The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

12/7/2001 Benjamin: On Writing a Mini-Supplement
Hello, newplayer Ben here again, with some questions on writing a mini-supplement. (So sue me, I like clear subject lines.) The Mini-Supplements page answers my question on 'what stage do…
In Adept Press
Participants: Benjamin, Ron Edwards, Jared A. Sorensen, hardcoremoose.


12/7/2001 Gordon C. Landis: "Should I apply GNS?" Decision tree
Inpired by the Mads Jakobsen Gamism thread, the "What Style" thread, and the RPG.net . . . thing. 1-Are you having a problem with your RPG play/design? If NO, do…
In GNS Model Discussion
Participants: Gordon C. Landis.


12/7/2001 Gordon C. Landis: Disapearing thread?
Hey - I *swear* I had a post in this forum about the "broken" History of the Forge link on the main page . . . and it's gone. The…
In Site Discussion
Participants: Gordon C. Landis, Ron Edwards, Clinton R. Nixon.


12/6/2001 Firbog: Meta-plots, Railroading and Settings
Since I am new to this forum, and not sure if these have been discussed in the way I am bout to ask questions, I hope that you all will…
In RPG Theory
Participants: Firbog, Matt, Tor Erickson, Mike Holmes, Ron Edwards, jburneko, Manu, Ben Morgan.


12/6/2001 Ron Edwards: Characters per player
Hello, At the end of the "My firstest relationship map" thread, I shamefully left poor Vincent hanging: He wrote, "... here's a question. Do you ever play troupe-style, or are…
In Actual Play
Participants: Ron Edwards, Mike Holmes, unodiablo, lumpley, Mytholder, Paul Czege, Marco, Blake Hutchins, jrs, James V. West.


12/6/2001 Ian O'Rourke: Nearly, but now its Adventure!
I nearly had it, but it slipped through my fingers. I was pitching a narrativist game, relationship maps, with links into kickers, etc, the lot. The prospective players where within…
In Actual Play
Participants: Ian O'Rourke, Tor Erickson, Ben Morgan, joshua neff, jburneko, Ian Freeman.


12/6/2001 Mike Holmes: Breaks
[quote] On 2001-12-06 14:22, Ron Edwards wrote: Sometimes, I just say, "Let's take a break," and we chill out for a while, and talk about movies or sex or RPG…
In Actual Play
Participants: Mike Holmes, mahoux, Epoch, Ron Edwards, joshua neff, Marco, Ben Morgan, hardcoremoose, Mytholder, Paul Czege.


12/6/2001 Epoch: Power to the Goblins!
The concept I can't currently get out of my head is gritty class-based struggle in Arcadia/Under the Hill/Faerie. I'm seeing this as a human-less game, with the real world not…
In Indie Game Design
Participants: Epoch, Mike Holmes, hardcoremoose, joshua neff, Jared A. Sorensen, Blake Hutchins, Torrent, Mytholder, contracycle.


12/6/2001 Galfraxas: Tooth and Claw uhh... Advertisement
Hey, I was reading the December issue of InQuest Gamer (if anybody wants/wanted to know, I do subscribe to that particular magazine), and I noticed that they gave Tooth and…
In Memento-Mori Theatricks
Participants: Galfraxas, Jared A. Sorensen.


12/6/2001 Bret: Reviews
Question: Can we submit reviews? Peace, Bret
In Site Discussion
Participants: Bret, hardcoremoose, Ron Edwards, Clinton R. Nixon, razgon.


12/5/2001 jburneko: Name That Style
Hello All, There's a style of role-playing that I've found to be far more common among gamers than I originally thought. Personally, I'm having trouble understanding it mainly because I…
In GNS Model Discussion
Participants: jburneko, Mike Holmes, Le Joueur, Ron Edwards, Gordon C. Landis, Bret, lumpley, hardcoremoose, Clinton R. Nixon, James Holloway, Paul Czege.


12/5/2001 Jared A. Sorensen: Rooby-Dooby-Doo!
It's online. It's terrible. http://memento-mori.com/squeam/scooby.html
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, joshua neff, Zak Arntson, mahoux, Bret, Joe Murphy (Broin), Ben Morgan.


12/5/2001 Benjamin: A few new-player thoughts and questions
Hello, just bought the book, and have a few questions. 1) If the Humanity score is defined as something that most people might not have (i.e., sorcery, sorcerous soul), what…
In Adept Press
Participants: Benjamin, Ron Edwards, greyorm.


