Previous Topics 10/16/2003 Kierian_54: Music for Indie RPGs Hey,
I just thought I'd throw this in and see if anyone would respond. I'm a music producer, lover of RPGs and I was hoping to combine the two. I'd… In Connections Participants: Kierian_54, anonymouse, Andy Kitkowski, talysman.
10/16/2003 joshua neff: rape in glorantha I just read Ron's Daedalus article on Thed & rape in Glorantha, but I didn't want to tack my reactions onto the other Daedalus thread, just in case anyone else… In HeroQuest Participants: joshua neff, Ron Edwards, Mac Logo, Mike Holmes, AnyaTheBlue, ethan_greer, RaconteurX, Valamir, Kao Nashi.
10/16/2003 Matt Snyder: HeroQuest main feature in Daedalus e-zine As you may have seen, the first issue of Daedalus, a new e-zine dedicated to role-playing, is now available:
http://www.chimera.info/daedalus/
HeroQuest fans will be very interested to read the informative… In HeroQuest Participants: Matt Snyder, MrWrong, Ron Edwards, Brand_Robins, RaconteurX, Scripty.
10/16/2003 Matt Snyder: Daedalus now available As you may have seen, the first issue of Daedalus, a new e-zine dedicated to role-playing, is now available:
http://www.chimera.info/daedalus/
HeroQuest fans will be very interested to read the Q&A… In Publishing Participants: Matt Snyder, joshua neff, jrs.
10/16/2003 realms_creator: realms magic system Tell me what you think.
The Magic System
Character Information
The world of Rock Mornon holds many secrets. One of the greatest is the Great Tower of Magicks. All that… In Indie Game Design Participants: realms_creator, Mike Holmes.
10/16/2003 realms_creator: realms magic system Tell me what you think.
The Magic System
Character Information
The world of Rock Mornon holds many secrets. One of the greatest is the Great Tower of Magicks. All that… In Indie Game Design Participants: realms_creator, Andrew Martin, Ron Edwards.
10/16/2003 failrate: Statistical Math Question I'm developing an opposed contest system based on dice pools. A 6 is an exploding success that adds 1 success to the total and can be rerolled once more, yielding… In Indie Game Design Participants: failrate, raga.
10/16/2003 Tomas HVM: How do you explore "being another person"? It is often said that roleplaying games let you explore being another person. However: I've never seen any real discussion on how we do this (other than the gender issue).… In RPG Theory Participants: Tomas HVM, RaconteurX, Mike Holmes, AnyaTheBlue, DNAphil.
10/16/2003 M. J. Young: Cross-Gender Play, or Walk a Mile in My Stiletoes I'm often saying that role play can be a way of coming to understand other people, how they think, why they do what they do. I've also said that I… In RPG Theory Participants: M. J. Young, Tomas HVM, contracycle, Clinton R. Nixon, AnyaTheBlue, Emily Care, Ron Edwards, jrs, LordSmerf, JSDiamond, Mike Holmes, Mark Johnson, ADGBoss.
10/16/2003 CplFerro: Wanted: Catholic critic of essay in development Hello, all,
I am working on an essay on the relationship between Christianity and role-playing games, and find myself strongly desiring the input of a fellow Christian, specifically a person… In Connections Participants: CplFerro.
10/15/2003 Ron Edwards: Elfs revisions Hello,
I went through Elfs with a very harsh pen today.
1. Degrees of success are to be handled differently. From now on, one success is sufficient to perform an… In Adept Press Participants: Ron Edwards, xiombarg, Alan, GreatWolf, Paul Czege, Tim Alexander, greyorm, Ben Morgan, Rich Forest, jburneko.
10/15/2003 LordSmerf: [Dungeon Brawl] Hack and Slash for fun! So i hit upon this idea yesterday and have been fleshing out some details. It's not exactly complex. The basic design is based on the fact that i want to… In Indie Game Design Participants: LordSmerf, anonymouse, NeuroZombie, Jack Aidley, ethan_greer.
10/15/2003 Sir Mathodius Black: Fear How, in ROS, would one handle fear of characters and NPC's? There are no rules stating what can scare characters, and it isnt like there arent any things that cant… In The Riddle of Steel Participants: Sir Mathodius Black, Brian Leybourne, Mike Holmes, AnyaTheBlue, Salamander.
