The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

2/14/2003 Darth Tang: Weapon images (Pole Arms)
Its important to give players a visual image of what their gear looks like. In my current campaign, I have the Janes pocket books so players can see. One of…
In The Riddle of Steel
Participants: Darth Tang, Mike Holmes, Michael Tree, Jake Norwood, Shadeling, arxhon.


2/14/2003 clehrich: Aurora: New Book and Forthcoming Species References
So over here at Aurora, we've just finished the Ships Book, which is some 400-odd pages of game material on ships -- design, specs, stats, shipboard life, etc.…
In Indie Game Design
Participants: clehrich, greyorm, Mike Holmes, ADGBoss, Dave Panchyk, Ron Edwards, Walt Freitag.


2/14/2003 RobMuadib: TMW:COTEC - Where Does He Get Those Wonderful Toys?
"Where does he get those wonderful toys?" -- The Joker, Batman (The Movie) Hey all, I am still procrastinating over the Game Concepts: Shared Play chapter. I have finished outlining…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Le Joueur, Ron Edwards.


2/13/2003 arxhon: What are Kickers and Bangs?
I see these terms kicked around here frequently, and haven't been able to really find anything defining them. Could someone give me a quick overview?
In RPG Theory
Participants: arxhon, Mike Holmes, Ron Edwards.


2/13/2003 Fallen_Icarus: Glamour as a physical force
On page 107, under the heading of Glamour lvl 2, it mentions that the illusion can be made solid but lacking real sound or tactile componants. In one of my…
In The Riddle of Steel
Participants: Fallen_Icarus, Bob Richter, Shadeling, Brian Leybourne.


2/13/2003 jburneko: Revisiting Relationship Between Humanity and Premise
I was just rereading Christopher's description of Biliomania and a very weird thought occured to me. Doesn't defining Humanity simultaneously define the Premise AND Answer it? Obviously, the answer is…
In Adept Press
Participants: jburneko, Christopher Kubasik, Jared A. Sorensen, Bankuei, Ron Edwards, Alan, Michael S. Miller, Le Joueur, clehrich, szilard, Mike Holmes, Gordon C. Landis, Ian Charvill.


2/13/2003 Bankuei: Manuever Mods...
Ok, so here's some modified and new manuevers... most have been simplified or are not very different from the book. Bash/Bind/Check/Toss/Weapon Hooking/Expulsion Gamewise, all these things are basically either distracting…
In The Riddle of Steel
Participants: Bankuei, Aaron, arxhon, Jake Norwood, Brian Leybourne.


2/13/2003 Ben Lehman: Thoughts on RoS mass combat
I don't know if Brian Gleichman is a dirty name around here (he has said some mean and nasty things about RoS) but I have just been reading his articles…
In The Riddle of Steel
Participants: Ben Lehman, toli, Brian Leybourne, Darth Tang, arxhon, Noon, Jake Norwood, Calder, svenlein, Bob Richter, Wolfen, Nick Pagnucco.


2/13/2003 Shadeling: There is a Quickstart Review on RPGnet
I just saw it!
In The Riddle of Steel
Participants: Shadeling, Stephen, Irmo, Blake Hutchins, wpbarr, arxhon, Noon.


2/13/2003 Le Joueur: The Official Scattershot Reading List
This is The Official Scattershot Reading List. As a Forum 'topper,' I intend to keep modifying it's content to keep it as up-to-date as possible; feel free to add comments…
In Scattershot
Participants: Le Joueur.


2/13/2003 ThreeGee: DRAGON SUN : JAZZ NINJA
Hey all, I have finally typed my scrawled notes on DRAGON SUN : JAZZ NINJA into something vaguely resembling English, and I would appreciate impressions. This is only the rough…
In Indie Game Design
Participants: ThreeGee, ADGBoss, Jeph.


2/13/2003 Paul Czege: building community via blog
Hey everyone, I've been thinking a lot about Nathan's recent call to arms for indie folks to start promoting themselves better. And he's right, Jared really is outpacing most…
In Publishing
Participants: Paul Czege, Le Joueur.


2/13/2003 Mortaneus: Tri-level GNS play & Tron
Hmm....I can think of a possible way to incorporate all three into a game design...don't know if this would work or not...but.... Concept: TRON (the movie) Play the users from…
In GNS Model Discussion
Participants: Mortaneus, Ron Edwards, contracycle, Mike Holmes, Walt Freitag, Jack Spencer Jr, szilard, Stuart DJ Purdie.


