Previous Topics In HeroQuest 5/11/2006 Der_Renegat: Failure means conflict The idea for this thread comes from Mike Holmes statement here:
http://www.indie-rpgs.com/forum/index.php?topic=19740.0
The key is creative failure conditions. In most games, failing to leap the chasm means the player… In HeroQuest Participants: Der_Renegat, barna284, Bankuei, Web_Weaver, Mike Holmes, soviet, Jane, Miskatonic, Hobbitboy, Vaxalon.
5/8/2006 barna284: Fencing system: crunchier extended constests? As part of my 7th Sea conversion, I intent to create a Fencing system which works as a plugin of sorts, changing the way extended constests wotk when in combat.… In HeroQuest Participants: barna284, Mike Holmes, Bankuei, mneme, Web_Weaver, soviet.
5/7/2006 barna284: Athletic skills: Scope & Reason of being I like the freeform structure of skill in HQ, but it is a definite change from the usual, more structured game systems I tend to use. Something I never liked… In HeroQuest Participants: barna284, Bankuei, TheLHF, Jane, Mike Holmes.
5/5/2006 barna284: Too many Keywords? (was Heroquest 7th Sea) In my recent attempt to convert 7th Sea to Heroquest, I stumbled upon a problem. Generally, I think of Keywords as important issues you need to define about your character;… In HeroQuest Participants: barna284, a_verheaghe, mneme, Mike Holmes, soviet, Jane.
4/30/2006 barna284: Heroquest 7th Sea My copy of Heroquest is arriving in about two weeks, and I've been craving to do a 7th Sea conversion for some time now. I have read that a lot… In HeroQuest Participants: barna284, Mike Holmes, Hobbitboy.
4/24/2006 Vaxalon: What makes an extended contest fun and interesting? First, read these two posts:
http://www.story-games.com/forums/comments.php?DiscussionID=601&page=1#Item_8
In my highly limited experience with extended contests in HQ, they have seemed fairly unnecessary.
When do they work? In HeroQuest Participants: Vaxalon, Mike Holmes, joshua neff, mneme, Valamir, Ian Cooper, Web_Weaver, Der_Renegat.
4/7/2006 a_verheaghe: Greyhawk keywords (long) About a year ago I asked about converting D&D type stuff, well it took awhile but here is my Furyondy stuff for critique. The game will be centered around a… In HeroQuest Participants: a_verheaghe, Mike Holmes, screen_monkey, soviet.
4/7/2006 Melinglor: Heroquest purchase question Hi,
I'm strongly considering purchasing Heroquest in the very near future. However, I am planning on using it to run a game set in Middle Earth, and was wondering:
1)… In HeroQuest Participants: Melinglor, Paul King, droog, Mike Holmes, Lamorak33, Hobbitboy, simon_hibbs, Vaxalon, lightcastle, fredrikr.
4/2/2006 soviet: Advancement Revisited After reading the recent(ish) thread on HP reward systems I've been thinking a lot about advancement in HQ.
In general I like the system presented in the book. Many players… In HeroQuest Participants: soviet, Vaxalon, Mike Holmes, lightcastle.
3/27/2006 Mike Holmes: Asymetrical Conflicts There's been a principle that I've wanted to discuss for a while, and what with the buzzword Asymetrical Concflict being thrown about on the news a lot of late, I… In HeroQuest Participants: Mike Holmes, lightcastle, simon_hibbs.
3/24/2006 Mike Holmes: Unrelated Actions Revisited A perennial topic, the subject of Unrelated Actions was brought up in this thread:
http://www.indie-rpgs.com/forum/index.php?topic=19082.0
The question, as always, is what makes an action truely unrelated enough to use this… In HeroQuest Participants: Mike Holmes, lightcastle, Tim Ellis, Web_Weaver, nichughes.
3/23/2006 Der_Renegat: descriptive abilities as a pendant to visual special effect in movies You all know the special effect in a movie – the one that totally blasts you away, like the AT AT in The Empire Strikes Back.
Or the costume that… In HeroQuest Participants: Der_Renegat, Vaxalon, Mike Holmes, lightcastle.
3/21/2006 lightcastle: Split Extended contests Something I'm never quite sure how to handle are extended contests with multiple goals.
Let me explain: Our evil priest is on the top of the ziggurat, with the princess.… In HeroQuest Participants: lightcastle, Vaxalon, Web_Weaver, Mike Holmes.
