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From Day One


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In Indie Game Design

9/15/2004 inthisstyle: [Mortal Coil] Passions, Second Salvo
OK, I have been thinking about this some more, and I decided to repost to the forum here and see if anyone can help me with this part of my…
In Indie Game Design
Participants: inthisstyle, TonyLB, Satyrblade.


9/15/2004 TonyLB: [Capes] Unresolved Complications
The current text of Capes is here. The system represents situations as a set of Complications. Heroes and villains can place Stakes on these Complications, to represent their moral investment…
In Indie Game Design
Participants: TonyLB, LordSmerf, Doug Ruff, Sydney Freedberg.


9/15/2004 Joshua Tompkins: [The Cauldron] Addressing the Premise
Okay, this is split (sort of) from the other Cauldron thread, still available here. After some discussion and deepthink about what exactly I wanted the Cauldron to be about, I…
In Indie Game Design
Participants: Joshua Tompkins, Mark D. Eddy.


9/15/2004 gamerowl: [In Two Worlds] revised premise
In the previous thread, I stated that the game was about the players balancing both a normal, ordinary and a fantastic, heroic life. But after some wonderful…
In Indie Game Design
Participants: gamerowl, TonyLB, kumo, Nathan P., Tony Irwin, Ron Edwards.


9/14/2004 TonyLB: [Capes] Debt or Resource?
[quote="LordSmerf"][quote="Doug Ruff"][... snip]Re: Drives and staking thereof, At the moment, the players have to place Debt against their Drives to use a power, and can then stake this Debt. Why…
In Indie Game Design
Participants: TonyLB, LordSmerf, Doug Ruff, Sydney Freedberg.


9/14/2004 gamerowl: [In Two Worlds] Is dice pool appropriate?
First game design! In the game In Two Worlds, players play everyday, normal people who are, at random times, switched into a fantastic world where they are heroes (in different…
In Indie Game Design
Participants: gamerowl, Ravien, TonyLB, Joshua Tompkins.


9/14/2004 Joshua Tompkins: [The Cauldron] Conflict Resolution Mechanics Help
I'm having some problems with a game I'm working on, and I was hoping you guys might find some time to help me out. I've been reading the Forge for…
In Indie Game Design
Participants: Joshua Tompkins, Ravien, Nathan P., Ron Edwards, Valamir, inky, John Kirk.


9/13/2004 WyldKarde: Need a title.
Ahh life is good. Outatowners is undergoing it's final textual edit before getting all it's shiny pictures and cool layout. The system has been revemped to run on the Miscreant…
In Indie Game Design
Participants: WyldKarde, contracycle, smokewolf, ErrathofKosh, Walt Freitag, Joshua Tompkins, Paul Czege, hix.


9/12/2004 mindwanders: Player created relationship maps
OK folks, I'm working on an idea for a LARP system at the moment, and one of the core ideas behind it is that everyone that is important within the…
In Indie Game Design
Participants: mindwanders, TonyLB, hix.


9/12/2004 daMoose_Neo: [Dungeons/Dummies] Experimental Die Mechanics & Rambling
Gawd I love selling cell phones. Get paid for 8 hours of listening to idiots, reading 'Dune' books and chucking dice! 1) Experimental Dice Mechancs - Challenge Resolution This comes…
In Indie Game Design
Participants: daMoose_Neo.


9/11/2004 redwalker: Re: Twisted Sicken: An RPG of mind-bending depravity
[quote="ethan_greer"] [size=18px]Endgame:[/size] If someone cries or vomits, the game is over. Jesus Christ, what is the matter with you people? [/quote] This is a very boring game. I doubt that…
In Indie Game Design
Participants: redwalker, Ron Edwards.


9/12/2004 redwalker: Re: Inexhaustible Magic
[quote="Bluve Oak"]Greetings. I'm looking for an RPG that has inexhaustible magic. By this I mean a system where you can cast spells all day long without limitations or anything becoming…
In Indie Game Design
Participants: redwalker, Ron Edwards, 16CBH, Vaxalon, Marco, TonyLB, MajorKiz, Mike Holmes, epweissengruber.


9/11/2004 Tav_Behemoth: [Masters and Minions] Why Are Mummies Cool?
As Ron has said, the Masters and Minions books are more about archetype than procedure. So rather than help with designing a mechanic, I'm looking for help making sure that…
In Indie Game Design
Participants: Tav_Behemoth, Mark D. Eddy, greedo1379, Doug Ruff, contracycle, Christopher Weeks, TonyLB, Walt Freitag.


