Previous Topics In Indie Game Design 11/11/2004 daMoose_Neo: [Dungeons/Dummies] Draft 3 - The Assembled! Current threads:
So much fun its illegal! - Actual play notes
Monsters and Adventurers
Dungeon Design 101
Rough Draft 1 - The Imps
This thread is… In Indie Game Design Participants: daMoose_Neo.
11/9/2004 daMoose_Neo: [Dungeons/Dummies] Monsters & Adventurers Dungeons/Dummies Threads:
Dungeon Design 101
Rough Draft 1: The Imps
Cruising along with the design of D/D and actually preparing for some playtesting tonight, I'm running headlong into Adventurers… In Indie Game Design Participants: daMoose_Neo, Tobias.
11/9/2004 Nathan P.: [Relativity Engine] Some Concepts So I'm hacking out a rough copy of a mechanics core that I call the Relativity Engine. There are two things I'd like to discuss on this thread:
*Does the… In Indie Game Design Participants: Nathan P., daMoose_Neo.
11/9/2004 Tobias: [GroupDesign] Schrodinger's war: Nailing HTT and GL Ladies & Gentlemen,
Don't you just love abbreviations? ;)
HTT stands for the 'Human Time Tunnel' - a view of human history that's at the core of how SW sees… In Indie Game Design Participants: Tobias, Andrew Morris, Michael Brazier, Dumirik, Sydney Freedberg, contracycle, Doug Ruff, BlueDanube, daMoose_Neo.
11/9/2004 Tobias: [GroupDesign] Schrodinger's war: Nailing Axes Ladies and Gentlemen,
This is a thread in the GroupDesign series, focusing on nailing the 'Axes' (the scales in the balance in Schrodinger's war.)
A lot has been said on… In Indie Game Design Participants: Tobias, Andrew Morris, Sydney Freedberg, Nathan P., Michael Brazier, Doug Ruff, TonyLB, Dumirik, mholmes52, contracycle, daMoose_Neo.
11/9/2004 Tobias: [GroupDesign] Schrodinger's war: Feel of Play Ladies in Gentlemen, this thread is about why the GroupDesign game Schrodinger's War is cool. What does it feel like to play?
For instance, why are all you contributing? What… In Indie Game Design Participants: Tobias, daMoose_Neo, Sydney Freedberg, Nathan P., Andrew Morris, hix, contracycle, Doug Ruff, TonyLB, Dumirik, BlueDanube.
11/9/2004 GreedIsGod: As-Yet-Unnamed-Game [Fantasy] I am working (mainly a collection of ideas, as I do all my thinking at work without access to a pen and pad) on a game setting (no thought given… In Indie Game Design Participants: GreedIsGod, Shreyas Sampat, Cmonkey, contracycle, Rob Carriere, lumpley, daMoose_Neo, Valamir, abzu, apparition13, gruk, Ron Edwards, raithe, Ben Lehman, Eero Tuovinen, Wheeler, greedo1379.
11/7/2004 Veritas Games: Combinatorics: Categorized Point-Based Costing Models I've found that often point-based architectures for character creation sometimes break down because they don't take into account vast synergy between certain powers.
Some of that can be taken into… In Indie Game Design Participants: Veritas Games, TonyLB, Precious Villain, Ron Edwards, GregS, ZeOtter, Nathan P..
11/7/2004 Simon W: It's a Dog's Life goes Anthropomorphic! Okay, this isn't artwork for It's a Dog's Life 2nd Edition, but the artist (Alfredo Lopez Jr.) was inspired by my game to come up with this
http://www.geocities.com/dogs_life2003/dogslife.jpg
Now, this… In Indie Game Design Participants: Simon W, timfire, madelf, Nathan P., Atilary, Dumirik, GregS, Sydney Freedberg.
11/6/2004 daMoose_Neo: [Dungeons/Dummies] Dungeon Design 101 [url=http://www.indie-rpgs.com/viewtopic.php?t=13280][Dunegons/Dummies]Rough Draft 1: The Imps[/url]
Fairly comfortable with the way the Imps and basic play as them are handled, tis time to turn attention to one of the other core… In Indie Game Design Participants: daMoose_Neo, Nathan P., Walt Freitag, Tobias.
11/5/2004 RobMuadib: T:COTEC - Accuracy, How to calculate a Value Hello people
Yes I am still working on my game. (Currently titled Teramyr: Chronicles of the Eternal Cycle) Currently I am tweaking details of combat and one that's got me… In Indie Game Design Participants: RobMuadib, Mike Holmes, Roger, eef, Passer by.
