Originally the game was to center on playing conspiracies, but in the design process it seems to ahve… In Indie Game Design Participants: Wormwood, Ron Edwards, talysman.
10/27/2002 greyorm: Raven's 3E Game The last three sessions of play have been very interesting, indeed. Particularly tonight's session, which revealed a few surprises that are just, IMO, awesome. Like the last handful of sessions,… In Actual Play Participants: greyorm.
10/27/2002 Kester Pelagius: Code Name: Pleroma (Long) Code Name: Pleroma
A Peek Behind the Veil of (Potential) Game Design
Software programmers sometimes give their projects “code names” so I thought, sure, why not. Thus “Code Name: Pleroma”.… In Indie Game Design Participants: Kester Pelagius, Christoffer Lernö, GMplayer, RobMuadib.
10/27/2002 Christoffer Lernö: Sample effect-first (EF) facilitating mechanics I post this separate from the thread where we were discussing EF because this is more of a practical treatment of it.
Basically the effect-first GM technique is about introducing… In RPG Theory Participants: Christoffer Lernö, Mike Holmes, Bankuei, talysman.
10/26/2002 furashgf: Devil to Fate to Power to Alienation I haven't purchased Dust Devil's yet, but had a question first about the "Devil" mechanic.
The source "mythology" seems to tie the protagonist's "devil" to...
- their alienation;
- their… In Chimera Creative Participants: furashgf, Valamir.
10/26/2002 RobMuadib: TMW:COTEC - "... aware of yourself as a Gamemaster" "Perhaps you aware of those who watch over your home,
and experience it as a place to visit and play with
reality. You are becoming aware of yourself as a… In Indie Game Design Participants: RobMuadib.
10/26/2002 Palaskar: "Meaningful" RPGs? I was remembering playing on a MUD a few years back, when something occurred to me.
Although I had spent approximately 4 years on it as first a player, then… In RPG Theory Participants: Palaskar, damion, M. J. Young, Emily Care, contracycle, Mike Holmes, simon_hibbs, Eric J., Bankuei, MK Snyder, Jeremy Cole, Alan.
10/26/2002 Wolfen: As McArthur the Phillipines... ...I have returned.
Life has gotten in the way, and I've felt an absolute apathy toward anything to do with discussing gaming in quite some time. Hell, I've not even… In The Riddle of Steel Participants: Wolfen, Jake Norwood.
10/26/2002 ks13: Methods to encourage group cohesion My concern is that there might be a conflict between having mechanics that encourage the player act on things which they deem critical to their characters (mechanics along the line… In RPG Theory Participants: ks13, Shreyas Sampat, damion, Ron Edwards, M. J. Young, Jonathan Walton, greyorm, Mike Holmes, Bankuei, talysman, MK Snyder.
10/26/2002 Doma: Neverwinter Nights Hello everyone,
I am a christian gamer. I have 2 NWN game modules to download. In the future I plan on making christian modules as well. And I hope to… In Indie Game Design Participants: Doma, Unsane, talysman, Jared A. Sorensen, Paul Czege, greyorm, Ron Edwards, ethan_greer.
10/26/2002 ejh: first uni game Just finished playing my first (very short) game of Universalis. Really
just did the background design and one scene. Even just doing the
background design was a lot of fun… In Universalis Participants: ejh, Bob McNamee, Valamir, Mike Holmes.
10/26/2002 Vhal: Online? I've had my eyes locked on RoS for some time, only problem is that I know absolutly no one near where I live that A)plays that kind of game B)knows… In The Riddle of Steel Participants: Vhal, Wolfen, Mike Holmes, Bob McNamee.
10/26/2002 TracerFox: Alien Adoption and Joint Development Hey all! It's me again, and you thought you were rid of me? MWAAHAHA!
Oh, sorry, got a little out of hand there.
Anyways, my topic today is joint-author and… In Indie Game Design Participants: TracerFox.
