The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/23/2004 toli: attributes or proficiencies
One of the other threads got me wondering about people's approach to character design and advancement. Namely, do you focus on increasing attributes or profieciencies ahead of the other...or both…
In The Riddle of Steel
Participants: toli, Jake Norwood, Wolfen.


1/23/2004 Christopher Weeks: [MLwM] Dr. Sweet's Clinic
We played this game in one sitting. It was on a Sunday afternoon and I think actual play ran from around 1:00 to around 6:00. The Master: Dr. Leopold Sweet—runs…
In Actual Play
Participants: Christopher Weeks, Paul Czege, Michael S. Miller, Ron Edwards, joshua neff.


1/23/2004 Morfedel: Sorcerer Stories
Since we have been discussing sorcerers, and debating on whether or not they are too powerful in a game, I thought I'd make this request. I'd like to hear actual…
In The Riddle of Steel
Participants: Morfedel, Lxndr, Wolfen, Bob Richter, Salamander, Ingenious.


1/23/2004 MrWrong: The Black Ziggurat
The Black Ziggurat, a new scenario from the Ring of HeroQuest Narrators, has been released. This scenario was written as a fairly straightforward introductory scenario for HeroQuest. Aimed at beginners…
In HeroQuest
Participants: MrWrong.


1/23/2004 eruditus: PAGE Game Day March 20, 2004 - Sign up NOW!
GMs wanted for the PAGE Game Day. For more info: http://www.philagamers.org/index.php?module=FormExpress&func=display_form&form_id=3 I know that we BW folk will be around. A showing from the local Forge folk would be GREAT!!!!
In Conventions
Participants: eruditus.


1/23/2004 Bracken: Riddle of Steel Initiative questions
Hi all, It's been a while, but I have some RoS questions about Initiative. Actually more pertaining to group initiative. I like the way RoS handles Initiative once the combatants…
In The Riddle of Steel
Participants: Bracken, Brian Leybourne.


1/23/2004 swdevlin: A Political Game
Hi, I have been pondering running a 'political' fantasy game for a little while now; something feudal, or something clan/viking-esque. But I seem to have some sort of GM block.…
In Actual Play
Participants: swdevlin, pete_darby, Jasper, MachMoth, John Kim, clehrich, Ron Edwards, ks13, Negilent, Loki.


1/23/2004 Poleaxe: an elf-fey archer/sorcerer
How would you recommend making such a character? My first problem, priorites: A race/magic B either Prof's/Vag's or Attributes C either Attributes or Prof's/Vag's My basic question is this, he's…
In The Riddle of Steel
Participants: Poleaxe, Ingenious, Mantis, Brian Leybourne, toli, Lxndr.


1/23/2004 jpegbert: Modern combat rules?
I think I remember reading somewhere that the TROS rules were orginally based on a modern combat system. Is this true? Are these rules available? If not, can anyone recommend…
In The Riddle of Steel
Participants: jpegbert, Jake Norwood, Salamander, OriginalFlash, Thanaeon, chade0.


1/23/2004 Jim_Hague: CineReality System: First post, Protocol: Zero design goals
Hola all. Longtime lurker, first time poster. I'm currently wrapping up my first major writing project in the hobby for one of the big publishers, and having gotten some confidence…
In Indie Game Design
Participants: Jim_Hague, Jasper, Jack Spencer Jr, Dev, Doctor Xero.


1/22/2004 Kilor Di: PDF Posting
I'm planning on converting my notes on the game I'm working on into a PDF file. Where would be a good place to post it (and consequently, how do I…
In Publishing
Participants: Kilor Di, Tim C Koppang, Clay.


1/22/2004 Kilor Di: Priest Problems
In my game, there are seven elements. Time, Space, Light, Sound, Life, and Death. There are also mages that specify in a specific element (ie Chronomancers, Necromancers, etc.). This creates…
In Indie Game Design
Participants: Kilor Di, Andrew Martin, anonymouse, Lxndr, teucer, Jasper, Ron Edwards, abzu, Spooky Fanboy, ADGBoss, Jack Aidley, Marhault, talysman, clehrich, greyorm.


1/22/2004 PeterAdkison: Gen Con new feature--the "Quiet Zone"
Primarily due to the discussion on this board last November we at Gen Con have decided to try something new at Gen Con Indy 2004: a "quiet zone" in the…
In Conventions
Participants: PeterAdkison, M. J. Young.


1/22/2004 Ulmo: Running this at DunDraCon
Which is a convention styling towards RPGs in Northern California. I was curious if anyone had any feedback on how to structure the game to run at a convention. I…
In Half Meme Press
Participants: Ulmo, Paul Czege.


