Subsequent Topics 3/13/2007 Valvorik: [Afraid] Clarification over stats in the rule outline The rule outline says a couple of times:
Bad: 1d61d8; good: 2d6 (e.g. assigning dice to relationships, assigning dice to traits)
Is that supposed to be Bad 1d6, Good 1d8,… In lumpley games Participants: Valvorik, lumpley.
3/14/2007 Valvorik: [Afraid] Questions - flashbacks and nature of monsters/victims
1. Can ‘flashback’ scenes be used to resolve research or absentee stakes? Not as something to recount in raises etc. (page 88 of DiTV) but as the stage for a… In lumpley games Participants: Valvorik, lumpley.
3/15/2007 Valvorik: [Afraid] Untrue facts as "fallout option"? Triggered by this thread, that I'm posing here rather than resurrecting (Forge rule about not resurrecting stuff a couple of pages down, right?).
http://www.indie-rpgs.com/forum/index.php?topic=22931.0
.... Part way through the… In lumpley games Participants: Valvorik.
3/16/2007 Valvorik: [Afraid] More Questions - Relationships and Follow-Ups More Rules Questions
Q1: It’s very tempting to assign relationship dice to the Monster at some point. This wouldn’t apply to interactions with Victims or Slaves I think, but would… In lumpley games Participants: Valvorik, Ludanto, lumpley.
3/20/2007 Valvorik: [Afraid] Collecting Monsters?
Vincent said in the end-notes on Afraid that he hoped to see monsters created and posted like towns in DitV.
I think some sample monsters would be great, helping getting… In lumpley games Participants: Valvorik.
3/21/2007 Valvorik: [Afraid] Questions about Character Creation I've actually got more Q's than this but thought I would (a) cluster them in themed groups; and (b) not post them all at once to avoid overloading etc.
I'm… In lumpley games Participants: Valvorik, lumpley.
3/21/2007 Valvorik: Re: [Afraid] Fallout and Stakes Questions I'm sorry about the 'blank posts', not sure why board keeps freezing on me and doing that.
The question were:
Fallout Questions
1. In campaign play, if some old Relationships… In lumpley games Participants: Valvorik, Ludanto, lumpley.
3/27/2007 Valvorik: [Afraid, a bit of DitV too] Possession Some questions about possession, crossing over from Afraid and DitV.
1. Was there ever a blow-by-blow description of an exorcism for DitV, per last past in:
http://www.indie-rpgs.com/forum/index.php?topic=16699.0
- note, can’t… In lumpley games Participants: Valvorik, lumpley.
4/1/2007 Valvorik: Adding traits during complication and elimination costs If a complication is about eliminating a component (e.g., character), and during the resolution the component is narrated as having additional traits (the controller seeking to give them traits resisting… In Universalis Participants: Valvorik, Valamir.
4/4/2007 Valvorik: [Afraid] Someones.. and Interplayer Tension In DitV, a good deal of game comes from players not seeing "the answer" the same way etc.
1..How much of that should be brought into Afraid? This links to… In lumpley games Participants: Valvorik, lumpley.
6/12/2007 Valvorik: Afraid fallouts and circumstances Couple of questions
(1) For GM Fallout, Acolyte and Slave bonds are never listed as something to reveal. I think it makes sense that in a conflict involving either, assuming… In lumpley games Participants: Valvorik.
6/15/2007 Valvorik: [DitV/Afraid] Sequence of Stakes Resolution and Fallout The sequence in the rules is (a) last person in conflict resolves stakes; (b) everyone rolls fallout.
It seems to me that the "fiction being created" would flow more smoothly… In lumpley games Participants: Valvorik, Eliarhiman6.
9/6/2007 Valvorik: Complication question Sorry if this was answered (went back 6 pages and couldn't find something).
Once a complication is declared, it is the case that you can "buy dice" narrating and get… In Universalis Participants: Valvorik, Valamir, rycanada, epweissengruber, Robotech_Master.
9/29/2007 Valvorik: Experience with Credibility Arguments How do people find the "go with the lowest crebility threshold" rule in play?
As indicated in text, it seems to require colloborative players who "don't hold grudges" against each… In Galileo Games Participants: Valvorik, Dustin of the Dead, inthisstyle.
1/8/2008 Valvorik: Accidental Outcomes? Can a Player Character end up killing someone when they weren't trying to?
E.G., You're trying to beat your opponent in duel to teach him a lesson, the chaotic nature… In CRN Games Participants: Valvorik, rafial, shadowcourt.
1/14/2008 Valvorik: IAWA Q's Owe list striking for advantage dice (page 19 and then 23) - it is correct that after the first exchange in an action sequence (when awarding of owe list is… In lumpley games Participants: Valvorik, lumpley.
2/25/2008 Valvorik: [IAWA] Excerpts of AP and some Q's Siege of Akar Dal
Vincent noted lack of AP reports with dice/round by round included etc.
This was a game couple of weeks back over Skype, two sessions, hoping to… In lumpley games Participants: Valvorik, DainXB.
4/3/2008 Valvorik: IAWA NPC's returning NPC's don't reassign dice when they come back. Since that is how damage is healed, does this mean NPC's always come back "damaged"?
I admit the times I've played 2nd+… In lumpley games Participants: Valvorik, DainXB, lumpley.
4/5/2008 Valvorik: [IAWA] Talky But Fun Session [i]Alia and the Lord of the Leprechauns[/i]
I ran a tutorial/game of IAWA for two friends when our regular D&D night was cancelled because critical mass of players couldn’t make… In lumpley games Participants: Valvorik.
11/19/2008 Valvorik: [Annalise] Some questions Like the game and mechanics. The choice of name very good, something about it echoes.
Some questions, I'll put this in a context of play (not real, scripted to see… In ndp design Participants: Valvorik, Nathan P..
more subsequent topics >> |