Previous Topics In Indie Game Design 10/8/2005 JSDiamond: All's quiet... Using everyone's posts as a goldmine of tweaks and new ideas, here is version 4. This is the most complete edit thus far with darn near everything in it except… In Indie Game Design Participants: JSDiamond, Ron Edwards.
10/8/2005 MacGuges: [Finale Fusion] online epic fantasy In this thread I'd like to discuss ideas for an online software-driven roleplaying system. I acknowledge that The Forge & GNS have been intended for tabletop systems, but the discussion… In Indie Game Design Participants: MacGuges, mutex, Noon, matthijs, Hans.
10/7/2005 Ron Edwards: [Regis Furor] Ronnies feedback Hello,
Jacob X's Regis Furor almost got disqualified. For one thing, both "rat" and "hate" are quite weak, little more than labels for game mechanics like "powers." There's room for… In Indie Game Design Participants: Ron Edwards.
10/7/2005 Ron Edwards: [Fink] Ronnies feedback Hello,
J. Tuomas Harviainen's Fink is a strong partner for Secrets in Suburbia, and as I mention in that thread, I had to read the two games side by side,… In Indie Game Design Participants: Ron Edwards, J. Tuomas Harviainen.
10/7/2005 Ron Edwards: [The World Class Rats Handbook] Ronnies feedback THE WORLD CLASS RATS HANDBOOK, ERIC BAHR
Hello,
Eric Bahr's The World Class Rats Handbook is very, very ambitious - perhaps too big a chunk to start with.
One of… In Indie Game Design Participants: Ron Edwards, Eric J..
10/7/2005 Ron Edwards: [My Girlfriend is a Slut] Ronnies feedback Hello,
At first, I was delighted to think that Frank Tarcikowski's My Girlfriend's a Slut / My Boyfriend's a Dick had paralleled my long-standing desire to see two different rules-sets… In Indie Game Design Participants: Ron Edwards, Frank T.
10/7/2005 Ron Edwards: [Vendetta] Ronnies feedback Hello,
Drew Hart-Shea's Vendetta has one strike against it that Drew doesn't know about - I think John Campbell's "Hero" ideas are at best childish, and at worst abysmally stupid.… In Indie Game Design Participants: Ron Edwards, rrr, Hans.
10/6/2005 Ron Edwards: [She's ...] Ronnies feedback Hello,
Nathan Paoletta's She's ... is the most complex and specifically structured entry.
My big issue collectively for many of the entries, including Black Widows, I Think My Girlfriend Hates… In Indie Game Design Participants: Ron Edwards, Nathan P..
10/6/2005 Ron Edwards: [The Suburban Crucible] Ronnies feedback Hello,
Thomas E.Robertson's The Suburban Crucible wins a Ronny, and it's the only game to do so that treats women protagonists as human beings, without satire (good, just different) or… In Indie Game Design Participants: Ron Edwards, LordSmerf, Ben Lehman, tygertyger.
10/6/2005 Bret Gillan: [Gods] First thread - basic concepts Using the guidelines posted in "What's the best way to present a mechanic for discussion?", I'm trying to nail down a game concept I've had for about a decade or… In Indie Game Design Participants: Bret Gillan, Paka, Jasper, Arturo G., Hans, resistor, Joshua BishopRoby.
10/6/2005 Ron Edwards: [Secrets in Suburbia] Ronnies feedback Hello,
Warren Merrifield's Secrets in Surburbia makes such a strong pair with Fink, that I had to read the games side by side in order not to get mixed up… In Indie Game Design Participants: Ron Edwards, Warren.
10/6/2005 Ron Edwards: [King Rat] Ronnies feedback Hello,
King Rat has a tremendously strong starting point, and I think it's one of the few primarily resource-driven, primarily narration-resolved entries that could really shine.
My first recommendation is… In Indie Game Design Participants: Ron Edwards, PrzeSzkoda, Malcolm.
10/5/2005 Ron Edwards: [Black Widows] Ronnies feedback Hello,
Clinton Nixon's Black Widows is a lot like Best Friends, in that it starts with a burst of inspiration, then sputters, and stops. It has great basics: the Bond… In Indie Game Design Participants: Ron Edwards, Clinton R. Nixon, Adam Dray, Gregor Hutton.
