Previous Topics In Indie Game Design 4/12/2004 Hannu Hurme: Ego & Soul Here's a rundown of what I've written down so far. Mostly to clear my own head. This all began quite a while ago when I made my first posts here… In Indie Game Design Participants: Hannu Hurme, Spooky Fanboy.
4/11/2004 daMoose_Neo: [Backstage] Job Title/Description vs Actual Skills [i][url=http://www.indie-rpgs.com/viewtopic.php?t=10213]Original "Backstage" post for reference...[/url][/i] (a diceless, almost statless game).
Originally, I was trying going with a Skill system for this, allowing the player to choose a few skills with… In Indie Game Design Participants: daMoose_Neo.
4/9/2004 ghostwolf: [Eschaton]: example of play and synopsis Hi all. I'm in the initial throws of designing a game for publication via web-site or pdf. Following is an example of play and a synopsis of the system:
Example… In Indie Game Design Participants: ghostwolf, FredGarber, Andrew Martin, Jeph, Ravien, Mike Holmes, quozl, RaconteurX.
4/8/2004 Jonathan Walton: For Ben: The Shang Dynasty Game [quote="Ben Lehman"]I want an Asian fantasy / history game that isn't reheated D&D and SamuraiNinjaKewl. And, of course, Mr. Walton writes it.[/quote]
I would have done it anyway, but since… In Indie Game Design Participants: Jonathan Walton, clehrich, Rich Forest, talysman, Ben Lehman, daMoose_Neo, contracycle, Shreyas Sampat.
4/8/2004 Bill_White: [Rune Saga] Example of Play I'm working on a game of "epic narrative fantasy roleplaying" that I'm calling Rune Saga. I'm in the process of revising the rules in the aftermath of a playtest-by-email session.… In Indie Game Design Participants: Bill_White.
4/8/2004 pointyman2000: Steampunk Mafia game up for analysis and improvements Hello!
I'm fairly new to the forge and I'd just like to offer a free RPG I came up with for everyone's review, comments and suggestions. It's currently a work… In Indie Game Design Participants: pointyman2000, coxcomb.
4/8/2004 gobi: [Azure Dusk] Brainstorming Over on the birthday forum, I mentioned a weird game concept I have had sitting stillborn for several months because it was just too weird for me to get my… In Indie Game Design Participants: gobi, Shreyas Sampat, Walt Freitag, Emily Care, Jeph, Marhault, Jonathan Walton, Lxndr, anonymouse.
4/7/2004 clehrich: For Eero: My Life With Levi-Strauss So after Eero, Jonathan, and Ralph said all that postiive stuff, I just want to let you know I'm actually starting to work on Levi-Strauss in Amazonia, though I'm not… In Indie Game Design Participants: clehrich, Andrew Martin, Jonathan Walton, Piers Brown, Eero Tuovinen.
4/7/2004 taalyn: [Crux] conflict/task resolution method Having been inspired by Lumpley ramblings here, I've got half of a conflict/task resolution method figured out. I have the system, but could use help with the method.
The idea:… In Indie Game Design Participants: taalyn, coxcomb, cruciel.
4/7/2004 Domhnall: Systems with Worlds? I have (what I assume to be) ~92% of my system ideas hashed out, and ~70% of the footwork complete. But, I am wondering if systems are more well received… In Indie Game Design Participants: Domhnall, Jasper, Andrew Martin.
4/6/2004 Bret Gillan: My Game: Pundits & Pollsters Hey folks. Cranked out a mini-game of sorts on my website - Pundits & Pollsters. Nothing special. It basically came about after some pondering on my part about whether a… In Indie Game Design Participants: Bret Gillan, Jasper, quozl.
4/6/2004 talysman: my "house rules" die mechanic as I've mentioned, I'm developing a set of core or "house" rules that I will adapt to specific games in which the setting is the primary focus, sort of the… In Indie Game Design Participants: talysman, Emily Care, Mike Holmes, Ravien, clehrich, anonymouse.
4/6/2004 Morrius: Worldbuilding and ecology I think one of the most important parts of designing a setting is to have a stable ecology. All the different parts of an environment contribute to the development of… In Indie Game Design Participants: Morrius, Henri, coxcomb, M. J. Young, WDFlores, FredGarber, contracycle, Ravien.
