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From Day One


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In Indie Game Design

6/24/2002 Ollog Herder: new generic system, major components
to begin, we have character creation. depending on the GM's preference, either stat determination or concept creation can go first. if concept creation goes first, the players are briefed on…
In Indie Game Design
Participants: Ollog Herder, Laurel.


6/23/2002 Paganini: Money and Power - The next step to Directoral Enlightenment
Woohoo! I think this might even be playable! :) And it no longer looks quite so much like the Pool. Central to the game are the twin concepts of Mammon…
In Indie Game Design
Participants: Paganini, Victor Gijsbers, Laurel, Bob McNamee, damion, Mike Holmes.


6/23/2002 bluekabuto: Rules for Cookie Fu posted here. Feedback strongly desired!
Hello Everyone - Bryan Kowalski from Blue Kabuto here. After receiving a somewhat lukewarm playtesting response (Beuler? Beuler?) for our new game Cookie Fu, I thought I'd post the basic…
In Indie Game Design
Participants: bluekabuto, Laurel, Bailywolf, RobMuadib, Valamir, Mike Holmes, Matt Gwinn.


6/21/2002 Paganini: New take on directoral mechanics
Okay, everyone knows where this is coming from right? So, skip the intro, on to the nuts & bolts! :) Play Conventions The mechanics are used to resolve conflicts that…
In Indie Game Design
Participants: Paganini, Buddha Nature, Paul Czege, Ben Morgan, Bankuei.


6/20/2002 Matt Gwinn: Shared Setting design
As some of you may know, I have a cat game that has been sitting on the back burner for some time now. Well, now the Wick has left the…
In Indie Game Design
Participants: Matt Gwinn, Ron Edwards, Kenway, contracycle, Bailywolf, Buddha Nature.


6/20/2002 Christoffer Lernö: Where is Ygg?
Are you wondering why Ygg isn't happening? All these discussions and no real solid rules or new stuff forthcoming. Right? This is the usual pattern: I have an idea of…
In Indie Game Design
Participants: Christoffer Lernö, Ron Edwards, Le Joueur, Gordon C. Landis.


6/20/2002 Wolfen: Mage Blade once more...
Okay folks, I'm back to working on my game, now that my hiatus is done. What I've got is a web-book in the works. It doesn't have it all, nor…
In Indie Game Design
Participants: Wolfen, Andrew Martin, Christoffer Lernö, Walt Freitag, Mike Holmes, Blake Hutchins.


6/20/2002 Henry Fitch: Rat D&D
Okay, so I played a very casual extemporaneous game of D&D at a party today, and the DM sucked, but it was still kinda fun. Most of the rules got…
In Indie Game Design
Participants: Henry Fitch, J B Bell, Clinton R. Nixon, Bailywolf, Wolfen, Ron Edwards, Mike Holmes.


6/19/2002 Eric J.: Steriotypical RPG has a conflict system
I stumbelled upon this concept while trying to teach my 7-year old sister to play Star Wars D6. It just flashed in my head and I spent the next week…
In Indie Game Design
Participants: Eric J., Victor Gijsbers, Christoffer Lernö, Jake Norwood.


6/18/2002 jdrakeh: Roleplaying Under the Moons of Magnatz (revised version)
To make things more convenient for you, I've moved the Magnatz files to my web-site, here: http://www.angelfire.com/goth/oblongbox/miscdebris.html It's located under the "Fantasy" section of the site. So if you'd like…
In Indie Game Design
Participants: jdrakeh, Ron Edwards, Mark D. Eddy, Mike Holmes.


6/18/2002 bluekabuto: Dice Images for Cookie Fu now available!
Dice Mockups for Cookie Fu We've posted some mockups of the "Fu & Fortune Dice" for Cookie Fu in our games section, Check em out at www.bluekabuto.com/games.html If all goes…
In Indie Game Design
Participants: bluekabuto.


6/18/2002 Rhysas: A less common approach (at least I think so)
Hi everyone, I’ve been reading all the material here at the Forge and it's pretty helpful stuff. My compliments to Ron and the whole gang. A very high level of…
In Indie Game Design
Participants: Rhysas, Ron Edwards, Mike Holmes, Valamir, Jared A. Sorensen, Bailywolf.


6/18/2002 giblin: Initiative System
Hi all, Any ideas on how to make this more streamlined and playable? I always hated regular initiative systems where one person runs across the room and attacks while time…
In Indie Game Design
Participants: giblin, Mark D. Eddy, Ron Edwards, Le Joueur, Matt Gwinn, Walt Freitag, Mike Holmes, Christoffer Lernö, Wolfen.


