The Forge Reference Project: Browse Threads

 

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From Day One


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12/23/2003 Alan: Evasion, Attack, and Sorcery
Somewhere I got the idea that it was possible to allocate dice to Duck & Weave or Dodge even when you're attacking. Is this true? Also, can you cast an…
In The Riddle of Steel
Participants: Alan, Jake Norwood, Ashren Va'Hale, Brian Leybourne.


12/23/2003 Ashren Va'Hale: new flaw
I was thinking Debt would be a cool flaw. Basically a character owes someone some money. You could vary the amount and to whom with the severity of the flaw.…
In The Riddle of Steel
Participants: Ashren Va'Hale, Mike Holmes, Jake Norwood, Wolfen, Ingenious, Krammer, Jaif, Paka.


12/23/2003 Jaeger: Monsters in TROS = UFO's in real world...
The way I and an associate have taken to running our games we tend to make human antagonists the main bad guys, with little to no magic in our campaigns.…
In The Riddle of Steel
Participants: Jaeger, Ashren Va'Hale, Mike Holmes, kenjib, Jake Norwood, Wolfen, Lxndr, Ingenious, contracycle, Crusader, Ian Charvill, Salamander.


12/22/2003 Stephen: Towards a hypothetical 2nd (3rd?) Edition....
Strictly speaking, the big brown hardback shipped to stores in '02 is the Second Edition, but for most of us it was the first one we saw. So I'm not…
In The Riddle of Steel
Participants: Stephen, Jaeger, Wolfen, Ashren Va'Hale, Ingenious, Krammer, contracycle, Paka, Poleaxe, Tywin Lannister, Thanaeon, bcook1971, Jake Norwood, kenjib, Deacon Blues.


12/22/2003 dunlaing: HeroQuest -> Donjon
I realize this may be crazy, but I'm considering converting a HeroQuest campaign into a Donjon campaign. I was thinking of doing something like this for the Spirit Magic Practitioners…
In CRN Games
Participants: dunlaing, Clinton R. Nixon, Mike Holmes, Catalyst.


12/22/2003 Kaare Berg: [Burning Wheel] Troll Winter - longish
They are beginning to get it. Finally they are beginning to get it. But I am getting ahead of myself. My group had our second BW session last night and…
In Actual Play
Participants: Kaare Berg, abzu, taepoong, Jeph.


12/22/2003 b4d0m3n: Ultimate Attributes List?
Alright, homeboys. This is what I've got it down to: Killin’ (an’ doin’) STRength DEXterity STAmina Thunkin’ (an’ clevers) PERception INTelligence WITs Talkin’ (an’ plottin’, an’ lookin’) CHARisma MANipulation APPearance…
In Indie Game Design
Participants: b4d0m3n, Valamir, Anthony I, Endoperez, Ben Lehman, failrate, gobi, Nawara, CthulhuPriest, Scourge108, M. J. Young, J B Bell, Autocrat, Shreyas Sampat, Deadboy, Sean, Dav, Ron Edwards, Zoetrope10, artofmagic, WyldKarde.


12/22/2003 Malechi: Katanapunk! Website
Hey there, Some of you may remember a project I started working on called Katanapunk! Its been a while but thanks to my 12 week uni holiday which started a…
In The Riddle of Steel
Participants: Malechi.


12/22/2003 bcook1971: [TROS] Help! How to promote progress in discovery.
Hello. My gaming group is in the middle of a TROS campaign right now. My Seneschal places priority on discovery as a means of progress. I see the following ends…
In Actual Play
Participants: bcook1971, Jake Norwood, Valamir, Mike Holmes, Ron Edwards, hyphz.


12/22/2003 Gwen: Forum Based Sapce Game
A lot my friends have moved away and so we don't get to roleplay like we used to- some have even moved to other parts of the world which makes…
In Indie Game Design
Participants: Gwen, anonymouse, Dev.


12/21/2003 Jaif: This game reminds me of marvel (old game)
One of the major features of the marvel system was the one-size-fits-all mechanic: the FEAT table. Along with a consistant rating system for all abilities, this core mechanic made it…
In HeroQuest
Participants: Jaif, Ron Edwards, Mike Holmes, Valamir, Michael S. Miller, Deacon Blues, Scripty.


12/21/2003 AdAstraGames: RPGs without Kewl Powerz
I'm at a bit of a conundrum here. I have a setting in development (The Ten Worlds), as the backdrop for Attack Vector: Tactical. The setting is non-gritty hard science…
In Indie Game Design
Participants: AdAstraGames, xiombarg, Andrew Martin, M. J. Young, Zathreyel, ethan_greer, Bankuei, Doctor Xero.