3/17/2006 Calithena: Heroquest Probabilities Question Talking extended contests here - rough answers are OK. (I already know the answers for simple contests, they're easy to analyze, and weird - I think I'd come extended or… In HeroQuest Participants: Calithena, Tim Ellis, Mike Holmes, Hans, Vaxalon, epweissengruber.
3/17/2006 epweissengruber: Augmentations in Extended Contests and in Simple Contests Been doing a lot of Heroquest play lately and doing a lot of thinking about the rules. Our group has been working out our approach to running Simple Contests and… In HeroQuest Participants: epweissengruber, Mike Holmes, lightcastle, Web_Weaver, soviet.
1/25/2006 nellist: Finding myth [Quote]This might be very naive, but do the GM or players make up the myths for a HeroQuest, or is it supposed to be something published. In other words, when… In HeroQuest Participants: nellist, Bryan_T, Chew, Mike Holmes.
3/5/2006 ytreza2: when ? do someone know when moon design will publish 'imperial lunar handbook 2" and when do they will tell us the publications for 2006 ?
thanks In HeroQuest Participants: ytreza2, Peter Nordstrand.
2/4/2006 matthijs: HeroQuesting during hypnosis In order to emphasize the otherworldly experience of a HeroQuest, has anyone tried using hypnosis on players during such a quest? I recently tried out a hypnotic experiment in shared… In HeroQuest Participants: matthijs, Vaxalon, Mike Holmes, Eero Tuovinen, Lxndr, Adam Dray, newsalor.
1/22/2006 Lamorak33: Last Days at Skullpoint - again Hi
I have started a new thread as the last post relating to this has slipped off the front page. Here are the links to the previous threads;
http://www.indie-rpgs.com/forum/index.php?topic=11691.0
http://www.indie-rpgs.com/forum/index.php?topic=16434.0… In HeroQuest Participants: Lamorak33, Peter Nordstrand, Bankuei, Ron Edwards, Mandacaru.
1/21/2006 Daredevil: Magic, Ritual and Mechanics I've recently strated playing (GMing) Heroquest in Gloranthan campaign, and some things still confuse me, mostly due to being quite new to the setting. One of these issues involves the… In HeroQuest Participants: Daredevil, Mike Holmes, Web_Weaver.
<< more previous topics | | Subsequent Topics In HeroQuest 5/14/2006 Web_Weaver: The danger of Maximum Game Fun
I considered throwing this straight into the toolbox thread, but think it may require some discussion.
I believe there is an inherent danger in the "Maximum Game Fun" maxim, as… In HeroQuest Participants: Web_Weaver, Mike Holmes.
5/15/2006 barna284: Introducing people to the Heroquest system I´ve made a few posts in other recent threads regarding how I intent to introduce my gaming group to HQ. However, I believe that a lot of new HQ players… In HeroQuest Participants: barna284, Mike Holmes.
5/15/2006 Mark Galeotti: Mythic Russia Comrades!
I hope you'll allow me a moment's shameless and blatant plugging, as I am delighted to announce that Mythic Russia, the HeroQuest-engined game of medieval Russian adventure, is close… In HeroQuest Participants: Mark Galeotti, Mike Holmes, joshua neff, alexandre santos, rafial, Neil the Wimp, Lisa Padol, Alex Fradera, CCW, Christopher Kubasik, Nick Brooke, Thalaxis.
5/17/2006 a_verheaghe: Request for assistance with Demo and my gaming woes From my previous posts over the last year, I just can’t get my group of 15+ years to enjoy Heroquest- other then one person who loves it. I’ve scrapped my… In HeroQuest Participants: a_verheaghe, Bankuei, Mike Holmes.
5/20/2006 Hobbitboy: Messing with relationships? In the "Request for assistance with Demo and my gaming woes" thread Mike Holmes makes the following statement...
... In fact I've been going a… In HeroQuest Participants: Hobbitboy, Mike Holmes, Web_Weaver.
5/21/2006 barna284: Doubts for duelling using an Extended Constest When I started my conversion of 7th Sea to Heroquest, duelling is one of the situations I thought would be perfectly covered by extended contests. AP are a neat mechanism… In HeroQuest Participants: barna284, Eero Tuovinen, Der_Renegat, Vaxalon, Mike Holmes, Hobbitboy, rstites, Web_Weaver, fredrikr.
5/22/2006 Mike Holmes: MOLAD US Demo Team I've been honored by having been selected to become the new HQ demo team leader in the US. I find that the demo team consists of only a very few… In HeroQuest Participants: Mike Holmes, a_verheaghe, epweissengruber.
