Previous Topics 2/17/2004 Peter Hollinghurst: Art Styles hmm-I seem to be finding interest in some rather old and possibly 'dead' threads. Oh well. This is of particular interest to me since Im an artist as well as… In RPG Theory Participants: Peter Hollinghurst, Ron Edwards.
2/17/2004 bluegargantua: Streamlining Character Creation Y'know what I think is the hardest part about character creation?
Figuring out your initial die pools. It's a little wonky. You have to sit there and figure out which… In lumpley games Participants: bluegargantua, lumpley.
2/17/2004 artofmagic: how [quote="iago"]
At any rate, the basic idea here suggested that, since a character's flaws are often just as interesting if not more interesting than his capabilities, why not make it… In RPG Theory Participants: artofmagic, iago, Ron Edwards.
2/17/2004 iago: Fate - What are negative aspects good for? Over on the Fate RPG thread, artofmagic brought up a new question about the game. I'm going to respond to him here, since that thread was over a year dead… In Evilhat Productions Participants: iago, Ron Edwards, artofmagic, Rob Donoghue.
2/17/2004 ethan_greer: [Gencon 2004] Not going all the way Hi. Due to bad planning, and untimely health issues, I'm not going to be able to make all of Gencon this year, as I had planned. I'm assuming this precludes… In Conventions Participants: ethan_greer, Ron Edwards.
2/17/2004 zmook: The Role-Playing Bonus Dice that Ate Manhattan; and more So, I am gearing up to run my actual first session of Sorcerer tonight (we did character creation last week, mostly).
Of course, I have questions.
First, reading about the… In Adept Press Participants: zmook, Ron Edwards, Valamir, Mike Holmes.
2/17/2004 Silmenume: zplay - liberating Sim and embarrassing Exploration! [quote="Ron Edwards"]What I guess I don't understand is why you consider zilchplay to have been lumped with Simulationist play. Given your definition (and especially your clarification to Emily above), it… In GNS Model Discussion Participants: Silmenume, Ron Edwards, Walt Freitag, Valamir, Mike Holmes, cruciel, M. J. Young, clehrich.
2/17/2004 Tomas HVM: Reality-skewing techniques When all players have seated themselves, the GM performs this opening in a toneless voice:
When you sat down at the gaming table today, the game master seemed a bit… In Actual Play Participants: Tomas HVM.
2/17/2004 Jaeger: Addiction... OK, here's something to lighten the mood...
Lets say I create a Duellist PC, and lets say that I have to give him a disadvantage.
Here's my idea-
Addiction: Killing… In The Riddle of Steel Participants: Jaeger, Ingenious, Richard_Strey, Wolfen, Ian.Plumb, Loki.
2/17/2004 abzu: Burning Wheel Annual 1: Input your Suggestions Hi All,
One of the projects on my plate is to produce a Burning Wheel "Annual". This book will include all of the updates, variants, alternates, additions and errata that… In Burning Wheel Participants: abzu, Sammael99, edomaur, Morrius, Enoch, tetsujin28, spunky, Mulciber, Negilent.
2/17/2004 Malechi: Midnight to TROS Conversion For those that are interested I'm currently compiling a conversion of Midnight for TROS. Its mixed up with the Character Generation Quick Reference sheet that was floating around a while… In The Riddle of Steel Participants: Malechi, Edge, Melkor, Lithos, Morfedel.
2/17/2004 Paul Czege: ISBNs Hey,
Those of you who've bought ISBNs, can I ask where you purchased them, how many you bought, and how much you paid?
Right now I really only need one,… In Publishing Participants: Paul Czege, jdagna, kwill, Ron Edwards, coolblade, Pramas.
2/17/2004 Nathan P.: [Timestream] Damage Mechanic Problem Hey all
I'm finishing the first draft of my time-travel game, Timestream, and I'm running into a problem with a damage mechanic. Right now, here's how combat works:
General dice… In Indie Game Design Participants: Nathan P., talysman, Andrew Martin, Alex Johnson.
2/17/2004 sirogit: Choosing a demonic weapon. So, after some talks with a player, I wanted to include a demonic, stormbringer inspired weapon into my game as a possible plot device.
Except it's done to death with… In The Riddle of Steel Participants: sirogit, kenjib, Ingenious, Salamander.
