Previous Topics In Indie Game Design 9/3/2002 Brian Leybourne: How do you keep the fires burning? Hopefully this is the right forum to post this question, if it's not I'm sure I'll hear something really quick :-)
I've been working on a project for one of… In Indie Game Design Participants: Brian Leybourne, S.Lonergan, Tim Gray, Mike Holmes, Clinton R. Nixon, Blake Hutchins, M. J. Young, Caveman Lawyer, ADGBoss.
8/31/2002 Palaskar: Newbie here with 2 new RPGs for review Hi, my name is Michael Mendoza a.k.a. "Palaskar", and I've finally gotten up the nerve to post after lurking for a few months. I finally feel that my indie RPG,… In Indie Game Design Participants: Palaskar, Sidhain, Mike Holmes.
8/30/2002 Ben Morgan: Advancement vs. Development I'm starting this thread in order to avoid hijacking Pale Fire's Level thread, but it relates to the whole idea of levels, experience, and advancement.
I have part of a… In Indie Game Design Participants: Ben Morgan, Mike Holmes, Le Joueur, Ron Edwards.
8/30/2002 Lee Short: Best Method for Dice Customization Hi,
I'm new here & not sure if this is the right forum for this question, but it seems as appropriate as any.
My game uses customized d20s. I've tried… In Indie Game Design Participants: Lee Short, Paul Czege, Mike Holmes, quozl, Walt Freitag.
8/30/2002 Christoffer Lernö: Level concerns Ok. Maybe I have to capitulate and introduce the classes after all.
Classes can be done a lot of different ways, but I was actually going with the level approach.… In Indie Game Design Participants: Christoffer Lernö, Mike Holmes, Walt Freitag, Valamir, damion, JSDiamond, Robert K Beckett, StormBringer, Jeremy Cole, quozl, Ben Morgan, Lee Short, contracycle, Jasper, M. J. Young, ADGBoss.
8/28/2002 Christoffer Lernö: Trying to avoid currency issues Something I don't want get into with Ygg is currency issues, so where it's possible I've tried to avoid them. For example you roll stats, don't place points.
Another thing… In Indie Game Design Participants: Christoffer Lernö, Jasper, Matt, Valamir, Walt Freitag, Le Joueur, Marco, Mike Holmes, damion, M. J. Young.
8/27/2002 jeff8448: PlayThings -- 'machiavellian Toy Story' Hey everyone. I've been lurking around here for a couple days, since Jared Sorensen told me about this site. Anyway, in my RPG, you get to play a toy. (The… In Indie Game Design Participants: jeff8448, Demonspahn, soundwave, mahoux, Le Joueur, Christoffer Lernö, Paka.
8/26/2002 Tim Gray: Legends Walk! - ancient and modern superheroes Legends Walk! is now finished and available as a 1.5MB shareware pdf (169 pages, no art) at www.legendswalk.co.uk.
It's a supers game where powers come from the gods, heroes and… In Indie Game Design Participants: Tim Gray, Clinton R. Nixon, Valamir, Bob McNamee.
8/25/2002 Zathreyel: Science fiction/ fantasy in the Metal Hurlant mold Hey everyone. "long time listener, first time caller." I've been lurking this message board for the past month or two, reading all of the incredible insights that you guys have… In Indie Game Design Participants: Zathreyel, Ron Edwards, Valamir, ks13, Evan Waters, Mike Holmes.
8/25/2002 S.Lonergan: Inquiry re: Rocktown little more info?? :p In Indie Game Design Participants: S.Lonergan, Ron Edwards, Le Joueur.
8/25/2002 Christoffer Lernö: Some Quick Ygg stuff (not long!) As I've mentioned in Ygg & Martial Arts thread, I was considering letting people build up moves one keyword at a time.
But now I'm thinking this might not only… In Indie Game Design Participants: Christoffer Lernö, ks13.
8/24/2002 ADGBoss: How important is fiction One can have the greatest game system and kewlest setting and kickingest pdf downloads on the web, but if its boring or does not grab the interest of the potential… In Indie Game Design Participants: ADGBoss, damion, Matt, greyorm, J B Bell, Jack Spencer Jr, Matt Gwinn, Blake Hutchins, Demonspahn, contracycle, Jasper, wyrdlyng, jeff8448, mahoux, Paul Czege, Evan Waters, kaworuiskool, kamikaze.
8/24/2002 Christoffer Lernö: FitM with FitE Ygg style ponderings In both the combat system and and the skill system I'm having something which is both FitM and FitE.
Basically you can either state intention and see if you succeed… In Indie Game Design Participants: Christoffer Lernö.