12/21/2003 chade0: about Brian's Damage Table Program
Brian, Thanks for this very useful and handy program you've coded! It really makes Senechal's work easier (assuming you have a laptop). Now, a question and suggestion, have you ever…
In The Riddle of Steel
Participants: chade0, Wolfen, Brian Leybourne.


12/21/2003 Endoperez: Advice wanted for a Percentile system
A long time ago, I found free rpg rules system called Knights of Legend from internet. It is a percentile system, and it has main attributes, attributes counted from them…
In RPG Theory
Participants: Endoperez, John Kim, Andrew Martin, Anthony I, M. J. Young.


12/21/2003 Silmenume: Shared Imagined Space and Imagination - Split
I broke this off from the Why we (I?) roleplay - especially in the Simulationist mode to deal with the topic of the Shared Imagined Space that had arisen. I…
In GNS Model Discussion
Participants: Silmenume, Jack Spencer Jr, John Kim, lumpley, Alan, Ron Edwards, M. J. Young.


12/21/2003 John Kim: Simulationist Storytelling Systems?
So something seems to be missing for me in the picture of how games are classified GNS-wise. Traditional cause-to-effect mechanics tend to be called simulationist, but I think that simulationist…
In GNS Model Discussion
Participants: John Kim, Valamir, Mike Holmes, Ian Charvill, xiombarg, Ron Edwards.


12/21/2003 Lxndr: Random BW Questions
I've poked through here, and I've poked through the forums on your site, as well as looking through the book. Here are questions I couldn't find answered. If they were,…
In Burning Wheel
Participants: Lxndr, abzu, rafial.


12/21/2003 Nawara: The Perfect Skill List?
Hi, my name's Jeff and I'm new to this forum. Anyway, I need some help designing a versatile skill list for a modern-day, comedy/drama political RPG (think of a cross…
In Indie Game Design
Participants: Nawara, Jeph, Jack Spencer Jr, Christopher Weeks, Andrew Martin, M. J. Young.


12/20/2003 rafial: [Burning Wheel] Fear and Loathing in Tarshish
I used our third session of BW to address the "intimidation" regarding the combat system that several players had expressed in the previous thread. http://www.indie-rpgs.com/viewtopic.php?t=8985 After framing some opening scenes…
In Actual Play
Participants: rafial, abzu, Alan, John Harper, Matt Wilson.


12/20/2003 gobi: Off-Balance Resolution: A mechanic looking for a home
A mechanic just jumped out at me over breakfast, but I'm having trouble thinking of a setting or genre in which it would be most ideally suited. It's a mechanic…
In RPG Theory
Participants: gobi, Noon, Bob McNamee, Andrew Martin, Chris Goodwin, Marhault, happyelf, M. J. Young, Shreyas Sampat, Harlequin.


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Subsequent Topics

12/23/2003 Caynreth: Reducing or restoring importance?
After my first game of Universalis I have one question regarding Importance. On p. 30 (grey box: actions you can do only on your turn) one option is to 'reduce…
In Universalis
Participants: Caynreth, Valamir, Lxndr, Christopher Weeks, Mike Holmes.


12/23/2003 matthijs: GNS and game success (split)
I'm not sure if this point has been made elsewhere, but it seems to me that one of the reasons that early D&D and Vampire were so successful, is their…
In GNS Model Discussion
Participants: matthijs, Ron Edwards, The GM, xiombarg, Christopher Kubasik, Marhault.


12/23/2003 Dilly Green Bean Games: The Basic System, thoughts and why
Recently our company put to use a set of rules that originally was just supposed to be a gag. But we are finding people are taking to it. It was…
In Indie Game Design
Participants: Dilly Green Bean Games, Mike Holmes, Andrew Martin, Dregg, Spooky Fanboy, jeffjones, steelcaress, Jasper, Jack Aidley.


12/23/2003 Buddha Nature: Snowball query (with a touch of Puddle)
This is mostly for anyone who has GM'd snowball... When you GM Snowball, using 1's and 6's as the only throws that get the players monologues, how often do you…
In Random Order Creations
Participants: Buddha Nature, Lxndr, James V. West, Cassidy.


12/23/2003 AnyaTheBlue: Magic fiddling
Okay. I know the lightspeed rock has come up before, so I'm not going to go back over that again. Suffice it to say that this post is in a…
In The Riddle of Steel
Participants: AnyaTheBlue, kenjib, Jake Norwood, Wolfen, Deacon Blues.


12/23/2003 Noon: Okay, I just touch you and...you explode.
Just idling through the TROS book recently and thinking about something which I think is usually off kilter in most 'more successes equals more damage'. And that is that even…
In The Riddle of Steel
Participants: Noon, Ashren Va'Hale, Mike Holmes, Valamir, Jaif, Deacon Blues, Ingenious, spacedragon, failrate, kenjib, Anthony I, Wolfen.