9/11/2004 Jason Petrasko: [Karbon] A New Mechanic
Ok, I have decided I would like to move away from the layered system and towards a player-choice centered system. A system where doubt is the real issue. Here is…
In Indie Game Design
Participants: Jason Petrasko.


9/10/2004 redwalker: RAC:the game of Retroactive Continuity
I am working on a game that is centered on Retroactive Continuity, as seen in many comic books and long-running time-travel stories. The working title is "RetroActiveContinuity," or RAC for…
In Indie Game Design
Participants: redwalker, Vaxalon, TonyLB.


9/10/2004 Gaiaguerrilla: An intense model for the "average person" NPC.
The goal of this post is to make an elaborate description of the average person, using many different Rpgs. A big problem in my game design is probably that I'm…
In Indie Game Design
Participants: Gaiaguerrilla.


9/9/2004 Roger: [Scarlet Wake] Review
(I started a new thread since this is fairly long, and I didn't want to hijack the review thread with reviews of this review, if you see what I mean.)…
In Indie Game Design
Participants: Roger.


9/8/2004 TonyLB: [Capes] Players and Villains
Welcome back, true believers, to design of Capes: Superhero Storytelling! When last we left our intrepid designers, they had created a system that looks like it will run faster, stay…
In Indie Game Design
Participants: TonyLB, Sydney Freedberg, Alan, Ron Edwards, John Harper, Doug Ruff, LordSmerf, Bill_White.


9/7/2004 daMoose_Neo: [Dungeons for Dummies] Notes: Character Creation & Scene
[b]Dungeons for Dummies[/b] [url=http://www.neoproductions.net/files/DfD_Imp.PDF]Imp Character Creation[/url] [url=http://www.neoproductions.net/files/DfD_Scenerios.PDF]Scenerio Ideas[/url] Premise: Instead of playing a stalwart band of intrepid heroes, players take on the role of a Horde of Imps- mildly evil…
In Indie Game Design
Participants: daMoose_Neo, Bob Goat, Tobias, Inner Circle Inc.


9/6/2004 TooManyGoddamnOrcs: Another Attempt to Pull an Indy Game out of my Ass with ease
I find kill puppies for satan to be an excellent game because of what I interpret (quite uncharitably) as its central idea: this style of play displeases me and so…
In Indie Game Design
Participants: TooManyGoddamnOrcs, TonyLB, inky.


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Subsequent Topics
In Indie Game Design

9/16/2004 TonyLB: [Capes] Setting the Scene, Complications
[quote="Sydney Freedberg"]... suggest that someone can kick another character off their "side" if either party thinks their goals are incongruent -- which implies a goal-setting phase -- which implies something…
In Indie Game Design
Participants: TonyLB, Sydney Freedberg, Doug Ruff, John Harper.


9/17/2004 WyldKarde: Infinity Divide: Rebellion 2.0
Well, I've got a working title, and since I now know what to call it, I can go ahead and start developing it. Those who know me know I won't…
In Indie Game Design
Participants: WyldKarde.


9/18/2004 TonyLB: [Capes] Scene Goals
Okay, as promised, I have written up my best guess at an Example of Play for the Scene Goal rules that Doug recommended here. I'll be interested to hear whether…
In Indie Game Design
Participants: TonyLB, Doug Ruff, Sydney Freedberg, LordSmerf.


9/18/2004 btrc: EABA lite?
I've been working on an introductory version of the EABA system as a free download for people, as well as trying to make a version of the mechanics that can…
In Indie Game Design
Participants: btrc, Ron Edwards, psychophipps, salkaner, Lee Torres.


9/19/2004 ReverendCuster187: Could you help me find...
I vaguely remember a discussion about a game set in prison, where the characters where defined by metaphors of what flowed through their veins - drugs, disease, steel, those sort…
In Indie Game Design
Participants: ReverendCuster187, Shreyas Sampat, Walt Freitag.


9/20/2004 Tobias: [GroupDesign] - Clusters 2 and 3
Gentlemen (and ladies, if reading), Let's get into the earlier defined Clusters 2 and 3: 2. Maintaining a Balance, Making Hard Choices, FastHard/SlowSteady. As far as I can tell,…
In Indie Game Design
Participants: Tobias, contracycle, LordSmerf, Andrew Morris, Doug Ruff, TonyLB, Sydney Freedberg, Thor, GregS, Jediblack.


