Previous Topics 12/19/2003 Ingenious: TROS in WW1 It was the war to end all wars. I think. *shrug*
Anyways, I bought this topic up becase A. nobody's done a WW1 post before I dont think, unless my… In The Riddle of Steel Participants: Ingenious, Caz, Jake Norwood, Mike Holmes.
12/19/2003 Paka: Fiddling around with Priority choices for Social Class I am thinking of running a bloody and tragic high fantasy with Fey as PC's. I am thinking of how to fiddle with the Social Class and Priorities. THe A… In The Riddle of Steel Participants: Paka.
12/19/2003 b4d0m3n: [Dice Mechanics] Could you help? Hello. I haven't really posted here before, but I have recently learned of the juicy goodness of this site and now have a few questions. I posted this on RPGNet… In Indie Game Design Participants: b4d0m3n, anonymouse, Andrew Martin.
12/19/2003 b_bankhead: Ship and the Stars: Design Notes ,Premise and Characters The Ship and the Stars: Notes for a new kind of SF game
Part 1 : Defining the Premises
Introduction
This material grew almost against my own will from a… In Indie Game Design Participants: b_bankhead, Dev, Matt Wilson, John Harper.
12/19/2003 Fabrice G.: RĂªves - a Sorcerer one sheet Hi,
here is a one sheet for the Sorcerer game I hope to play next week during the hollydays.
So far it's only me, and it's my input to the… In Adept Press Participants: Fabrice G., Calithena, joshua neff, Paka.
12/18/2003 halohand: Pagoda Armor and other questions Just some questions concerning Pagoda. My group and I plan on testing it out this weekend but started wondering about certain elements of the game.
1. On the Character Sheet… In Indie Game Design Participants: halohand, Jeph.
12/18/2003 quozl: Good Gamist Deisgn First, read Mike's rant.
Now, please give good examples on how RPGs have implemented strategy & tactics in play. Please note that I only wish to examine RPG rules, not… In GNS Model Discussion Participants: quozl, Ben Lehman, LordSmerf, Thierry Michel, greyorm, Mike Holmes, Caldis, GreatWolf, xiombarg, epweissengruber.
12/18/2003 Ron Edwards: [Narrativism essay] Concept & excerpt Hello,
I wonder how many people are going to find this surprising. It's a teeny excerpt from my upcoming Narrativism essay.
************
Let's say that the following transcript arose from… In GNS Model Discussion Participants: Ron Edwards, xiombarg, jdagna, John Kim, kalyptein, Halzebier, John Burdick, greyorm, Gordon C. Landis, ethan_greer, Walt Freitag, Jack Spencer Jr, Silmenume, qxjit, hix, Ian Charvill, jburneko, Valamir, Bankuei, Emily Care, Mike Holmes, Matt Snyder, Lxndr, Troy_Costisick, pete_darby.
12/18/2003 The GM: Quick ? about a couple of systems Hey guys,
If this isn't the right spot for this, please let me know.
I've read a little bit about D&D and its 'alignment' (no pun intended!) w/ GNS in… In GNS Model Discussion Participants: The GM, Ron Edwards, Valamir, xiombarg, M. J. Young, Andrew Martin, Mike Holmes, John Kim, greyorm.
12/18/2003 MachMoth: Personal Embarressment and Self Deprecation at it's best. Well, being as I'm getting close to actually releasing a beta worthy game, fate decided to slap me one. In a routine search of some old hard disks, I found… In Indie Game Design Participants: MachMoth, xiombarg.
12/18/2003 Calithena: [Shifter] OK - preface - I have no intention to actually publish this game, it's a system to facilitate something I'm doing with a friend. You can find a discussion of… In Indie Game Design Participants: Calithena, Ben Lehman, RaconteurX, Valamir.
12/18/2003 Steve Dustin: Sorcerer in Iraq I'm running a Sorcerer one-shot on Monday, and would appreciate some feedback on the prep I've done so far. It's set in Iraq, about a week before Saddam's capture.
This… In Actual Play Participants: Steve Dustin, Mike Holmes, Valamir, Jeph.
12/18/2003 Ben Lehman: Assorted Questions of Demon Abilities So, I'm running a game of Sorcerer (Charnel Gods brew) and I had some questions about demon abilities.
First of all, all the demons (save one) are incapable of independent… In Adept Press Participants: Ben Lehman, Ron Edwards, Valamir.
12/18/2003 joao.mariano: New Game Dice Convention : Could you review it please? I'm working in a dice pool system with what I think is a fairly original dice convention:
Random action resolution requires the usage of a variable number of 6-sided dice… In Indie Game Design Participants: joao.mariano, Jeph, Valamir, Sindyr, MachMoth, Darcy Burgess, Walt Freitag, Mike Holmes, Andrew Martin, Paganini.
