Previous Topics 1/10/2003 Arashi: Hey! who wants gum!? In Connections Participants: Arashi.
1/10/2003 svenlein: broken blade was it a fumble? in the link Jake gave:
http://www.thearma.org/Videos/NTCvids/testingbladesandmaterials.htm
they broke a sword and a spike.
The spikes quality was suspected.
The sword came from a reputable company.
Was this just a fluke?… In The Riddle of Steel Participants: svenlein, Jake Norwood, Akuma, MrGeneHa.
1/10/2003 Cynthia Celeste Miller: Yet more Cartoon Action Hour pics Check out this week's offerings, straight from the upcoming Cartoon Action Hour rulebook! In Cartoon Action Hour Participants: Cynthia Celeste Miller, Clinically Insane.
1/10/2003 Jared A. Sorensen: New site design Just a head's up that the Memento Mori Theatricks website has been re-designed. It's not 100% done...but when have I ever finished something?*
Thanks to Zak Arntson for invaluable coding… In Memento-Mori Theatricks Participants: Jared A. Sorensen, gospog, Jürgen Mayer, Zak Arntson.
1/10/2003 Shadeling: Glamour query... A Glamour spell could effectively make the illusion of no sound, right? Kind of like the Disappear spell, but in regards to sound.
Targets variable only truly comes into play… In The Riddle of Steel Participants: Shadeling, Jake Norwood, prophet118.
1/10/2003 Bob Richter: Take a Philosophy... ...and make a character. :)
Interesting idea I had. I was working with a character concept, and I came to the philosophy part.
I came up with a (what I… In The Riddle of Steel Participants: Bob Richter, Shadeling, Mokkurkalfe, Ron Edwards, Henry Fitch, spunky.
1/10/2003 Shadeling: T'zaul, Kudara, Shiragi Will there be anything written about these nations, at all? In The Riddle of Steel Participants: Shadeling, Jake Norwood.
1/10/2003 Morrius: My insanity: OtherWorlds Hello,
Over the last year or so I've been working on a project which I call "OtherWorlds", an urban fantasy game. The original idea for this game came to me… In Indie Game Design Participants: Morrius, Dev.
1/9/2003 Nick Pagnucco: got Sorcerer & Sword, what next? Hiya
A few months back, I bought Sorceror, and thought it was a great read. At the time, I wasn't sure if I'd ever have an opportunity to play in… In Adept Press Participants: Nick Pagnucco, Ron Edwards, Uncle Dark, Gordon C. Landis.
1/9/2003 Paganini: [Cornerstone] - Theory Results Okay, so Cornerstone is back, kind of. The name is, anyway, and just a little bit of the content. If you saw the old game, you might recognize a few… In Indie Game Design Participants: Paganini, ethan_greer, Bob McNamee, Ron Edwards.
1/9/2003 Jack Spencer Jr: Effectiveness, Resource, Metagame: Is there an M? I've been going of the GNS essay lately. I'm pretty sure that I had gone over this before, but from the examples given in the essay, it is unclear to… In RPG Theory Participants: Jack Spencer Jr, Ron Edwards.
1/9/2003 Jared A. Sorensen: Heliopolice I had a dream.
Last night, I mean.
In the dream, I was a forensic investigator...kinda like CSI or something. 'Cept instead of investigating crime scenes in order to determine… In Memento-Mori Theatricks Participants: Jared A. Sorensen, Matt Snyder, Ron Edwards, Bankuei, Derek Devlin, Maurice Forrester, jburneko.
1/9/2003 Jake Norwood: OT: ARMA seminar in Utah Okay, so this is only sorta on topic, but bear with me. Driftwood Publishing is helping sponser a hands-on Longsword seminar here in Provo with John Clements, director of the… In The Riddle of Steel Participants: Jake Norwood.
1/9/2003 Tor Erickson: Spartan Sorcerer Hi all,
The Iliad. The Odyssey. The Aeneid. Medea. Oedipus Rex. Steven Pressfield's Gates of Fire. Inspired by the above works I'm about to start a Sorcerer game set in… In Adept Press Participants: Tor Erickson, Thierry Michel, Ron Edwards, Mithras, Clay, erithromycin, clehrich, Blake Hutchins, Mike Holmes, b_bankhead.
