Previous Topics In Indie Game Design 3/31/2004 Survivor: Help needed for unique RPG system Hey, I'm new here, and I need some help (as if the title didn't give it away).
I'm undertaking a very improbable, highly specialized task: Making an RPG based on… In Indie Game Design Participants: Survivor, xiombarg, erithromycin, Palaskar.
3/30/2004 Kilor Di: [Terrae Novae] Tables www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae.
I'm having troubles with the table-work in the game (experience tables, gold/credit tables, etc.) Any suggestions on how to create such tables would… In Indie Game Design Participants: Kilor Di, Jasper, orbsmatt.
3/30/2004 taalyn: How to determine difficulties I can't figure them out. They're beingtransparent. I have a huge excel file with all the odds and probabilities for my system, but have no idea how to decide what… In Indie Game Design Participants: taalyn, Steve Samson, Jeph, Jasper, orbsmatt, Mike Holmes, Shreyas Sampat.
3/30/2004 Jasper: PN: divided, rotating GM powers Principium Novum is progressing nicely. What I've been working on recently is the potential for dividing the typical GM powers between the players. I still want to retain a central… In Indie Game Design Participants: Jasper, Mike Holmes.
3/29/2004 Ravien: Eclipse: Combat Resolution Mechanics [b]Eclipse: Combat Resolution Mechanics [/b]
Combat resolution in Eclipse is fast and intuitive (it is, damn you!). You won’t “miss” someone because of a poor roll, and you won’t score… In Indie Game Design Participants: Ravien, Bracken, Valamir, greyorm, charles ferguson, Alf_the_Often_Incorrect.
3/29/2004 Ravien: Eclipse: Social Interaction Mechanics [b]Eclipse: Social Interaction Mechanics [/b]
The social interaction mechanics in Eclipse are fairly complex in theory (in practise they are pretty straightforward), and may or may not be intuitive or… In Indie Game Design Participants: Ravien, Autocrat, Spooky Fanboy, Valamir, Mike Holmes, Shreyas Sampat, Andrew Martin, Alf_the_Often_Incorrect, Thor.
3/26/2004 Ben Lehman: Tactics: Antagonist Bidding Previous Threads on this game:
http://www.indie-rpgs.com/viewtopic.php?t=8551
http://www.indie-rpgs.com/viewtopic.php?t=9041
So, after some long agonizing over the virtues of varying levels of "GMless" play, I have decided the following things:
1) If it… In Indie Game Design Participants: Ben Lehman, Mike Holmes, Dev.
3/26/2004 LeeRaulin: Direct Me to the Best System I'll start off on a tangent. Hello everyone. I just found this site and it looks really interesting. It seems there are others who share my absurd fascination with designing… In Indie Game Design Participants: LeeRaulin, montag, daMoose_Neo, Alan, Ron Edwards, Steven Bishop, TerroX.
3/25/2004 New Dimension Games: New games for you Greetings to all! We at New Dimension Games are offering alternatives to d20 in the genres of medieval fantasy, historical piracy, and modern paranoia. Want to rediscover the genres you… In Indie Game Design Participants: New Dimension Games, rafial, Valamir, RaconteurX, greyorm, M. J. Young, Ron Edwards, Jack Spencer Jr, John Harper.
3/25/2004 taalyn: Ability Scope problems in Crux I am having problems figuring something out, so I'm hoping you all can help.
First, a basic run through of relevant details (mechanics only, as I've done setting numerous times):… In Indie Game Design Participants: taalyn, Shreyas Sampat, jphannil, Mike Holmes.
3/24/2004 Strams: [Navigator] Vehicle construction Hey all,
I need some advice on vehicle construction.
The system I have now lets the person designing the vehicle to choose the metric tonnage of the vehicle first. This… In Indie Game Design Participants: Strams, Valamir, Runjikol, Dev, Shreyas Sampat.
3/23/2004 Strams: 'Navigator' Generic SCI-FI RPG First off, I just recently found this board and I am delighted to find that there are this many people into this aspect of RPG. I guess almost all folks… In Indie Game Design Participants: Strams, Matt Wilson, Garbanzo, Steve Samson, Shreyas Sampat, Dev, Valamir, Mike Holmes, Juicetyger.