10/25/2002 Paul Czege: the Master loves his dice mechanics On the Blake's playtest game thread, Mike wrote:
BTW, if it's not clear, I was the one who designed a lot of the die mechanics.
And he absolutely… In My Life With Master Playtest Participants: Paul Czege, Blake Hutchins, Mike Holmes.
10/25/2002 Jonathan Walton: Quixote & Coyote: Passing the Torch I'm starting this thread to discuss how one of my current projects, codenamed Quixote & Coyote (until I come up with something better) could work using the system Willows… In Indie Game Design Participants: Jonathan Walton, M. Eisengrim, Shreyas Sampat, talysman, Torrent.
10/25/2002 szilard: FaeEarths (working title): draft die mechanics thoughts Hey all. Here are some basic draft mechanics for the (rather Narrativist) game that I mentioned in this thread. Right now, I am using the working title FaeEarths, which… In Indie Game Design Participants: szilard, Mike Holmes, Andrew Martin, greyorm, Ron Edwards, Marco, Peregrine, thoth.
<< more previous topics | | Subsequent Topics 10/27/2002 Jared A. Sorensen: Against the Reich! is available for purchase! [i]"Take this, Nazi scum!" [/i]
Paul Elliot's Against the Reich! presents a world of two-fisted action and adventure in the pulp 1930's! Travel the globe and join the fight against… In Memento-Mori Theatricks Participants: Jared A. Sorensen, WhistlinFiend.
10/28/2002 Christoffer Lernö: Are you fudging rolls? You might have EF-trouble In my attempt to study how the "Effect First" GMing technique works I post this about how fudging die rolls might be an indicator of running EF in a system… In RPG Theory Participants: Christoffer Lernö, Jack Spencer Jr, Andrew Martin, Mike Holmes.
10/28/2002 Eric J.: Open/Closed Setting(Pyron's Woe's Take 165) Pyron(the character): Syrus! We have to get to the ship! The Deathstar's going to destroy the heart of the Rebellion!
Syrus: {Loads his blaster, sets it to kill) Gotcha. That… In RPG Theory Participants: Eric J., Ron Edwards, talysman, greyorm, Walt Freitag, Marco, M. J. Young.
10/28/2002 Chris Passeno: Small Commercial Printer offering our services My name is Chris Passeno and I am the Manager of Colortech Graphics and Printing’s Westerville location. I’ve been on these boards for a little over a year, offering help… In Connections Participants: Chris Passeno.
10/28/2002 jllama: Crazy Character Idea Hey everybody,
I'm hoping to run a one shot Dust Devils game this weekend, so I've asked my players to start thinking of character ideas. One of my players, we'll… In Chimera Creative Participants: jllama, Valamir, Matt Snyder, Bankuei, Clay.
10/28/2002 Bankuei: The Peace Hotel Just watched another HK flick I hadn't seen for about 5 or 6 years, and only had a vague memory of. The Peace Hotel, starring Chow Yun Fat, directed by… In Chimera Creative Participants: Bankuei.
10/28/2002 Matt Snyder: Free Character Sheet PDF now available. Hey, folks, after several requests, I've finally put together a nice character sheet for Dust Devils. It's a PDF file, naturally.
You can get a color version here: Color character… In Chimera Creative Participants: Matt Snyder, Ben Morgan, Jason L Blair, Tim C Koppang.
10/28/2002 Ron Edwards: Gettin' roasted at the Gaming Guardians (cool!) Hello,
Graveyard Greg and the Webtroll have come 'round to what they threatened back in Origins '01, to have "the sorcerer" appear in The Gaming Guardians comic strip ... quick… In Adept Press Participants: Ron Edwards, greyorm, Jared A. Sorensen, Valamir, Paul Czege, Paul's Girl.
10/28/2002 jrients: Champs 3 vs Champs 4 From Ron's "GNS and other matters" article
Champions, through its 3rd edition, exemplified a mix of Gamist and Narrativist & "driftable" design, but with its 4th edition in the very… In GNS Model Discussion Participants: jrients, Ron Edwards, Mike Holmes, Christoffer Lernö.