11/2/2004 daMoose_Neo: [Dunegons/Dummies]Rough Draft 1: The Imps After playing around with some mechanics, I think I have the D/D basics down!
Players roll 2d6 less than a Target Number, which starts for ALL challenges at 2. By… In Indie Game Design Participants: daMoose_Neo, KeithBVaughn, Tobias.
11/2/2004 Dangerboy: [The Myan Hotel] Monster encounter mechanic Hello, Everyone.
I'm trying to find a way to generate monsters for a horror game I'm designing.
The layout of the game is that one player (the GM) controls the… In Indie Game Design Participants: Dangerboy, TonyLB, Vaxalon, daMoose_Neo, GregS, zephyr_cirrus, Mike Holmes, Thor.
11/2/2004 Chris Goodwin: Special: the RPG This is something I've been working on recently. I feel like I'm opening up my aorta and letting it drain into this posting (sorry for the imagery, folks) but I'm… In Indie Game Design Participants: Chris Goodwin, Tomas HVM, TonyLB, Nathan P., Sydney Freedberg, Dangerboy, Spooky Fanboy, Rick James, daMoose_Neo.
10/31/2004 Tav_Behemoth: [Masters and Minions] Statement of Intent This is from a draft of the intro of Horde Book 3. Comments appreciated.
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WHAT IS MASTERS AND MINIONS?
It’s 2004, and the children of fantasy roleplaying are thirty… In Indie Game Design Participants: Tav_Behemoth, abzu.
10/30/2004 TonyLB: [Capes] Thread Index Capes, a superhero game with heart, is an ongoing, almost completed, project in "Game Design Theater in the Round". From nigh on its earliest beginnings the game has developed right… In Indie Game Design Participants: TonyLB.
10/30/2004 Suvordaeus: LoserQuest: Slowly destroying all tolerance for others. Hello, everyone. I'm pretty new here, but I have lurked on the boards for a little while. Anyways, I have created a system (see signature) and I'm working on a… In Indie Game Design Participants: Suvordaeus, Robin Hood, contracycle, Blankshield, Miskatonic.
10/29/2004 Blankshield: [Death's Door] Social contract guidance See a summary of the game in this thread.
In this thread, I want to talk about social contract setup for Death's Door. In the quote box is the extant… In Indie Game Design Participants: Blankshield.
10/27/2004 TonyLB: [Capes] Tropes or no Tropes In the Polishing thread,
Frankly, since chain-reactions of "no, I trope that" was such a big part of the fun in playtest -- and such a powerful form… In Indie Game Design Participants: TonyLB, Sydney Freedberg, LordSmerf, Doug Ruff, Eamon, efindel.
10/26/2004 Tobias: [GroupDesign] Thread Index and progress This thread cataloges the different posts in the GroupDesign effort - a design effort by several people from the forge, on the forge. Purpose of this thread is ease of… In Indie Game Design Participants: Tobias, Andrew Morris, Sydney Freedberg.
<< more previous topics | | Subsequent Topics In Indie Game Design 11/15/2004 Blankshield: [Death's Door] Sidebars and how-to-play guides Description of the game here. Worth noting that since this post I've shifted from "probably free pdf" to probably print, as I've gotten some very good opportunities for printing at… In Indie Game Design Participants: Blankshield, Jason E Leigh, Mike Holmes.
11/18/2004 Matt Wilson: Galactic - space adventure fortified with narrativism! I'm really inspired right now by Clinton's unparalleled enthusiasm with his new game, so I'm gathering up all these ideas I've left lying around and starting work on a new… In Indie Game Design Participants: Matt Wilson, JamesDJIII, Technocrat13, Valamir, Alan, Ben Lehman, Sydney Freedberg, TonyLB, Psuedopod, daMoose_Neo, greedo1379, johnzo.
11/19/2004 clehrich: Levi-Strauss in Amazonia -- MLwM Variant Long ago, on the Birthday Forum last Spring, Eero Tuovinen made the terrible mistake of suggesting a transposition of My Life with Master as Levi-Strauss in Amazonia. I apologize, but… In Indie Game Design Participants: clehrich, matthijs, Eero Tuovinen, John Kirk.
11/21/2004 timfire: [Mountain Witch] Ai-Uchi (Mutual Kill) In MW, as it stands right now, there's an option under Partial Success called "Win-Lose". With a Win-Lose, both parties gain a Regular Success. The idea behind this was basically… In Indie Game Design Participants: timfire, Ron Edwards, humis.
11/24/2004 Trevis Martin: Revisionist History: Mechanics Clarity Check Hi folks,
I've just put the alpha writeup of my game Revisionist History on my website. Check it out here
This is a game in which all the players take… In Indie Game Design Participants: Trevis Martin, reprobate, Nathan P., Lathan, clehrich.
