Previous Topics In Indie Game Design 10/1/2002 Christoffer Lernö: Ygg Action Resolution again (Concessions and Stuff?) I'm cutting and pasting from my Ygg document here. I kind of came up with an idea that seems to work. Advantages and Concessions seem to be a little more… In Indie Game Design Participants: Christoffer Lernö, Mike Holmes, Andrew Martin, Le Joueur, Jonathan Walton, Walt Freitag.
10/1/2002 kevin671: My Mechanics (LONG!!!) (and Editted with new stuff) So, I've been looking at a lot of suggestions for my mechanics system, and mulling them over. The current incarnation of the system is presented here, for comment.
DICE
1D12… In Indie Game Design Participants: kevin671, Christoffer Lernö, Demonspahn, Mike Holmes, Jeremy Cole, JMendes, Ron Edwards.
9/29/2002 Jeffrey Miller: Sending it off to playtesters I'm curious as to what the general experience of people here has been regarding playtesters? I've been involved in my fair share, and as a playtester I've had both good… In Indie Game Design Participants: Jeffrey Miller, Bailey, Mike Holmes.
9/28/2002 SiliconMessiah: Dystopia: America 2155 New from PIGames; Dystopia. For a free download visit www.pigames.net or digitalrpg.org
This is dark future roleplaying at its deadliest. In Indie Game Design Participants: SiliconMessiah.
9/28/2002 KAR 120 C: Traditional Call For Commentry This is incomplete, and I seem to be having difficulty updating the damn thing atm, but I'm looking for commentry on a game I'm kicking around ideas for atm.
It's… In Indie Game Design Participants: KAR 120 C, contracycle, Paul Czege.
9/28/2002 Christoffer Lernö: Simplifying and unifying dice mechanics for Ygg I'm currently in the process of writing down Ygg. I'm taking all the ideas I worked out and write them out and putting them together.
It's maybe not surprising that… In Indie Game Design Participants: Christoffer Lernö.
9/27/2002 mahoux: My dilemma mechanics for Future Perfect Okay, in a thread about Core Premnise Trait at http://www.indie-rpgs.com/forum/viewtopic.php?t=3613, Mike Holmes made a great point about the use of dilemma in Narrative terms.
So, from there I present my… In Indie Game Design Participants: mahoux, Mike Holmes, JSDiamond.
9/26/2002 Jabberwocky: Well, not exactly an RPG, but... ... this seemed as good a place as any for constructive criticism of my current project; A.I. - Armoured Intelligence.
This is basically a war-game, designed to simulate combat between… In Indie Game Design Participants: Jabberwocky, Andrew Martin, Walt Freitag.
9/26/2002 simon_hibbs: Diceless resolution mechanic I wrote up a diceless swords 'n sorcery game system a while back, but never actualy used it. Since Hero Wars came out, I haven't realy seen the need. Recently… In Indie Game Design Participants: simon_hibbs, Mike Holmes, Bailywolf, JMendes, Bob McNamee, GB Steve, Le Joueur, RPGuru59, RaconteurX.
9/26/2002 deadpanbob: Incarnate: Revised Premise and a discussion of Paradigm The Economics of Dissonance, Resonance, and Paradigm among Inheritors & the Incarnate
A restatement of Premise, Part I
The Incarnate are incredibly powerful beings – some of them quite old… In Indie Game Design Participants: deadpanbob, Jonathan Walton, Mike Holmes, wyrdlyng.
9/25/2002 Le Joueur: Brainstorming 'What is Gaming' Outside the Box So I made a call to action, I better back that up, right?
Okay.
I also said that the first part ought to be laden with "that's so inside the… In Indie Game Design Participants: Le Joueur, C. Edwards, Christoffer Lernö, Mike Holmes, Walt Freitag, Paul Czege, deadpanbob, wyrdlyng, damion.
9/24/2002 deadpanbob: Incarnate Update - Revised Incomplete Version (long) For the one or two of you following this (thanks Mom), I've made a little progress today.
You can see the current state of the game here in this "Full… In Indie Game Design Participants: deadpanbob, Jonathan Walton, Eddy Fate, Mike Holmes.
9/24/2002 Matt Wilson: plot points idea I really like how TROS uses spiritual traits to do two things at once: promote character development and simulate it by generating xp.
It got me thinking of an idea… In Indie Game Design Participants: Matt Wilson, Jared A. Sorensen, ADGBoss, Mike Holmes, M. J. Young, Jeffrey Miller.
