Previous Topics In Indie Game Design 5/16/2004 Jeph: A Followup To How I Got Into Role-Playing... Some of you may remember this thread from a while back. In it, I describe how I started in on the role-playing hobby, and talk a bit about the psuedo-D&D… In Indie Game Design Participants: Jeph, Argetlamh, Pagrin.
5/16/2004 oversoul01: Dice Chucker- A new system begging for criticism Greetings!
My name is Bobby Wallen. I have been following the forums here for awhile but this is my first post. I love creating games! I have created several and… In Indie Game Design Participants: oversoul01, smokewolf, Dev, ethan_greer, Christopher Weeks, kenan, DevolutionaryCyberSpud.
5/16/2004 Pagrin: A new game i'm working on... Hello.
This being my first posting to this site....please be gentle if I'm not posting in the right area.
I'm working on a somewhat large game at the moment which… In Indie Game Design Participants: Pagrin, Dumirik, Andy Kitkowski, Ravien, fruitbatinshades, greyorm, contracycle, Mike Holmes, ethan_greer.
5/15/2004 daMoose_Neo: [FT Divergence]Initial ideas, opinions desired, more to come I've posted about the CG before, Final Twilight, and my intent to make it an RPG/TCG hybred, and for the most part I think I've done a fair job of… In Indie Game Design Participants: daMoose_Neo, Ron Edwards.
5/14/2004 matthijs: [Will the Emperor Fall] RPG card game in need of mechanics Will the Emperor Fall (rules below) has been playtested a little bit: by myself and friends (with moderate success), at Arcon (where most players enjoyed themselves), and by a Swedish… In Indie Game Design Participants: matthijs, Mike Holmes, ethan_greer, smokewolf.
5/14/2004 kenjib: [Haalyr] Assigning difficulty for conflict based magic Hello everyone,
Haalyr, Adventures in the Age of Dreams, is a fantasy game that revolves around the central theme of a contest of will and the ability to impose your… In Indie Game Design Participants: kenjib, Mike Holmes, Walt Freitag.
5/13/2004 fruitbatinshades: Simple combat system For those that are interested, this is simplified combat system after tweaking as suggested by you lot :)
Simple Combat System
The simple combat system is resolved… In Indie Game Design Participants: fruitbatinshades, Mike Holmes, Knarf.
5/13/2004 ethan_greer: Twisted Sicken: An RPG of mind-bending depravity Sometimes I alarm people. This is your content warning.
Here's this game I wrote. It's one of those thought experiment games, but I'd definitely play it. What I'm looking for… In Indie Game Design Participants: ethan_greer, JamesSterrett, Demada, Walt Freitag, isaackelley, clehrich, haze, Doctor Xero, John Harper, Dumirik, Alf_the_Often_Incorrect, Mike Holmes, Jody_Butt, Ron Edwards, Ben Lehman.
5/13/2004 dalek_of_god: [IGC] Fixing Habakkuk Well, a freak May snowstorm has left me with little to do. I made it in to work today, but my students didn't. That leaves me with time to open… In Indie Game Design Participants: dalek_of_god, Mike Holmes.
5/13/2004 Autocrat: Settings / Genres etc. ??? ALright, sort of a retarded post... but I want to see the responses....
As a large number of people seem to feel that settings are an important aspect of RPG… In Indie Game Design Participants: Autocrat, xiombarg, dalek_of_god, Bob Goat, taalyn, Matt, Dev, smokewolf, Olibarro, Ravien.
5/13/2004 Asrogoth: [God Lore] Simulationism? Further Evaluation/Assistance Okay...
One of the major comments I took from Mike's review of God Lore: The Chronicles of The Immortals (link here) was that he wondered what the Immortals actually… In Indie Game Design Participants: Asrogoth, Mike Holmes, Emily Care.
5/12/2004 Hunter Logan: Cash System (long) This presentation is tied to this thread in the Theory forum. This is a draft of a system designed to allow intent-based resolution through Transactions instead of Contests… In Indie Game Design Participants: Hunter Logan, Andrew Martin, Emily Care, Valamir.
5/12/2004 Nathan P.: [Timestream] Divorced Mechanics and Color Heya. I'm working on a new draft of Timestream (you can check the current draft here, in the Downloads section, if you wish).
I'm… In Indie Game Design Participants: Nathan P., Sydney Freedberg.