9/20/2004 TonyLB: [Capes] Strategy Search
Okay, I'm trying something a bit new. Here is a new Strategy Page for Capes. This is a very small file. Just go ahead and download it. Here are the…
In Indie Game Design
Participants: TonyLB, Doug Ruff, LordSmerf.


9/20/2004 Nazzi: [Fingers] Gamesystem review
Hi there. I just worte a RPG witch should achieve several goals. Fisrt of all is shared GMing, based ona series of random events creted by the players at the…
In Indie Game Design
Participants: Nazzi, timfire, Wilper.


9/21/2004 Bob Goat: [The City] Rough Cut Game Idea
Hey, So I was sitting in traffic and thinking about Sin City and realized I wanted to make a game that captures that, Chow Yun-Fat movies & Film Noir and…
In Indie Game Design
Participants: Bob Goat, TonyLB, GregS, Nathan P., Ron Edwards.


9/21/2004 DigitalMage: [LowDie] Looking for feedback / casual playtesters
I have written an RPG system (no setting) called LowDie and have released it as a Rich Text File (RTF) under the Open Game Licence (OGL). As I am not…
In Indie Game Design
Participants: DigitalMage, Andrew Martin, Walt Freitag, statisticaltomfoolery, RobMuadib.


9/21/2004 timfire: [Mountain Witch] The Witch + Anti-Trust?
[[i]**You can find the playtest version of MW [url=http://www.timfire.com/MountainWitch.html]here.[/url]**[/i]] Lately I've been doing a little thinking about how I might be able to give the Witch in MW a little…
In Indie Game Design
Participants: timfire, LordSmerf, Paul Czege, ErrathofKosh.


9/23/2004 Tobias: [GroupDesign] - Nailing Mechanics
Everyone, This Thread is a sister thread to 'GroupDesign - Core vs. Options', 'GroupDesign - Time Travel Party!'. As the threads on the clusters draw to a close, it's time…
In Indie Game Design
Participants: Tobias, Jediblack, Doug Ruff, Andrew Morris, Sydney Freedberg.


9/23/2004 Tobias: [GroupDesign] - Core vs. Optional (and Option1)
Everyone, In the past we've decided to go with a Core-and-Customisation method for our Game (which really needs a working title, btw. Suggestions?). In this thread, I would like us…
In Indie Game Design
Participants: Tobias, Andrew Morris, Doug Ruff, LordSmerf, Sydney Freedberg.


9/23/2004 Tobias: [GroupDesign] - Time Travel Party!
Everyone, In this thread, we'll handle 2 different subjects: 1. What to do with Time Travel? 2. Do we have a 'party' - or at least, how can this game…
In Indie Game Design
Participants: Tobias, Andrew Morris, Doug Ruff, Sydney Freedberg, LordSmerf, TonyLB, Jediblack.


9/23/2004 TonyLB: [Capes] Story Tokens: Limits needed?
Well, Capes is still in progress, but I can definitely see daylight at the end of the tunnel. I'm getting a face-to-face campaign set up, writing up a quick-entry scenario…
In Indie Game Design
Participants: TonyLB, GregS, Sydney Freedberg, LordSmerf.


9/23/2004 daMoose_Neo: [Genetisys] "File off Serial Numbers" or originali
While working on the most impish of games (Dungeons for Dummies), I was tossing around some ideas and dice at work when a fellow roleplayer suggested doing 1d6 per level…
In Indie Game Design
Participants: daMoose_Neo.


9/25/2004 oversoul01: [Dice Chucker]- Revamp and Layout
Wow it has been a long time since I posted. This is just an update on my progress. Since I last posted I have been hard at work on revamping…
In Indie Game Design
Participants: oversoul01.


9/27/2004 Kilor Di: [Terrae Novae] Opinions
www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. Sorry I haven't posted in a while, but between finishing college and getting a job, I haven't had too much time to work…
In Indie Game Design
Participants: Kilor Di, TonyLB.


9/27/2004 Nazzi: [Finger] Health concept
Hi, I just added a new tweak to fingers. It's a new concept named Health. A really revulutionary stuff. It works just like any othe concpet, just every charcter has…
In Indie Game Design
Participants: Nazzi.


9/28/2004 Dauntless: Story Concept: Gritty military sci-fi
Hello, I was wondering if people could give me some feedback, suggestions, and ideas on a game world I've been brewing in the undigested parts of my brain for some…
In Indie Game Design
Participants: Dauntless, Precious Villain, Nazzi, Tobias.


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