6/16/2002 rafael: Dread: Demons, Shotguns, and Black Magic
After some excellent critique on Actual Play by Clinton, Zak, and Chris (AKA Bankuei), as well as several pages of responses from various playtesters, I've redesigned Dread. * Removed scenario…
In Indie Game Design
Participants: rafael, Andrew Martin, jdrakeh, S.Lonergan.


6/16/2002 jdrakeh: Oops. Let's try that again.
Sorry about files not downloading properly. Try this instead... The .pdf file can be downloaded here: http://www.angelfire.com/goth/oblongbox It's in the "Oblong Offerings" section of the site, categorized under "Fantasy" -…
In Indie Game Design
Participants: jdrakeh, Fabrice G..


6/16/2002 J B Bell: Announcing Synthesis v. 1.8 (was "Self System")
I am very pleased to announce the public release of Synthesis, version 1.8. Synthesis is a broad-based Narrativist system that permits a wide variety of possible Premises and Settings. The…
In Indie Game Design
Participants: J B Bell.


6/16/2002 Christoffer Lernö: Now what about Ygg?
Oooh, I'm soo impatient. Sorry everyone. I want to build further on Ygg, but first I kind of want your approval. I seem to work best after I just had…
In Indie Game Design
Participants: Christoffer Lernö, Ron Edwards, Le Joueur, Mark D. Eddy, Laurel.


6/16/2002 jdrakeh: First draft minimalist rules... can I get a critique
So... I'm still moving along slowly when it comes to design. I always manage to have a few good ideas, but have problems integrating them into a workable system. I…
In Indie Game Design
Participants: jdrakeh, rafael.


6/15/2002 Walt Freitag: Symmetry: A Resolution Dicing Mechanism (long)
Symmetry is a mechanism I devised and used the very first time I ran an AD&D game back in 1979, and I’ve used it in various house rules and homebrews…
In Indie Game Design
Participants: Walt Freitag, Mike Holmes, Bankuei, damion, Victor Gijsbers, Le Joueur, contracycle.


6/14/2002 Oddjob: Hi and my supers idea (long)
Hi people, I’ve been lurking around on these boards for a while now, and thought it was about time I posted something. Go easy now, will ya? :) Anyway, here’s…
In Indie Game Design
Participants: Oddjob, Wolfen, Mike Holmes.


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Subsequent Topics
In Indie Game Design

6/25/2002 Paganini: The Art of Destruction
All right, Jake wants to blow things up. (I'm hoping he jumps right on this thread. :) Mike has suggested that there aren't any games devoted to this genre of…
In Indie Game Design
Participants: Paganini, Jared A. Sorensen, Ollog Herder, Laurel, Bailywolf, Valamir, damion, MetaDude, Jake Norwood, Wolfen.


6/25/2002 rafael: Marital Arts System
So the game I'm working on currently is extremely violent and dark and full of the angsty darkness of miserable violent deathness. Consequently, I'm devoting a little time to a…
In Indie Game Design
Participants: rafael, S.Lonergan, Mark D. Eddy, deidzoeb, J B Bell.


6/26/2002 Paganini: Big Friggin' Game - The RPG of guns and violence [longish]
WARNING: Brainstorming in progress The Art of Destruction thread seems to have gotten derailed a bit into games of actual destruction. However, there were some really good ideas there that…
In Indie Game Design
Participants: Paganini, Jake Norwood, Wolfen, Ring Kichard, Mike Holmes, Bailywolf, damion, Kenway, Valamir.


6/27/2002 Eric J.: Chrono Master?
I'm simply asking for a yes or no. Is there an RPG completelley devoted to time traveling?
In Indie Game Design
Participants: Eric J., Paul Czege, Le Joueur, hive, Jürgen Mayer, Bailywolf, wyrdlyng, Paganini, Eugene Zee, Mike Holmes, mahoux.


6/27/2002 Mark D. Eddy: This will be ready for playtest by 2010, if I'm lucky
I, just yesterday, wrote down a game title & premise that does interest me, and might interest others. Credo: A contemperary role-playing game about the power of belief. Now, here…
In Indie Game Design
Participants: Mark D. Eddy, Ron Edwards, Valamir, Matt Gwinn, xiombarg, Mike Holmes.


6/28/2002 Bailywolf: Anachronistic SciFi - the beginings of an idea
I was musing on re-reading DUNE for the 8th time, when I began to consider how to best bring such an Anachronistic SciFi setting to life throuh an RPG. This…
In Indie Game Design
Participants: Bailywolf, Valamir, Bankuei, Matt Snyder, Mike Holmes, damion, Matt, C. Edwards, Ring Kichard, Bob McNamee, amiel, Le Joueur, Balbinus, Walt Freitag, gizem, contracycle.


