The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In Indie Game Design

12/10/2004 CrisisBrandon: Crisis Paradigm: Mechanics Idea
Hello. My friends and I have started to form a RPG. It is pretty involved so I'm breaking this down into different threads. This will deal with our rough idea…
In Indie Game Design
Participants: CrisisBrandon, Kryyst, Simon Kamber, Ron Edwards, Jason E Leigh, CrisisKristov.


12/10/2004 RobMuadib: [T:COTEC] A new core mechanic
Hi All Well, it has come to my attention, most recently with my figuring up my damage rules that my core mechanics for T:COTEC are too calculation intensive for most…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Lee Short.


12/10/2004 jknevitt: [RUN] Thoughts on a new game idea
My god, he's making another thread! Stop him before it's too late! :D (Warning: this is a bit lengthy, and basically was put together as the thoughts came out of…
In Indie Game Design
Participants: jknevitt, Atilary, GaryTP, jc_madden, Dev, Troy_Costisick, Kensan_Oni, Doehring, Spooky Fanboy, Nathan P., graveyard guru, HereticalFaction.


12/9/2004 jknevitt: [As Yet Unnamed] Near-Future Concept
The date isn't important, but I'm sure we're in the late 21st century. The man who runs America isn't important. The coolest tech-toy, the newest movie, the latest k-pop idol...…
In Indie Game Design
Participants: jknevitt, greedo1379, daMoose_Neo.


12/9/2004 tldenmark: Dungeoneer Role-Playing Game
...is now available! http://www.cafepress.com/denmarkstudio.14937601 For those of you not familiar with Dungeoneer, it is an xcg (expandable card game - not collectable!) licensed by Atlas Games. As the creator, designer,…
In Indie Game Design
Participants: tldenmark, Paul Czege, ethan_greer, greyorm, Hudson Shock, Noon.


12/9/2004 timfire: [Gamblin' Men] A possible new system
Hi everyone, I had some ideas for a new system based off an old homebrew I use to play. (Actually, I may help the original author revamp the game, but…
In Indie Game Design
Participants: timfire, jknevitt, Troy_Costisick, Tobias, arete66, Brendan, Paul Czege.


12/9/2004 daMoose_Neo: [Grundo Storybook] Real Research, in-game awards
Hmmay, the working title of my Teddy Ruxpin game is "The Grundo Storybook", the point being the system is designed to tell stories and adventures, explore and learn. I've been…
In Indie Game Design
Participants: daMoose_Neo.


12/8/2004 Vaxalon: Something for your next comedy game...
I just ran across this nifty little resource... http://www.punnames.com I was looking up "Hugh N. Crye" on a lark, and caught this page. He's going to be a security guard.
In Indie Game Design
Participants: Vaxalon.


12/8/2004 Selene Tan: [Song of Ethera] Preliminary Notes
I'm a long-time lurker at the Forge, but never really felt like I had anything to post about. But I recently finished NaNoWriMo (I'm a novelist! Yay!) and the experience…
In Indie Game Design
Participants: Selene Tan, Alan, Jonathan Walton.


12/8/2004 Inner Circle Inc: Feasability of Forums in Alpha Testing
We haven't been posting on these forums lately, and for that I deeply appologize, though in brighter news, we've been hard at work on Strife and have finaly finished formatting…
In Indie Game Design
Participants: Inner Circle Inc, TonyLB.


12/7/2004 neko ewen: Mascot-tan: the manga mascot girl RPG ^_^;
So... I'm a n00b as far as the Forge is concerned, but here goes... ^^; I came up with this very strange idea for an RPG, which I hope I'll…
In Indie Game Design
Participants: neko ewen, anonymouse, greedo1379, pointyman2000.


12/7/2004 daMoose_Neo: [Teddy Ruxpin RPG] Nate's 80's thing!
Ahkay, here it is- I've been itching to say something about it, now I think I can. The property I'm discussing (and designing as of now) is Teddy Ruxpin. I've…
In Indie Game Design
Participants: daMoose_Neo.


12/7/2004 Simon Kamber: Empathy system
I'm playing around a bit with using a mechanic to represent a character's empathy. The game I'm trying to create is geared towards narrativism, but with a relatively simple fortune-in-the-middle…
In Indie Game Design
Participants: Simon Kamber, lumpley, Sydney Freedberg, Troy_Costisick, Thor.


12/7/2004 ejh: In Terras Incognitas
So I have a spiffy idea nagging at me for an RPG, and I thought I'd share it at this totally embryonic stage, to see if either I get some…
In Indie Game Design
Participants: ejh, ethan_greer, lumpley, inky, Simon Kamber, Vaxalon, Paul Czege, arete66.


