Previous Topics In Indie Game Design 10/6/2005 Bret Gillan: [Gods] First thread - basic concepts Using the guidelines posted in "What's the best way to present a mechanic for discussion?", I'm trying to nail down a game concept I've had for about a decade or… In Indie Game Design Participants: Bret Gillan, Paka, Jasper, Arturo G., Hans, resistor, Joshua BishopRoby.
10/6/2005 Ron Edwards: [Secrets in Suburbia] Ronnies feedback Hello,
Warren Merrifield's Secrets in Surburbia makes such a strong pair with Fink, that I had to read the games side by side in order not to get mixed up… In Indie Game Design Participants: Ron Edwards, Warren.
10/6/2005 Ron Edwards: [King Rat] Ronnies feedback Hello,
King Rat has a tremendously strong starting point, and I think it's one of the few primarily resource-driven, primarily narration-resolved entries that could really shine.
My first recommendation is… In Indie Game Design Participants: Ron Edwards, PrzeSzkoda, Malcolm.
10/5/2005 Ron Edwards: [Black Widows] Ronnies feedback Hello,
Clinton Nixon's Black Widows is a lot like Best Friends, in that it starts with a burst of inspiration, then sputters, and stops. It has great basics: the Bond… In Indie Game Design Participants: Ron Edwards, Clinton R. Nixon, Adam Dray, Gregor Hutton.
10/5/2005 Ron Edwards: [January's Frost] Ronnies feedback Jason Petrasko's January's Frost ranks among the best entries regarding treating sexual-partners women as human beings and protagonists, along with Darling Grove and The Suburban Crucible. Ha! Thought I was… In Indie Game Design Participants: Ron Edwards, tygertyger, Jason Petrasko, Graham Walmsley.
10/5/2005 Ron Edwards: [SleepOver] Ronnies feedback Brandon Parigo's SleepOver makes a nice partner with Best Friends, so I'm posting their results as twin threads. Here are the comments that apply to both.
These games feature great… In Indie Game Design Participants: Ron Edwards, inoir.
10/5/2005 Ron Edwards: [Best Friends] Ronnies feedback Hello,
Gregor Hutton's Best Friends makes a nice partner with SleepOver, so I'm posting their results as twin threads. Here are the comments that apply to both.
These games… In Indie Game Design Participants: Ron Edwards, Gregor Hutton, tygertyger, Malcolm.
10/5/2005 Ron Edwards: [Alien Angels] Ronnies feedback Hello,
Why look, more objectified female bimboids ... I think it's another Ronnies winner!!
Michael Walton's Alien Angels is your basic sexy alien RPG, but with actual sex! Funny how… In Indie Game Design Participants: Ron Edwards, tygertyger, Frank T, IMAGinES.
10/5/2005 Frank T: [BARBAREN!] Adventure Formula? So I’m continuing the rough clearance, before going down to the details of revising BARBAREN!. Let me explain first what I want, and then what I got.
I like the… In Indie Game Design Participants: Frank T, Ron Edwards, Ben Lehman.
10/5/2005 Ron Edwards: [Me & the Rat] Ronnies feedback ME & THE RAT, JASPER MCCHESNEY
Jasper McChesney's Me & the Rat makes a nice trilogy with Munch-Mausen Tales and The Rat-God's Girlfriend. It'd be a neat thing if all… In Indie Game Design Participants: Ron Edwards, Jasper, Dumirik, Dantai.
10/5/2005 Ron Edwards: [The Rat-God's Girlfriend] Ronnies feedback THE RAT-GOD'S GIRLFRIEND, KIRK MITCHELL
Kirk Mitchell's The Rat-God's Girlfriend makes a nice trilogy with Munch-Mausen Tales and Me & the Rat . It'd be a neat thing if all… In Indie Game Design Participants: Ron Edwards, Graham Walmsley, Joshua BishopRoby, tygertyger, Dumirik.
10/5/2005 Ron Edwards: [Munch-Mausen Tales] Ronnies feedback Hello,
Joe J. Prince's Munch-Mausen Tales makes a nice trilogy with The Rat-God's Girlfriend and Me & the Rat. It'd be a neat thing if all of them became products… In Indie Game Design Participants: Ron Edwards, Dantai.
10/4/2005 Jonas Karlsson: [One Can Have Her] A new mechanic A friend of mine, Jonas Barkå, suggested that some scenes in One Can Have Her could be a game of chicken, and I thought, "why not?" More precisely, I'm not… In Indie Game Design Participants: Jonas Karlsson, Ron Edwards, Graham Walmsley, rbingham2000, JSDiamond.
