Previous Topics In Indie Game Design 2/27/2004 tldenmark: The No Stats rpg I've been pondering this for sometime, and have been playing around with an RPG system that has no base stats. (I mean like traditional abilities: strength, intelligence, blah, blah)
Your… In Indie Game Design Participants: tldenmark, Nathan P., Eric J., bcook1971, Lxndr, Valamir, Shreyas Sampat, Nuadha, xiombarg, Mike Holmes.
2/27/2004 smc: Dice Probability Question.... I am a self-confessed math idiot. Can someone help me out with some dice pool probabilities?
I am looking for the chance of rolling either a 5 or 6 in… In Indie Game Design Participants: smc, james_west, clehrich, Jack Aidley, HMT.
2/26/2004 Shreyas Sampat: Refreshing Rain for Western Audiences [url=http://www.geocities.com/torchbearer_rpg/rain.html]Refreshing Rain[/url] is my game of wuxia-style kungfu and emotional conflict; here I am making an effort to retool it for a less Color-specific application.
[b]Character Creation[/b]
All the characters… In Indie Game Design Participants: Shreyas Sampat, Kryyst, Jonathan Walton, clehrich, Dev.
2/26/2004 Darcy Burgess: Fated RPG -- research block. Help! The Game: Fated (working title)
The Premise: PCs have cheated death, and are now invulnerable, except to the specific mode of death that they cheated.
The Setting: Film Noir with… In Indie Game Design Participants: Darcy Burgess, Valamir, Peter Hollinghurst, clehrich, orbsmatt, Ron Edwards, Scourge108, Bifi, contracycle.
2/25/2004 Technocrat13: The Paperwork of Bullets Greetings all,
If I may steal some of your time and thoughts, I'd love a little inspiration here. What I'm looking for are suggestions for keeping track of ammunition in… In Indie Game Design Participants: Technocrat13, Jack Aidley, Valamir, Lxndr, Ron Edwards, Andrew Norris, Bankuei, Dev, Matt Wilson, Overdrive, Tim C Koppang, Hereward The Wake, Mike Holmes, talysman.
2/25/2004 coxcomb: Brain hurts, help with math Hi All,
I have seen some math whiz types posting here before and I hope one of them can help me.
The basic idea is that you roll a number… In Indie Game Design Participants: coxcomb, Jack Aidley.
2/24/2004 Doctor Xero: my first indie game submission: Mageling I'm trying to fashion a game that successfully reflects a setting which is a cross between the Magical Adolescent subgenre and the Supernatural Family subgenre (see my inspirations section 1.3… In Indie Game Design Participants: Doctor Xero, timfire, Loki, Minx, Spooky Fanboy, Aman the Rejected.
2/23/2004 smc: Description-based Attribute system I rambled on about the system I am working on in another thread, and I've been making some pretty big adjustments as I continue to play-test.
The system currently uses… In Indie Game Design Participants: smc, Valamir, HMT, Mark Johnson.
2/23/2004 Kilor Di: [Terrae Novae] Bestiary http://www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae.
Just to get some opinions on what I have so far. I haven't created too many monsters because TN is a war-based game.… In Indie Game Design Participants: Kilor Di, Argetlamh.
2/22/2004 inthisstyle: [Mortal Coil] Fortune-less Rules I have finished a draft version of my supernatural game Mortal Coil, and have playtested it with a small group of friends. The rules have no fortune mechanic, and instead… In Indie Game Design Participants: inthisstyle.
2/21/2004 gobi: [Stat! TV Medical Drama] Design Goals While putting aside the other game ideas that are simmering in the back of my brain for the time being, I started thinking of Tales of Human Drama!
A few… In Indie Game Design Participants: gobi, MoonHunter.
2/21/2004 clehrich: Weird Tarot mechanic for shredding [b]Mechanics Concept[/b]
Please tear this apart! It’s complicated, and may take a minute or two, and it’s quite a long post. If more clarification is needed, let me know. Most… In Indie Game Design Participants: clehrich, Peter Hollinghurst, Rob MacDougall.
2/21/2004 Ravien: Eclipse RPG [b]Eclipse[/b]
Now that i have been here a while, and gotten a bit of a feel for "how things are done", i've decided to present my system mechanics in a… In Indie Game Design Participants: Ravien, Darksmith, greyorm, Mike Holmes, montag, Robert K Beckett, Bracken.
2/20/2004 Darksmith: Paradox RPG... I’ve been working on an RPG called Paradox for what seems like eternity. After finding this site I decided to pick it up again after a very long hiatus. The… In Indie Game Design Participants: Darksmith, orbsmatt, Zak Arntson, Jeph, Nathan P., greyorm, Ravien, coxcomb, Alex Johnson, John Burdick.
