The Forge Reference Project: Browse Threads

 

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From Day One


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In Indie Game Design

12/17/2005 raithe: [Heretic] Avoiding the OMGWTFBBQ!!?!?!?!!! disease
"A man may take to drink because he feels himself a failure, then fail all the more because he has taken to drink. It is rather the same thing that…
In Indie Game Design
Participants: raithe, dindenver, WhiteRat, Bob the Fighter, Danny_K, Joshua BishopRoby, Sydney Freedberg, neko ewen, Noon, Arpie, dunlaing, Ice Cream Emperor, Ron Edwards, Bill Masek, Ethesis.


12/16/2005 nikola: [Shock:] 0.2.0 released
When I posted here about two months back, I got some profoundly excellent encouragement and feedback on Shock 0.1.0. Thank you all for such excellent help! The time has come…
In Indie Game Design
Participants: nikola, Kaare Berg (Old), joepub, Sydney Freedberg.


12/16/2005 warrenfry: [Ring-Hall; Beowulf] qurious what you think....
Hello, I’m new to the Forge but excited to start sharing.  I have been working on a game design for the past two years and I am very close to…
In Indie Game Design
Participants: warrenfry, TonyLB, Joshua BishopRoby, Bob the Fighter.


12/15/2005 sayter: [Realm] Dreamers: Rough Draft
Bear with me on the redundancy within some of the paragraphs. Im looking for feedback primarily on the Periapts, and ideas on how their philosophies fit or could be logically…
In Indie Game Design
Participants: sayter, Bill Masek.


12/15/2005 sayter: [Realm] No-No's of design?
This is going to be a lot simpler than my other posts, and doesnt directly relate to Realm. I have been doing a few things in terms of the game…
In Indie Game Design
Participants: sayter, dindenver, Joshua BishopRoby, Justin Marx, JarrodHenry, Bill Masek, Sydney Freedberg, MatrixGamer, warrenfry.


12/14/2005 Myrmidon: [Anamnesis] An overview and some problems needing solutions
Anamnesis: A Game of Fearful Recall (an·am·ne·sis) 1. recollection. 2. a medical or psychiatric patient case history, particularly using the patient's recollections; 3. The transliteration of a Greek word for…
In Indie Game Design
Participants: Myrmidon, Joshua BishopRoby.


12/14/2005 Andrithgreen: I am needing a list of Generic Modern Skills!!!!
Does anyone know where I can find a generic list of Modern Skills.  I am developing currently developing an RPG that allows my players to Time Travel, however, most of…
In Indie Game Design
Participants: Andrithgreen, Joshua BishopRoby, dindenver, Adam Dray, Nathan P., joepub.


12/14/2005 TheTris: [Falling Leaves] GMless samurai angst
Okay. This is a game. In this game, the players tell a story. It's a story about Samurai.  Dutiful warriors who hold loyalty above all, and see death as nothing…
In Indie Game Design
Participants: TheTris, Darcy Burgess, Joe Zeutenhorst, Arpie, joepub, Eero Tuovinen, Ben Lehman, Justin A Hamilton, dindenver, nikola, Noon, Ramidel, BigElvis.


12/14/2005 Kesher: [dungeonkind] A group of individuals...
Okay, I'm completely blocked, my copy of Sorcerer and Sword has disappeared into a friend's house and I need to solve this problem to move ahead. In dungeonkind, players currently…
In Indie Game Design
Participants: Kesher, WhiteRat, Calithena.


12/13/2005 CSBone: (Space Ranger) Differentiating Equipment
All right, I need some brains. As I have been working on Space Ranger I have come to realize that my whole concept of how you build and design the…
In Indie Game Design
Participants: CSBone, AmbroseCollector, Sydney Freedberg, MikeSands, Troy_Costisick, Joshua BishopRoby, dindenver.


12/13/2005 joepub: [Down Spiral] Fast-paced, aggressive gangster play
Okay, I had an amazing idea the other night, after watching Reservoir Dogs. And Snatch the night before. One thing I notice about a lot of gangster movies (not gangsta…
In Indie Game Design
Participants: joepub, redivider, mutex, Danny_K, madelf.


12/12/2005 AmbroseCollector: [Folie Spectaculaire] Conflict Resolution
Taking a break from my normal project, I've been playing with a concept for a conflict resolution based on a mixture between Poker and Blackjack. You can find a pdf…
In Indie Game Design
Participants: AmbroseCollector.


12/12/2005 redivider: [wine dark sea] mortality & wanderlust
This is the 3rd posting of draft ideas for Wine Dark Sea: the final voyage of Odysseus design goals for the game at: http://www.indie-rpgs.com/forum/index.php?topic=17850.0 These fate rules, now split into…
In Indie Game Design
Participants: redivider.