10/28/2002 Valamir: Twisted Little Fears story [url]http://forum.rpg.net/showthread.php?s=&threadid=19471[/url]
The first post is one of RPGnet AB3's periodic gaming group from hell tales. But the second is a twisted little halloween short story that would be(and was pointed… In Key 20 Publishing Participants: Valamir, Jason L Blair.
10/28/2002 d3nial: Several Mechanics Ideas I've just read Gaiman's 'American Gods' and Elton's 'Dead Famous' this weekend - quite different books but surprisingly I found a common thread in the portrayal of modern culture. I… In Indie Game Design Participants: d3nial, Wormwood, Ron Edwards, Gwen, Christoffer Lernö.
10/28/2002 MikeSands: A question after first play with the combat rules... One question that came up in our first play with the rules... if a blow lands, is a 0-level wound the minimum result, or can it have no effect at… In The Riddle of Steel Participants: MikeSands, Brian Leybourne, JSinclair, Jake Norwood.
10/29/2002 FruitSmack!: It's The End Of The World As We Know It... Hi all!
I've been mulling over writing a Post-Apocolyptic game. Now here is what I intend to do with this, if I write it (using some of my spiffy new… In Indie Game Design Participants: FruitSmack!, Christoffer Lernö, Mike Holmes, Kester Pelagius.
10/29/2002 greyorm: Creating a Sorcerer Supplement: Discussion [url=http://www.indie-rpgs.com/forum/viewtopic.php?t=3706]This topic[/url] (please go read it, I feel it is necessary to discussing the matter below) obviously didn't generate a great deal of interest, so after considering the matter, I've… In Adept Press Participants: greyorm, Mike Holmes, Uncle Dark, Chade, Paka, Matt Snyder, hardcoremoose, Ron Edwards, Clay, Bankuei.
10/29/2002 Tim Denee: Sorcerer ponderings Hey all,
Just got Sorcerer (and Soul, and Sword) a couple of weeks ago. Totally awesome.
Anyway, I've been thinking about Sorcerer (as you do) and I need to vent… In Adept Press Participants: Tim Denee, Ron Edwards, Henry Fitch, Balbinus, Bankuei, Christopher Kubasik, Seth L. Blumberg.
10/29/2002 Gwen: Mechanics for Abyssmal Earth I've been spending the last week or so mulling over the proper mechanics for Abyssmal Earth, but I've run into several problems.
Originally, I wanted to make the system simple,… In Indie Game Design Participants: Gwen, Ben Morgan, Andrew Martin, ethan_greer, Matt, Christoffer Lernö, Mike Holmes, Shreyas Sampat, Tony Irwin, RobMuadib.
10/29/2002 S.Lonergan: Untitled -- Mechanics so far A while ago, I posted a game idea I had, It has evolved considerably since the original posting, and I finally have mechanics that are slightly playable. Dont get me… In Indie Game Design Participants: S.Lonergan.
10/29/2002 Zak Arntson: Hobo RPG Designers - Train riders on the radio! October 17, 2002, The Next Big Thing (radio show) played Ghosts & Trains. Several modern day hoboes talking about their train-riding experiences (plus ghost stories, but not hobo-related, unless it's… In Indie Game Design Participants: Zak Arntson, mahoux.
10/29/2002 Sidhain: Tip of an Iceberg Tip of an idea
"In the Red"
character in an ITR game have a number of attributes decided by the GM as is appropriate for the current ITR game's genre.… In RPG Theory Participants: Sidhain, Andrew Martin, Mike Holmes, Ron Edwards.
10/29/2002 Kuma: *CHARACTERS (and their Players) NEEDED* I am putting out a request for some assistance from y'all (no money need change hands).
For a project that I'm working on (one of the three in my .sig,… In RPG Theory Participants: Kuma, Seth L. Blumberg.
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