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From Day One


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In Indie Game Design

5/16/2004 Jeph: A Followup To How I Got Into Role-Playing...
Some of you may remember this thread from a while back. In it, I describe how I started in on the role-playing hobby, and talk a bit about the psuedo-D&D…
In Indie Game Design
Participants: Jeph, Argetlamh, Pagrin.


5/16/2004 oversoul01: Dice Chucker- A new system begging for criticism
Greetings! My name is Bobby Wallen. I have been following the forums here for awhile but this is my first post. I love creating games! I have created several and…
In Indie Game Design
Participants: oversoul01, smokewolf, Dev, ethan_greer, Christopher Weeks, kenan, DevolutionaryCyberSpud.


5/16/2004 Pagrin: A new game i'm working on...
Hello. This being my first posting to this site....please be gentle if I'm not posting in the right area. I'm working on a somewhat large game at the moment which…
In Indie Game Design
Participants: Pagrin, Dumirik, Andy Kitkowski, Ravien, fruitbatinshades, greyorm, contracycle, Mike Holmes, ethan_greer.


5/15/2004 daMoose_Neo: [FT Divergence]Initial ideas, opinions desired, more to come
I've posted about the CG before, Final Twilight, and my intent to make it an RPG/TCG hybred, and for the most part I think I've done a fair job of…
In Indie Game Design
Participants: daMoose_Neo, Ron Edwards.


5/14/2004 matthijs: [Will the Emperor Fall] RPG card game in need of mechanics
Will the Emperor Fall (rules below) has been playtested a little bit: by myself and friends (with moderate success), at Arcon (where most players enjoyed themselves), and by a Swedish…
In Indie Game Design
Participants: matthijs, Mike Holmes, ethan_greer, smokewolf.


5/14/2004 kenjib: [Haalyr] Assigning difficulty for conflict based magic
Hello everyone, Haalyr, Adventures in the Age of Dreams, is a fantasy game that revolves around the central theme of a contest of will and the ability to impose your…
In Indie Game Design
Participants: kenjib, Mike Holmes, Walt Freitag.


5/13/2004 fruitbatinshades: Simple combat system
For those that are interested, this is simplified combat system after tweaking as suggested by you lot :) Simple Combat System The simple combat system is resolved…
In Indie Game Design
Participants: fruitbatinshades, Mike Holmes, Knarf.


5/13/2004 ethan_greer: Twisted Sicken: An RPG of mind-bending depravity
Sometimes I alarm people. This is your content warning. Here's this game I wrote. It's one of those thought experiment games, but I'd definitely play it. What I'm looking for…
In Indie Game Design
Participants: ethan_greer, JamesSterrett, Demada, Walt Freitag, isaackelley, clehrich, haze, Doctor Xero, John Harper, Dumirik, Alf_the_Often_Incorrect, Mike Holmes, Jody_Butt, Ron Edwards, Ben Lehman.


5/13/2004 dalek_of_god: [IGC] Fixing Habakkuk
Well, a freak May snowstorm has left me with little to do. I made it in to work today, but my students didn't. That leaves me with time to open…
In Indie Game Design
Participants: dalek_of_god, Mike Holmes.


5/13/2004 Autocrat: Settings / Genres etc. ???
ALright, sort of a retarded post... but I want to see the responses.... As a large number of people seem to feel that settings are an important aspect of RPG…
In Indie Game Design
Participants: Autocrat, xiombarg, dalek_of_god, Bob Goat, taalyn, Matt, Dev, smokewolf, Olibarro, Ravien.


5/13/2004 Asrogoth: [God Lore] Simulationism? Further Evaluation/Assistance
Okay... One of the major comments I took from Mike's review of God Lore: The Chronicles of The Immortals (link here) was that he wondered what the Immortals actually…
In Indie Game Design
Participants: Asrogoth, Mike Holmes, Emily Care.


5/12/2004 Hunter Logan: Cash System (long)
This presentation is tied to this thread in the Theory forum. This is a draft of a system designed to allow intent-based resolution through Transactions instead of Contests…
In Indie Game Design
Participants: Hunter Logan, Andrew Martin, Emily Care, Valamir.


5/12/2004 Nathan P.: [Timestream] Divorced Mechanics and Color
Heya. I'm working on a new draft of Timestream (you can check the current draft here, in the Downloads section, if you wish). I'm…
In Indie Game Design
Participants: Nathan P., Sydney Freedberg.