12/12/2005 redivider: [wine dark sea] characters and conflicts
This is the second posting on my game-in-progress The Wine Dark Sea: the final voyage of Odysseus. A previous post dealt with  my design goals and the combat rules. http://www.indie-rpgs.com/forum/index.php?topic=17850.0…
In Indie Game Design
Participants: redivider, Valamir, Ice Cream Emperor.


12/12/2005 dindenver: [LoL] New Mechanic
Hi!   I need to come up with a new mechanic and I am drawing a blank. MAybe you guys can help?   What my game is about, at its…
In Indie Game Design
Participants: dindenver, Arturo G., Mark Johnson, Eero Tuovinen, dunlaing, Noon, Sydney Freedberg, nikola, Adam Dray.


12/12/2005 John_Geeshu: [My As Yet Unnamed RPG] Skill system
At the heart of my system are the characters that drive the story; and the key players are intended to be the heros, PCs. As the focus of my game…
In Indie Game Design
Participants: John_Geeshu, TonyLB, Eero Tuovinen, Adam Dray, Mike Sugarbaker, Noon, Joe Zeutenhorst, Frank T, Nerethel, xenopulse, Warren.


12/12/2005 sayter: [Realm] Number crunching - feedback from the math folk ?
Allright, im trying to write up the rules section. But first thing is first, I need to be sure the numbers make sense before I commit them to paper. The…
In Indie Game Design
Participants: sayter, Nogusielkt, Bill Masek.


12/12/2005 John Bromberger: [Aspect] What do I do next?
Hi everyone. ^_^ I could use a little help. Aspect is the rules set (without setting) I have designed - and am exceptionally happy with. Its designed with several goals…
In Indie Game Design
Participants: John Bromberger, Troy_Costisick, Matt.


12/11/2005 Ben Lehman: [Bliss Stage] Winning and Losing
This is mainly directed at those that have read the Bliss Stage playtest document.  If you aren't one of those people, but want to be, please PM me your e-mail…
In Indie Game Design
Participants: Ben Lehman, coffeestain, Mark Woodhouse, TonyLB.


12/11/2005 fbcjr: How to organize the setting?
Please go easy on me, as this is my first post.  I've been working on my own indie RPG for years.  I have the system (my own design) down on…
In Indie Game Design
Participants: fbcjr, Adam Dray, J Tolson, Joshua BishopRoby, dindenver.


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Subsequent Topics
In Indie Game Design

12/19/2005 MusedFable: Hello Forge + I need a game to play/ I'm designing a game
I would like this post to accomplish these two things: -I want to start playing an RPG I like as soon as possible -I want to take measurable steps toward…
In Indie Game Design
Participants: MusedFable, Tobias, daMoose_Neo, Frank T, Joshua BishopRoby, Paul Czege, WhiteRat, Andy Kitkowski, dindenver, JarrodHenry, Dantai, Paka, Arpie, Ron Edwards.


12/19/2005 Vaxalon: [Panaesthon Fantasy] Getting started
Okay, so I have these friends.  They're that kind of player who has been playing DnD for a long time, but never really engaging the system... letting other people handle…
In Indie Game Design
Participants: Vaxalon, joepub, sayter, Sydney Freedberg.


12/20/2005 sayter: [Realm] Defining Sway
So, figured a new post would be best to cover this new line in thought based on the changes and discussion over the past several threads. I've fleshed the concept…
In Indie Game Design
Participants: sayter, dindenver, joepub, Archer, Bill Masek.


12/20/2005 Justin Marx: [7W] Getting Theurgy to work
Hi, Seven Worlds (generic working title, long story) was a sci-fi/fantasy hybrid that is starting to look, more and more, like space fantasy. That's OK, but it ignores the premise…
In Indie Game Design
Participants: Justin Marx, WhiteRat, dindenver, Joshua BishopRoby, Ethesis, jimmeh.


12/20/2005 sayter: [Realm] Magick, in Realm
Allright...ditched Sparks. Just didn't like the direction it was going. Ended up stumbling across Rifts: Wormwood...they had this whole section on Symbiotes. Well, that turned me totally off :) So…
In Indie Game Design
Participants: sayter, Joshua BishopRoby, dindenver, Archer, Bill Masek, Graham Walmsley, tygertyger, raithe.


12/21/2005 fifth_child: Gloaming: What in the Meantime?
First post.  Finally decided to register instead of just reading, since the subject I'd like help with is pretty much what the Forge is all about (game design, that is). …
In Indie Game Design
Participants: fifth_child, joepub, Graham Walmsley, 1of3.