10/15/2003 c_stone_bush: Single Success Systems vs. Multiple Success Systems I am working on the mechanics for a new game and am trying to decide on a system for task resolution. Which do you think I should use:
a) The… In RPG Theory Participants: c_stone_bush, John Kim, Valamir, DNAphil, Mike Holmes, Brian Leybourne, M. J. Young, efindel.
10/15/2003 Lxndr: Fastlane: Demigods [b]Session the Zero[/b]
We had a really good Actual Play Setting-and-Character-Generation session last night over on Indie-Netgaming, and I thought it'd be good to share it with y'all. Our players… In Actual Play Participants: Lxndr, Bob McNamee.
10/15/2003 LordSmerf: What ever happened to:Self Serving Eunuchs Go Hiking? Does anyone know whatever happened to Self Serving Eunuchs Go Hiking? I stumbled accross the thread thanks to a tip from some people over at Indie Netgaming. This concept was… In Indie Game Design Participants: LordSmerf, anonymouse, Mike Holmes, Ron Edwards.
10/15/2003 ADGBoss: First Person or Third Person writing I was working on a few re-writes of my games (Seraphim and EODL) and was working on an introduction for EODL in particular. Actually its an itroduction to one of… In Indie Game Design Participants: ADGBoss, LordSmerf, Mike Holmes, ethan_greer, RobMuadib, gobi, M. J. Young, Czar Fnord, lumpley, Ron Edwards, Marco.
10/15/2003 c_stone_bush: Everyone get J.I.S.T.y with it! Hey everyone. I just finished writing up the rules to my first game called J.I.S.T, and was looking for some feedback. I need another set of eyes to catch any… In Indie Game Design Participants: c_stone_bush, Mike Holmes.
10/15/2003 Jonathan Walton: Needed: "What is Roleplaying?" Quotes Hey folks,
I'm thinking of writing a new column for PRGnet called "What is Roleplaying?" that examines what we do from a variety of viewpoints (social, aesthetic, philosophical, historical, etc).… In RPG Theory Participants: Jonathan Walton, John Kim, AnyaTheBlue, Tomas HVM, redivider, M. J. Young.
10/15/2003 Peter Nordstrand: Curse you Rickard! -- Well of Souls 3 This thread is a continuation of Well of Souls 1 and Well of Souls 2. I’m not sure if anybody cares about this except me, but I’ll continue my reports… In Actual Play Participants: Peter Nordstrand, Russell Hoyle, ScottM, Brand_Robins, Mike Holmes, Ron Edwards, Valamir.
<< more previous topics | | Subsequent Topics 10/16/2003 ethan_greer: An RPG of Clinical Depression This game's subject matter has been much on my mind lately, and has been a part of my life for many years. But before I say anything else, I want… In Indie Game Design Participants: ethan_greer, Gwen, Ben Lehman, AnyaTheBlue, LordSmerf, J B Bell, failrate, lpsmith, RobMuadib, Lxndr, ejh, apeiron, fusangite, Eero Tuovinen, Starlight_Rider, Walt Freitag, Belac, Emily Care.
10/16/2003 Ben Lehman: A Shot in the Dark So, I'm planning on expanding on "Over the Bar --" the ultralite "bar game" that I laid out in this thread. A more complete version is available via PM.
http://www.indie-rpgs.com/viewtopic.php?t=8163… In Indie Game Design Participants: Ben Lehman, Mike Holmes, Tim Alexander, Valamir, failrate.
10/16/2003 ZenDog: The Riddle of Steel: First impressions of a newcomer. My copy of ‘The Riddle of Steel’ arrived last Monday; I flicked through it with great interest, then started reading it in earnest from start to finish. I finished it… In The Riddle of Steel Participants: ZenDog, Valamir, Brian Leybourne, Tim Alexander, joshua neff, Thanaeon, Anthony I, Tywin Lannister, Jake Norwood.
10/16/2003 JSDiamond: STEEL yourself! Here's a quicky run & gun system. Just visit the site and go to the Other Projects page. In PDF. Click on the STEEL logo.
http://www.orbit-rpg.com In Indie Game Design Participants: JSDiamond, ethan_greer.
10/16/2003 LordSmerf: [Universalis - Nominally anyway] The Dead Can Dance This was ostensibly a game of Universalis. We did generate Components and used traits, but never used Complications or Challenges. It was rather fun.
A little background. This game was… In Actual Play Participants: LordSmerf, Mike Holmes.
