Previous Topics In Indie Game Design 6/20/2002 Henry Fitch: Rat D&D Okay, so I played a very casual extemporaneous game of D&D at a party today, and the DM sucked, but it was still kinda fun. Most of the rules got… In Indie Game Design Participants: Henry Fitch, J B Bell, Clinton R. Nixon, Bailywolf, Wolfen, Ron Edwards, Mike Holmes.
6/19/2002 Eric J.: Steriotypical RPG has a conflict system I stumbelled upon this concept while trying to teach my 7-year old sister to play Star Wars D6. It just flashed in my head and I spent the next week… In Indie Game Design Participants: Eric J., Victor Gijsbers, Christoffer Lernö, Jake Norwood.
6/18/2002 jdrakeh: Roleplaying Under the Moons of Magnatz (revised version) To make things more convenient for you, I've moved the Magnatz files to my web-site, here:
http://www.angelfire.com/goth/oblongbox/miscdebris.html
It's located under the "Fantasy" section of the site. So if you'd like… In Indie Game Design Participants: jdrakeh, Ron Edwards, Mark D. Eddy, Mike Holmes.
6/18/2002 bluekabuto: Dice Images for Cookie Fu now available! Dice Mockups for Cookie Fu
We've posted some mockups of the "Fu & Fortune Dice" for Cookie Fu in our games section, Check em out at www.bluekabuto.com/games.html If all goes… In Indie Game Design Participants: bluekabuto.
6/18/2002 Rhysas: A less common approach (at least I think so) Hi everyone,
I’ve been reading all the material here at the Forge and it's pretty helpful stuff. My compliments to Ron and the whole gang. A very high level of… In Indie Game Design Participants: Rhysas, Ron Edwards, Mike Holmes, Valamir, Jared A. Sorensen, Bailywolf.
6/18/2002 giblin: Initiative System Hi all,
Any ideas on how to make this more streamlined and playable? I always hated regular initiative systems where one person runs across the room and attacks while time… In Indie Game Design Participants: giblin, Mark D. Eddy, Ron Edwards, Le Joueur, Matt Gwinn, Walt Freitag, Mike Holmes, Christoffer Lernö, Wolfen.
6/16/2002 rafael: Dread: Demons, Shotguns, and Black Magic After some excellent critique on Actual Play by Clinton, Zak, and Chris (AKA Bankuei), as well as several pages of responses from various playtesters, I've redesigned Dread.
* Removed scenario… In Indie Game Design Participants: rafael, Andrew Martin, jdrakeh, S.Lonergan.
6/16/2002 jdrakeh: Oops. Let's try that again. Sorry about files not downloading properly. Try this instead...
The .pdf file can be downloaded here:
http://www.angelfire.com/goth/oblongbox
It's in the "Oblong Offerings" section of the site, categorized under "Fantasy" -… In Indie Game Design Participants: jdrakeh, Fabrice G..
6/16/2002 J B Bell: Announcing Synthesis v. 1.8 (was "Self System") I am very pleased to announce the public release of Synthesis, version 1.8. Synthesis is a broad-based Narrativist system that permits a wide variety of possible Premises and Settings. The… In Indie Game Design Participants: J B Bell.
6/16/2002 Christoffer Lernö: Now what about Ygg? Oooh, I'm soo impatient. Sorry everyone. I want to build further on Ygg, but first I kind of want your approval. I seem to work best after I just had… In Indie Game Design Participants: Christoffer Lernö, Ron Edwards, Le Joueur, Mark D. Eddy, Laurel.
6/16/2002 jdrakeh: First draft minimalist rules... can I get a critique So... I'm still moving along slowly when it comes to design. I always manage to have a few good ideas, but have problems integrating them into a workable system.
I… In Indie Game Design Participants: jdrakeh, rafael.
6/15/2002 Walt Freitag: Symmetry: A Resolution Dicing Mechanism (long) Symmetry is a mechanism I devised and used the very first time I ran an AD&D game back in 1979, and I’ve used it in various house rules and homebrews… In Indie Game Design Participants: Walt Freitag, Mike Holmes, Bankuei, damion, Victor Gijsbers, Le Joueur, contracycle.
6/14/2002 Oddjob: Hi and my supers idea (long) Hi people,
I’ve been lurking around on these boards for a while now, and thought it was about time I posted something. Go easy now, will ya? :)
Anyway, here’s… In Indie Game Design Participants: Oddjob, Wolfen, Mike Holmes.
6/14/2002 Kenway: "I wish I was born 2-dimensional!" The other name I was considering was "Anime Losers, Get a Life!"