2/17/2004 Jack Spencer Jr: Freeform play in #indierpgs I offer this unfortunately brief actual play session from the IRC channel #indierpgs without comment except that I did edit it a bit so the reader won't need to pull… In Actual Play Participants: Jack Spencer Jr.
2/17/2004 DaGreatJL: Changing plans for a con game Hey, just got back from Dundracon, and want to post about a game I ran there, and my experiences with it.
Okay, the first thing that screwed with my plans… In Actual Play Participants: DaGreatJL, james_west.
2/16/2004 Winters: Alternative skill system... While the current skill system works satisfactorialy I have made a way to turn it into a die pool system. Now I'm not saying that it is a better way… In The Riddle of Steel Participants: Winters, silburnl.
2/16/2004 Doyce: Actual Play: InSpectres [color=darkblue]Hey everyone. This is my first post to any of the Forge Forums, so apologies if I screw anything up. I thought I'd open with a tale of Friday night's… In Actual Play Participants: Doyce, Mike Holmes, Andrew Norris.
2/16/2004 Jaeger: An excellent notion. I found this in a review of the new conan rpg. It is the best way I have seen of dealing with the "kill them and take thier stuff" mentality… In The Riddle of Steel Participants: Jaeger, Jake Norwood, kanseg, kenjib, Ingenious, Edge, Mike Holmes, Mokkurkalfe, [MKF]Kapten, Wolfen, silburnl.
2/16/2004 Mike Holmes: Mike's Standard Rant #7: You Can't Sneak Up on Mode As usual, I'm posting this as shorthand for a post that I make all too often. It's not intended to generate feedback, but I'd be glad to debate it, or… In GNS Model Discussion Participants: Mike Holmes, Scripty, John Kim, Ron Edwards, james_west, montag, Andrew Norris, xiombarg, M. J. Young, Rob MacDougall, Valamir.
<< more previous topics | | Subsequent Topics 2/17/2004 Caz: TROS Psionics Here's sort of a rough draft for an idea for a psionics system. I'm desperately trying to keep it very simple.
Race priority B as usual.
If someone is psionic,… In The Riddle of Steel Participants: Caz, Ingenious.
2/17/2004 Stephen: A variant sorcery system (with recognizeable influence....) A suggested alternate magic system for worlds with a slightly different flavour – ones where magic can be more visible and more chaotic, though just as deadly and dangerous.
This… In The Riddle of Steel Participants: Stephen, Thanaeon, BirdMan, Lxndr, kanseg, The Heretic.
2/17/2004 Drifter Bob: The Free City Can anyone tell me anything about the Free City shown on the map between the Seat and Fauth...? I was wondering if it was meant to be anything like Venice...?… In The Riddle of Steel Participants: Drifter Bob, StahlMeister, Lxndr.
2/17/2004 iago: Impossible Romance (Pyramid poll & rpg.net thread) I've been having an interesting time chatting on this thread over on RPG.net:
http://forum.rpg.net/showthread.php?s=&threadid=102754
I'll quote what someone said as the opener:
..Looks like something that should be discussed here… In RPG Theory Participants: iago, Ron Edwards, Rob MacDougall, jburneko, talysman, Scourge108, Paul Czege, artofmagic, Michael S. Miller, jrs, Lxndr, Mike Holmes, John Kim, M. J. Young, Tomas HVM.
2/18/2004 Clay: Web site software for free Hey folks, thought I would drop a line. I've got a piece of blogging software that I wrote for my own use, that's getting ready to go commercial. For the… In Publishing Participants: Clay.
2/18/2004 Jack Spencer Jr: Characterization vs Deep Character [quote="Ron Edwards in GNS and other Matters of Roleplaying Theory"]Character: a fictional person or entity. [/quote]
However, this fictional entity is made of two distinctive element that is 1) reliably… In GNS Model Discussion Participants: Jack Spencer Jr, Paganini, M. J. Young, Ron Edwards, talysman, Silmenume, Caldis, Ian Charvill, cruciel, Noon.
2/18/2004 Tonic: Experimental Mechanic: Skill Check (edited for clarity) This is a check to see how well a character can perform an action. What makes this different from most systems is that the difficulty of the check is relative… In Indie Game Design Participants: Tonic, timfire, Nathan P., SpoDaddy, Shreyas Sampat, Kryyst, Ron Edwards.