10/16/2003 Brian Leybourne: Contacting License Owners Consider a semi-hypothetical situation where I am interested in developing an RPG based on a film. Assume there are already other RPG's based on that film, but I'm naive enough… In Publishing Participants: Brian Leybourne, AnyaTheBlue, Michael Hopcroft, Jason L Blair.
10/17/2003 Michael Hopcroft: Should I still be here? One of the reasons you haven't seen me around here much lately is because I've been questioning my role here. You see, the intent of the Forge is to promote… In Site Discussion Participants: Michael Hopcroft, Ron Edwards, gobi.
10/17/2003 Cynthia Celeste Miller: We're Moving! We're moving!
Q: What?
A: Spectrum Games now has a new website. It's small, but feel free to
check it out at http://www.spectrum-games.com.
Q: Where's the Cartoon Action Hour site… In Cartoon Action Hour Participants: Cynthia Celeste Miller.
10/17/2003 Jack Spencer Jr: From CRPGs: Is that all it is? I read this review here
It's mainly a tactical combat game, but it has enough backstory and character development to merit dual genre classification as an RPG. Characters go… In RPG Theory Participants: Jack Spencer Jr, Valamir, anonymouse, Comte, Noon, James Holloway.
10/17/2003 Durgil: Dice Pool Games I just thought I'd point out that there is a half-way lively discussion HERE on the HârnForum about the pros and cons of dice pool FRP's. I have brought up… In The Riddle of Steel Participants: Durgil, Valamir, Mike Holmes.
10/17/2003 Mac Logo: Kill Bill - the Heroquest Kind of obvious really. The Bride's journey is plainly a tragic heroquest. So I'm not going to go into any detail.
I bring up the subject because I had a… In HeroQuest Participants: Mac Logo, Ron Edwards, Mike Holmes.
10/17/2003 greyorm: Artist(s) Sought for ORX Heya all,
ORX's planned release in the 4th Quarter of this year has been delayed due to a number of factors, both personal and project-based. One of those factors is… In Connections Participants: greyorm, Valamir.
10/17/2003 LordSmerf: Question on Mail Delivery time... I ordered a copy of TRoS last Saturday. My question is: what shipping method is used and how long should i expect to wait. To go to the mail box… In The Riddle of Steel Participants: LordSmerf, Valamir, Richard_Strey, Brian Leybourne.
10/17/2003 Ron Edwards: More Thed material - Inuit mythology Hello,
Julie (jrs) first tipped me off to this connection, which I'd known nothing about.
It's not research if you just hit a Search button, but regardless, the Inuit Myths… In HeroQuest Participants: Ron Edwards, RaconteurX, Brand_Robins, pete_darby, kalyptein, Donald.
10/17/2003 Neil: [Dust Devils] William Munny's honour. I was considering running of Mr. Snyder’s Nine Worlds playtest last night but I sadly did not have time to get my head straight around the setting details I wanted… In Actual Play Participants: Neil, Ron Edwards, Tim Alexander, Matt Snyder.
10/17/2003 Matt Wilson: PTA: More Imperivm Confidential Rome is in turmoil.
In episode III, Atticus learns the identity of the murderer. It goes all the way to the top. A Nubian slave was paid to murder Galinius.… In Actual Play Participants: Matt Wilson.
10/17/2003 chade0: about skill/attribute rolls Hello,
I've got a couple of simple questions about basic skill/attribute checks..
what skills/attributes would be used for these? :
1) to search something (in a room/forest/body/etc)
2) to spot… In The Riddle of Steel Participants: chade0, Brian Leybourne.
10/17/2003 chade0: Disarm? 'lo again,
I have not found rules for disarming a foe.. both with a weapon and with bare hands. Are there some rules or have you guys created somehouse rules… In The Riddle of Steel Participants: chade0, MonkeyWrench, Richard_Strey, Brian Leybourne, Wolfen, Ville, Mike Holmes.
10/18/2003 LordSmerf: [Powers That Be - Working Title] Competition and Cooperation This was inspired by Self Serving Eunuchs Go Hiking.
I really love the basic concept, and after reading, begin work on a similarly themed game.
What i don't currently have:… In Indie Game Design Participants: LordSmerf, failrate.
10/18/2003 Palaskar: Accomodating GNS drift: Good or bad? My post on GNS roles got me thinking about modifying my own game. The sections would look something like this, broken down by role:
(I have deliberately excluded Guide, as… In GNS Model Discussion Participants: Palaskar, Mike Holmes.
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