1/9/2003 Michael S. Miller: The Meta-Metagame Level of Sorcerer Okay. Something just clicked in my head. Maybe this is something that’s been turned over elsewhere, but it’s a new thought for me. In what follows, “you” means “a player… In RPG Theory Participants: Michael S. Miller, Ron Edwards, Paul Czege.
1/8/2003 Drew Stevens: Magic Speculation So, in my ongoing Quest of Thinking, I thought a thought. Specifically about magic/super powers/psi abilities in a game.
I'm a Mage player of old, and so will fall back… In RPG Theory Participants: Drew Stevens, clehrich, M. J. Young, cruciel, Tony Irwin, Ron Edwards, Sidhain, contracycle.
1/8/2003 Brian Leybourne: My game: Invasion (working title): Dice Mechanics (long) Hi all.
I could do with some help regarding a game I've been working on, on and off for several years now, but have recently been encouraged to get back… In Indie Game Design Participants: Brian Leybourne, Drew Stevens, Andrew Martin, Eric J., Paganini, Jake Norwood, Henry Fitch, Steve Dustin, contracycle, clehrich, szilard, Spooky Fanboy.
1/8/2003 xiombarg: Unsung and Jared Okay, in preparation to actually running it in a couple of weeks, I've re-organized and updated Unsung:
http://ivanhoeunbound.com/unsung.html
I've moved some of the sections around so they make more sense,… In Indie Game Design Participants: xiombarg, Jared A. Sorensen.
1/8/2003 Cassidy: MOVers and Shakers Hello James,
One of these days I think I'm going to dip my toe in the Pool.
Before I do, I'd like to ask a couple of questions if I… In Random Order Creations Participants: Cassidy, James V. West, Paganini, Ron Edwards, Bob McNamee.
1/8/2003 Valamir: Getting Paid A topic that's come up alot recently. My question is this...WHY is it so hard to get paid...and I guess a corollary IS is really?
1) All suppliers in all… In Publishing Participants: Valamir, philreed, kamikaze, Paul Czege, Ron Edwards.
<< more previous topics | | Subsequent Topics 1/11/2003 Mithras: Sorcerer & Sword - Collaboration in Action Well, I just received and read SORCERER AND SWORD, and I've got to say it arrived with perfect timing! I'm a teacher in a primary school and run a roleplaying… In Actual Play Participants: Mithras, Paka, Ron Edwards, Jared A. Sorensen, Christopher Kubasik, Dave Panchyk, clehrich, Nev the Deranged, Mike Holmes, Valamir, greyorm, Stuart DJ Purdie.
1/11/2003 Alan: Spiritual Attributes for Traveller [color=darkblue]Spiritual Attributes for Traveller[/color]
I've been considering different approaches to designing narrativist-favoring mechanics for a hard SF RPG about stellar exploration and trade.
Here's some past ideas I've posted:
[url=http://www.indie-rpgs.com/forum/viewtopic.php?t=4661]RPG… In Indie Game Design Participants: Alan, simon_hibbs, Paul Czege, Mike Holmes, Ron Edwards, Dave Panchyk, Blake Hutchins.
1/11/2003 Jared A. Sorensen: The Lost Art of octaNe! The Story:
Back when I was getting octaNe ready for GenCon 2002, I was schlepping fake-punk merchandise at Hot Topic. Yeah, I know...the irony.
Anyway, I met a very nice… In Memento-Mori Theatricks Participants: Jared A. Sorensen, Derek Devlin, Ron Edwards.
1/12/2003 Shadeling: Looks like I botched character creation... When I had my players create characters, I messed it up on the Attributes part. I had always thought the high attribute limited what others could equal or exceed...but now… In The Riddle of Steel Participants: Shadeling, Nick Pagnucco, Mokkurkalfe, Akuma.
1/12/2003 Shadeling: A Fey thought... Rather than -2 MA to represent their slow learning and unchanging ways...perhaps a +1 SR to skill packets, and MA points costing 2 for 1 for non-language skills at character… In The Riddle of Steel Participants: Shadeling, Bob Richter.
1/12/2003 Cassidy: GMing the Pool Hello all,
I'm in the process of preparing to run with the Pool and I find myself wondering about how best to actually do it.
Normally, if I was DMing… In Random Order Creations Participants: Cassidy, Ron Edwards, Paganini, James V. West.