12/5/2001 Balbinus: Statting, NPCs and GNS
Hi all, a brief exchange between Mike Holmes and JBurneko got me thinking about this. Basically, the pre-assigning or calculation of stats for NPCs, is it related to GNS? Mike…
In GNS Model Discussion
Participants: Balbinus, Marco, mahoux, jburneko, Ian O'Rourke, Mike Holmes, Ron Edwards, Gordon C. Landis, Epoch, Ben Morgan, Bankuei, lumpley, Laurel, Blake Hutchins, Le Joueur, Joe Murphy (Broin).


12/5/2001 razgon: Dragonmeet and other conventions
Hi again. I'm posting this here since no other catagory seems to allow "general" talk :smile: I was thinking about the whole "INDIE RPGS" community here, and what they did…
In Indie Game Design
Participants: razgon, Jared A. Sorensen, Bret, Mike Holmes, hardcoremoose, Mytholder, Ron Edwards.


12/5/2001 razgon: Greetings
Hi. I recently discovered this grand site, and just wanted to say hi and tell you a little about Regalia (our rpg) and Lidiumonline(our website). LIDIUM is an adventure media…
In Indie Game Design
Participants: razgon, Ron Edwards.


12/5/2001 Bret: The Essential RPG List
Hey folks. I'm trying to compile a list somewhat along the lines of an "Essential RPG Library," containing all the RPGs that someone either interested in the RPG industry or…
In Site Discussion
Participants: Bret, mahoux, Marco, Time, greyorm, Joe Murphy (Broin), hardcoremoose, Mike Holmes, Ron Edwards, Jared A. Sorensen, Balbinus, John Wick.


12/5/2001 Bret: Question from a Clueless Newbie
Okay, all of this stuff is over my head. I've read the theory, read through some of the discussions, and my big question is: What is the usefulness of this?…
In GNS Model Discussion
Participants: Bret, Ron Edwards, Zak Arntson, Epoch, Joe Murphy (Broin), jburneko, Balbinus, Mike Holmes, Paul Czege, Laurel, hardcoremoose.


12/5/2001 Bret: Crunchy Bits
Are we going to see any more crunchy bits articles anytime soon? They're nifty. :smile: Peace, Bret
In Site Discussion
Participants: Bret.


12/4/2001 Bret: RPG Idea
Concept: Sci-fi setting where humanity is being attacked by a constantly evolving alien race. The mainstay of the alien forces are enormous creatures dubbed "Behemoths" - large, bony monstrosities that…
In Indie Game Design
Participants: Bret, Joe Murphy (Broin), erithromycin, Jared A. Sorensen, Ron Edwards, Mike Holmes, mahoux, Ryan Ary.


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Subsequent Topics

12/7/2001 Blake Hutchins: Hero Wars in S-F setting
Hey all, I've been bitten by the idea that Hero Wars might work very, very well as a substitute rules set for White Wolf's Trinity setting, in which the players…
In HeroQuest
Participants: Blake Hutchins, Bankuei, Ron Edwards, Ian Freeman, Ayrizale, GB Steve, contracycle, Mike Holmes.


12/7/2001 jburneko: Stances In Actual Play
I'm not sure if that subject line is completely correct but it was the best I could do. I was wondering if anyone else, especially those of you who dabble…
In Actual Play
Participants: jburneko, Mike Holmes, Ron Edwards, contracycle.


12/7/2001 Zak Arntson: Successful RPG Line
In another thread (http://indie-rpgs.com/forum/viewtopic.php?topic=972&forum=4&4), Ron Edwards sez, The common plan of releasing supplements which are both (a) setting details and (b) metaplot continuance does NOT, ultimately, serve a…
In Publishing
Participants: Zak Arntson, Nathan, Le Joueur, Joe Murphy (Broin), JSDiamond, Ron Edwards, Dav, Paul Czege, mearls, Mike Holmes, Clinton R. Nixon, GMSkarka, Jack Spencer Jr, Ian O'Rourke, Anon LeBlanc, Ryan Ary.


12/7/2001 jburneko: GNS The Big Picture
Hello All, I wanted to address some of Fangs comments he made down in the "Name That Style" thread. The things he said reminded me of something I think WE…
In GNS Model Discussion
Participants: jburneko, Mike Holmes, Ron Edwards, Le Joueur.


12/7/2001 Clinton R. Nixon: Advanced Binding
I'm fully aware that the Sorcerer rules don't allow the re-Binding of a demon once the initial Binding is done, but there's a concept I'd like to explore in Sorcerer,…
In Adept Press
Participants: Clinton R. Nixon, Ron Edwards.