5/10/2004 fruitbatinshades: RedRavenRPG.com: I'm scared to ask!
Hi, We have been working on an RPG system for 2 years and we are finally getting ready to publish. I wish I had found this site sooner :( Can…
In Indie Game Design
Participants: fruitbatinshades, Matt Gwinn, Simon W, rafial, Jack Aidley, Mike Holmes, Emily Care, Taran, Zak Arntson, Ravien, Roy, Matt, Shreyas Sampat, dalek_of_god, jeffd, hanschristianandersen, Valamir, Dev.


5/10/2004 Mithras: Progress on my Egyptian game ...
In this thread here: http://www.indie-rpgs.com/viewtopic.php?t=1296&highlight=kap I sketched out my ideas for an Egyptian game. It later switched to another thread (which I can't find) with Egyptian in the title I…
In Indie Game Design
Participants: Mithras, contracycle, Mike Holmes.


5/10/2004 Matt Gwinn: Mind, Body & Soul
After nearly 2 years of stagnation, I have finally updated my game Mind, Body & Soul The game is about relationships and how they effect our lives and how we…
In Indie Game Design
Participants: Matt Gwinn, Kryyst, Emily Care, Andrew Martin.


5/10/2004 Clarn: [FRPG Presentation] Athala
Hi all ! Here is the game I wrote : www.athala.org. I tried to make this game with a design which try to reach what professionnal could do. Except a…
In Indie Game Design
Participants: Clarn, Emily Care, Andrew Martin.


5/10/2004 Jack Aidley: [Chanter] Spit & Polish
With upcoming plans to publish the current crop of Iron Game Chef games, I want to brush up Chanter a bit for it. Couldn't have it going out without the…
In Indie Game Design
Participants: Jack Aidley, Ben Lehman, Mike Holmes.


5/8/2004 Jason Petrasko: [NEW RPG] A Thousand Suns
I was just recently thinking about how I would have done exalted, and came up with a nifty game idea. I really would like input on what I have churned…
In Indie Game Design
Participants: Jason Petrasko, Shreyas Sampat, Spooky Fanboy.


5/8/2004 frictorious: die mechanic
I've been lurking here for a while, and I've learned alot from the threads and essays. So here's my first post: I have a couple of die mechanics I want…
In Indie Game Design
Participants: frictorious, Eero Tuovinen, Artanis, timfire.


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Subsequent Topics
In Indie Game Design

5/17/2004 RobMuadib: [M:COTEC]- Building The Design Architecture
Hi all Work is still progressing on Megamyrian: Chronicles of the Eternal Cycle TM (M:COTEC for short). (snails pace is the rate it occurs, sigh:() However, one part that has…
In Indie Game Design
Participants: RobMuadib, lumpley, Andrew Norris.


5/17/2004 bergh: Stats how many and which?
Hi Guys im making a new system for my future Warhammer 40.000 RPG campaign, and i really want characters with lots of stats, i hate that in some games some…
In Indie Game Design
Participants: bergh, Olibarro, Andrew Martin, Shreyas Sampat, Mike Holmes, Andrew Morris, Dauntless, Alex Johnson, Henri, Ron Edwards.


5/18/2004 Dauntless: Martial Arts setting without technique based martial arts
I'm trying to create a system which enhances a more realistically based martial arts setting. One of my design goals is to get across more the philosophy and mental aspects…
In Indie Game Design
Participants: Dauntless, frictorious, Bankuei, Garbanzo, dragongrace, Andrew Norris, Cemendur, WyldKarde.


5/18/2004 Andrew Morris: Speed vs. Realism ... revisited
Okay, a while back, I posted a thread (http://www.indie-rpgs.com/viewtopic.php?t=10474&highlight=) asking for opinions on the idea of single-roll combats. There were may great comments and discussions on this (most notably, that…
In Indie Game Design
Participants: Andrew Morris, Andrew Norris, Ravien, frictorious, Garbanzo, Noon, lumpley.


5/18/2004 xiombarg: [Unsung] Retirement System (and more)
Well, I'm working on the for-pay version of my RPG, Unsung, and I'm looking for comments. At this point, the game is technically playable: Introduction (mainly aimed at new roleplayers)…
In Indie Game Design
Participants: xiombarg, Mike Holmes.


5/18/2004 King Rat: Cychosys, a new RPG system
The Cychosys Roleplay System has recently been published online. It offers a point-based, multi-genre, universal system available in freely-available PDF files. Notes for campaign settings used in playtesting are also…
In Indie Game Design
Participants: King Rat, The Chsoen One, John Harper, ethan_greer, Noon, Andrew Norris, Garbanzo, Valamir.