8/24/2002 Christoffer Lernö: Yggdrasil & Martial Arts (too long!) Ok, I've drawn up the sketches of the skill system, the combat system is pretty good as is the damage system. The magic won't be all that much problem. I… In Indie Game Design Participants: Christoffer Lernö, Marco, ThreeGee, damion, Palaskar.
8/23/2002 Bailywolf: Lark of the Week: POWERS Ok, I was sitting in the Phily airport night before last, waiting (and waiting and waiting) for my flight, and I came up with a bare-bones scheme for a game… In Indie Game Design Participants: Bailywolf, Mike Holmes, damion, Tim Gray, Walt Freitag.
8/23/2002 Clinton R. Nixon: Character creation: making non-balanced characters [i]Donjon[/i]'s almost done, and I'm soon going to start work on my next game, provisionally titled [i]Riptide[/i]. This game will focus on Exploration of Setting and Character, and will be… In Indie Game Design Participants: Clinton R. Nixon, ks13, DaR, Matt Gwinn, Andrew Martin, Valamir, Paganini, Jared A. Sorensen, Le Joueur.
8/22/2002 Marco: JAGS Auto-Fire Rules Question This is a simulationist rules-heavy design question for JAGS. I realize many/most people here aren't familiar with it (and our sever's down until the weekend). If you're familiar with GURPS… In Indie Game Design Participants: Marco, J B Bell, Valamir, Christoffer Lernö, Andrew Martin, Mike Holmes, Clinton R. Nixon, Matt, Stuart DJ Purdie, Gordon C. Landis, Ace.
8/22/2002 xiombarg: Ivanhoe Unbound Well, I set up a little web page for my games, and even created a imprint name. Yee-haw.
http://www.ivanhoeunbound.com
It's really just a redirect. The idea is to have a… In Indie Game Design Participants: xiombarg.
8/21/2002 Philippe Tromeur: simply "Donjon" ? Will Clinton R Nixon's RPG simply be named "Donjon" or "Donjon Crawl" ?
In France, we already have a "Donjon" RPG based on a "Donjon" series of comics.
Isn't there… In Indie Game Design Participants: Philippe Tromeur, Gordon C. Landis.
8/21/2002 ADGBoss: Miscellaneous Rules I am starting the process of getting the rules for Seraphim together, I was thinking about some of the small and miscellaneous rules that are necassary.
things like Falling, Drowning,… In Indie Game Design Participants: ADGBoss, Balbinus, Mike Holmes, Zak Arntson, Marco.
<< more previous topics | | Subsequent Topics In Indie Game Design 9/4/2002 Jeremy Cole: yes, but would anyone like it? Newbie with game concerns. I am writing a game with a hardcore character focus.
Basically the focus in the rules is
1) Encouraging players to develop characters with meaningful personalities… In Indie Game Design Participants: Jeremy Cole, Jasper, Valamir, Zathreyel, Ron Edwards, Mike Holmes.
9/6/2002 Ferry Bazelmans: Soap feedback First of all, my thanks go out to everyone who reacted to my call for feedback for your enthousiasm and interest.
Now, on to the meat. I made some pretty… In Indie Game Design Participants: Ferry Bazelmans.
9/7/2002 Jack Spencer Jr: Care to see my character sheet? I've got my character sheet for my friend's homebrewed game. He still hasn't let me have the rules yet, partially because they aren't done yet but I suspect he also… In Indie Game Design Participants: Jack Spencer Jr, Tim Gray.
9/8/2002 S.Lonergan: Speck of an Idea - Paranoiaish I would love to do something along the lines of Paranoia, in a modern setting, where the players are encouraged to backstab each other...
Sure, there are lots of examples,… In Indie Game Design Participants: S.Lonergan, Christoffer Lernö, Jeremy Cole, Ben Morgan, Ron Edwards.
9/8/2002 Christoffer Lernö: Off-adventure time You know when the characters (in the typical fantasy game) has been adventuring, maybe succeeded in beating the bad guy and all that and are ready to rest for a… In Indie Game Design Participants: Christoffer Lernö, Mike Holmes, Valamir, Balbinus, Le Joueur, Walt Freitag, ADGBoss, Jeremy Cole, contracycle, damion, Clinton R. Nixon, jdagna.
9/8/2002 Christoffer Lernö: Ygg right now part 1 [u][b]Ygg - a quick system overview[/b][/u]
(* indicate rules which is currently under much consideration whether they fit or not)
[u]Components[/u]
Stats
Classes
Class abilities
Skills
Un-skills
Moves*
Magical Spells… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, Walt Freitag, Valamir.