1/12/2003 Christopher Kubasik: Engaging New Worlds with New Imagination Hi Guys,
Taking a cue off of greyorm's great reply in the Unified Truth/Religions thread (http://www.indie-rpgs.com/forum/viewtopic.php?p=47779#47779), I went back to examine MJ's first post to remember what was at stake.… In RPG Theory Participants: Christopher Kubasik, Jack Spencer Jr, clehrich, M. J. Young, Kester Pelagius, contracycle, Le Joueur, Walt Freitag, Marco, Gordon C. Landis, greyorm, erithromycin, damion.
1/12/2003 Brian Leybourne: SA's Hey Jake,
Is there any chance you can give us an insight into the reasons behind the different mechanisms for the different SA's?
Luck: you get the dice once, split… In The Riddle of Steel Participants: Brian Leybourne, Jake Norwood.
1/12/2003 Jack Spencer Jr: The myth of the simulation or the model. In the thread Engaging New Worlds with New Imagination
I had struck upon something which, I think, warrants it's own thread.
It's the idea of, for lack of a better… In RPG Theory Participants: Jack Spencer Jr, Christopher Kubasik, Marco.
1/12/2003 Brian Leybourne: Critical Miss They don't say all that much about the game, but the guys at Critical Miss magazine apparently played Sorcerer at an Irish convention recently, and had nice things to say… In Adept Press Participants: Brian Leybourne, Ron Edwards, Bailywolf.
1/13/2003 ace pilot: satirizing the government Hey all,
I am writing a sci-fi RPG and one of the governments is a facist, totalitarian regime that has been run over the decades by guys named Bush, Reagan,… In Indie Game Design Participants: ace pilot, Jack Spencer Jr, Valamir, contracycle, bluegargantua, Ron Edwards, Johannes.
1/13/2003 Jeph: Hell's Rising: the beginnings of a system Hi all!
Anyway, I'm in the beginning stages of designing a game about the secret, epic battle for control of the earth between the Divine and the Damned, and how… In Indie Game Design Participants: Jeph, Paganini, Gwen, Drew Stevens, Ashlin_Evenstar, Ron Edwards.
1/13/2003 Green: kathanaksaya needs playtesters, artists, web designers I've created a story-making RPG I'm calling Kathanaksaya for the time being, and I would really like to get together with a few people who could help me make it… In Connections Participants: Green, greyorm, Scorpio.
1/13/2003 ace pilot: Los Angeles Playtesters for Sci-Fi RPG Hello all,
I am looking for playtesters in the Los Angeles area for a Sci-Fi Roleplaying Game that uses a unique, minimalist skill-based system that emphasizes role-playing, as opposed to… In Connections Participants: ace pilot.
1/13/2003 M. J. Young: A New Spin on the Old Magic/Religion Question This is yet another thread pursuing the popular topic about whether the referee has to understand the reality of the game world in some sense.
I say yet another, because… In RPG Theory Participants: M. J. Young, Jack Spencer Jr, clehrich, Le Joueur, greyorm, Kester Pelagius, contracycle, simon_hibbs, Gordon C. Landis, Ron Edwards, Drew Stevens, Blake Hutchins, RHJunior.
1/13/2003 Shadeling: When to Roll Languages? Do any of you think Language skills should be rolled as often as other skills? In The Riddle of Steel Participants: Shadeling, Jake Norwood.
1/13/2003 Shadeling: My campaign and the characters in it... Ok, so I am running a campaign, in which a powerful Gol warlord is uniting trollspawn, and attempting to destroy man. The Gol worship a powerful demon to boot. That… In The Riddle of Steel Participants: Shadeling, Nick Pagnucco, Brian Leybourne, Jake Norwood.
1/13/2003 Drew Stevens: Mush/Mux Design- musing at work Ah, I love when my boss isn't in, leaves me a little to do, and I'm done before noon. Time to muse and await a Muse. Anywho :)
I've been… In RPG Theory Participants: Drew Stevens, Kiriath, wraeththu, contracycle, Clay.
1/13/2003 jburneko: Internal States & Humanity Hello,
In another thread Ron wrote, "Again, to be perfectly clear, I strongly recommend never defining Humanity according to an internal state of a character."
This struck a cord with… In Adept Press Participants: jburneko, Ron Edwards.
1/13/2003 Cassidy: Do MOVs need to be Monologues? I've been considering how I currently try to engage and encourage player narrative in the game I run, and how MOVs will fit in.
At the moment conflict/task resolution in… In Random Order Creations Participants: Cassidy, James V. West, Paganini.
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