This is more of a way of playing rather than an actual rpg, but should still be able… In Indie Game Design Participants: Kenway, mahoux, damion.
6/14/2002 Nathan: Rodendom : First Look Hi folks,
All I can say is that I have been blessed with the writing bug. Here is a first rough look at Rodendom, the "Secret of Nimh-ish" game of… In Indie Game Design Participants: Nathan, Wolfen, Christoffer Lernö, Tim Denee, Le Joueur.
6/14/2002 Paganini: Karma + Fortune Mechanics Okay, so this is me, you all know me by now right? When I'm thinking hard about something my first reaction is to design something with it to see how… In Indie Game Design Participants: Paganini.
6/13/2002 Christoffer Lernö: Help classify Ygg & why would you play it? When I first came here to the Forge I got trashed (I know you didn't mean it that way, but that's how it felt like :) ) presenting Ygg. I… In Indie Game Design Participants: Christoffer Lernö, Ron Edwards, Mike Holmes, ks13.
6/13/2002 Christoffer Lernö: Ygg magic again I know you must be bored reading about Ygg. Sorry 'bout that. I'm just trying to make something out of it, ok? I mean there I was walking nicely along… In Indie Game Design Participants: Christoffer Lernö, Wolfen, Bailywolf, Valamir, Ron Edwards, Walt Freitag, Bankuei, AdamG, ks13.
6/12/2002 Zak Arntson: Using all a game's Mechanics - Designer responsibility? Snipped from Math in games: why the stigma?
I think moreso than simply math, people are inclined towards certain types of resolution(by nature, by experience, who knows?). But some folks… In Indie Game Design Participants: Zak Arntson, Seth L. Blumberg, Mike Holmes, Laurel, Bankuei.
6/12/2002 Nathan: What VOICE Do You Write With? I have a random question.
As I am working on the Cross, I always struggle with the voice I write with in the game. When I say voice I mean… In Indie Game Design Participants: Nathan, Seth L. Blumberg, Laurel, Clinton R. Nixon, Matt, Ron Edwards, Valamir, Blake Hutchins, Mike Holmes, Paganini.
<< more previous topics | | Subsequent Topics In Indie Game Design 6/20/2002 Christoffer Lernö: Where is Ygg? Are you wondering why Ygg isn't happening? All these discussions and no real solid rules or new stuff forthcoming. Right?
This is the usual pattern: I have an idea of… In Indie Game Design Participants: Christoffer Lernö, Ron Edwards, Le Joueur, Gordon C. Landis.
6/20/2002 Matt Gwinn: Shared Setting design As some of you may know, I have a cat game that has been sitting on the back burner for some time now. Well, now the Wick has left the… In Indie Game Design Participants: Matt Gwinn, Ron Edwards, Kenway, contracycle, Bailywolf, Buddha Nature.
6/21/2002 Paganini: New take on directoral mechanics Okay, everyone knows where this is coming from right? So, skip the intro, on to the nuts & bolts! :)
Play Conventions
The mechanics are used to resolve conflicts that… In Indie Game Design Participants: Paganini, Buddha Nature, Paul Czege, Ben Morgan, Bankuei.
6/23/2002 bluekabuto: Rules for Cookie Fu posted here. Feedback strongly desired! Hello Everyone -
Bryan Kowalski from Blue Kabuto here. After receiving a somewhat lukewarm playtesting response (Beuler? Beuler?) for our new game Cookie Fu, I thought I'd post the basic… In Indie Game Design Participants: bluekabuto, Laurel, Bailywolf, RobMuadib, Valamir, Mike Holmes, Matt Gwinn.
6/23/2002 Paganini: Money and Power - The next step to Directoral Enlightenment Woohoo! I think this might even be playable! :) And it no longer looks quite so much like the Pool.
Central to the game are the twin concepts of Mammon… In Indie Game Design Participants: Paganini, Victor Gijsbers, Laurel, Bob McNamee, damion, Mike Holmes.
6/24/2002 Ollog Herder: new generic system, major components to begin, we have character creation.
depending on the GM's preference, either stat determination or concept creation can go first.
if concept creation goes first, the players are briefed on… In Indie Game Design Participants: Ollog Herder, Laurel.
6/25/2002 Laurel: Ygg CharGen & Tests On a roll today, here's a third and final attempt to make a character based exclusively on someone's game design notes. I picked Ygg. Let me know what I do… In Indie Game Design Participants: Laurel, Christoffer Lernö.
