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From Day One


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2/23/2004 Ben Lehman: Thieves and Kings 2
As a flaming T&K fanboy, I need to answer this old thread. But Quinton ... this is a character who breaks most role-playing conventions of "story" and "protagonist"…
In Adept Press
Participants: Ben Lehman, Ron Edwards.


2/23/2004 Eric J.: Pyron's first Rant (Which isn't very good)
I would just like to rant for a moment: And I'd like to start with a quote from Shapesphear: "This, above all else, to thine own self be true." I'd…
In RPG Theory
Participants: Eric J., james_west, Noon.


2/22/2004 Loki: [Great Ork Gods] playtest
I ran Great Ork Gods last night and it may have saved my game group. We haven't been playing much for the last few months, but last night we had…
In Actual Play
Participants: Loki, gregkcubed, Jack Aidley, Valamir, Steve Samson, montag.


2/22/2004 MrWrong: Masters of Luck and Death competition
Patrons & Nemesses Competition To celebrate the release of the excellent Masters of Luck and Death, we are running a competition to with three copies as prizes. For entries we…
In HeroQuest
Participants: MrWrong, Brand_Robins, buserian.


2/22/2004 inthisstyle: [Mortal Coil] Fortune-less Rules
I have finished a draft version of my supernatural game Mortal Coil, and have playtested it with a small group of friends. The rules have no fortune mechanic, and instead…
In Indie Game Design
Participants: inthisstyle.


2/22/2004 sirogit: TROS game: The Sea of Fallen Gods
http://www.indie-rpgs.com/viewtopic.php?t=9688 for a little bit of info on the game. I had the first session of this game this saturday and it was great, even if it was just prepatory…
In The Riddle of Steel
Participants: sirogit, Brian Leybourne.


2/22/2004 Zhores: Byuing new skills vs. skill packets.
Greetings one and all. This is my first post to the forum. Let me first say that TROS is an excelent game, though, exempting the combat rules, a little rough…
In The Riddle of Steel
Participants: Zhores, Lxndr, Brian Leybourne.


2/22/2004 Ben Lehman: Exclusivity of Creative Agenda
Yo. To people who have been around for a while, I apologize. I've brought this up before, and this is spurred by some recent conversations with another friend (hi, Dave!)…
In GNS Model Discussion
Participants: Ben Lehman, Jinx, Jack Spencer Jr, Paganini, Ron Edwards, Eero Tuovinen, james_west, M. J. Young, Ian Charvill, Emily Care, Mike Holmes.


2/22/2004 Ingenious: Armor of Air question..
This question came up during last night's session. Does the +3 bonus damage for halfswording/estocs etc apply to the 'armor of air' spell? It says that it's a +3 vs…
In The Riddle of Steel
Participants: Ingenious, Jake Norwood, Salamander, BirdMan, Valamir.


2/22/2004 sirogit: Two questions
Do bludgeoning, cutting or puncturing type attacks have any effect on how much armor they're able to get through? Also, is there any rule I skipped in which you can…
In The Riddle of Steel
Participants: sirogit, Bob McNamee, Brian Leybourne.


2/21/2004 Autocrat: Skills:- What types and how many?
Yeah, yet another one to pick you brains and preference sticks with! OK, post apaoco', loads of variety for the technnology, potential goldmines of info for Characters to locate and…
In RPG Theory
Participants: Autocrat, Taina, Ron Edwards, Valamir, Shreyas Sampat, M. J. Young, Ole, clehrich.


2/21/2004 Mulciber: Actual Play: Trithofar: Liam Learns to Set Up Fights
Some people play _Burning Wheel_ in Alabama. That includes me and my friend Jared. Trithofar Setting Notes (enough to get you by): Kunjels are the not really anthropomorphized cats. They…
In Burning Wheel
Participants: Mulciber, abzu, rafial.


2/21/2004 Autocrat: Item & Equipment Details ????
OK then, lets see how fast this one goes...... So you have a huge list of potential equipment, (to cover your post apoc setting with umpteen types of skills and…
In RPG Theory
Participants: Autocrat, anonymouse, erithromycin, Ole, Shreyas Sampat, Valamir, Noon.