2/12/2003 clehrich: Interpersonal reward system
I actually think the Pavlovian system can be made to work well, but the trick is to do it without it becoming the GM and all his dogs. A trick…
In GNS Model Discussion
Participants: clehrich, Paul Czege, Le Joueur, Mike Holmes, John Kim, Ron Edwards, contracycle, Bankuei, Wulf, Valamir.


2/13/2003 Jamie: Chargen to fit the setting
First 'New Topic'. Be gentle... This question has arisen as I ponder the chargen system in a game I'm working on. I have basically opted for a twist on the…
In Indie Game Design
Participants: Jamie, szilard, Ron Edwards, Bankuei, Comte.


2/13/2003 Dave Versace: First game, now with dinosaurs...
At last, at last! Simon, Chris, Linda and I got together for our first game of Universalis last night. Despite the usual uphill battle of explaining concepts and rules, it…
In Universalis
Participants: Dave Versace, Valamir, Mike Holmes.


2/13/2003 Mordacc: A Question about damage
Ok, i have some questions on damage. First, in the appendix it will say for some weapons that it has a damage of, say, ST + 2c. Now i take…
In The Riddle of Steel
Participants: Mordacc, Brian Leybourne, Jake Norwood, Valamir, Noon, arxhon, Fallen_Icarus, Ashren Va'Hale.


2/13/2003 Aaron: Spoiler?
Any chance or a spoiler on the pack animal rules? I was almost embarresed when I set a couple of war dogs on my guys. Looking at their stats they…
In The Riddle of Steel
Participants: Aaron, Brian Leybourne, Valamir.


2/13/2003 Noon: G'day G'day, a few Q's
Heya all, I've run some of these through the search engine here already. Didn't find much so I thought I'd ask. Scuse me if I screw up some terms, just…
In The Riddle of Steel
Participants: Noon, Brian Leybourne, Jake Norwood, Ashren Va'Hale.


2/13/2003 greyorm: "Revelations" background
Over in Revelations: an Immortal Inspired Adaptation of Sorcerer the follwoing was requested: Personally, I'd like to see an Actual Play thread on the Immortal LARP that spawned this, explaining…
In Actual Play
Participants: greyorm, xiombarg.


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Subsequent Topics

2/14/2003 Eldrad: Hey new to the game!
Just wanted to say hi! I am very impressed so far by tRoS! I read the back of the book and looked through it a few weeks ago. I could…
In The Riddle of Steel
Participants: Eldrad, Brian Leybourne, Jake Norwood, Noon, arxhon, Shadeling, Spartan, Rattlehead.


2/14/2003 xiombarg: Faster, Better, Cheaper is Back!
As a break (and to clear my palete, as it were) from Unsung, I finally incorporated Mike's playtest comments into Faster, Better, Cheaper. Everyone, new and old, please check it…
In Indie Game Design
Participants: xiombarg, James V. West.


2/14/2003 DaGreatJL: Games with lots of people?
First, let me start out by stating the more or less obvious: I'm new to these forums, and I'm not nearly as verbose as some of those on here. I'm…
In RPG Theory
Participants: DaGreatJL, Andrew Martin, Mike Holmes, xiombarg, Matt Gwinn, M. J. Young.


2/14/2003 Jake Norwood: Life, the Universe, and Everything (con)
This weekend at BYU (my local University) there's a Sci-fi/Fantasy Symposium. It's where I ran the second-ever demo of TROS last year with great success. Anyway, our own Seth (Ashren…
In The Riddle of Steel
Participants: Jake Norwood, Ashren Va'Hale, RN3G8 4E.


2/14/2003 arxhon: Now that I have it, my thoughts.
Well, I've had the mainbook for a couple of days now, and read it from cover to cover (including acknowledgements and the index). The combat system is all i hoped…
In The Riddle of Steel
Participants: arxhon, Valamir, Shadeling, Michael Tree, Mike Holmes, Jake Norwood.


2/14/2003 Ron Edwards: Universalis in the classroom
Hi Ralph & Mike, I just finished a class session for my course "Evolutionary Biology at the Movies," in which I used a slimmed-down version of Universalis for the 20-person…
In Universalis
Participants: Ron Edwards, Valamir, Mike Holmes.