3/23/2004 Rich Stokes: [Danger Dudes] Light hearted narrative based action movies To mark the first anniversary of me shooting my mouth off about this project, here is the first release of Danger Dudes, my beer and chips narrative betting game. This… In Indie Game Design Participants: Rich Stokes.
3/20/2004 Promethius: SF RPG (split and closed) This game sounds like fun. I like the changes you made to the system. Looks like I've got some competition. In Indie Game Design Participants: Promethius, Ron Edwards.
3/21/2004 Promethius: Start to finish game design (split and closed) I always design a world in which I create the character I wish I could be. Then, I just keep adding things in from there. Most of what I was… In Indie Game Design Participants: Promethius, Jack Spencer Jr, Jeph, Ron Edwards.
3/21/2004 madelf: (Angor) Magic & Technology in conlict I'm about to start playtesting my Tales of Angor game (pseudo-victorian fantasy) and yet I've still got a concept in it that I'm not really entirely happy with mechanically (and… In Indie Game Design Participants: madelf, hanschristianandersen, BPetroff93, Garbanzo, The Benj, contracycle, Umberhulk, timfire.
3/20/2004 Mr. Sluagh: Setting Idea to Build Upon [brainfart]The stars are right. The Old Gods rise. A reckoning is at hand.
No, not the those Old Gods. That would be too cliché. I'm talking about the actual, mythological,… In Indie Game Design Participants: Mr. Sluagh, Walt Freitag, orbsmatt, Umberhulk, Ravien, Rich Stokes.
3/19/2004 hanschristianandersen: [Musketeers!] Who gets to do the scene framing? This is my first earnest attempt at RPG design, and it's pretty close to the point where I start rounding up folks for playtesting. However, I'm stumped on a core… In Indie Game Design Participants: hanschristianandersen, RaconteurX, Rexfelis, quozl, Jonathan Walton, clehrich, Bluesboy.
3/19/2004 johnzo: [fistful] Dogfighting I've added a section on cinematic dogfighting to the Fistful rules.
http://www.johnzo.com/fistful
Philosophy:
* use fistful die-allocation mechanic to let players manage their risk.
* meaningful decisions for players: when… In Indie Game Design Participants: johnzo.
3/18/2004 Lara: Opinions on Screen Shots Been working on screen shots for our game. Its a 2D MMORPG and the images are sans lighting and shadows at this time. Hence they are brighter then they will… In Indie Game Design Participants: Lara, Zathreyel, contracycle, Ron Edwards, Jack Aidley, Christopher Weeks, daMoose_Neo, Alex Johnson, anonymouse, Walt Freitag.
<< more previous topics | | Subsequent Topics In Indie Game Design 3/31/2004 rafial: Rules suggestions for NDG Pirates This thread is continuation of the game design issues brought up in a previous thread which is now closed. Since I am responding to a question regarding future directions of… In Indie Game Design Participants: rafial.
3/31/2004 timfire: [E.rpg] Worked out some kinks, and developed a new focus. Well, I feel I've worked out the major kinks in my reworked heartbreaker, E.rpg. Here are the basics of the system. I still have to finish writing everything out, but… In Indie Game Design Participants: timfire.
3/31/2004 xiombarg: Unsung Overhall So, okay, Alexander sent me an email with several suggestions about changing Unsung as a post mortem to the campaign we just ended.
Other people are welcome to chime in.… In Indie Game Design Participants: xiombarg, Lxndr.
4/2/2004 Valamir: [Robots & Rapiers] Contacts, Favors, and Influence I'm busily at work getting R&R ready for the next round of testing and thought I'd throw out a concept I'm pretty excited about.
Contacts. Contacts are all of the… In Indie Game Design Participants: Valamir, montag, Jack Aidley, Michael S. Miller, Ron Edwards.
4/2/2004 Mourglin: Using a survey. Hello all,
This is my first visit to the Forge and my very first post. I am pleased with the volume of discussions going on here and was referred by… In Indie Game Design Participants: Mourglin, Argetlamh, M. J. Young, Bluve Oak, Ron Edwards.
4/2/2004 Jere: [Shadows in the Fog] Age of Paranoia I'll be adapting clehrich's excellent Shadows in the Fog to an espionage game, heavily borrowing from John Le Carré's Cold War espionage novels, that I'm calling Age of… In Indie Game Design Participants: Jere.