10/5/2005 Ron Edwards: [January's Frost] Ronnies feedback Jason Petrasko's January's Frost ranks among the best entries regarding treating sexual-partners women as human beings and protagonists, along with Darling Grove and The Suburban Crucible. Ha! Thought I was… In Indie Game Design Participants: Ron Edwards, tygertyger, Jason Petrasko, Graham Walmsley.
10/5/2005 Ron Edwards: [SleepOver] Ronnies feedback Brandon Parigo's SleepOver makes a nice partner with Best Friends, so I'm posting their results as twin threads. Here are the comments that apply to both.
These games feature great… In Indie Game Design Participants: Ron Edwards, inoir.
10/5/2005 Ron Edwards: [Best Friends] Ronnies feedback Hello,
Gregor Hutton's Best Friends makes a nice partner with SleepOver, so I'm posting their results as twin threads. Here are the comments that apply to both.
These games… In Indie Game Design Participants: Ron Edwards, Gregor Hutton, tygertyger, Malcolm.
10/5/2005 Ron Edwards: [Alien Angels] Ronnies feedback Hello,
Why look, more objectified female bimboids ... I think it's another Ronnies winner!!
Michael Walton's Alien Angels is your basic sexy alien RPG, but with actual sex! Funny how… In Indie Game Design Participants: Ron Edwards, tygertyger, Frank T, IMAGinES.
10/5/2005 Frank T: [BARBAREN!] Adventure Formula? So I’m continuing the rough clearance, before going down to the details of revising BARBAREN!. Let me explain first what I want, and then what I got.
I like the… In Indie Game Design Participants: Frank T, Ron Edwards, Ben Lehman.
10/5/2005 Ron Edwards: [Me & the Rat] Ronnies feedback ME & THE RAT, JASPER MCCHESNEY
Jasper McChesney's Me & the Rat makes a nice trilogy with Munch-Mausen Tales and The Rat-God's Girlfriend. It'd be a neat thing if all… In Indie Game Design Participants: Ron Edwards, Jasper, Dumirik, Dantai.
10/5/2005 Ron Edwards: [The Rat-God's Girlfriend] Ronnies feedback THE RAT-GOD'S GIRLFRIEND, KIRK MITCHELL
Kirk Mitchell's The Rat-God's Girlfriend makes a nice trilogy with Munch-Mausen Tales and Me & the Rat . It'd be a neat thing if all… In Indie Game Design Participants: Ron Edwards, Graham Walmsley, Joshua BishopRoby, tygertyger, Dumirik.
<< more previous topics | | Subsequent Topics In Indie Game Design 10/10/2005 Clint: [Escape from Hell!] Explaining Design Hi all,
This is my first post. I read the various posting stickies, and I hope my post follows the proper procedure. If not, I certainly apologize.
"Escape from Hell!"… In Indie Game Design Participants: Clint, Frank T, Ron Edwards, Shreyas Sampat, knicknevin, Graham Walmsley.
10/10/2005 knicknevin: [Prototype] Encouraging Variety I'm working on a turn based RPG at the moment where the players narrate everything and the GMs job is to secretly track the progress of their competitors; essentially there… In Indie Game Design Participants: knicknevin, Ron Edwards, Shreyas Sampat, Clint, matthijs.
10/11/2005 Ben Lehman: [The Drifter's Escape] What's Missing? http://www.1km1kt.net/rpg/The_Drifters_Escape.php
This thread will not make any sense unless you have read the game in question, which can be downloaded at the URL above. It was written for the Ronnies… In Indie Game Design Participants: Ben Lehman, Graham Walmsley, talysman, TonyPace, Tim Alexander, Joshua BishopRoby, Selene Tan, Sydney Freedberg.
10/11/2005 jphannil: [Axes] First draft Hello all Forgers !
I've been toying with game designs for ages, and some of you may remember my most worked project, chaos & order (http://www.cc.jyu.fi/~jphannil/chaos_order.pdf). I've played mostly traditional… In Indie Game Design Participants: jphannil, Bill Masek.
10/11/2005 OddballE: Play testers for GUILDS I have made some adjustments to my game and now am in some need of play testers. I am looking for 4 to 6 groups to play test the game. … In Indie Game Design Participants: OddballE.
10/11/2005 talysman: [Last Breath] What's Missing taking a cue from Ben, I figured I'd start a thread about my own October Ronnies entry, Last Breath. you can find it here.
naturally, there's a lot of play… In Indie Game Design Participants: talysman, TonyPace, Graham Walmsley, Ron Edwards, hix.