2/18/2004 Librisia: Male Dominance in RPGs Still gettin' the hang of the Forge Culture, so please ignore the other cross posts on other threads.
Here's what I've slapped together based on the conversations here and reconsidering… In RPG Theory Participants: Librisia, james_west, talysman, John Kim, Ravien, S'mon, Valamir, jrs, Mike Holmes, AnyaTheBlue, sirogit, clehrich, Scourge108, Itse, Taina, inthisstyle, Bankuei, Doctor Xero, M. J. Young, Christopher Weeks, RaconteurX, Ben Lehman, Minx, contracycle.
2/18/2004 Crackerjacker: The Draw Had a dumb little mechanic idea a week ago... for like a Wild West gunfighting type game
Each character would at least have this one stat called Draw. Some would… In Indie Game Design Participants: Crackerjacker, Ron Edwards, Valamir, montag, Kryyst, Loki, Technocrat13, John Harper.
2/18/2004 Malechi: Magical Item - Covenant Item rules hey there,
while converting the Midnight setting for TROS I came across their Covenant Items which I thought were pretty nifty, even for d20.
Basically its a magic item that… In The Riddle of Steel Participants: Malechi, Ingenious.
2/18/2004 smc: Task Resolution: Looking for input/caveats First of all, these forums are a great resource! I've been lurking for a few days and have really appreciated the weath of insight and information to be found.
On… In Indie Game Design Participants: smc, SpoDaddy, Shreyas Sampat, Dev, Andrew Martin, Alex Johnson, Valamir.
2/18/2004 Manveru: Small world! And Phoenix Games (in Minneapolis) Three cheers for Pandemonium! I just moved from Boston to CO last summer, after living in the Somerville gaming vortex for nearly 7 years.
I actually BOUGHT Burning Wheel at… In Publishing Participants: Manveru, Ron Edwards, HinterWelt.
2/18/2004 GRIM: Origins Winning Writer For Hire Hello there,
I'm self publishing over on www.postmort.demon.co.uk but am working freelance in the meantime to make up the difference.
I can write for you!
Rate depending on size of… In Connections Participants: GRIM, Ryan Bartlett.
2/18/2004 Syam Lantri: The Secret Of Iron hi folks, I want share with you an idea wich came to me a long time ago.
P78 of th HQ book, we have the different metals in Glorantha, and… In HeroQuest Participants: Syam Lantri, Mac Logo, Paul Watson, Wulf.
2/18/2004 artofmagic: the Real benefit of a Weapon. Traditional benefit of a weapon is Damage.
D&D, bigger the weapon, the bigger the damage. Funny how little it actually matters at higher levels.
Exalted lists different speed, accuracy and… In Indie Game Design Participants: artofmagic, hitsumei, Kryyst, Loki, timfire, Shreyas Sampat, Ron Edwards.
2/18/2004 artofmagic: loose skills I really like the FATE's idea of Aspects.
Player desides his aspects, not game rules or GM.
They can be anything.
But what happens when you read FATE rules a… In RPG Theory Participants: artofmagic, Mike Holmes, Noon.
2/18/2004 ksarith: Choosing and defining the Stats I am new to the Forge and was searching for something. Supprisingly enough, I was unable to locate it. For a while I have been developing a RPG and feel… In RPG Theory Participants: ksarith, contracycle, pete_darby, Valamir, artofmagic, Scourge108, M. J. Young, John Kim, orbsmatt, Autocrat.
2/18/2004 kwill: descarification: introducing Sorcerer & Narrativism over at my local wiki page I've put out a teaser introducing Sorcerer, Inside and Narrativism (for potential players in my local gaming group)
I'd appreciate any comments, here or… In Adept Press Participants: kwill, Mike Holmes, Bankuei, zmook, Ron Edwards.
2/18/2004 bergh: Are bows and crossbows to weak? Generaly I think that Long bows and crossbows are to weak, in real life, a longbow would go through a full plate armour and kill the person inside it, somehow… In The Riddle of Steel Participants: bergh, Salamander, Valamir, Andrew Mure, Muggins, Poleaxe, [MKF]Kapten, Hereward The Wake, Crusader, Drifter Bob.
2/18/2004 WRPIgeek: Art Contest There's an art contest going on over at RPG.net that some of you might be interested in. Here's the link:
http://forum.rpg.net/showthread.php?s=&threadid=102843
--Colin In Connections Participants: WRPIgeek.
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