2/20/2004 orbsmatt: Uses for Charisma Ok, I have another question that needs addressing in my RPG. I've been finding it very hard to use Charisma (or any other stats related to it if you want… In Indie Game Design Participants: orbsmatt, Shreyas Sampat, Scourge108, AnyaTheBlue, Itse, Nathan P..
2/19/2004 Zathreyel: (Criminal Element) back on the streets... Heya everyone! i know it's been a while since this game was even mentioned here, or much of anywhere, but i've finally gotten to a place in my development of… In Indie Game Design Participants: Zathreyel, Loki.
2/19/2004 orbsmatt: Defining Skills I'm looking for some ideas for the RPG that I'm creating. Skills seem to be what defines a character and makes him unique. However, I've been having a hard time… In Indie Game Design Participants: orbsmatt, Valamir, Loki, Darcy Burgess, Andrew Martin.
2/19/2004 ascendance: Homebrew - Morale Mechanic [Long] I'm working on an adaptation of the Storyteller system for something that can be best described as gritty anime cyberpunk.
Thus far, I've allowed for user defined abilities and a… In Indie Game Design Participants: ascendance.
2/19/2004 Doctor Xero: indie game design styles I've been reading (and sometimes participating in) a number of the Forge threads, and the great majority of postings have been interesting and insightful (even when occasionally "snarky"). I've noticed… In Indie Game Design Participants: Doctor Xero, Loki, Valamir, Jasper, Gordon C. Landis, quozl, orbsmatt, timfire, Shreyas Sampat.
2/18/2004 Jasper: [Principia Novae] First playtest draft [size=24px]PRINCIPIA NOVAE[/size]
[b]Survival and Legacy at the End of Civilization[/b]
[b]A Role Playing Game of the Iron Age[/b]
[i]by Jasper McChesney [/i]
A [url=http://people.umass.edu/jasperm/primeval]Primeval Press[/url] Game
[size=20px]Introduction[/size]
It's the end… In Indie Game Design Participants: Jasper, John Harper.
<< more previous topics | | Subsequent Topics In Indie Game Design 3/1/2004 Dumirik: NightWorld playtesters needed NightWorld, the RPG that I have been on and off working on for the past 10+ months has now been finalised and moderately playtested (just stuffing around with some friends).… In Indie Game Design Participants: Dumirik.
3/1/2004 Rich Stokes: [Urban Mythos] Yet another Tarot system & narration issu [b]Previously in "Life of Rich":[/b]
I'm working on Urban Mythos still. Slowly and painfully.
Some other posts can be found [url=http://www.indie-rpgs.com/viewtopic.php?t=4876]here[/url], [url=http://www.indie-rpgs.com/viewtopic.php?t=8104]here[/url] and [url=http://www.indie-rpgs.com/viewtopic.php?t=5615]here[/url].
I came up with a cool… In Indie Game Design Participants: Rich Stokes, Shreyas Sampat, clehrich.
3/1/2004 ReverendBayn: Karmic - New diceless system needs critique. I've been working on a pet project for some time now, a science-fantasy setting inspired by the myths and religions of south-east asia. It even has a great slogan: "Get… In Indie Game Design Participants: ReverendBayn, John Harper, coxcomb, orbsmatt, lumpley, Christopher Weeks, Matt Gwinn, RaconteurX, clehrich.
3/1/2004 WyldKarde: Trying something new here... I know, I know. There isn't much that hasn't been tried in RPG design. However, I'm experiemnting with a few ideas that, at the very least, aren't mainstream, and I… In Indie Game Design Participants: WyldKarde, Harlequin.
3/2/2004 micahcomer: Before I even get started Hello. This is my first post here on the Forge, though I?ve been lurking for quite awhile. I?ve read a lot of the posts, most of the articles, and have… In Indie Game Design Participants: micahcomer, orbsmatt, Shreyas Sampat, ethan_greer, Ron Edwards, Dev, Paul Czege, Mike Holmes, Ole.
3/2/2004 Rexfelis: Abilities in "Dominion" My question re. abilities in DOMINION is at the bottom. Before I can ask it meaningfully, a summary of the DOMINION game is in order.
DOMINION summary
1. Premise
How… In Indie Game Design Participants: Rexfelis, Shreyas Sampat, coxcomb, Dav, clehrich.
3/2/2004 Lorenzo Rubbo-Ferraro: Lila: A Synopsis Lila, a Vedic Role Playing Game: A Synopsis
I wrote this synopsis for my own satisfaction, for clarity of mind. But I thought I should post it to fellow Forgee’s… In Indie Game Design Participants: Lorenzo Rubbo-Ferraro.