10/4/2005 lrojas: General Question Hi all,
I am designing a setting and mechanics to match but so far i am concentrating on getting the setting right. I woudl liek to ask for help/review of… In Indie Game Design Participants: lrojas, Jasper, Andrew Morris.
10/4/2005 Kilor Di: [Terrae Novae] Questions www.geocities.com/greginkelaar/projects.html Click on Terrae for my old notes and Novae for my current attempt at converting those notes into an actual game.
Basically, I'm posting this thread to answer any… In Indie Game Design Participants: Kilor Di, Jasper.
10/4/2005 Digs: Introduction - Day of the Crows Hi, I'm new here, and I just, so I thought I would just introduce myself before coming to you with questions/advice, etc. I am currently in the process of completing… In Indie Game Design Participants: Digs, Adam Dray.
10/4/2005 Ron Edwards: [Untitled] Ronnies feedback Feel like disappearing into a haze of hatred? Feel like a lab rat lately? Then you'll be right at home merely in reading Keith Senkowski's Untitled entry, let alone playing… In Indie Game Design Participants: Ron Edwards, Miskatonic, Bob Goat, talysman, Spooky Fanboy.
10/3/2005 pasoliati: [Coat of Arms] What this game is about. Continued from http://www.indie-rpgs.com/forum/index.php?topic=16950.0.
This is the first part of my second draft. It is on what the game is about. I would like you to read through and tell me… In Indie Game Design Participants: pasoliati, MikeSands, Joshua BishopRoby, Arturo G..
10/3/2005 Lord Lance: Scarlet Wake inquiry (split) Hallo everybody. This is my 1st post on the Forge!!!!!!
The question is pretty simple... There are news about SCARLET WAKE? I think it's 1 year without news. Is the… In Indie Game Design Participants: Lord Lance, Ron Edwards, Andrew Morris, Dumirik.
10/3/2005 Jake Boone: [Pentarch] Boffer LARP design I began trying to create a reasonable ruleset some time before discovering the Forge (and I wish I'd run across it sooner), however, I had a few preexisting rules-of-thumb to… In Indie Game Design Participants: Jake Boone, JonasB, John Burdick, Andrew Morris, Shreyas Sampat, rrr, Graham Walmsley, Sven, Matt, Simon Marks, Lig, Merten, daHob.
<< more previous topics | | Subsequent Topics In Indie Game Design 10/6/2005 Ron Edwards: [She's ...] Ronnies feedback Hello,
Nathan Paoletta's She's ... is the most complex and specifically structured entry.
My big issue collectively for many of the entries, including Black Widows, I Think My Girlfriend Hates… In Indie Game Design Participants: Ron Edwards, Nathan P..
10/7/2005 Ron Edwards: [Vendetta] Ronnies feedback Hello,
Drew Hart-Shea's Vendetta has one strike against it that Drew doesn't know about - I think John Campbell's "Hero" ideas are at best childish, and at worst abysmally stupid.… In Indie Game Design Participants: Ron Edwards, rrr, Hans.
10/7/2005 Ron Edwards: [My Girlfriend is a Slut] Ronnies feedback Hello,
At first, I was delighted to think that Frank Tarcikowski's My Girlfriend's a Slut / My Boyfriend's a Dick had paralleled my long-standing desire to see two different rules-sets… In Indie Game Design Participants: Ron Edwards, Frank T.
10/7/2005 Ron Edwards: [The World Class Rats Handbook] Ronnies feedback THE WORLD CLASS RATS HANDBOOK, ERIC BAHR
Hello,
Eric Bahr's The World Class Rats Handbook is very, very ambitious - perhaps too big a chunk to start with.
One of… In Indie Game Design Participants: Ron Edwards, Eric J..
10/7/2005 Ron Edwards: [Fink] Ronnies feedback Hello,
J. Tuomas Harviainen's Fink is a strong partner for Secrets in Suburbia, and as I mention in that thread, I had to read the two games side by side,… In Indie Game Design Participants: Ron Edwards, J. Tuomas Harviainen.
10/7/2005 Ron Edwards: [Regis Furor] Ronnies feedback Hello,
Jacob X's Regis Furor almost got disqualified. For one thing, both "rat" and "hate" are quite weak, little more than labels for game mechanics like "powers." There's room for… In Indie Game Design Participants: Ron Edwards.