5/10/2004 fruitbatinshades: RedRavenRPG.com: I'm scared to ask! Hi,
We have been working on an RPG system for 2 years and we are finally getting ready to publish. I wish I had found this site sooner :(
Can… In Indie Game Design Participants: fruitbatinshades, Matt Gwinn, Simon W, rafial, Jack Aidley, Mike Holmes, Emily Care, Taran, Zak Arntson, Ravien, Roy, Matt, Shreyas Sampat, dalek_of_god, jeffd, hanschristianandersen, Valamir, Dev.
5/10/2004 Mithras: Progress on my Egyptian game ... In this thread here: http://www.indie-rpgs.com/viewtopic.php?t=1296&highlight=kap I sketched out my ideas for an Egyptian game. It later switched to another thread (which I can't find) with Egyptian in the title I… In Indie Game Design Participants: Mithras, contracycle, Mike Holmes.
5/10/2004 Matt Gwinn: Mind, Body & Soul After nearly 2 years of stagnation, I have finally updated my game Mind, Body & Soul
The game is about relationships and how they effect our lives and how we… In Indie Game Design Participants: Matt Gwinn, Kryyst, Emily Care, Andrew Martin.
5/10/2004 Clarn: [FRPG Presentation] Athala Hi all !
Here is the game I wrote : www.athala.org.
I tried to make this game with a design which try to reach what professionnal could do.
Except a… In Indie Game Design Participants: Clarn, Emily Care, Andrew Martin.
5/10/2004 Jack Aidley: [Chanter] Spit & Polish With upcoming plans to publish the current crop of Iron Game Chef games, I want to brush up Chanter a bit for it. Couldn't have it going out without the… In Indie Game Design Participants: Jack Aidley, Ben Lehman, Mike Holmes.
5/8/2004 Jason Petrasko: [NEW RPG] A Thousand Suns I was just recently thinking about how I would have done exalted, and came up with a nifty game idea. I really would like input on what I have churned… In Indie Game Design Participants: Jason Petrasko, Shreyas Sampat, Spooky Fanboy.
5/8/2004 frictorious: die mechanic I've been lurking here for a while, and I've learned alot from the threads and essays. So here's my first post:
I have a couple of die mechanics I want… In Indie Game Design Participants: frictorious, Eero Tuovinen, Artanis, timfire.
<< more previous topics | | Subsequent Topics In Indie Game Design 5/17/2004 RobMuadib: [M:COTEC]- Building The Design Architecture Hi all
Work is still progressing on Megamyrian: Chronicles of the Eternal Cycle
TM (M:COTEC for short). (snails pace is the rate it occurs, sigh:()
However, one part that has… In Indie Game Design Participants: RobMuadib, lumpley, Andrew Norris.
5/17/2004 bergh: Stats how many and which? Hi Guys im making a new system for my future Warhammer 40.000 RPG campaign, and i really want characters with lots of stats, i hate that in some games some… In Indie Game Design Participants: bergh, Olibarro, Andrew Martin, Shreyas Sampat, Mike Holmes, Andrew Morris, Dauntless, Alex Johnson, Henri, Ron Edwards.
5/18/2004 Dauntless: Martial Arts setting without technique based martial arts I'm trying to create a system which enhances a more realistically based martial arts setting. One of my design goals is to get across more the philosophy and mental aspects… In Indie Game Design Participants: Dauntless, frictorious, Bankuei, Garbanzo, dragongrace, Andrew Norris, Cemendur, WyldKarde.
5/18/2004 Andrew Morris: Speed vs. Realism ... revisited Okay, a while back, I posted a thread (http://www.indie-rpgs.com/viewtopic.php?t=10474&highlight=) asking for opinions on the idea of single-roll combats. There were may great comments and discussions on this (most notably, that… In Indie Game Design Participants: Andrew Morris, Andrew Norris, Ravien, frictorious, Garbanzo, Noon, lumpley.
5/18/2004 xiombarg: [Unsung] Retirement System (and more) Well, I'm working on the for-pay version of my RPG, Unsung, and I'm looking for comments. At this point, the game is technically playable:
Introduction (mainly aimed at new roleplayers)… In Indie Game Design Participants: xiombarg, Mike Holmes.
5/18/2004 King Rat: Cychosys, a new RPG system The Cychosys Roleplay System has recently been published online. It offers a point-based, multi-genre, universal system available in freely-available PDF files. Notes for campaign settings used in playtesting are also… In Indie Game Design Participants: King Rat, The Chsoen One, John Harper, ethan_greer, Noon, Andrew Norris, Garbanzo, Valamir.