12/18/2003 anonymouse: Up-front Gamism. From M.Holmes's seventh rant, Raven quoth:
Something occurs to me about a design element no one else has mentioned, but which you bring up numerous times: the players never know… In GNS Model Discussion Participants: anonymouse, xiombarg, Mike Holmes.
12/18/2003 Calithena: Can I see a sample monster? A sample NPC? I'm curious about what these things look like in Burning Wheel and how long they take to whip up. In Burning Wheel Participants: Calithena, rafial, taepoong, abzu.
12/17/2003 Ben Lehman: Tactics: Mechanics For a discussion of responsibility management and group challenge, as well as an introduction to the game design goals, please see the previous thread for Tactics:
http://www.indie-rpgs.com/viewtopic.php?t=8551&highlight=
In this thread… In Indie Game Design Participants: Ben Lehman, Dev, LordSmerf.
12/17/2003 Calithena: Can I get a game rec? Okay, so one of my best players is going to start playing a new game with me. His character is a shapeshifter. I first went to Sorcerer, because I've been… In Actual Play Participants: Calithena, Mike Holmes, Paul Czege, RaconteurX, Clinton R. Nixon, Anthony I, Rob MacDougall, Michael S. Miller, Shadetree.
12/17/2003 Jeph: How I got into role-playing. Clay would always play a wizard of some sort. Max liked being a dwarf, and Patrick would be a guy with a sword. I'd usually play a thief, and sam… In Actual Play Participants: Jeph, rafial, Emily Care, Peter Nordstrand, Calithena, Valamir, quozl, Brian Leybourne.
12/17/2003 Mike Holmes: Mike's Standard Rant #7: Designing for Gamism Ain't Easy This one was touched off by this thread. In that thread, Chris is pointing out how hard it is to make a balanced game. I agree, but worse than that,… In GNS Model Discussion Participants: Mike Holmes, GreatWolf, Jack Spencer Jr, LordSmerf, quozl, Noon, Ben Lehman, Bankuei, Andrew Martin, anonymouse, greyorm, xiombarg, Valamir, Drifter Bob, Harlequin, ADGBoss.
<< more previous topics | | Subsequent Topics 10/6/2003 SumDood: Website hosting (split) Being strictly small time, and extremely cheap, I publish my stuff on the server space provided by my ISP.
I think a lot of small time creaters who have a… In Publishing Participants: SumDood, Erick Wujcik, Matt, Valamir, Ron Edwards, Firefly Games, madelf.
12/19/2003 Matt Wilson: [the Puddle] Crimson Skies Pulp Action I officially dig any game that requires very little preparation from anyone. Enter the Puddle, which we opted for last night in the absence of one player and presence of… In Actual Play Participants: Matt Wilson, John Harper, Mike Holmes, Loki, Cassidy.
12/19/2003 Rico: New way of caulculating damage This problem first came up when I was seneschal for a dwarf with a hammer. The dwarf was using the puncture side of his hammer and attacked a guy at… In The Riddle of Steel Participants: Rico, Brian Leybourne, Mike Holmes, demiurgeastaroth, Ashren Va'Hale.
12/20/2003 bluegargantua: Killing Christmas Puppies okay,
so, i ran kill puppies for satan tonight.
tonight i was guided by lord lumpley's tarnished rule:
in kpfs, prepping a plot is a complete and total waste of… In Actual Play Participants: bluegargantua, Zathreyel, Rob MacDougall, Ron Edwards, Bryant, lumpley, Meguey.
12/20/2003 Simon W: Saving the World in a Groovy Kind of Way I finally got around to running a session of Matt Macell's The Agency last night. We were due to play one of our favourites (Amber Diceless), but one player couldn't… In Actual Play Participants: Simon W, Mike Holmes, Warrior Kal, Ron Edwards, Matt.
12/20/2003 gobi: Off-Balance Resolution: A mechanic looking for a home A mechanic just jumped out at me over breakfast, but I'm having trouble thinking of a setting or genre in which it would be most ideally suited. It's a mechanic… In RPG Theory Participants: gobi, Noon, Bob McNamee, Andrew Martin, Chris Goodwin, Marhault, happyelf, M. J. Young, Shreyas Sampat, Harlequin.
12/20/2003 rafial: [Burning Wheel] Fear and Loathing in Tarshish I used our third session of BW to address the "intimidation" regarding the combat system that several players had expressed in the previous thread.
http://www.indie-rpgs.com/viewtopic.php?t=8985
After framing some opening scenes… In Actual Play Participants: rafial, abzu, Alan, John Harper, Matt Wilson.