10/8/2005 MacGuges: [Finale Fusion] online epic fantasy In this thread I'd like to discuss ideas for an online software-driven roleplaying system. I acknowledge that The Forge & GNS have been intended for tabletop systems, but the discussion… In Indie Game Design Participants: MacGuges, mutex, Noon, matthijs, Hans.
10/8/2005 JSDiamond: All's quiet... Using everyone's posts as a goldmine of tweaks and new ideas, here is version 4. This is the most complete edit thus far with darn near everything in it except… In Indie Game Design Participants: JSDiamond, Ron Edwards.
10/10/2005 Troy_Costisick: [Cuthroat] GF Status Heya,
I am in the midst of revising Cutthroat. You can download the origonal here.
In his comments in the origonal thread, Ron wrote this:
Actually, I'm thinking even more… In Indie Game Design Participants: Troy_Costisick, Ron Edwards.
10/10/2005 Clint: [Escape from Hell!] Explaining Design Hi all,
This is my first post. I read the various posting stickies, and I hope my post follows the proper procedure. If not, I certainly apologize.
"Escape from Hell!"… In Indie Game Design Participants: Clint, Frank T, Ron Edwards, Shreyas Sampat, knicknevin, Graham Walmsley.
10/10/2005 knicknevin: [Prototype] Encouraging Variety I'm working on a turn based RPG at the moment where the players narrate everything and the GMs job is to secretly track the progress of their competitors; essentially there… In Indie Game Design Participants: knicknevin, Ron Edwards, Shreyas Sampat, Clint, matthijs.
10/11/2005 Ben Lehman: [The Drifter's Escape] What's Missing? http://www.1km1kt.net/rpg/The_Drifters_Escape.php
This thread will not make any sense unless you have read the game in question, which can be downloaded at the URL above. It was written for the Ronnies… In Indie Game Design Participants: Ben Lehman, Graham Walmsley, talysman, TonyPace, Tim Alexander, Joshua BishopRoby, Selene Tan, Sydney Freedberg.
10/11/2005 jphannil: [Axes] First draft Hello all Forgers !
I've been toying with game designs for ages, and some of you may remember my most worked project, chaos & order (http://www.cc.jyu.fi/~jphannil/chaos_order.pdf). I've played mostly traditional… In Indie Game Design Participants: jphannil, Bill Masek.
10/11/2005 OddballE: Play testers for GUILDS I have made some adjustments to my game and now am in some need of play testers. I am looking for 4 to 6 groups to play test the game. … In Indie Game Design Participants: OddballE.
10/11/2005 talysman: [Last Breath] What's Missing taking a cue from Ben, I figured I'd start a thread about my own October Ronnies entry, Last Breath. you can find it here.
naturally, there's a lot of play… In Indie Game Design Participants: talysman, TonyPace, Graham Walmsley, Ron Edwards, hix.
10/12/2005 Jasper Polane: [Cosmic Combat] Starting development So this is the first development thread of my 24 hour game Cosmic Combat: http://www.1km1kt.net/rpg/Cosmic_Combat.php
We're going to play-test tomorrow night, and the main purpose of this tread is to… In Indie Game Design Participants: Jasper Polane, Graham Walmsley, Ron Edwards.
10/12/2005 jasonm: [Shab-al-Hiri Roach] Control of NPCs Hey Roach Slaves,
I've been mulling over changing the rule on control of NPCs and I'd value your input. My principal concern is the occasional awkwardness when a player frames… In Indie Game Design Participants: jasonm, Ron Edwards, urbanpagan, Technocrat13, Jonathan Hastings.
10/12/2005 jasonm: [Xochitlcozamalotl] Connecting bidding to narration So about my Ronnies entry, Xochitlcozamalotl ...
I knew when I submitted it that it was missing some important stuff. As it sits it is primarily a bidding contest with… In Indie Game Design Participants: jasonm, Graham Walmsley, TonyPace, Sydney Freedberg, SPDuke, Tim Alexander, Ron Edwards.
10/13/2005 Nev the Deranged: Need some advice on terminology
Okay, recently I've been working on an arena combat system for a MMORPC that I am sometimes on. I've run a few previous versions of the system there, this particular… In Indie Game Design Participants: Nev the Deranged, WhiteRat, SPDuke, Dev, ironick, Trevis Martin, Mike Holmes.
10/13/2005 SPDuke: [Smiling Friendship Alpha Squad] New Game overview and a ? Hi, folks! Longtime lurker, here, finally ready to lay it on the line. The following is a brief description of a game I've been working on a lot lately. This… In Indie Game Design Participants: SPDuke, mutex, jasonm, Bill Masek.
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