12/7/2004 WhiteTiger: New Game: Base Stats
Hey there, I'm new here and I've been workin' on trying to make my own game for a while now. This, essentially, is the gist of my gaming system: Stats:…
In Indie Game Design
Participants: WhiteTiger, Nathan P., Troy_Costisick, Eero Tuovinen, TonyLB, daMoose_Neo, tldenmark.


12/6/2004 king_of_legoland: Roaming the wastelands
I'm new to this forum so please bear with me. I am designing a role playing game that is based in a post apocalyptic world. The name of my game…
In Indie Game Design
Participants: king_of_legoland, daMoose_Neo, ethan_greer, lumpley, Troy_Costisick.


12/6/2004 jknevitt: [Tribe] Concept for critique
My current work-in-progress is tentatively called Tribe (or as I somehow keep referring to it, "my Viking thing"). The basic premise is this: Your personal worldframe consists of the Tribe…
In Indie Game Design
Participants: jknevitt, greedo1379, arete66, Troy_Costisick, daMoose_Neo.


12/4/2004 jknevitt: [Tribe] Inherited Attributes/Stats
[b]Concept:[/b] New characters gain their starting Attributes from their parents, both figuratively and in terms of game mechanics. Think of it as genetics, RPG style. Attributes are between 1 and…
In Indie Game Design
Participants: jknevitt.


12/4/2004 Kedamono: Realistic Space Battles (Long)
"Captain, possible hostile craft detected," Battle Computer AI Hans said. "Thank you Hans, put him up on the tank," said Captain Bridger. The holotank shimmered and then displayed the vector…
In Indie Game Design
Participants: Kedamono, TonyLB, jdagna, DulothS, timfire, Blankshield, Bankuei, Sydney Freedberg, contracycle, Rob Carriere, Vaxalon, Stephen, Kensan_Oni, zedturtle, Omen, Erick Wujcik, HereticalFaction, Valamir, acehunter, Jules Morley.


12/3/2004 arete66: [Last One Standing...] New Game Idea
"Last One Standing..." OK. I'm a rookie, so go easy on me. :) I've had this idea about a Horror game rattling around in my head and felt compelled to…
In Indie Game Design
Participants: arete66, Grover, Jason E Leigh, MrSalt, Tobias, Selene Tan, Doug Ruff, Chris Geisel, Simon Kamber, shaheddy, xenopulse.


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Subsequent Topics
In Indie Game Design

12/11/2004 Selene Tan: Conflict Mechanic to Encourage Puzzle-Solving
This is a mechanic I've been toying with for Song of Ethera. I'd like to encourage puzzle-solving, creative uses of abilities, stuff like that. I fondly remember a session in…
In Indie Game Design
Participants: Selene Tan, daMoose_Neo.


12/13/2004 jc_madden: The inclusion of setting with your mechanic.
As you know I'm creating my own RPG for self publishing. I have about three distinct campaigns/stories in my head at the moment that can be fleshed out into complete…
In Indie Game Design
Participants: jc_madden, Dangerboy, clehrich, komradebob, Valamir, Troy_Costisick, greyorm, daMoose_Neo, inky, Precious Villain, Ron Edwards, JusticeZero, ironick, Doehring.


12/14/2004 daMoose_Neo: [Hunters] CCG Hyrbid attempt
Alrightie- Work on my Ruxpin game has ALSO yielded a CCG, I really think I'm just stuck in a 'card game meachanics' mode while working on the Twilight expansion. So,…
In Indie Game Design
Participants: daMoose_Neo, Troy_Costisick, Stickman, greedo1379, Jeff Boman.


12/14/2004 twiztidsoul0512: game idea(Demontes)
Hello all, I am working on a game idea and I wanted to throw it out there and get some feedback on it. The premise of the game is that…
In Indie Game Design
Participants: twiztidsoul0512, Andy Kitkowski, Eero Tuovinen.


12/15/2004 Kensan_Oni: How do you come up with your world?
Right now, I am in middle of a conundrom. I had been designing a space pirate game, and it was coming along great till I lost the hard drive it…
In Indie Game Design
Participants: Kensan_Oni, clehrich, Dangerboy, Doehring, jc_madden, Eero Tuovinen.


12/15/2004 Negilent: Thread of life (early work in progress)
I know this is going to sound cheesy but a friend of mine has been hashing out his system and then he came to me. We've been bouncing some ideas…
In Indie Game Design
Participants: Negilent, Troy_Costisick.