4/6/2004 Crackerjacker: Freeform, Diceless, "System" experiment-test 1.&qu As has been said before, the preferred "system" for my preference of play is pretty much freeform. It's certainly not the gaming mainstream, but it can work, and is a… In Indie Game Design Participants: Crackerjacker, Mike Holmes, Ron Edwards.
4/5/2004 Shreyas Sampat: For Ben: The heaven game. This is a Forge Birthday (and Special Events) game; if it isn't finished by the time the Birthday Forum closes for the year, I will hold off on it until… In Indie Game Design Participants: Shreyas Sampat, Jonathan Walton, DannyK, quozl, Ben Lehman, Ravien, Eero Tuovinen, Valamir, FredGarber.
4/5/2004 Mourglin: Skyfall My goals for this thread are two fold. First I wish to answer two inter-related questions I have been wrestling with for weeks. In order to present these questions to… In Indie Game Design Participants: Mourglin, Kryyst, Shreyas Sampat, Castellanus, Alex Johnson, ghostwolf.
4/4/2004 Morrius: Damage mechanic Whenever I'm trying to develop a system in my head, the one part that always stymies me is the damage mechanic. I'm currently working on a systems that uses an… In Indie Game Design Participants: Morrius, Jasper, Knarf, Matt.
4/3/2004 Spooky Fanboy: Entry-Level Dieties: a roleplaying game in progress Okay, I started this game being fed up with games like Lost Gods, Black and White, the Last Exodus, Nobilis, etc. for various reasons.
My goal, in creating this game,… In Indie Game Design Participants: Spooky Fanboy, gobi, taalyn, RaconteurX, Matt, Marhault.
4/2/2004 Jere: [Shadows in the Fog] Age of Paranoia I'll be adapting clehrich's excellent Shadows in the Fog to an espionage game, heavily borrowing from John Le Carré's Cold War espionage novels, that I'm calling Age of… In Indie Game Design Participants: Jere.
4/2/2004 Mourglin: Using a survey. Hello all,
This is my first visit to the Forge and my very first post. I am pleased with the volume of discussions going on here and was referred by… In Indie Game Design Participants: Mourglin, Argetlamh, M. J. Young, Bluve Oak, Ron Edwards.
<< more previous topics | | Subsequent Topics In Indie Game Design 4/13/2004 The Fiendish Dr. Samsara: Contest Checks: 2/3rds of a Mechanic Hi all. Long-time lurker; first-time poster. I’d like to post, for general review and comment, the very basics of my system. If there’s any interest (and I mean “any”), I… In Indie Game Design Participants: The Fiendish Dr. Samsara, coxcomb, BPetroff93, Mike Holmes.
4/14/2004 eldaen: Ethelea - a simple little game Greetings, all!
I would like some of your appreciated feedback on the rules for my own system. These are still drafts and not finished by far. Maybe you would care… In Indie Game Design Participants: eldaen, montag, Ravien, RaconteurX, Juicetyger.
4/15/2004 James Wages: Newbie Post I hate these kinds of posts, but here it goes. Yes, I'm new here and I do plan on trying to create an RPG. This wouldn't be the first time… In Indie Game Design Participants: James Wages, Matt Wilson, Mike Holmes, Dav, daMoose_Neo, Zak Arntson, Eero Tuovinen, Ravien, orbsmatt, Juicetyger.
4/16/2004 NeuroZombie: RPG Mechanics Survey I am in the process of creating a system for a cross-genre rpg (name pending more background material.) I have been brainstorming different stat methods, skill systems, class vs no-class,… In Indie Game Design Participants: NeuroZombie, BPetroff93, Mourglin, xiombarg, montag, M. J. Young.
4/16/2004 ghostwolf: [Eschaton] Character Creation and Task Resolution Once again, many thanks for the help in refining this concept.
Original post can be found here.
Assigned Traits
Brawn - Physical health and strength.
Agility - Coordination and manual… In Indie Game Design Participants: ghostwolf, RaconteurX, SrGrvsaLot.
4/16/2004 xiombarg: intro to roleplaying (for Unsung) Could y'all do me a favor?
http://xiombrag.tripod.com/unstart.pdf
The above is some introductory "what is roleplaying" kinda text for the RPG I'm currently working on the manuscript for.
I want to… In Indie Game Design Participants: xiombarg, Zak Arntson, Jack Spencer Jr, quozl, Dev, Ben Lehman, Steve Samson.