9/8/2002 Christoffer Lernö: Ygg right now Part 2 [u]More Ygg elements[/u]
Skill resolution
Riskbreakers*
Combat resolution
Inspiration*
[u]Skill resolution[/u]
Skill resolution is simple. You check what your stat says. If the stat is equal to the [i]Challenge[/i] of… In Indie Game Design Participants: Christoffer Lernö, Palaskar.
9/9/2002 S.Lonergan: Untitled -- A modern horror setting Feedback please.. I had this idea as i was walking the dog.. im not sure if its worth developing further... but... let me know what you think... Its really just… In Indie Game Design Participants: S.Lonergan, Tim Gray, Cynthia Celeste Miller, Jasper, Walt Freitag, Christoffer Lernö, jdagna, Doc Midnight, Mike Holmes, deadpanbob.
9/10/2002 Enoch: Unworthy Hiyo everybody!
I’m in a sort of in a moist pool of oatmeal at the moment. This pool of oatmeal is my RPG idea Unworthy. While a pool of oatmeal… In Indie Game Design Participants: Enoch, rafael, Andrew Martin, Christoffer Lernö, Jake Norwood, Paul Czege, Valamir, Mike Holmes.
9/11/2002 Stuart DJ Purdie: Plurarity of mechanics Like everyone else here, I'm having these thoughts about designing my own game. Despite my best efforts, they refuse to go away...
Some background - The placeholder name is Enlightend.… In Indie Game Design Participants: Stuart DJ Purdie, Ron Edwards, jdagna, Christoffer Lernö, M. J. Young, ADGBoss, Valamir, Mike Holmes.
9/12/2002 ADGBoss: Power Depth and Width I have been working on some of the Powers for Seraphim and had written myself a pretty long list of powers, many of which were related to one another. So… In Indie Game Design Participants: ADGBoss, jdagna, Ron Edwards, wyrdlyng, Mike Holmes, Le Joueur.
9/13/2002 Christoffer Lernö: Skills And Yet Not Bear with me if the posting isn't 100% coherent. I'm trying to work out the exact mechanics as I go along.
Let me first state my intent: I don't want… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, damion, M. J. Young, Walt Freitag.
9/13/2002 Matt Wilson: Ghosts of the Empire [b]Premise: [/b]exploration-focused space opera in the far future, with heaps of ruins, lost tech, aliens, creepy stuff, and politics.
[b]The story: [/b] The history of this setting is but scraps… In Indie Game Design Participants: Matt Wilson, Ron Edwards, Mike Holmes, greyorm, ADGBoss.
9/14/2002 Colin the Riot: Resolution mechanic I'm fiddling with... SO, this is something I'm thinking of, and it's a combination of some things I've come across that I like. Namely, Donjon (by Clinton), Clockworx (by Jared) and Shadows (by… In Indie Game Design Participants: Colin the Riot, Jasper, damion, Stuart DJ Purdie, Ron Edwards, contracycle.
9/14/2002 Jack Spencer Jr: Interesting Spam today I got an interesting piece of spam today. I'd considered adding this to the thread in Adept Press forum where we were talking about demon books, but this can be… In Indie Game Design Participants: Jack Spencer Jr.
9/14/2002 kevin671: A Post-Apocalyptic RPG Here's a little something I've been toying with for a while. I would like to get a little feedback from you all, and as many suggestions as possible.
As this… In Indie Game Design Participants: kevin671, Andrew Martin, S.Lonergan, Ron Edwards, Maurice Forrester, Enoch, deadpanbob, Ferry Bazelmans, Zak Arntson, Blackguard, Mike Holmes, Kester Pelagius.
9/15/2002 Andrew Martin: Parry-Through > ...let's help people create combat systems that we want to play...
This is quoted from http://swordforum.com/sfu/swordsmanship/parrying.html from a while back:
...a "parry-through" in which when your opponent tries… In Indie Game Design Participants: Andrew Martin, Le Joueur, Christoffer Lernö, Jake Norwood.
9/15/2002 Christoffer Lernö: Mage Blade, what's up? Lance, if you're alive out there. What's happening with Mage Blade for the moment? In Indie Game Design Participants: Christoffer Lernö.
9/16/2002 Christoffer Lernö: By Hero Wars Inspired... Or something like that.
I didn't get a real look at Hero Wars until just recently, checking out their rule summary together with the first 3 chapters available on their… In Indie Game Design Participants: Christoffer Lernö.
9/16/2002 Matt Wilson: Ghosts system ideas, first goal I did a little thinking about what I wanted the system in Ghosts to accomplish - some of which I cut out and posted in the theory forum, for reference.… In Indie Game Design Participants: Matt Wilson, Mike Holmes, Marco, ADGBoss.
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