12/15/2004 jasonm: The Group Deck
Hey all, I was thinking about an effective and low maintenance way to simulate factors that would impact a collective group of player characters, like hunger or illness. This led…
In Indie Game Design
Participants: jasonm, greedo1379.


12/16/2004 mercurian: Game mechanic core (looking for opinions)
I "came up" with this game mechanic. It goes as follows: - Player rolls 1d10 or 2d6 (which ever suites your likes or the theme of play more) + modifiers…
In Indie Game Design
Participants: mercurian, Trevis Martin.


12/16/2004 Jonathan Walton: [Vesperteen] Creeping to the Finish Line
Okay, so design post I had going has slipped off the front page, so, according to Forge etiquette, I'm creating a new thread. The last thread was here: http://www.indie-rpgs.com/viewtopic.php?t=13549 Thanks…
In Indie Game Design
Participants: Jonathan Walton, Sydney Freedberg, TonyLB, Emily Care, Eero Tuovinen, inky, LordSmerf, GaryTP.


12/16/2004 Tobias: [Morituri te salutant] Gladiator - based on relationships
This is a little idea that's been bubbling in my head. Inspiration comes from talk about (C)CGs, Relationship maps, equal player power, etc., and the 'bag without redraw' concept once…
In Indie Game Design
Participants: Tobias, jasonm, daMoose_Neo, Walt Freitag, Kedamono.


12/18/2004 Selene Tan: [Song of Ethera] Core Mechanics
I've come up with a task resolution mechanic, but it needs some fleshing out and I'm stuck at the moment. I'm using a conflict mechanic that lets the players break…
In Indie Game Design
Participants: Selene Tan, Brendan, FzGhouL.


12/19/2004 Doehring: How do you express your world
Currently I have a game world and a rule system that I created to run the world. I have came into problems of how to introduce my game world in…
In Indie Game Design
Participants: Doehring, Nathan P..


12/20/2004 Gurnard: [Living Darkness] My current project
Briefly introducing myself: I've been reading this forum for about a month now, figured it's high time to start posting. I've been into RPG design for about six years now.…
In Indie Game Design
Participants: Gurnard, arete66, jc_madden, greyorm, timfire, Jason E Leigh.


12/20/2004 Nathan: Santa's Little Helpers [Christmas RPG]
Greets, So, I've tossed up a simple, fun Christmas RPG -- I knew I needed to write one some day. The title is Santa's Little Helpers, and it is based…
In Indie Game Design
Participants: Nathan, Latigo, jc_madden, Kedamono, daMoose_Neo.


12/20/2004 d3nial: A boardgame, 2 cardgames & an RPG in one box?
Here's an idea (maybe a crazy one) for a package game which includes components for 2 different card games, a boardgame and an RPG in one set with a single…
In Indie Game Design
Participants: d3nial, Kesher, contracycle.


12/21/2004 timfire: [Mountain Witch] Probability and Damage
I worked out some math for various dice probabilities for The Mountain Witch. You can check them out . Basic resolution is pretty predictable. What surprised me was damage. Currently,…
In Indie Game Design
Participants: timfire, daMoose_Neo.


12/25/2004 Peregrine: [Danse Macabre] PDF for feedback
Hi, It's been a while since I've posted much hereabouts. Anyway, I have finally put together a text only (i.e. no illustrations) complete pdf version of the medieval horror and…
In Indie Game Design
Participants: Peregrine, lyebaptism, Blake Hutchins, Jason E Leigh, Wolfen, Kesher, Wyrdwyre, Bill Masek, Abbot of Mirth.


12/26/2004 Jason Petrasko: [The Tower of Ice] Gameplay?
Well I've got a possibly neat game concept and now I'm stuck somewhat on the 'envision gameplay' part. Here it is: It is late in the year when the…
In Indie Game Design
Participants: Jason Petrasko.


12/28/2004 xenopulse: Action Point System
Hi there, I was wondering if anyone has created a good action point based system yet. I've tried searching through the posts in this forum, but haven't come across anything…
In Indie Game Design
Participants: xenopulse, anonymouse, jerry, Marco, IagainstI, Autocrat, smokewolf.


12/28/2004 Elazair: Cerberus: The Game of Three-Headed Underworld Guardians
Hi all. This is my first post here at the Forge. This is also my first RPG. I know the system is a little wonky at the moment. Any feedback…
In Indie Game Design
Participants: Elazair, dalek_of_god, b_bankhead, Eero Tuovinen, daMoose_Neo, Sydney Freedberg.


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