10/12/2005 Jasper Polane: [Cosmic Combat] Starting development So this is the first development thread of my 24 hour game Cosmic Combat: http://www.1km1kt.net/rpg/Cosmic_Combat.php
We're going to play-test tomorrow night, and the main purpose of this tread is to… In Indie Game Design Participants: Jasper Polane, Graham Walmsley, Ron Edwards.
10/12/2005 jasonm: [Shab-al-Hiri Roach] Control of NPCs Hey Roach Slaves,
I've been mulling over changing the rule on control of NPCs and I'd value your input. My principal concern is the occasional awkwardness when a player frames… In Indie Game Design Participants: jasonm, Ron Edwards, urbanpagan, Technocrat13, Jonathan Hastings.
10/12/2005 jasonm: [Xochitlcozamalotl] Connecting bidding to narration So about my Ronnies entry, Xochitlcozamalotl ...
I knew when I submitted it that it was missing some important stuff. As it sits it is primarily a bidding contest with… In Indie Game Design Participants: jasonm, Graham Walmsley, TonyPace, Sydney Freedberg, SPDuke, Tim Alexander, Ron Edwards.
10/13/2005 Nev the Deranged: Need some advice on terminology
Okay, recently I've been working on an arena combat system for a MMORPC that I am sometimes on. I've run a few previous versions of the system there, this particular… In Indie Game Design Participants: Nev the Deranged, WhiteRat, SPDuke, Dev, ironick, Trevis Martin, Mike Holmes.
10/13/2005 SPDuke: [Smiling Friendship Alpha Squad] New Game overview and a ? Hi, folks! Longtime lurker, here, finally ready to lay it on the line. The following is a brief description of a game I've been working on a lot lately. This… In Indie Game Design Participants: SPDuke, mutex, jasonm, Bill Masek.
10/13/2005 JSDiamond: "All's quiet..." draft 5 Slowly but surely... getting it all worked out. This time taking a cue from the earliest posts about environment modifier values. Got them dialed in good --hopefully you will think… In Indie Game Design Participants: JSDiamond, JasonPalenske, Noon, mutex.
10/14/2005 JSDiamond: All's quiet... preliminary GM's draft Here's a rough and incomplete draft of the GM's info.
http://www.orbit-rpg.com/alls_GMs.pdf In Indie Game Design Participants: JSDiamond, SPDuke, mutex.
10/14/2005 J. Tuomas Harviainen: [Dirty Fucking Freaks] feedback [quote author=Ron Edwards link=topic=17096.msg182247#msg182247 date=1129127012]
5. Finally - anyone who's not involved in the contest - I formally request that you nominate yourself as an informal judge. Pick a game… In Indie Game Design Participants: J. Tuomas Harviainen, Graham Walmsley.
10/14/2005 Certified: [6th World] Short Stories What follows are six short stories along with the introduction to the setting of 6th World. I am hoping for in feedback is what you as readers with no other… In Indie Game Design Participants: Certified, Troy_Costisick.
10/14/2005 Matt Snyder: [Red Rain] Oct. Ronnies Boxing RPG Get in the ring, folks. I wrote a 24-hour game for the Oct. Ronnies called Red Rain. It's a boxing game, and I'm really proud of this sucker. Of course,… In Indie Game Design Participants: Matt Snyder, Bob Goat, Smithy, Dantai.
10/14/2005 JasonPalenske: Frontier: No Way as Way First off I really want to apologize if it seemed Frontier slipped off the face of the Earth without intent to publish. Unfortunately as it can happen with all people… In Indie Game Design Participants: JasonPalenske, Joshua BishopRoby, gsoylent.
10/14/2005 Wormwood: Retooling the Bug ["Firefly d20"] About a year ago I was asked to write a d20-based game for playing in the universe of the Firefly TV series. Since d20 was part of my design constraints… In Indie Game Design Participants: Wormwood, SPDuke.
10/14/2005 Bob Goat: [Untitled RPG] Non-standard Scene Framing I've been thinking long and hard about this statement Ron made here:
I'm assuming standard scene-conflict presentation and basic play, but that does seem boring.
It does seem boring and… In Indie Game Design Participants: Bob Goat, Gregor Hutton.
10/14/2005 JasonPalenske: Frontier: No Limitation as Limitation In regards to settings your only limitation is what you impose upon yourself. I say this because I have purposefully left the Frontier settings wide open. By wide open I… In Indie Game Design Participants: JasonPalenske, mutex, Shreyas Sampat.
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