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12/20/2001 Tim Denee: Suspect Behaviour (quite long, really; sorry about that)
An idea for a game inspired by the antics of a certain Belgian inspector. Now that I look at it, it's kinda long for an 'idea'. Whaddya think? This is…
In Indie Game Design
Participants: Tim Denee, Ferry Bazelmans, Mike Holmes, hardcoremoose, Paul Czege.


1/22/2002 Tim Denee: My first con
I had my firstest ever con last weekend. It was also the first time I've had a chance to actually play in a year or so. And yesterday I got…
In Actual Play
Participants: Tim Denee, Ron Edwards.


1/23/2002 Tim Denee: Some thoughts from a first game
[quote]More! More! What happened during play? How did it compare with some of the other folks' experiences with the game (check out the forum)? What do you think of the…
In Key 20 Publishing
Participants: Tim Denee, Mike Holmes.


1/27/2002 Tim Denee: Guy Ritchie's RPG?
Hey, I've been pondering how to capture the feeling of a Guy Ritchie film, (you know, "Lock stock and two smoking barrels", "Snatch", etc), in an RPG. What do you…
In Indie Game Design
Participants: Tim Denee, lumpley, hardcoremoose, Mike Holmes, Ron Edwards.


2/6/2002 Tim Denee: Smurf smurf smurf
Godstruth, I just smurfed Smurf: the Smurfing. 'Smurf' has smurfed all meaning for me. Not that it had any meaning in the first smurf. I wish I could smurf what…
In Random Order Creations
Participants: Tim Denee, James V. West.


2/11/2002 Tim Denee: Memento Mori d20 dungeon?
Hey! What happened to 'Memento Monte'? That was the coolest title on your site.
In Memento-Mori Theatricks
Participants: Tim Denee, Jared A. Sorensen, Gordon C. Landis.


2/18/2002 Tim Denee: OctaNe mock-up
It needs to be dirtier. Dusty and rusty or something. I dunno. Oh, and there needs to be a hint of violence. Somehow.
In Memento-Mori Theatricks
Participants: Tim Denee, Jared A. Sorensen, Ben Morgan, Jason L Blair, sdemory, TSL, Balbinus, Ferry Bazelmans, Jürgen Mayer, xiombarg, Adam, Matt Steflik.


2/19/2002 Tim Denee: Criminal fiction GNS model
I was reading a book about writing criminal fiction, (as in fiction detailing criminals, not rogue fictional characters...), and came across this in the foreword. If you can't see the…
In GNS Model Discussion
Participants: Tim Denee, contracycle.


2/24/2002 Tim Denee: Junk it!
Yeah! My website is up! Things I'd like comments on: The website's ability to function as a place to put my games, and as a website generally. It's my first…
In Indie Game Design
Participants: Tim Denee, Matt, sdemory.


2/24/2002 Tim Denee: Donjon missiles
What's the deal with missiles in Donjon? Is it remaining the same as in the playtest rules? If the action was a missile attack, the winner rolls damage with his…
In CRN Games
Participants: Tim Denee, Clinton R. Nixon.


2/28/2002 Tim Denee: OctaNe Muzak
Hey Jared, you checked out the Bambi Molesters? They're a Croatian surf-rock band. Heard 'em live today; it reminded me of the Red Elvises, which reminded me of Six String…
In Memento-Mori Theatricks
Participants: Tim Denee, Jared A. Sorensen, xiombarg, Jürgen Mayer.


2/28/2002 Tim Denee: Modern WYRD
Anyone thought about running a modern game with the WYRD rules? I have an image of a norwegian punk band in some sort of peril in the city of Midgard.…
In Actual Play
Participants: Tim Denee, hardcoremoose, lumpley, Paul Czege, Blake Hutchins, Valamir.


2/28/2002 Tim Denee: Old jack dungeon
A redundant topic, I know, but I just felt like saying... Applying this to the Burke series of novels, here's the character breakdown (using some of the more prevalent characters):…
In Memento-Mori Theatricks
Participants: Tim Denee, Jared A. Sorensen.


2/28/2002 Tim Denee: The poker mechanic
Mike suggested in another thread using the actual game of poker as a mechanic. I myself have been thinking about this a lot lately. The way I see it, it…
In Indie Game Design
Participants: Tim Denee.


3/9/2002 Tim Denee: Donjon Dice
Does it destroy the system to use d6s insteads of d20s in Donjon? I just don't have that many d20s...
In CRN Games
Participants: Tim Denee, Valamir, Clinton R. Nixon, DaR, J B Bell, Zak Arntson, Mike Holmes, Bankuei, Jared A. Sorensen.


3/9/2002 Tim Denee: Wuthering Heights
I've been going through Wuthering Heights in preperation for a game next friday. Two thoughts: 1) The game should be organized into 'books'. You know, 'Book the First', 'Book the…
In Actual Play
Participants: Tim Denee, Philippe Tromeur.


3/14/2002 Tim Denee: The new look
Very cool. Nice work. The logos on the frontpage are looking especially slick.
In Memento-Mori Theatricks
Participants: Tim Denee, Jared A. Sorensen.


3/27/2002 Tim Denee: Nine Hells
Can you tell us some more about this? I am interested. Bruce Campbell/Ash/Evil Dead popped into my mind when I read the short summary. Who knows?
In Random Order Creations
Participants: Tim Denee, James V. West.


4/12/2002 Tim Denee: Punk (yeah!)
Finished, at last: http://homepages.paradise.net.nz/timdenee/punk.rtf This is a pretty ugly rich text version. Tell me if the file is readable, please. (A .pdf version can be expected soonish). I get annoyed…
In Indie Game Design
Participants: Tim Denee, hardcoremoose, Jared A. Sorensen, Andrew Martin, Bankuei, lumpley, Henry Fitch.


4/15/2002 Tim Denee: Appalachia Now! fan art
Ta da! Behold my amateur drawing ability (but I'm improving!) So, what's the word on a cleaned/focused/stream-lined "Appalachia Now!"? In other news, I'm incorporating the changes suggested into Punk. It'll…
In Indie Game Design
Participants: Tim Denee, hardcoremoose, Ron Edwards.


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