2/21/2004 Dev: Noreascon 2004 info
[b][url=http://www.noreascon.org/]Noreascon[/url][/b] is Sept 2-6th in Boston, MA. I just wanted to share that a contact of mine (ranma1224@yahoo.com) is running the game room. Apparently, you don't have to pay for…
In Conventions
Participants: Dev.


2/21/2004 Wolfen: Melee
This is slightly OT as it has nothing specifically to do with TRoS, but with WMA instead. I do not question the skill of our WMA practitioners, esp. considering that…
In The Riddle of Steel
Participants: Wolfen, Caz, Salamander, Jake Norwood.


2/21/2004 ksarith: Profiling (split and closed)
The topic isn't quite dead yet... Most recently Played. WoD VtM (New Orleans Setting), Star Wars(D20), and DeadLands Most Enjoyed. Home Brewed Game while in Germany(Cross between 2nd Ed AD&D…
In Actual Play
Participants: ksarith, Ron Edwards.


2/21/2004 gobi: [Stat! TV Medical Drama] Design Goals
While putting aside the other game ideas that are simmering in the back of my brain for the time being, I started thinking of Tales of Human Drama! A few…
In Indie Game Design
Participants: gobi, MoonHunter.


2/21/2004 Ace: I turned down a good GM's game Friday Night or
This could almost be called actual not play -- in fact I would have put that in the subject but I ran out of space However I thought I would…
In Actual Play
Participants: Ace, clehrich, furashgf, Wolfen.


2/21/2004 M. J. Young: Ubercon III
I'm surprised not to see a thread on this here. I will be at Ubercon III next weekend in the NY Metro area; I will be running a Legends…
In Conventions
Participants: M. J. Young, inthisstyle, abzu, Dregg, Thor Olavsrud, urbwar.


2/21/2004 clehrich: Weird Tarot mechanic for shredding
[b]Mechanics Concept[/b] Please tear this apart! It’s complicated, and may take a minute or two, and it’s quite a long post. If more clarification is needed, let me know. Most…
In Indie Game Design
Participants: clehrich, Peter Hollinghurst, Rob MacDougall.


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Subsequent Topics

2/23/2004 Kilor Di: [Terrae Novae] Bestiary
http://www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. Just to get some opinions on what I have so far. I haven't created too many monsters because TN is a war-based game.…
In Indie Game Design
Participants: Kilor Di, Argetlamh.


2/23/2004 Ben Lehman: [Zero at the Bone] The worst thing
My major problem with the game is the opposite of Jesse's -- I've known some people who have done some very awful things, and thus one person is in the…
In Adept Press
Participants: Ben Lehman, Ron Edwards.


2/23/2004 Malechi: Characters not on the map...
Alrighty then, whats the story? I need help connecting my player characters to the current game we've started. We're playing Midnight converted to TROS. Ok, I decided to run the…
In Actual Play
Participants: Malechi, Jack Aidley, Ron Edwards, Valamir, jdagna, Andrew Norris, Bankuei, John Kim.


2/23/2004 timfire: Essential Topics to Read?
Alright, I'm trying to brush up on my theory. I've already read all the esssays in the articles section and I've looked at all the topics that Ron references in…
In GNS Model Discussion
Participants: timfire, Ron Edwards, John Kim, cruciel, ScottM.


2/23/2004 Morfedel: Large Groups and Spiritual Attributes
I'm curious. I run my games with the plot created around the characters. The Spiritual attributes in TROS makes this much more interesting. However, I was thinking... it seems like…
In The Riddle of Steel
Participants: Morfedel, Andrew Mure, Wolfen, Nick Pagnucco, kenjib, Overdrive.


2/23/2004 Nuadha: How many skills do you prefer?
I've a question for everyone here. How exhaustive of a skill list do you prefer in a game? From games with no skill lists (like Amber) to games with skills…
In RPG Theory
Participants: Nuadha, Ron Edwards, Valamir, John Kim, orbsmatt, coxcomb, Scourge108, clehrich, M. J. Young, RDU Neil, contracycle.


2/23/2004 Morfedel: New TROS review at RPG.NET
just an FYI. Seems like a reasonable review, all told. http://www.rpg.net/reviews/archive/10/10119.phtml
In The Riddle of Steel
Participants: Morfedel, Malechi, Wolfen, arxhon, Caz, Jake Norwood, Deacon Blues.