3/3/2004 Demada: [Feats] A Game of Heroic Storytelling, first time This is my first attempt at anything like this. I can't tell you where I came up with the idea, just kind of struck me. Anyway, it's a bit rough… In Indie Game Design Participants: Demada, Lorenzo Rubbo-Ferraro.
3/4/2004 Bluve Oak: Inexhaustible Magic Greetings.
I'm looking for an RPG that has inexhaustible magic. By this I mean a system where you can cast spells all day long without limitations or anything becoming depleted.… In Indie Game Design Participants: Bluve Oak, Demada, Ole, Shreyas Sampat, Halzebier, Christopher Weeks, Lxndr, Matt Gwinn, Paul Czege, John Burdick, pete_darby, Deadboy, clehrich, Ravien, M. J. Young, Mike Holmes, Valamir, frog, Ian Charvill, andy, komradebob, timfire, Jonathan Walton, Ben Lehman, herrmess.
3/4/2004 timfire: [E.rpg LITE] My Fantasy Heartbreaker I've decided to finish up my Fantasy Heartbreaker so I can move on to other projects with a clean conscience. Since coming to the Forge, I've decided to change a… In Indie Game Design Participants: timfire, montag, Halzebier, arwink, Jack Aidley, ethan_greer, John Burdick, Ravien, Ron Edwards, Valamir.
3/4/2004 Dregg: [Dice Pools] When colors of dice become too much Ok,
Working on my newest monstrosity "Path of 5 harmonies" I have ran into a mind numbing issue.
The game is simple
Dice pool based system with a sliding Difficulty… In Indie Game Design Participants: Dregg, Christopher Weeks, Matt Gwinn, Shreyas Sampat, Wolfen, Halzebier.
3/5/2004 matthijs: [Okkupasjon!] Character design concept A few others and I are just starting to throw around ideas for a Norwegian role-playing game called "Okkupasjon!". The game is set in Norway 1940, while the country was… In Indie Game Design Participants: matthijs, Jeph, Ron Edwards, Ravien.
3/5/2004 Bob Goat: [Consipiracy of Shadows] Introduction Help We are in the editing stage of our game and I was looking to get some outside opinions/comments on our Introduction. I think that it is a terribly important part… In Indie Game Design Participants: Bob Goat, Mike Holmes, Ron Edwards.
3/5/2004 andy: BONES the RPG I like dice. I have written a lot of homebrew RPGs over the years, most of which fall in the "not-ready-for-prime time" category. However, I have been working on one… In Indie Game Design Participants: andy, montag, Ron Edwards, Bluve Oak, ethan_greer, Mike Holmes, Lorenzo Rubbo-Ferraro, xiombarg, taalyn, Paul Czege, Umberhulk, Zathreyel, Nuno Viotti, Valamir, charles ferguson, TheLoom.
3/6/2004 Amadeus: dice questions I'm working on a paranoid style rpg system/setting and I was wondering if anybody had any insight on the legality of using Fudge dice. ie can I use them without… In Indie Game Design Participants: Amadeus, Jeph, Shreyas Sampat, Harlequin.
3/8/2004 HOT: Hengist the Dane - Saxon Roleplaying in Arthurian Britan Ok heres an Idea that's been rolling around in my head for a while. The concept is that you are first- or second-generation immigrants to Britan around 500 AD. "Fleeing… In Indie Game Design Participants: HOT, Kryyst, RaconteurX, Shreyas Sampat, Valamir.
3/9/2004 taalyn: Cruxness in revision Some of you may remember Crux, an urban fantasy rpg using colored tokens instead of dice. Well, development went on hiatus for about 6 months, but I'm gearing up to… In Indie Game Design Participants: taalyn, cruciel, Shreyas Sampat, Darcy Burgess, Strams.
3/9/2004 Eric J.: [FF Legacy] An RPG, yet to be realised. Disclaimer: FF does NOT mean or indicate, imply directly or indirectly, Final Fantasy. There is no subtle invited assumption that it does or does not. Nope. None. And since there… In Indie Game Design Participants: Eric J., Ben Lehman, Ravien, gabby2600, Mike Holmes.
3/9/2004 Jack Aidley: [Great Ork Gods] Final (?) Polishing Yes, it's another thread about Great Ork Gods. Those of you who haven't been following the earlier threads may wish to look in here.
I've put a second playtest release… In Indie Game Design Participants: Jack Aidley, Ron Edwards, Valamir, GreatWolf.
3/9/2004 Matt Wilson: Peregrine - mixing rpg and boardgame There's been a few games I've seen recently that have made cool use of visual aids like a map, and they got me thinking about this vague concept I've had… In Indie Game Design Participants: Matt Wilson, Valamir, Mike Holmes, johnzo, xiombarg.
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