12/7/2001 xiombarg: Faster, Better, Cheaper
I work as a contractor for NASA. Some of you may remember the infamous Faster, Better, Cheaper slogan NASA was pushing a while back. Well, the joke going around…
In Indie Game Design
Participants: xiombarg, Epoch, Nathan, Clinton R. Nixon, Paul Czege, contracycle.


12/8/2001 Bankuei: Persona system
This system has been floating in my head for a couple of months, so let me know what you think of it. The goal is a system that encourages plot…
In Indie Game Design
Participants: Bankuei, Julian Kelsey, contracycle.


12/8/2001 Jared A. Sorensen: Small World, The Code, Insecterotic
The first is an insect game. The second...I was watching Law & Order: SVU (Special Victims Unit) and figured out that The Code could work well for playing a game…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, Bret, Mike Holmes, sdemory, Joe Murphy (Broin), Tim Denee, Ben Morgan.


12/8/2001 Jack Spencer Jr: "Hmm, a thread about magic stuff would be cool,"
[quote] Ron Edwards wrote: "Hmm, a thread about magic stuff would be cool," [/quote] Seems like a good idea to me. The previous Three you never see thread got on…
In RPG Theory
Participants: Jack Spencer Jr, Marco, hardcoremoose, mahoux, contracycle, Ranko, James V. West.


12/8/2001 Grumbleputty: Some links to interesting stories
I've tried to gather some links to people's alledged encounters with inexplicable phenomena. While some of them describe the usual UFO and bigfoot types of things, many are absolutely surreal…
In Key 20 Publishing
Participants: Grumbleputty.


12/9/2001 Manu: Prescience and teleportation: Sorcerers of Arrakis
I was wondering, how would you guys explain the power of premonition, and that of instant teleportation according to Sorcerer rules? Hint and Travel don't seem to quite cut it...am…
In Adept Press
Participants: Manu, Ron Edwards, Jared A. Sorensen, erithromycin, greyorm, Dav, Blake Hutchins, Mike Holmes, Bankuei.


12/9/2001 GMSkarka: Consultancy for New Publishers
Hey folks....the posts made by Mads Jakobsen, trying to bring his argument with the Forge over to RPGnet reminded me that I wanted to register over here....so forgive me if…
In Connections
Participants: GMSkarka, Ron Edwards.


12/10/2001 Jared A. Sorensen: Superheroes
Just checked Josh's website (www.goblin-cartoons.com) -- he talks about why he loves superheroes so much. I gotta agree. So I was thinking, what would/could I do with the whole superheroes…
In Memento-Mori Theatricks
Participants: Jared A. Sorensen, joshua neff, mahoux, erithromycin, sdemory, Ron Edwards, Clinton R. Nixon, Damocles.


12/10/2001 mahoux: thank you Zak
Just a quick post to say that we played Adventures in Space this last Saturday. Two members of our regular group didn't show up, so I hit the computer to…
In Actual Play
Participants: mahoux.


12/10/2001 jburneko: Narrativist Missions
Hello All, I've had one of those weekends where I had a lot of ideas that generated nothing but questions. Some of these ideas and questions are a bit unfocused…
In RPG Theory
Participants: jburneko, Mike Holmes, Ron Edwards, gentrification, xiombarg, contracycle, Paul Czege, Le Joueur, Marco, Daredevil.


12/10/2001 jburneko: New Forum In Order
Hello All, This is just a thought that occured to me. We have the GNS forum for discussing the GNS model directly. Then we have the RPG Theory forum which…
In Site Discussion
Participants: jburneko, Jack Spencer Jr, Ron Edwards.


12/10/2001 erithromycin: Dust to Dust: How not to do Dune
There's a discussion over in Sorceror about running Dune, and that brought back memories of an attempt to run a Dune LARP in my local gaming community. A bitter saga…
In Actual Play
Participants: erithromycin, Mike Holmes, Le Joueur.


12/10/2001 hardcoremoose: Edwards' 11
This idea popped into my head on the way home today.* Okay, so Danny Ocean is a sorcerer. He has to be...he's got the swagger down. His crew are his…
In Adept Press
Participants: hardcoremoose, Ron Edwards, Jared A. Sorensen.


12/10/2001 Zak Arntson: Robot GNS - Preliminary Design
Okay, I wrote an RPG about Robots. Well, I wrote 3 of them. I tried to carry them along the lines of GNS, just to see how it would work.…
In Indie Game Design
Participants: Zak Arntson.


12/11/2001 erithromycin: PUNk
There have been natterings about a real world game in a couple of forums now, so I dug out an old game I wrote that grew out of an older…
In Indie Game Design
Participants: erithromycin, contracycle, Mike Holmes.


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