2/23/2004 Morfedel: Leather Armor for the Lower Body?
We were making characters saturday, when we notice something; there is leather armor in the books for the torso and arms, but what about the legs? and leather boots/gloves solid…
In The Riddle of Steel
Participants: Morfedel, Andrew Mure, Malechi, Ron Edwards, Brian Leybourne, Jake Norwood, toli, Edge, kenjib.


2/23/2004 Asrogoth: Streamlining the Creative Process
As I've spent much time browsing and reading through the various threads and posts on The Forge, I've come to notice that there seems to be a lack of coherency…
In Site Discussion
Participants: Asrogoth, M. J. Young, Paul Czege, Bankuei, Ole, timfire, gobi, Michael S. Miller, xiombarg, Mike Holmes, Henri, Ron Edwards, clehrich.


2/23/2004 smc: Description-based Attribute system
I rambled on about the system I am working on in another thread, and I've been making some pretty big adjustments as I continue to play-test. The system currently uses…
In Indie Game Design
Participants: smc, Valamir, HMT, Mark Johnson.


2/23/2004 Zak Arntson: [S & Sword] New Conan comic from Dark Horse
Just picked up Issue 0 of the new Conan comics from Dark Horse. Looks promising, with great art (Conan wears armor into war, even) and Kurt Busiek writing (I know…
In Adept Press
Participants: Zak Arntson.


2/23/2004 Matt Gwinn: Special Gencon Request
Gencon this year is going to be a little different for me and my fiance; We will technically be on our honeymoon (Getting married on the 14th). I'd really like…
In Conventions
Participants: Matt Gwinn, Mike Holmes, Paul Czege, Dav, Bob McNamee.


2/23/2004 Bankuei: The Blood Monsoon
Hi folks, I'm prepping for a Kralori game, and here's the background: The Blood Monsoon A Kralori Campaign Scenario for HeroQuest Even in a land of perfection, there are outlaws.…
In HeroQuest
Participants: Bankuei, joshua neff, Peter Nordstrand, RaconteurX, Brand_Robins, Valamir, Josh Barnett, Ron Edwards.


2/23/2004 bergh: My own campaign world map
Hi I have made this map for my campaign. http://www.fflr.dk/tabletop/midgard.jpg This is a large file and its better to save it to the disk and becouse then its more easy…
In The Riddle of Steel
Participants: bergh, toli, kenjib.


2/23/2004 ksarith: Major Methods of Mechanics
When I went looking to choose the attributes, I forgot to start at the very basic level of a system. I am just BS'ing my way through this fraction of…
In RPG Theory
Participants: ksarith, M. J. Young.


2/23/2004 cthulahoops: [Sorcerer] Modern Gothic
Hi, Well, I've given sorcerer another go, and we had a great session. I did up a handout to distribute to the players before the game, it's at http://www.redbrick.dcu.ie/~cthulhu/gothic_intro.pdf In…
In Actual Play
Participants: cthulahoops, Andrew Norris, Ron Edwards, jburneko.


2/24/2004 jburneko: [The Pool] Eden Falls - Find a Villain
I've been wanting to post about my religious-flavored "superhero" game for some time now. The game is now in it's sixth or seventh session and is going incredibly well. When…
In Actual Play
Participants: jburneko, Andrew Norris.


2/24/2004 Eero Tuovinen: Pointers on starting a short game
I'm starting one or more games of My Life with Master next month, possibly with different GMs, for review purposes. I've not played the game before, so I thought to…
In Half Meme Press
Participants: Eero Tuovinen, Michael S. Miller.


2/24/2004 Degamer: The Riddle of Westeros
I am preparing to run a game of TROS under the setting of George R.R. Martin's A Song of Ice and Fire setting. (One of THE best fantasy serries ever…
In The Riddle of Steel
Participants: Degamer, Edge.


2/24/2004 Crackerjacker: (Paladin) Anti-clone activists sorta idea thingy
not even a full day with paladin and I already have an order and quasi-setting idea. Its not really fleshed out but it's described in this conversation: Coy 247: a…
In CRN Games
Participants: Crackerjacker, Michael S. Miller.


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