The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&board=2&fromaround=17135

From Day One


Previous Topics
In Indie Game Design

10/6/2005 Ron Edwards: [The Suburban Crucible] Ronnies feedback
Hello, Thomas E.Robertson's The Suburban Crucible wins a Ronny, and it's the only game to do so that treats women protagonists as human beings, without satire (good, just different) or…
In Indie Game Design
Participants: Ron Edwards, LordSmerf, Ben Lehman, tygertyger.


10/6/2005 Bret Gillan: [Gods] First thread - basic concepts
Using the guidelines posted in "What's the best way to present a mechanic for discussion?", I'm trying to nail down a game concept I've had for about a decade or…
In Indie Game Design
Participants: Bret Gillan, Paka, Jasper, Arturo G., Hans, resistor, Joshua BishopRoby.


10/6/2005 Ron Edwards: [Secrets in Suburbia] Ronnies feedback
Hello, Warren Merrifield's Secrets in Surburbia makes such a strong pair with Fink, that I had to read the games side by side in order not to get mixed up…
In Indie Game Design
Participants: Ron Edwards, Warren.


10/6/2005 Ron Edwards: [King Rat] Ronnies feedback
Hello, King Rat has a tremendously strong starting point, and I think it's one of the few primarily resource-driven, primarily narration-resolved entries that could really shine. My first recommendation is…
In Indie Game Design
Participants: Ron Edwards, PrzeSzkoda, Malcolm.


10/5/2005 Ron Edwards: [Black Widows] Ronnies feedback
Hello, Clinton Nixon's Black Widows is a lot like Best Friends, in that it starts with a burst of inspiration, then sputters, and stops. It has great basics: the Bond…
In Indie Game Design
Participants: Ron Edwards, Clinton R. Nixon, Adam Dray, Gregor Hutton.


10/5/2005 Ron Edwards: [January's Frost] Ronnies feedback
Jason Petrasko's January's Frost ranks among the best entries regarding treating sexual-partners women as human beings and protagonists, along with Darling Grove and The Suburban Crucible. Ha! Thought I was…
In Indie Game Design
Participants: Ron Edwards, tygertyger, Jason Petrasko, Graham Walmsley.


10/5/2005 Ron Edwards: [SleepOver] Ronnies feedback
Brandon Parigo's SleepOver makes a nice partner with Best Friends, so I'm posting their results as twin threads. Here are the comments that apply to both. These games feature great…
In Indie Game Design
Participants: Ron Edwards, inoir.


10/5/2005 Ron Edwards: [Best Friends] Ronnies feedback
Hello, Gregor Hutton's Best Friends makes a nice partner with SleepOver, so I'm posting their results as twin threads. Here are the comments that apply to both. These games…
In Indie Game Design
Participants: Ron Edwards, Gregor Hutton, tygertyger, Malcolm.


10/5/2005 Ron Edwards: [Alien Angels] Ronnies feedback
Hello, Why look, more objectified female bimboids ... I think it's another Ronnies winner!! Michael Walton's Alien Angels is your basic sexy alien RPG, but with actual sex! Funny how…
In Indie Game Design
Participants: Ron Edwards, tygertyger, Frank T, IMAGinES.


10/5/2005 Frank T: [BARBAREN!] Adventure Formula?
So I’m continuing the rough clearance, before going down to the details of revising BARBAREN!. Let me explain first what I want, and then what I got. I like the…
In Indie Game Design
Participants: Frank T, Ron Edwards, Ben Lehman.


10/5/2005 Ron Edwards: [Me & the Rat] Ronnies feedback
ME & THE RAT, JASPER MCCHESNEY Jasper McChesney's Me & the Rat makes a nice trilogy with Munch-Mausen Tales and The Rat-God's Girlfriend. It'd be a neat thing if all…
In Indie Game Design
Participants: Ron Edwards, Jasper, Dumirik, Dantai.


10/5/2005 Ron Edwards: [The Rat-God's Girlfriend] Ronnies feedback
THE RAT-GOD'S GIRLFRIEND, KIRK MITCHELL Kirk Mitchell's The Rat-God's Girlfriend makes a nice trilogy with Munch-Mausen Tales and Me & the Rat . It'd be a neat thing if all…
In Indie Game Design
Participants: Ron Edwards, Graham Walmsley, Joshua BishopRoby, tygertyger, Dumirik.


10/5/2005 Ron Edwards: [Munch-Mausen Tales] Ronnies feedback
Hello, Joe J. Prince's Munch-Mausen Tales makes a nice trilogy with The Rat-God's Girlfriend and Me & the Rat. It'd be a neat thing if all of them became products…
In Indie Game Design
Participants: Ron Edwards, Dantai.