1/22/2004 Sigurth: Adding or Changing SA's
I really did look at the FAQ on this Forum, but could not find the answer to my quesiton. In character generation the PCs start out with 5 SAs and…
In The Riddle of Steel
Participants: Sigurth, Ingenious, The Heretic, Jake Norwood, Alan, Valamir, Brian Leybourne, Ron Edwards, Wolfen.


1/22/2004 cthulahoops: [MLwM] 200g mixed expectations, 500g fun, 15ml blasphemy
Hi, I'm trying new games at a great rate at the moment, you spend years doing the same things and then lots of new things happen at once. This game…
In Actual Play
Participants: cthulahoops, Mike Holmes, Paul Czege, firstagainstthewall.


1/22/2004 Michael S. Miller: Indie gaming at A Gazebo of Games
A Gazebo of Games is the spring convention from the folks at Wild Gazebo Productions. It will be held April 30 to May 2, 2004 in Edison, NJ. Discussion of…
In Conventions
Participants: Michael S. Miller, Dregg, eruditus, Christopher Weeks, Valamir, Liz the RPG Chick, abzu, WGPTrey.


1/22/2004 Phillip: Duality- a relatively simple RPG about conflicting aspects
Duality is a pretty simple game that revolves around conflicts between a protagonists opposing and often conflicting aspects. It uses polyhedra dice, and borrows the mechanic from BattleBall; the idea…
In Indie Game Design
Participants: Phillip, Emily Care, Mark Johnson, Ron Edwards.


1/22/2004 Dregg: [Chapter 13 Press] Card Mechanics
I'm currently working on a game that deals with curing ones phobias by facing them in a face to face manner, but that's not what this post is about. I…
In Indie Game Design
Participants: Dregg, gobi, abzu.


1/22/2004 Sonja: Game design: hobby or career?
If somebody has a talent for game design, can they genuinely make money and a living out of it? I am inclined to believe it is only a hobby or…
In Publishing
Participants: Sonja, Matt Snyder, Ron Edwards, jdagna, Mark Johnson, Pramas, sacrosanct, coolblade.


<< more previous topics

 

Subsequent Topics

1/23/2004 gobi: Towards Mythic Storytelling and Mythic Role-play
This is a spinoff from the Mysterious Magic thread. They're powerful, but I'm unsure about the heavy emphasis on emotion. To me, that's really not a strong identifier of the…
In RPG Theory
Participants: gobi, Jonathan Walton, Shreyas Sampat, Calithena, greyorm, M. J. Young, clehrich, Harlequin, Bill_White, Mernya.


1/23/2004 Liz the RPG Chick: A Call for A Gazebo of Games
HI, Liz the RPG CHick here, I have been reading the posts about Wild Gazebo's cons and you all have alot of insite. I am now in charge of running…
In Conventions
Participants: Liz the RPG Chick.


1/23/2004 jburneko: Swimming in The Pool is quite refreshing.
Hello Again, As mentioned in a previous post I've decided to use The Pool as the system behind the latest game my weekday group is playing. I thought that donig…
In Actual Play
Participants: jburneko, Jeph, Paganini, Ron Edwards.


1/23/2004 Tim Alexander: [Tom, Dick, and Mary] A game of moral debate for three
Hey Folks, I'm still rolling Devout around in my head, but this little guy has been banging around for a bit and wanted out. Paul's Valedictorian's Death, and MLwM have…
In Indie Game Design
Participants: Tim Alexander, Michael S. Miller, Gwen, Ron Edwards, Tim C Koppang.


1/23/2004 Cynthia Celeste Miller: Dual-Statting Headaches
We're currently in the layout stages for Omlevex, our Silver Age setting book which was originally just going to be an M&M Superlink product. A bit later on, it was…
In Publishing
Participants: Cynthia Celeste Miller, jdagna, ADGBoss, Pramas.


1/23/2004 sirogit: Authentic Anime-style resoloution system
I've been putting together some ideas for a system that would do well at simulating action-centered-anime in the vein of Hellsing, Ghost in the Shell, Fire Emblem, Darkside Blues, etc…
In RPG Theory
Participants: sirogit, anonymouse, Shreyas Sampat, Noon, Doctor Xero.


1/24/2004 arxhon: Ingrained gaming habits (split from Feng SHui thoughts)
This is a split from the thread here: http://www.indie-rpgs.com/viewtopic.php?t=9379&postdays=0&postorder=asc&start=0 (My forge fu is terrible, sorry). If this subject has already been addressed, any linkage would be great. To quickly summarize:…
In RPG Theory
Participants: arxhon, clehrich, Noon, Mike Holmes, urbanpagan, pete_darby, Doctor Xero.