4/18/2004 Survivor: How to get started... Hey guys, remember me?
I took your (group) advice, and have a prototype for a d20 Modern-based sci-fi RPG. It's pretty detailed - with vehicles, races, equipment, planets, artifacts, and… In Indie Game Design Participants: Survivor, BPetroff93, Astrivian, Mike Holmes.
4/18/2004 Nathan P.: [Timesteam] Take a look! Hey all
I finally finished the first decent draft of Timestream, a game of time travel and manipulation. I already have a list of modifications I want to make, but… In Indie Game Design Participants: Nathan P., Survivor, Sydney Freedberg, gobi, Spooky Fanboy, Ravien, Nathan.
4/18/2004 Lord_Paladin: The newest guy on the block Hello all, I'm the new guy (at least for now). You can all call me Jeremiah, currently I'm a college student in California. Anyways, I'm representing a little known on-line… In Indie Game Design Participants: Lord_Paladin, Shreyas Sampat, Eero Tuovinen.
4/18/2004 Ravien: [Eclipse] - How to Play and Chargen... Ok, I know this technically isn't a post directly related to questions about mechanics, but it is related to a question about my Eclipse rulebook, which I plan to release… In Indie Game Design Participants: Ravien, simon_hibbs, Nathan P., Hannu Hurme.
4/19/2004 Astrivian: The introduction of a new genere (hopefully) I am new to this forum so forgive me if i seem to miss a great deal of past conversation and/or misuse terms.
I have been working on a game,… In Indie Game Design Participants: Astrivian, lumpley, BPetroff93, Dav, John Kim, chadu, Ben Lehman, greyorm, Nathan P., TerroX, clehrich, Palaskar.
4/19/2004 Garbanzo: Quantification of Metagame Power The Forge Birthday forum was a great success for me - xiombarg, Mark Johnson, Shreyas and I ended up meeting in the back room of a seedy strip joint (ok,… In Indie Game Design Participants: Garbanzo, Asrogoth, Shreyas Sampat, Mark Johnson.
4/20/2004 Green: Refining Kathanaksaya mechanics Now that I have the system of Kathanaksaya pretty much complete, and I've been playtesting it for a while, my eye now turns to fine-tuning and polishing the material.
Something… In Indie Game Design Participants: Green, Phillip.
4/20/2004 JamesSterrett: Tightening the System: Terminator Line You can read the IGC entry this posting refers to at the top of the page here.
The system is *intended* to produce a game that plays very quickly: conflict… In Indie Game Design Participants: JamesSterrett, Shreyas Sampat, Ron Edwards, Walt Freitag, Paul Czege, Mike Holmes, btrc, Dav.
4/20/2004 Walt Freitag: Index to Son of Iron Game Chef: Fantasy [b]Index to Son of Iron Game Chef: Fantasy[/b]
Please let me know about any omissions, errors, broken links, etc.
[color=darkblue]1. SUBSTANTIALLY COMPLETED GAMES[/color]
[b]The Battle of Frozen Waste[/b]
Eero Tuovinen… In Indie Game Design Participants: Walt Freitag, Dav, Zak Arntson, Eero Tuovinen.
4/21/2004 Shreyas Sampat: Snow From Korea: Advanced Interface Mechanics You can read the IGC entries this post refers to here:
Snow From Korea
Whispers In The Door
These games are designed as companions to each other, and I have,… In Indie Game Design Participants: Shreyas Sampat, Nathan P..
4/21/2004 Ben Lehman: Polaris: Trait Bidding Yet another "Iron Game Chef" follow-up thread.
I'm almost reluctant to post this, because I don't want to point out flaws in my game before the judging, but I really… In Indie Game Design Participants: Ben Lehman, Eero Tuovinen.
4/22/2004 Crackerjacker: DDM Development Thread This is the official thread of further development for my Iron Chef game, Dawn of the Day of the Monsters.
more to come. In Indie Game Design Participants: Crackerjacker, Green, Eero Tuovinen, Mike Holmes.
4/22/2004 Astrivian: One quick thing John Kim, thanks for the Forge links. They are really helpful and certainly tingle my intrest. In Indie Game Design Participants: Astrivian, Eero Tuovinen.
4/24/2004 Master Merlin: finding [color=green]i've been looking around and i havent found anywhere do you know of anywhere to play RPGs at?[/color] In Indie Game Design Participants: Master Merlin, Survivor.
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