2/14/2003 Ron Edwards: [Dread] Questions about spells
Hi there, After a couple of sessions of Dread, here are some nit-picky spell questions that cropped up during play. CASTIGATE: if the first roll is failed, are the demon…
In Actual Play
Participants: Ron Edwards, rafael.


2/14/2003 Matt Wilson: wound effects
Do wounds affect rolls like reflex tests? We were playing last night and only found evidence that wounds affect combat pools. Seems sensible that a character would be less quick…
In The Riddle of Steel
Participants: Matt Wilson, Fallen_Icarus, Bankuei, Shadeling, Jake Norwood.


2/14/2003 Jack Spencer Jr: Types of Players
One of the neater things I've noticed about discussion on the Forge is how it helps cut through the typical RPG theory dogma, which rarely get you anywhere. Things such…
In RPG Theory
Participants: Jack Spencer Jr, Ron Edwards, Mike Holmes, ADGBoss.


2/15/2003 ghoest: indigames.com
Hello, I've just found this website today... I'm the administrator of www.indigames.com and I am building a community based on independent game development and although in the end, i hop…
In Site Discussion
Participants: ghoest, Ron Edwards, Walt Freitag, Mike Holmes.


2/15/2003 Drew Stevens: Amazonian Zombies on a Far Distant Desert Planet!
Alright, this game is really weird :) I like it bunches. We started with the tenets 1) The story would involve zombies. 2) Who are all amazonian. 3) And have…
In Universalis
Participants: Drew Stevens, Valamir, Bob McNamee, Mike Holmes, Tony Irwin, Ron Edwards.


2/15/2003 arxhon: The assorted moons
What are the various colors of the moons? Do they have Imperial names? Or can i just make up my own stuff....e.g. One of each color of the rainbow except…
In The Riddle of Steel
Participants: arxhon, Jake Norwood, Ashren Va'Hale.


2/15/2003 Delta1: Praise
Just a short message to say what a brilliant job Clinton has done with both Paladin And Donjon. I bought my first three pdf games this past week and I…
In CRN Games
Participants: Delta1.


2/15/2003 Delta1: Serious Donjon :-)
Who here is running serious Donjon sessions? How are they going?
In CRN Games
Participants: Delta1, Clinton R. Nixon, quozl, Bailywolf, John Harper, Jason L Blair, lumpley, anonymouse.


2/15/2003 Jasper: The West Wind: Structuring Play and "Feel"
Okay, so the new (and very largely complete -- as in no holes) version of my current game is up here: The West Wind v.0.3 Magic is written up:…
In Indie Game Design
Participants: Jasper, Mike Holmes.


2/15/2003 Jack Spencer Jr: Player/Character...to-may-to/to-mo-to
This may be little more than a side note but I've noticed that in many RPG texts and discussions that the terms Player and Character are often used interchangably as…
In RPG Theory
Participants: Jack Spencer Jr, Mike Holmes, Ron Edwards.


2/15/2003 Shreyas Sampat: Complex Systems > Play Focus?
I've been wondering this one for a while. Why do complex subsystems (like the WW combat system, say, or the vehicle creation rules in so many technological rpgs) focus play…
In RPG Theory
Participants: Shreyas Sampat, Jasper, Mike Holmes, Rob MacDougall, Ron Edwards, Marco, clehrich.


2/15/2003 Mike Holmes: Mike's Standard Rant #2 - Species/Race/Culture/
As with all my Standard Rants, I put this down here as a sort of shorthand to which I can refer people so as not to have to repeat the…
In RPG Theory
Participants: Mike Holmes, clehrich, Ron Edwards, M. J. Young, ADGBoss, Bob McNamee, Jack Spencer Jr, Le Joueur, C. Edwards, simon_hibbs, JMendes, Drew Stevens, xechnao, Christoffer Lernö.


2/15/2003 otherchaz: What do you need to play?
I'm curious about how different groups run Uni. Questions for Uni players about your Uni groups: How many players do you have? What do you use for coins (poker chips?…
In Universalis
Participants: otherchaz, Dave Versace, Bob McNamee, Mike Holmes, Grex.


2/16/2003 Vanguard: People's games
This being such a recent game, and having only played a few sessions so far, I'd love to hear how the system has worked for other people - what kinda…
In The Riddle of Steel
Participants: Vanguard, arxhon, Darth Tang.


more subsequent topics >>