12/21/2003 Nawara: The Perfect Skill List? Hi, my name's Jeff and I'm new to this forum.
Anyway, I need some help designing a versatile skill list for a modern-day, comedy/drama political RPG (think of a cross… In Indie Game Design Participants: Nawara, Jeph, Jack Spencer Jr, Christopher Weeks, Andrew Martin, M. J. Young.
12/21/2003 Lxndr: Random BW Questions I've poked through here, and I've poked through the forums on your site, as well as looking through the book. Here are questions I couldn't find answered. If they were,… In Burning Wheel Participants: Lxndr, abzu, rafial.
12/21/2003 John Kim: Simulationist Storytelling Systems? So something seems to be missing for me in the picture of how games are classified GNS-wise. Traditional cause-to-effect mechanics tend to be called simulationist, but I think that simulationist… In GNS Model Discussion Participants: John Kim, Valamir, Mike Holmes, Ian Charvill, xiombarg, Ron Edwards.
12/21/2003 Silmenume: Shared Imagined Space and Imagination - Split I broke this off from the Why we (I?) roleplay - especially in the Simulationist mode to deal with the topic of the Shared Imagined Space that had arisen. I… In GNS Model Discussion Participants: Silmenume, Jack Spencer Jr, John Kim, lumpley, Alan, Ron Edwards, M. J. Young.
12/21/2003 Endoperez: Advice wanted for a Percentile system A long time ago, I found free rpg rules system called Knights of Legend from internet. It is a percentile system, and it has main attributes, attributes counted from them… In RPG Theory Participants: Endoperez, John Kim, Andrew Martin, Anthony I, M. J. Young.
12/21/2003 chade0: about Brian's Damage Table Program Brian,
Thanks for this very useful and handy program you've coded! It really makes Senechal's work easier (assuming you have a laptop).
Now, a question and suggestion, have you ever… In The Riddle of Steel Participants: chade0, Wolfen, Brian Leybourne.
12/21/2003 AdAstraGames: RPGs without Kewl Powerz I'm at a bit of a conundrum here.
I have a setting in development (The Ten Worlds), as the backdrop for Attack Vector: Tactical.
The setting is non-gritty hard science… In Indie Game Design Participants: AdAstraGames, xiombarg, Andrew Martin, M. J. Young, Zathreyel, ethan_greer, Bankuei, Doctor Xero.
12/21/2003 Jaif: This game reminds me of marvel (old game) One of the major features of the marvel system was the one-size-fits-all mechanic: the FEAT table. Along with a consistant rating system for all abilities, this core mechanic made it… In HeroQuest Participants: Jaif, Ron Edwards, Mike Holmes, Valamir, Michael S. Miller, Deacon Blues, Scripty.
12/22/2003 Gwen: Forum Based Sapce Game A lot my friends have moved away and so we don't get to roleplay like we used to- some have even moved to other parts of the world which makes… In Indie Game Design Participants: Gwen, anonymouse, Dev.
12/22/2003 bcook1971: [TROS] Help! How to promote progress in discovery. Hello. My gaming group is in the middle of a TROS campaign right now. My Seneschal places priority on discovery as a means of progress. I see the following ends… In Actual Play Participants: bcook1971, Jake Norwood, Valamir, Mike Holmes, Ron Edwards, hyphz.
12/22/2003 Malechi: Katanapunk! Website Hey there,
Some of you may remember a project I started working on called Katanapunk! Its been a while but thanks to my 12 week uni holiday which started a… In The Riddle of Steel Participants: Malechi.
12/22/2003 b4d0m3n: Ultimate Attributes List? Alright, homeboys. This is what I've got it down to:
Killin’ (an’ doin’)
STRength
DEXterity
STAmina
Thunkin’ (an’ clevers)
PERception
INTelligence
WITs
Talkin’ (an’ plottin’, an’ lookin’)
CHARisma
MANipulation
APPearance… In Indie Game Design Participants: b4d0m3n, Valamir, Anthony I, Endoperez, Ben Lehman, failrate, gobi, Nawara, CthulhuPriest, Scourge108, M. J. Young, J B Bell, Autocrat, Shreyas Sampat, Deadboy, Sean, Dav, Ron Edwards, Zoetrope10, artofmagic, WyldKarde.
12/22/2003 Kaare Berg: [Burning Wheel] Troll Winter - longish They are beginning to get it.
Finally they are beginning to get it.
But I am getting ahead of myself.
My group had our second BW session last night and… In Actual Play Participants: Kaare Berg, abzu, taepoong, Jeph.
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