10/4/2005 Jonas Karlsson: [One Can Have Her] A new mechanic
A friend of mine, Jonas Barkå, suggested that some scenes in One Can Have Her could be a game of chicken, and I thought, "why not?" More precisely, I'm not…
In Indie Game Design
Participants: Jonas Karlsson, Ron Edwards, Graham Walmsley, rbingham2000, JSDiamond.


10/4/2005 lrojas: General Question
Hi all, I am designing a setting and mechanics to match but so far i am concentrating on getting the setting right. I woudl liek to ask for help/review of…
In Indie Game Design
Participants: lrojas, Jasper, Andrew Morris.


10/4/2005 Kilor Di: [Terrae Novae] Questions
www.geocities.com/greginkelaar/projects.html   Click on Terrae for my old notes and Novae for my current attempt at converting those notes into an actual game. Basically, I'm posting this thread to answer any…
In Indie Game Design
Participants: Kilor Di, Jasper.


10/4/2005 Digs: Introduction - Day of the Crows
Hi, I'm new here, and I just, so I thought I would just introduce myself before coming to you with questions/advice, etc. I am currently in the process of completing…
In Indie Game Design
Participants: Digs, Adam Dray.


10/4/2005 Ron Edwards: [Untitled] Ronnies feedback
Feel like disappearing into a haze of hatred? Feel like a lab rat lately? Then you'll be right at home merely in reading Keith Senkowski's Untitled entry, let alone playing…
In Indie Game Design
Participants: Ron Edwards, Miskatonic, Bob Goat, talysman, Spooky Fanboy.


10/3/2005 pasoliati: [Coat of Arms] What this game is about.
Continued from http://www.indie-rpgs.com/forum/index.php?topic=16950.0. This is the first part of my second draft.  It is on what the game is about.  I would like you to read through and tell me…
In Indie Game Design
Participants: pasoliati, MikeSands, Joshua BishopRoby, Arturo G..


10/3/2005 Lord Lance: Scarlet Wake inquiry (split)
Hallo everybody. This is my 1st post on the Forge!!!!!! The question is pretty simple... There are news about SCARLET WAKE? I think it's 1 year without news. Is the…
In Indie Game Design
Participants: Lord Lance, Ron Edwards, Andrew Morris, Dumirik.


<< more previous topics

 

Subsequent Topics
In Indie Game Design

10/7/2005 Ron Edwards: [Vendetta] Ronnies feedback
Hello, Drew Hart-Shea's Vendetta has one strike against it that Drew doesn't know about - I think John Campbell's "Hero" ideas are at best childish, and at worst abysmally stupid.…
In Indie Game Design
Participants: Ron Edwards, rrr, Hans.


10/7/2005 Ron Edwards: [My Girlfriend is a Slut] Ronnies feedback
Hello, At first, I was delighted to think that Frank Tarcikowski's My Girlfriend's a Slut / My Boyfriend's a Dick had paralleled my long-standing desire to see two different rules-sets…
In Indie Game Design
Participants: Ron Edwards, Frank T.


10/7/2005 Ron Edwards: [The World Class Rats Handbook] Ronnies feedback
THE WORLD CLASS RATS HANDBOOK, ERIC BAHR Hello, Eric Bahr's The World Class Rats Handbook is very, very ambitious - perhaps too big a chunk to start with. One of…
In Indie Game Design
Participants: Ron Edwards, Eric J..


10/7/2005 Ron Edwards: [Fink] Ronnies feedback
Hello, J. Tuomas Harviainen's Fink is a strong partner for Secrets in Suburbia, and as I mention in that thread, I had to read the two games side by side,…
In Indie Game Design
Participants: Ron Edwards, J. Tuomas Harviainen.


10/7/2005 Ron Edwards: [Regis Furor] Ronnies feedback
Hello, Jacob X's Regis Furor almost got disqualified. For one thing, both "rat" and "hate" are quite weak, little more than labels for game mechanics like "powers." There's room for…
In Indie Game Design
Participants: Ron Edwards.


10/8/2005 MacGuges: [Finale Fusion] online epic fantasy
In this thread I'd like to discuss ideas for an online software-driven roleplaying system.  I acknowledge that The Forge & GNS have been intended for tabletop systems, but the discussion…
In Indie Game Design
Participants: MacGuges, mutex, Noon, matthijs, Hans.


10/8/2005 JSDiamond: All's quiet...
Using everyone's posts as a goldmine of tweaks and new ideas, here is version 4.  This is the most complete edit thus far with darn near everything in it except…
In Indie Game Design
Participants: JSDiamond, Ron Edwards.