4/3/2004 Spooky Fanboy: Entry-Level Dieties: a roleplaying game in progress Okay, I started this game being fed up with games like Lost Gods, Black and White, the Last Exodus, Nobilis, etc. for various reasons.
My goal, in creating this game,… In Indie Game Design Participants: Spooky Fanboy, gobi, taalyn, RaconteurX, Matt, Marhault.
4/4/2004 Morrius: Damage mechanic Whenever I'm trying to develop a system in my head, the one part that always stymies me is the damage mechanic. I'm currently working on a systems that uses an… In Indie Game Design Participants: Morrius, Jasper, Knarf, Matt.
4/5/2004 Mourglin: Skyfall My goals for this thread are two fold. First I wish to answer two inter-related questions I have been wrestling with for weeks. In order to present these questions to… In Indie Game Design Participants: Mourglin, Kryyst, Shreyas Sampat, Castellanus, Alex Johnson, ghostwolf.
4/5/2004 Shreyas Sampat: For Ben: The heaven game. This is a Forge Birthday (and Special Events) game; if it isn't finished by the time the Birthday Forum closes for the year, I will hold off on it until… In Indie Game Design Participants: Shreyas Sampat, Jonathan Walton, DannyK, quozl, Ben Lehman, Ravien, Eero Tuovinen, Valamir, FredGarber.
4/6/2004 Crackerjacker: Freeform, Diceless, "System" experiment-test 1.&qu As has been said before, the preferred "system" for my preference of play is pretty much freeform. It's certainly not the gaming mainstream, but it can work, and is a… In Indie Game Design Participants: Crackerjacker, Mike Holmes, Ron Edwards.
4/6/2004 Morrius: Worldbuilding and ecology I think one of the most important parts of designing a setting is to have a stable ecology. All the different parts of an environment contribute to the development of… In Indie Game Design Participants: Morrius, Henri, coxcomb, M. J. Young, WDFlores, FredGarber, contracycle, Ravien.
4/6/2004 talysman: my "house rules" die mechanic as I've mentioned, I'm developing a set of core or "house" rules that I will adapt to specific games in which the setting is the primary focus, sort of the… In Indie Game Design Participants: talysman, Emily Care, Mike Holmes, Ravien, clehrich, anonymouse.
4/6/2004 Bret Gillan: My Game: Pundits & Pollsters Hey folks. Cranked out a mini-game of sorts on my website - Pundits & Pollsters. Nothing special. It basically came about after some pondering on my part about whether a… In Indie Game Design Participants: Bret Gillan, Jasper, quozl.
4/7/2004 Domhnall: Systems with Worlds? I have (what I assume to be) ~92% of my system ideas hashed out, and ~70% of the footwork complete. But, I am wondering if systems are more well received… In Indie Game Design Participants: Domhnall, Jasper, Andrew Martin.
4/7/2004 taalyn: [Crux] conflict/task resolution method Having been inspired by Lumpley ramblings here, I've got half of a conflict/task resolution method figured out. I have the system, but could use help with the method.
The idea:… In Indie Game Design Participants: taalyn, coxcomb, cruciel.
4/7/2004 clehrich: For Eero: My Life With Levi-Strauss So after Eero, Jonathan, and Ralph said all that postiive stuff, I just want to let you know I'm actually starting to work on Levi-Strauss in Amazonia, though I'm not… In Indie Game Design Participants: clehrich, Andrew Martin, Jonathan Walton, Piers Brown, Eero Tuovinen.
4/8/2004 gobi: [Azure Dusk] Brainstorming Over on the birthday forum, I mentioned a weird game concept I have had sitting stillborn for several months because it was just too weird for me to get my… In Indie Game Design Participants: gobi, Shreyas Sampat, Walt Freitag, Emily Care, Jeph, Marhault, Jonathan Walton, Lxndr, anonymouse.
4/8/2004 pointyman2000: Steampunk Mafia game up for analysis and improvements Hello!
I'm fairly new to the forge and I'd just like to offer a free RPG I came up with for everyone's review, comments and suggestions. It's currently a work… In Indie Game Design Participants: pointyman2000, coxcomb.
4/8/2004 Bill_White: [Rune Saga] Example of Play I'm working on a game of "epic narrative fantasy roleplaying" that I'm calling Rune Saga. I'm in the process of revising the rules in the aftermath of a playtest-by-email session.… In Indie Game Design Participants: Bill_White.
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