11/25/2004 biggpapa: DND MMORPG me and my buddy are in the planning stages of putting together a mmorpg style dnd computer game it will be shareware and will come in dm's edition or players… In Indie Game Design Participants: biggpapa, daMoose_Neo, Tav_Behemoth.
11/25/2004 Tav_Behemoth: Navigating Scales of Time and Size (A Dinosaur Game) Woke up from a nap with some half-baked ideas, which I hope to bake a bit with y'all!
One of the cool ideas in Gene Wolfe's Book of the New… In Indie Game Design Participants: Tav_Behemoth, Nathan P..
11/26/2004 Finvara: Roaring: Flappers, Gangsters, and a Life of Adventure I'm currently in the brainstorming process of what I hope to be my first published (albeit probably free/online) RPG.
The setting is an amalgum of the 20s and 30s, incorporating… In Indie Game Design Participants: Finvara, madelf, komradebob, lumpley.
11/27/2004 NeuroZombie: New Dice Mechanic Well, variation of a die mechanic, I should say. I am working on a system that works like this:
Stats & Skills (and just about everything else that has a… In Indie Game Design Participants: NeuroZombie, Suvordaeus, Walt Freitag, Precious Villain, timfire, Troy_Costisick, ethan_greer.
11/27/2004 JSE: [Alter Ego] Character creation Maybe you remeber Alter Ego, my in-development universal role-playing system. Alter Ego uses "realistic" and detailed rules rather than abstract strategic devices. If you would like some more information about… In Indie Game Design Participants: JSE.
11/27/2004 madelf: The Fortune Convention: A new beginning Well, I've been doing brutal things to my game system. It only slightly resembles it's original form (and it's a hell of a lot shorter). And I'm hoping you guys… In Indie Game Design Participants: madelf.
11/27/2004 Kesher: [Literati] A story game for the bibliophile... Howdy, all.
I started writing this game because I needed to read a bunch of books this last summer to get ready for teaching them this fall (I teach high… In Indie Game Design Participants: Kesher.
11/28/2004 LizardLips: A dice mechanic for review I've been tinkering with a new dice mechanic, but since I'm terrible at figuring probabilities, its hard for me to judge what kind of results I'll be generating.
Characters have… In Indie Game Design Participants: LizardLips, NeuroZombie, TonyLB, timfire, The Benj, John Wick, brenman99, GaryTP.
11/30/2004 daMoose_Neo: [Dungeons/Dummies] Ranking a Dungeon-still needs work :P In my previous threads dealing with Monsters & Adventurers and Dungeon Design, the one factor I kept stumbling over is how to rank a dungeon.
I was digging around the… In Indie Game Design Participants: daMoose_Neo, Tobias.
12/1/2004 caio_maximino: Sanity system Well, it's been a long time since I've been thinking, with a few friends, on designing a psychopatology RPG system. It's a difficult task, though. First of all, there's the… In Indie Game Design Participants: caio_maximino, TonyLB, SlurpeeMoney, sophist, sirogit, Dumirik, clehrich.
12/1/2004 jburneko: Silent Sound: A Game of Guilt and Judgement Hello Everyone,
I don't really fancy myself much of a game designer so I almost never post in this forum. I'm not posting much these days in general because life… In Indie Game Design Participants: jburneko, Jasper.
12/1/2004 sirogit: Bein' a Dude! Bein' a Dude!
Basic Premise:
There's a fleet of starships that landed on some alien planet slated for colonization. For some reason the only crew alve are 14-18 year old… In Indie Game Design Participants: sirogit.
12/1/2004 Green: [kathanaksaya] going back to the roots I know you guys are probably sick of hearing about this game, but for some reason I cannot let it rest.
I was reading Mercedes Lackey's The Fairy Godmother, and… In Indie Game Design Participants: Green.
12/2/2004 Jonathan Walton: [Vespertine] So Close I Can Taste It! So I'm trying to finish up all the system design work on Vespertine so I can start writing it. And I'm SO, SO close. And the art just came in… In Indie Game Design Participants: Jonathan Walton, Tobias, Sydney Freedberg, inky, Eero Tuovinen, LordSmerf, daMoose_Neo.
12/2/2004 Zathreyel: (unnamed SF rpg) mechanics question man, it has been a long time since i've posted here. hope everyone has been doing well. i should stop trolling once in a while, eh?
anyway, on to the… In Indie Game Design Participants: Zathreyel, ethan_greer, greedo1379, Jason E Leigh, Kedamono.
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