12/24/2003 Caz: Firearms stuff
Hey everybody, I've gotten some things accomplished. I've compiled and organized my designs for rules and stats for firearms and other ranged weapons. I've got the rules, a basic list…
In The Riddle of Steel
Participants: Caz, Jake Norwood.


12/24/2003 sirogit: The Riddle of Death; The development of my rules on Spirits
Here's what I have currently developed as rules for ghosts and other unattached spirits. I'd like to thank everyone in the previous thread for shaping my ideas to a degree.…
In The Riddle of Steel
Participants: sirogit, Ingenious, Balbinus, Wolfen, Clinton R. Nixon.


12/24/2003 Brian Leybourne: Wayyy OT
Merry Christmas all. I hope you have a great, and safe holiday. No, I'm not early. It's Christmas here. You're all just behind the times :-) Brian.
In The Riddle of Steel
Participants: Brian Leybourne, Ingenious, Wolfen, Krammer.


12/24/2003 GreatWolf: Merry Christmas!
The people who walk in darkness Will see a great light; Those who live in a dark land, The light will shine on them. For a child will be born…
In Dark Omen Games
Participants: GreatWolf.


12/25/2003 b_bankhead: Ship and the Stars: Sol's Children ,a small ship series
To show that Ship and the Stars can deal with different space westerns I have developed this series background for a concept I develped long ago, a sciene fiction game…
In Indie Game Design
Participants: b_bankhead.


12/25/2003 b_bankhead: Ship and the Stars pt2 Worlds and Adventures
The Ship and the Stars part 2. Worlds and adventures In a space-western what is the reason for a world? The reason for a world is to be a place…
In Indie Game Design
Participants: b_bankhead, Matt Wilson, Zathreyel, Doctor Xero.


12/25/2003 b4d0m3n: Percentile Mechanic - Proposal and Questions
I was wondering if you could help me with a percentile system. I need something snappy... simple which will not get in the way of anything. It's kind of like…
In Indie Game Design
Participants: b4d0m3n, Andrew Martin, Valamir.


12/25/2003 matthijs: What is your goal as a game designer?
There seem to be all these different definitions of success floating around (compiled from several threads): - Total amount of sales from company to distributors - Total amount of sales…
In Publishing
Participants: matthijs, Valamir, Jack Spencer Jr, gobi, Lxndr, Heather Manley, Andrew Martin, M. J. Young, Zathreyel, Troy_Costisick, AdAstraGames, Comte, steelcaress, adaen, sacrosanct, Ron Edwards, ADGBoss.


12/25/2003 Lxndr: A funny thing happened on my way to my character...
Well, not really funny. But I decided I'd try to make myself a character, and then I realized - you know, I really don't like doing stuff by hand. Years…
In Burning Wheel
Participants: Lxndr, Kaare Berg, abzu.


12/25/2003 LordSmerf: [Universalis] Lessons learned
So tuesday night we played a game of Universalis. The group consisted of: Me. about 7 games WW. about 5 games JG. about 6 games NL. about 5 games PW.…
In Actual Play
Participants: LordSmerf, Bob McNamee, Tony Irwin, Ron Edwards, rafial, Christopher Kubasik, TW, Paul Czege, Christopher Weeks, Valamir.


12/26/2003 Crusader: differing types of plate armour
While I suspect that something like this may be covered in TFOB, I keenly feel the need to ask anyway... I notice that the core book mentions on page 203…
In The Riddle of Steel
Participants: Crusader, Caz, Ingenious, Jaeger, Salamander, contracycle, Durgil, toli, Poleaxe, Brian Leybourne.


12/26/2003 Jediblack: Vice City RPG
Do you know GTA Vice CIty? I've had so much fun playing with it that I'd like make a rpg. Basic Ideas 1. No attribute at all. We don't need…
In Indie Game Design
Participants: Jediblack, Phillip, Mike Holmes, failrate.


12/26/2003 John Kim: Simulationism Revisited
OK, After more-or-less fence-sitting for a while, I am starting to form my own opinions on GNS as a whole. I will hold off on comments on Narrativism for Ron's…
In GNS Model Discussion
Participants: John Kim, M. J. Young, Caynreth, Silmenume, Ron Edwards, Gordon C. Landis, lumpley, Paul Czege, cruciel, Ian Charvill.


12/26/2003 gobi: The Fun of Game Design
In response to the What are your goals as a game designer? thread, I'd like to ask slightly different questions. It is often said among big-time movie production crews that…
In RPG Theory
Participants: gobi, Lxndr, M. J. Young, ethan_greer, Palaskar, jdagna.


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