6/25/2002 Paganini: The Art of Destruction All right, Jake wants to blow things up. (I'm hoping he jumps right on this thread. :) Mike has suggested that there aren't any games devoted to this genre of… In Indie Game Design Participants: Paganini, Jared A. Sorensen, Ollog Herder, Laurel, Bailywolf, Valamir, damion, MetaDude, Jake Norwood, Wolfen.
6/25/2002 rafael: Marital Arts System So the game I'm working on currently is extremely violent and dark and full of the angsty darkness of miserable violent deathness. Consequently, I'm devoting a little time to a… In Indie Game Design Participants: rafael, S.Lonergan, Mark D. Eddy, deidzoeb, J B Bell.
6/26/2002 Paganini: Big Friggin' Game - The RPG of guns and violence [longish] WARNING: Brainstorming in progress
The Art of Destruction thread seems to have gotten derailed a bit into games of actual destruction. However, there were some really good ideas there that… In Indie Game Design Participants: Paganini, Jake Norwood, Wolfen, Ring Kichard, Mike Holmes, Bailywolf, damion, Kenway, Valamir.
6/27/2002 Eric J.: Chrono Master? I'm simply asking for a yes or no. Is there an RPG completelley devoted to time traveling? In Indie Game Design Participants: Eric J., Paul Czege, Le Joueur, hive, Jürgen Mayer, Bailywolf, wyrdlyng, Paganini, Eugene Zee, Mike Holmes, mahoux.
6/27/2002 Mark D. Eddy: This will be ready for playtest by 2010, if I'm lucky I, just yesterday, wrote down a game title & premise that does interest me, and might interest others.
Credo: A contemperary role-playing game about the power of belief.
Now, here… In Indie Game Design Participants: Mark D. Eddy, Ron Edwards, Valamir, Matt Gwinn, xiombarg, Mike Holmes.
6/28/2002 Bailywolf: Anachronistic SciFi - the beginings of an idea I was musing on re-reading DUNE for the 8th time, when I began to consider how to best bring such an Anachronistic SciFi setting to life throuh an RPG. This… In Indie Game Design Participants: Bailywolf, Valamir, Bankuei, Matt Snyder, Mike Holmes, damion, Matt, C. Edwards, Ring Kichard, Bob McNamee, amiel, Le Joueur, Balbinus, Walt Freitag, gizem, contracycle.
6/29/2002 deidzoeb: My Love For You Is Way Out Of Line [b][url=http://evilbobdayjob.tripod.com/ml4u]My Love For You Is Way Out Of Line[/url][/b]
This started as a joke, sort of a "What's Wrong With This Picture?" game design. If designers can embed Premise or… In Indie Game Design Participants: deidzoeb, Paganini, Jack Spencer Jr, xiombarg, Eugene Zee, Henry Fitch, Jasper, damion, Rallan, jrients.
6/29/2002 xiombarg: Unnumbered Okay, guys, here is an RPG I wrote that I'd like some commentary on. The idea here is to create a Narrativist/Simulationist game focused on war, without getting bogged down… In Indie Game Design Participants: xiombarg, Jack Spencer Jr, Victor Gijsbers, Andrew Martin, amiel.
6/30/2002 Zak Arntson: MonkeyWrench - Harlekin-Maus June-July game I'm moving to bimonthly games so I can concentrate on Chthonian. Up for June-July:
MonkeyWrench!
It's a game about crazy, hungry and grumpy monkeys. Basically you are monkeys who've escaped… In Indie Game Design Participants: Zak Arntson, xiombarg.
6/30/2002 xiombarg: Unnumbered - Draft 2 Okay, I've corrected typos, added color and pictures in an attempt to make the text prettier and easier to read (as well as to invoke a mood), and I've added… In Indie Game Design Participants: xiombarg, hive, Victor Gijsbers.
7/1/2002 xiombarg: Unsung (formerly Unnumbered) Okay, I've tried to prettify things a bit, make it more readable, and added the latest round of suggested changes. I've also re-named the game, as per hive's suggestion, which… In Indie Game Design Participants: xiombarg, Ron Edwards.
7/1/2002 S.Lonergan: Designer (slightly long) Ok.. so im writing this game, about a dark world...
The basic premise is... cloning is legalised.. babies are "designed" right down to their academic abilities.. when the babies grew… In Indie Game Design Participants: S.Lonergan, Walt Freitag, Ron Edwards, gizem, Mike Holmes.
7/2/2002 Don Lag: Oscura: Heirs to the Throne (Initial Questions) Hi all.
Historical Note:
I began Oscura a looong time ago while improving a D&D game at the beach wth some friends. I had a few ideas for a few… In Indie Game Design Participants: Don Lag, Ring Kichard, damion, Mike Holmes.
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