12/21/2005 juandsix: [The Call] Game Metaphysics
So I wanted to zoom in a bit more on the question of game metaphysics and how it affects the flow of narritive within a game. Robert Anton Wilson and…
In Indie Game Design
Participants: juandsix, joepub, dindenver, contracycle.


12/22/2005 Nathan P.: [Carry] Figuring Out Endgame
Hey all, Finally, the revision to Carry is done! Well, kinda. But mostly! For those unfamilier, heres some info. Feel free to skip to the substantive part below. --- Carry…
In Indie Game Design
Participants: Nathan P., Noon, joepub.


12/22/2005 joepub: [Down Spiral] Is a GM necessary?
So, I'm currently working on a game called Down Spiral. For those of you who haven't read the thread on Down Spiral, a quick backgrounder: Down Spiral is a game…
In Indie Game Design
Participants: joepub, TonyLB, Noon, Danny_K.


12/25/2005 Zach: [The Legend of Saucy Jack] Exploring pirate legends, drawing treasure maps.
Hello. I’ve been lurking on-and-off for a few months now, and finally decided to register and contribute to the forum. My name’s Zach, and I’m looking to get some ideas…
In Indie Game Design
Participants: Zach, joepub, MikeSands, Levi Kornelsen, Shreyas Sampat, dindenver, Myrmidon.


12/25/2005 WhiteRat: [Ends And Means] Setting the Stakes
All the Stakes threads in Actual Play (but most notably "A Skill to Cultivate: Setting Stakes") prompted me to completely rewrite the "Setting the Stakes" section in my upcoming LARP…
In Indie Game Design
Participants: WhiteRat, Graham Walmsley, TonyLB, Joshua BishopRoby.


12/26/2005 joepub: Using card-based mechanics
Hey guys. I've been thinking a lot lately about how cards (whether CCG or non-collectible) can be most effectively integrated into roleplaying games. I want to know whether you guys…
In Indie Game Design
Participants: joepub, TonyLB, Michael S. Miller, Graham Walmsley, Sydney Freedberg, Dantai.


12/27/2005 Andrew Morris: [The Great Art] Self-regulating Social Status Mechanics
For The Great Art, a good deal of the focus is on social and political conflicts. Currently, I didn't have anything written in about status or respect as a resource,…
In Indie Game Design
Participants: Andrew Morris, WhiteRat, dindenver, Graham Walmsley, TonyLB, Ramidel, Joshua BishopRoby.


12/27/2005 Ethesis: re: Structured Game Design (Warning: Long Post) « 1 2 »
It probably wouldn't hurt to lock that post, putting a sticky on it and no lock kind of draws attention to it by people new to the boards and tempts…
In Indie Game Design
Participants: Ethesis.


12/28/2005 mutex: Paper Teetotums (split)
Okay, here's a quick example I was able to make by tracing the "droidel" found at http://www.starwars.com/kids/activity/crafts/f20051216/index.html. I'll try to whip up some practical examples and different side numbers later.…
In Indie Game Design
Participants: mutex, joepub, Ron Edwards.


12/29/2005 Starblade: My new game.
I was planning on making a game called Gaterunners. I have some of the game mechanics and some of the game settings. The interesting thing about this game will be…
In Indie Game Design
Participants: Starblade, joepub, Justin Marx, daMoose_Neo, Troy_Costisick, dindenver, Blankshield, TonyPace, oneofthesedays.


12/29/2005 Starblade: Gaterunners: Stuff about the plot.
I had another forum over in case people want to discuss more than this forum will allow. It's over at http://p097.ezboard.com/bparadragoncoveentertainment if you want to see it. Basically, it's the…
In Indie Game Design
Participants: Starblade.


12/29/2005 pells: A plea for content
This thread is related to my own project, Avalanche, but, I think, goes way beyond that. It comes from my own reflexion about gaming, especially RPG. I hope it fits…
In Indie Game Design
Participants: pells, dindenver, Noon, John Bromberger, daMoose_Neo, Frank T, Justin Marx, Wolfen, Ron Edwards, sayter.


12/29/2005 komradebob: [minis] Hungry, Hungry Dragon!
[i]This is a plaintext version of a minis game I was working on a while back as a convention one-shot. I recently took another look at this and spiffed it…
In Indie Game Design
Participants: komradebob, Zach, Starblade, MatrixGamer.


12/29/2005 ZeOtter: My Idea for a Pool based RPG
I posted this on my Live Journal at: http://www.livejournal.com/users/zeotter/ The idea just hit me while I was reading the Martial section in the Burning Wheel RPG book (and because of…
In Indie Game Design
Participants: ZeOtter, dindenver.


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