5/18/2004 redivider: [Nine Games about Tyrants]: design notes & game summarie [b]Nine Games About Tyrants[/b]
[b]Design Notes:[/b]
I'm writing a game about tyrants. I wanted to explore the psychology and pathology of despots, the corruption inherent in absolute power, and… In Indie Game Design Participants: redivider, hanschristianandersen, ethan_greer, Sydney Freedberg, JamesSterrett, contracycle, Mike Holmes, Paul Czege.
5/19/2004 redivider: tyrants 1: Crimes against Humanity I'm posting draft rules for the first three games in the overall Tyrants game I'm working on. If administrators think that posting three 5-6 page posts the same night is… In Indie Game Design Participants: redivider.
5/19/2004 redivider: tyrants 3: the Palace Gates I'm posting draft rules for the first three games in the overall Tyrants game I'm working on. If administrators think that posting three 5-6 page posts the same night is… In Indie Game Design Participants: redivider.
5/19/2004 redivider: Tyrants 2: New Edition I'm posting draft rules for the first three games in the overall Tyrants game I'm working on. If administrators think that posting three 5-6 page posts the same night is… In Indie Game Design Participants: redivider.
5/20/2004 WyldKarde: The Miscreant Engine I'm comitting what may be considered blasphemy.
I've knocked out a few fun little pen-and-paper RPG's but after I left the service, my gaming group got dispersed but good. My… In Indie Game Design Participants: WyldKarde, Noon, contracycle, Sydney Freedberg, Mike Holmes, kenjib, daMoose_Neo, Ravien, Christopher Weeks, Alf_the_Often_Incorrect, Dumirik, Tobias, Chris Lekas, shoka, Palaskar, MrSandman666.
5/20/2004 Astrivian: Right on Palaskar [quote]I then assigned a race to each of these viewpoints.
[/quote]
This was my approach as well: try to take worldviews and symbolic rituals and insert them systemically into the… In Indie Game Design Participants: Astrivian, Ron Edwards.
5/21/2004 Dumirik: NightWorld Ok, I think I might have a bit of a bad reputation due to numerous bad links and inexperience in forums. I have been working on my rpg NightWorld for… In Indie Game Design Participants: Dumirik, Mike Holmes, DEDEN, Bunsen, Andrew Martin.
5/22/2004 timfire: [Mountain Witch] New Revision Out! [url=http://www.geocities.com/timfire2/MountainWitch.html] I've finally posted my revision of 'The Mountain Witch."[/url] I intend to submit this revision for the IGC publication, so I would greatly appreciate y'all mentioning any last minute… In Indie Game Design Participants: timfire, Ron Edwards.
5/23/2004 Crackerjacker: Swiff (Or: CJ's attempt at a non-freeform) The idea is that characters are made up of three traits:
Style
Violence
and Intelligence
these are prioritized as primary (5 dots), secondary (3 dots) and tertiary (1 dot).
resolutions… In Indie Game Design Participants: Crackerjacker, Jasper, Doctor Xero.
5/23/2004 hanschristianandersen: [Musketeers!] Towards a third draft In last week's episode, Tony asked a very relevant question:
In other words are they duelling the Cardinals men because that's what musketeers do? Or are they duelling… In Indie Game Design Participants: hanschristianandersen, Zebigone.
5/24/2004 Dumirik: FACES: roleplaying within the subconcious Recently, I watched a production of Bombshells (a dramatic monologue where a woman, I can't remember her name, plays out the inside lives of various women at extreme emotional states)… In Indie Game Design Participants: Dumirik, ethan_greer, Jonathan Walton.
5/24/2004 Albert the Absentminded: All about the Ordeals? Seeking advise on game design. Hi. I'm Albert, and while I've lurked here occasionally, this is my first post.
I've been mulling over ideas for a game system I want to put together, and I… In Indie Game Design Participants: Albert the Absentminded, Jasper.
5/25/2004 Chaopsychotic: Ok I got my game design figured out Hello everyone. I had posted a while back with not much done and said I was gonna go free flow. And had gotten some good advice to set my ideas… In Indie Game Design Participants: Chaopsychotic, WyldKarde.
5/26/2004 Zak Arntson: [Chthonian] It's back (thanks to the IGC) Okay, I'm looking at Terra Australis, and it weirdly adds the features I was missing (but wanted, in some form) from Chthonian: Evidence and Resources.
During the Chthonian playtests, the… In Indie Game Design Participants: Zak Arntson, John Harper.
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