6/29/2002 deidzoeb: My Love For You Is Way Out Of Line
[b][url=http://evilbobdayjob.tripod.com/ml4u]My Love For You Is Way Out Of Line[/url][/b] This started as a joke, sort of a "What's Wrong With This Picture?" game design. If designers can embed Premise or…
In Indie Game Design
Participants: deidzoeb, Paganini, Jack Spencer Jr, xiombarg, Eugene Zee, Henry Fitch, Jasper, damion, Rallan, jrients.


6/29/2002 xiombarg: Unnumbered
Okay, guys, here is an RPG I wrote that I'd like some commentary on. The idea here is to create a Narrativist/Simulationist game focused on war, without getting bogged down…
In Indie Game Design
Participants: xiombarg, Jack Spencer Jr, Victor Gijsbers, Andrew Martin, amiel.


6/30/2002 Zak Arntson: MonkeyWrench - Harlekin-Maus June-July game
I'm moving to bimonthly games so I can concentrate on Chthonian. Up for June-July: MonkeyWrench! It's a game about crazy, hungry and grumpy monkeys. Basically you are monkeys who've escaped…
In Indie Game Design
Participants: Zak Arntson, xiombarg.


6/30/2002 xiombarg: Unnumbered - Draft 2
Okay, I've corrected typos, added color and pictures in an attempt to make the text prettier and easier to read (as well as to invoke a mood), and I've added…
In Indie Game Design
Participants: xiombarg, hive, Victor Gijsbers.


7/1/2002 xiombarg: Unsung (formerly Unnumbered)
Okay, I've tried to prettify things a bit, make it more readable, and added the latest round of suggested changes. I've also re-named the game, as per hive's suggestion, which…
In Indie Game Design
Participants: xiombarg, Ron Edwards.


7/1/2002 S.Lonergan: Designer (slightly long)
Ok.. so im writing this game, about a dark world... The basic premise is... cloning is legalised.. babies are "designed" right down to their academic abilities.. when the babies grew…
In Indie Game Design
Participants: S.Lonergan, Walt Freitag, Ron Edwards, gizem, Mike Holmes.


7/2/2002 Don Lag: Oscura: Heirs to the Throne (Initial Questions)
Hi all. Historical Note: I began Oscura a looong time ago while improving a D&D game at the beach wth some friends. I had a few ideas for a few…
In Indie Game Design
Participants: Don Lag, Ring Kichard, damion, Mike Holmes.


7/2/2002 Kenway: "Games Psychics Play"
*Games Psychics Play* Preface: I think this game turned out to be gamist. I apologize if the setting (and anything else) is completely incomprehensible. You need: -A special deck of…
In Indie Game Design
Participants: Kenway, Walt Freitag, Victor Gijsbers, Ring Kichard, Skippy.


7/2/2002 SarimRune: My magic system
Hi there. Well, I posted this on RPG.net but didn't get a lot of feedback. I'm hoping for a little more here. Maybe I should say, long time lurker, first…
In Indie Game Design
Participants: SarimRune, Bailywolf, Mike Holmes, Wolfen, MetaDude.


7/4/2002 rabidchyld: A Chthonian Adventure
So I did a playtest of Chthonian. You can read about that here. They players have left an open end, which needs to be tied up, but I would like…
In Indie Game Design
Participants: rabidchyld, Ring Kichard, Zak Arntson.


7/4/2002 Christoffer Lernö: Character classes & conflict balance
Originally (or actually not originally, I've had approximately a billon different ideas how to handle this before this last way) I was thinking of handling character creation by use of…
In Indie Game Design
Participants: Christoffer Lernö, Ollog Herder, hive, Jack Spencer Jr, Victor Gijsbers.


7/4/2002 Paganini: Vincent's Bidding Mechanic
Vincent was talking about Otherkind-ish mechanics in this thread. In that game the values of the dice were assigned at the instance of play rather than being predetermined by the…
In Indie Game Design
Participants: Paganini, Jack Spencer Jr, Ring Kichard, Emily Care, Victor Gijsbers.


7/6/2002 Ring Kichard: Rounds are for Boxers, silly.
Integrated initiative Or A System Plug I was inspired to try this technique after hearing about a game - possibly superheroic - which interpreted its dice rolls two ways simultaneously:…
In Indie Game Design
Participants: Ring Kichard, Le Joueur, damion, gizem, Evan Waters.


7/7/2002 Jasper: Interruptions and Order (IIEE)
I suppose I should announce that this is my first topic, though I've been lurking for a bit. Bravo to everyone here, it really is a great place. On with…
In Indie Game Design
Participants: Jasper, Ring Kichard, Christoffer Lernö, damion, Mike Holmes.


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