5/18/2004 redivider: [Nine Games about Tyrants]: design notes & game summarie
[b]Nine Games About Tyrants[/b] [b]Design Notes:[/b]  I'm writing a game about tyrants. I wanted to explore the psychology and pathology of despots, the corruption inherent in absolute power, and…
In Indie Game Design
Participants: redivider, hanschristianandersen, ethan_greer, Sydney Freedberg, JamesSterrett, contracycle, Mike Holmes, Paul Czege.


5/19/2004 redivider: tyrants 1: Crimes against Humanity
I'm posting draft rules for the first three games in the overall Tyrants game I'm working on. If administrators think that posting three 5-6 page posts the same night is…
In Indie Game Design
Participants: redivider.


5/19/2004 redivider: tyrants 3: the Palace Gates
I'm posting draft rules for the first three games in the overall Tyrants game I'm working on. If administrators think that posting three 5-6 page posts the same night is…
In Indie Game Design
Participants: redivider.


5/19/2004 redivider: Tyrants 2: New Edition
I'm posting draft rules for the first three games in the overall Tyrants game I'm working on. If administrators think that posting three 5-6 page posts the same night is…
In Indie Game Design
Participants: redivider.


5/20/2004 WyldKarde: The Miscreant Engine
I'm comitting what may be considered blasphemy. I've knocked out a few fun little pen-and-paper RPG's but after I left the service, my gaming group got dispersed but good. My…
In Indie Game Design
Participants: WyldKarde, Noon, contracycle, Sydney Freedberg, Mike Holmes, kenjib, daMoose_Neo, Ravien, Christopher Weeks, Alf_the_Often_Incorrect, Dumirik, Tobias, Chris Lekas, shoka, Palaskar, MrSandman666.


5/20/2004 Astrivian: Right on Palaskar
[quote]I then assigned a race to each of these viewpoints. [/quote] This was my approach as well: try to take worldviews and symbolic rituals and insert them systemically into the…
In Indie Game Design
Participants: Astrivian, Ron Edwards.


5/21/2004 Dumirik: NightWorld
Ok, I think I might have a bit of a bad reputation due to numerous bad links and inexperience in forums. I have been working on my rpg NightWorld for…
In Indie Game Design
Participants: Dumirik, Mike Holmes, DEDEN, Bunsen, Andrew Martin.


5/22/2004 timfire: [Mountain Witch] New Revision Out!
[url=http://www.geocities.com/timfire2/MountainWitch.html] I've finally posted my revision of 'The Mountain Witch."[/url] I intend to submit this revision for the IGC publication, so I would greatly appreciate y'all mentioning any last minute…
In Indie Game Design
Participants: timfire, Ron Edwards.


5/23/2004 Crackerjacker: Swiff (Or: CJ's attempt at a non-freeform)
The idea is that characters are made up of three traits: Style Violence and Intelligence these are prioritized as primary (5 dots), secondary (3 dots) and tertiary (1 dot). resolutions…
In Indie Game Design
Participants: Crackerjacker, Jasper, Doctor Xero.


5/23/2004 hanschristianandersen: [Musketeers!] Towards a third draft
In last week's episode, Tony asked a very relevant question: In other words are they duelling the Cardinals men because that's what musketeers do? Or are they duelling…
In Indie Game Design
Participants: hanschristianandersen, Zebigone.


5/24/2004 Dumirik: FACES: roleplaying within the subconcious
Recently, I watched a production of Bombshells (a dramatic monologue where a woman, I can't remember her name, plays out the inside lives of various women at extreme emotional states)…
In Indie Game Design
Participants: Dumirik, ethan_greer, Jonathan Walton.


5/24/2004 Albert the Absentminded: All about the Ordeals? Seeking advise on game design.
Hi. I'm Albert, and while I've lurked here occasionally, this is my first post. I've been mulling over ideas for a game system I want to put together, and I…
In Indie Game Design
Participants: Albert the Absentminded, Jasper.


5/25/2004 Chaopsychotic: Ok I got my game design figured out
Hello everyone. I had posted a while back with not much done and said I was gonna go free flow. And had gotten some good advice to set my ideas…
In Indie Game Design
Participants: Chaopsychotic, WyldKarde.


5/26/2004 Zak Arntson: [Chthonian] It's back (thanks to the IGC)
Okay, I'm looking at Terra Australis, and it weirdly adds the features I was missing (but wanted, in some form) from Chthonian: Evidence and Resources. During the Chthonian playtests, the…
In Indie Game Design
Participants: Zak Arntson, John Harper.


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