1/24/2004 Clinton R. Nixon: AOL users, be warned!
Apparently, AOL is tagging e-mail from phpBB as spam. Several users have let me know that they're not receiving e-mails. If you are an AOL user, and there's a way…
In Site Discussion
Participants: Clinton R. Nixon, gobi, Valamir, orbsmatt.


1/24/2004 Finarvyn: Sorcerer campaign web pages?
I'm a newbie (first post!) but have lurked for awhile. I've searched for Sorcerer campaigns on the web and can't find any. The best I can find are threads within…
In Adept Press
Participants: Finarvyn, Lxndr, Ron Edwards, joshua neff, hix, Michael S. Miller.


1/24/2004 Silmenume: Thoughts on why details are so important to Sim players
The need for detail in a Sim game is equivalent to someone constantly touching and touching some lost treasure that was lost and found. The act of “touching”, represented in…
In GNS Model Discussion
Participants: Silmenume, Ron Edwards, John Kim, MachMoth, M. J. Young, Gordon C. Landis, contracycle, Walt Freitag.


1/24/2004 sirogit: Metal Opera One-shot
In a week I'm going to run a one-shot of Metal Opera. My goals with the game is: A) Have the game produce a very meaningful expiereince in the 2-3…
In Actual Play
Participants: sirogit, Zak Arntson, Sigurth, Mike Holmes.


1/24/2004 Ingenious: Concering item quality..
Okay, I have not a clue if this has come up in the past or not.. But I did mention it to be discussed in the next IRC chat.. and…
In The Riddle of Steel
Participants: Ingenious, bcook1971, Thanaeon, Salamander, ZazielsRephaim, toli.


1/24/2004 Noon: Periiiillll!
Okay, a rough idea here to face scrutiny and smoothing down for it. Now, we all know that when the full health fighter wanders into the room full of demons,…
In RPG Theory
Participants: Noon, Ron Edwards, Valamir, Bob McNamee, MachMoth, C. Edwards.


1/24/2004 Silmenume: Why G and N modes are easier for new players to grasp onto
In an earlier thread What is the Dream? the idea was raised that players tend to fall into Gamist or Narrativist play more “easily” than Simulationist play. I…
In GNS Model Discussion
Participants: Silmenume, Ron Edwards, Umberhulk, Paganini, C. Edwards.


1/24/2004 Dev: Environmentally-sound signatures.
I like self-promotion, so a link to my home blog and "imprint" is in my signature: MythPunk. Heh. But I remember Gobi mentioned searching for his "PUNK" system, and that…
In Site Discussion
Participants: Dev, gobi, Ron Edwards, talysman, Jack Spencer Jr, MachMoth, Jack Aidley, Lxndr, M. J. Young, Clinton R. Nixon.


1/24/2004 Lorenzo Rubbo-Ferraro: The Perfect Role Playing System©
“In general the left and right hemispheres of your brain process information in different ways. We tend to process information using our dominant side. However, the learning and thinking process…
In RPG Theory
Participants: Lorenzo Rubbo-Ferraro, Jack Aidley, Alan, montag, MachMoth, Calithena, Walt Freitag.


1/24/2004 Kilor Di: Nova Terrani
I've posted my notes on my online resume. Here, at www.geocities.com/greginkelaar/projects.html click on Nova Terrani. Anything I'm thinking of changing or removing should be highlighted in yellow, and any editorial…
In Indie Game Design
Participants: Kilor Di, Alan, Kryyst, Eero Tuovinen.


1/24/2004 Ron Edwards: [GenCon 2004] Primary booth organization
Hiya, Deadlines are very early this year and can save us all a lot of money. Right now, what I need are people who are willing to share primary booth…
In Conventions
Participants: Ron Edwards, abzu, ADGBoss, AdAstraGames, Troy_Costisick.


1/24/2004 Alan: Holding a Spell
In standard TROS magic, is there a way to prepare a spell in advance, then release it later with reduced casting time?
In The Riddle of Steel
Participants: Alan, Jake Norwood, Bob McNamee.


1/24/2004 Jonathan Walton: "Bounded" Roleplaying
This is split off from: Towards Mythic Storytelling and Mythic Role-play. The topic is: -- restricting player choice as a way of supporting an aesthetic -- formal, required structural elements…
In RPG Theory
Participants: Jonathan Walton, neelk, gobi, ks13, C. Edwards, M. J. Young, clehrich, Mike Holmes, Ron Edwards, Harlequin, Doctor Xero.


more subsequent topics >>