5/23/2006 barna284: Writting adventures for Heroquest During my recent brush with RPG theory, I´ve discovered a lot of new ideas regarding RPG´s and their structure. This, in turn, has made me analyze the way I usually… In HeroQuest Participants: barna284, Mike Holmes, CCW, Valamir, Peter Nordstrand, Sydney Freedberg, a_verheaghe.
5/26/2006 joshua neff: alternate hero advancement I have a problem with the HeroQuest rules: Hero Points. I’m good with them being used to bump success levels in contests, but I hate that they’re used to improve… In HeroQuest Participants: joshua neff, Vaxalon, Mike Holmes, Hobbitboy, ( o Y o ), CCW, charles ferguson, mneme, Doyce, fredrikr, soviet, sebastianz, Lxndr, TheLHF.
5/29/2006 fredrikr: [Shadow World] First adventure: An Untold Tale of Reif Maglean Hello all.
As a system exercise, Mike Holmes has been helping me convert a character from my HARP/Shadow World game to HeroQuest. I've been talking to player of said character,… In HeroQuest Participants: fredrikr, Der_Renegat, Mike Holmes.
5/29/2006 Der_Renegat: Mooks, Deer and contest consequences - a matter of style ??? Mike Holmes said:
Mooks exist as an extension of a group. If they die, there's another to take it's place, meaning the source of potential challenge isn't removed. So you… In HeroQuest Participants: Der_Renegat, barna284, Bankuei, Mike Holmes, Tim Ellis, alexandre santos, fredrikr.
6/5/2006 Mike Holmes: Some Simulationism Concerns This thread was originated from comments made here: http://www.indie-rpgs.com/forum/index.php?topic=19987.15
This is an usefull summary on your thinking on the so-called GNS model (I admit I did not have the nerve… In HeroQuest Participants: Mike Holmes, alexandre santos, Bryan_T.
6/5/2006 Mike Holmes: Flat Characters [quote]In both instances the characters are completely flat and transparent, they are simply a tool for the players to act in the reality of the game. They have no personnal… In HeroQuest Participants: Mike Holmes, barna284, alexandre santos, Arturo G., Vaxalon, Bryan_T.
6/6/2006 Latreya Sena: Word on the Heroquest stand alone rules? I haven't been around here (the Forge) for a while now - life beckons – but I do believe I read a thread here once about the Heroquest rules being… In HeroQuest Participants: Latreya Sena, Mark Galeotti, mark mohrfield.
6/6/2006 Mike Holmes: Play Example Explanation Alexandre was inquiring about what my play is like mechanically from what he's seen in the logs here: http://www.indie-rpgs.com/forum/index.php?topic=19987.15
I was thinking more about publishing… In HeroQuest Participants: Mike Holmes, alexandre santos, Valamir.
6/8/2006 Vaxalon: An alternative to Extended contests I just got the book a little while ago (after playing in Mike's IRC game for months) and I can't see why anyone would want to run an extended contest. … In HeroQuest Participants: Vaxalon, Mike Holmes, CCW, Lorenzo Rubbo-Ferraro.
6/10/2006 Melinglor: Chasing Heroquest I had a couple of delightful moments in my (non-HQ) roleplaying recently, that made me feel good about running Heroquest in the near future.
Last week, I was playing with… In HeroQuest Participants: Melinglor, Mark Galeotti, Vaxalon, rstites, Mike Holmes, Tim Ellis.
6/11/2006 fredrikr: [Shadow World] New high-flown adventures As discussed in another thread (http://www.indie-rpgs.com/forum/index.php?topic=19985.0), I've been preparing a micro-campaign to introduce one of my two regular Shadow World players to HeroQuest. However, the game had to be postponed,… In HeroQuest Participants: fredrikr, Vaxalon, Mike Holmes, sebastianz, Web_Weaver.
6/16/2006 droog: Species keywords--a kludge? I've been wondering about the species keywords and their ungainly list of separate ability scores. Would there be any obstacle to having them act like all other keywords, ie at… In HeroQuest Participants: droog, Vaxalon, soviet, Sydney Freedberg, Mike Holmes, Web_Weaver, Jane.
6/17/2006 Latreya Sena: There were three in the bed and the little one said... ...Roll over, roll under...
Do you like the idea of rolling over the resistence/opponent rather than rolling under your ability score as per rules? In HeroQuest Participants: Latreya Sena, Vaxalon, Mike Holmes, Ron Edwards, Melinglor.
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