10/10/2005 Troy_Costisick: [Cuthroat] GF Status
Heya, I am in the midst of revising Cutthroat.  You can download the origonal here. In his comments in the origonal thread, Ron wrote this: Actually, I'm thinking even more…
In Indie Game Design
Participants: Troy_Costisick, Ron Edwards.


10/10/2005 Clint: [Escape from Hell!] Explaining Design
Hi all, This is my first post. I read the various posting stickies, and I hope my post follows the proper procedure. If not, I certainly apologize. "Escape from Hell!"…
In Indie Game Design
Participants: Clint, Frank T, Ron Edwards, Shreyas Sampat, knicknevin, Graham Walmsley.


10/10/2005 knicknevin: [Prototype] Encouraging Variety
I'm working on a turn based RPG at the moment where the players narrate everything and the GMs job is to secretly track the progress of their competitors; essentially there…
In Indie Game Design
Participants: knicknevin, Ron Edwards, Shreyas Sampat, Clint, matthijs.


10/11/2005 Ben Lehman: [The Drifter's Escape] What's Missing?
http://www.1km1kt.net/rpg/The_Drifters_Escape.php This thread will not make any sense unless you have read the game in question, which can be downloaded at the URL above.  It was written for the Ronnies…
In Indie Game Design
Participants: Ben Lehman, Graham Walmsley, talysman, TonyPace, Tim Alexander, Joshua BishopRoby, Selene Tan, Sydney Freedberg.


10/11/2005 jphannil: [Axes] First draft
Hello all Forgers ! I've been toying with game designs for ages, and some of you may remember my most worked project, chaos & order (http://www.cc.jyu.fi/~jphannil/chaos_order.pdf). I've played mostly traditional…
In Indie Game Design
Participants: jphannil, Bill Masek.


10/11/2005 OddballE: Play testers for GUILDS
I have made some adjustments to my game and now am in some need of play testers.  I am looking for 4 to 6 groups to play test the game. …
In Indie Game Design
Participants: OddballE.


10/11/2005 talysman: [Last Breath] What's Missing
taking a cue from Ben, I figured I'd start a thread about my own October Ronnies entry, Last Breath. you can find it here. naturally, there's a lot of play…
In Indie Game Design
Participants: talysman, TonyPace, Graham Walmsley, Ron Edwards, hix.


10/12/2005 Jasper Polane: [Cosmic Combat] Starting development
So this is the first development thread of my 24 hour game Cosmic Combat: http://www.1km1kt.net/rpg/Cosmic_Combat.php We're going to play-test tomorrow night, and the main purpose of this tread is to…
In Indie Game Design
Participants: Jasper Polane, Graham Walmsley, Ron Edwards.


10/12/2005 jasonm: [Shab-al-Hiri Roach] Control of NPCs
Hey Roach Slaves, I've been mulling over changing the rule on control of NPCs and I'd value your input.  My principal concern is the occasional awkwardness when a player frames…
In Indie Game Design
Participants: jasonm, Ron Edwards, urbanpagan, Technocrat13, Jonathan Hastings.


10/12/2005 jasonm: [Xochitlcozamalotl] Connecting bidding to narration
So about my Ronnies entry, Xochitlcozamalotl ... I knew when I submitted it that it was missing some important stuff.  As it sits it is primarily a bidding contest with…
In Indie Game Design
Participants: jasonm, Graham Walmsley, TonyPace, Sydney Freedberg, SPDuke, Tim Alexander, Ron Edwards.


10/13/2005 Nev the Deranged: Need some advice on terminology
Okay, recently I've been working on an arena combat system for a MMORPC that I am sometimes on. I've run a few previous versions of the system there, this particular…
In Indie Game Design
Participants: Nev the Deranged, WhiteRat, SPDuke, Dev, ironick, Trevis Martin, Mike Holmes.


10/13/2005 SPDuke: [Smiling Friendship Alpha Squad] New Game overview and a ?
Hi, folks!  Longtime lurker, here, finally ready to lay it on the line.  The following is a brief description of a game I've been working on a lot lately.  This…
In Indie Game Design
Participants: SPDuke, mutex, jasonm, Bill Masek.


10/13/2005 JSDiamond: "All's quiet..." draft 5
Slowly but surely... getting it all worked out.  This time taking a cue from the earliest posts about environment modifier values.  Got them dialed in good --hopefully you will think…
In Indie Game Design
Participants: JSDiamond, JasonPalenske, Noon, mutex.


more subsequent topics >>