9/24/2002 Christoffer Lernö: Problems narrating again We already went through this in "Narrated combat results - a problem" but I now feel that ultimately it left me where I started.
Ygg features limited player narration. Basically… In Indie Game Design Participants: Christoffer Lernö, Valamir, Wolfen, Mike Holmes, Ron Edwards.
9/24/2002 Davicimo: An action movie RPG This is a little something I just threw together yesterday, that's been evlving rather quickly in my mind. This so far nameless game is meant to emulate the style of… In Indie Game Design Participants: Davicimo, Mike Holmes, Valamir.
9/23/2002 deadpanbob: Incarnate: Character Tidbit - Trait Scale All,
First - thanks to The Forge for hosting my new website (i.e. the most poorly designed, ill conceived website the Forge has ever hosted).
I'm going to inflict my… In Indie Game Design Participants: deadpanbob.
9/23/2002 Christoffer Lernö: Pure Mechanics Question Let's say I've established, through the mechanics, that A is doing B, but the effect of that hasn't yet been established. What options do I have to implement those rules?… In Indie Game Design Participants: Christoffer Lernö, Valamir, Mike Holmes, Walt Freitag.
9/21/2002 Christoffer Lernö: A Mini Fantasy Game (Not Ygg) Here you go!
something I wrote up just now as an exercise to get me going for Ygg. I guess there are a few holes to be patched but I… In Indie Game Design Participants: Christoffer Lernö, Jack Spencer Jr, Andrew Martin, Walt Freitag, Kester Pelagius.
9/20/2002 lumpley: Gunfest OtherKind Emily and I have been on-again-off-again working on a Hong Kong Action Flick rpg for, what, Em, four years now? (Feng Shui doesn't do it for us.) This popped into… In Indie Game Design Participants: lumpley, contracycle, Bailywolf, Jeremy Cole, Bob McNamee.
9/20/2002 deadpanbob: Incarnate: Design Goals All,
I thought I'd share my specific design goals for Incarnate. Are the specific enough, and do you think they are acheivable?
Let… In Indie Game Design Participants: deadpanbob, wyrdlyng, Mike Holmes.
<< more previous topics | | Subsequent Topics In Indie Game Design 10/1/2002 Matt Wilson: system for GotE drafted and revised. Ghosts uses a dice pool mechanic with d12s, determined by a character's Traits (general ability and competence) and Tags (write-in specializations).
Always opposed (Mike already has enough to rant about),… In Indie Game Design Participants: Matt Wilson.
10/1/2002 Clay: Relationship map as core mechanic I've been tossing the idea around for a year or so to create a game where the relationships between characters (PC and NPC) is a core mechanic. My models are… In Indie Game Design Participants: Clay, Mike Holmes, Henry Fitch, Ron Edwards.
10/1/2002 Kester Pelagius: Pixies: The Gleaning (outline) Since first posting here I’ve had an idea bouncing around in my head for a game. Though I am not sure how to implement it, or even if it would… In Indie Game Design Participants: Kester Pelagius, Mike Holmes, Valamir, Le Joueur, Jeremy Cole, Christoffer Lernö.
10/2/2002 Jonathan Walton: We Regret to Inform You (The GM is Dead) So here's the big project I'm working on for Rogue Publishing. I'm just getting ready to tackle the mechanics, which will ideally evolve over the course of the campaign. Thoughts… In Indie Game Design Participants: Jonathan Walton, deadpanbob.
10/2/2002 Tony Irwin: Newbie: The Desperation I can't hold back any longer, I must post!
But first I was hoping one of y'all could fill me in with some nettiquette conventions for posting on this page?… In Indie Game Design Participants: Tony Irwin, kevin671, Valamir, Kester Pelagius, Jonathan Walton, Clay, Ron Edwards.
10/2/2002 Blackguard: Median based RPG... Hello all,
I am working on an RPG that is in development right now and I have a few questions, if you please.
My core assumptions are these:
a) Skill… In Indie Game Design Participants: Blackguard, Valamir, damion, Christoffer Lernö, Andrew Martin, Mike Holmes, Matt Wilson, Walt Freitag, simon_hibbs.
10/3/2002 Ian Young: Token RPG Mechanics I've been working on a storytelling roleplaying game of my own for some time (of which I know some of you are aware). The premise of the game is the… In Indie Game Design Participants: Ian Young, contracycle, Mike Holmes.
10/3/2002 Christoffer Lernö: Just an annoying Ygg link This is not very interesting. Just wanted to say that I put a snapshot of the Ygg document I'm working with on the web.
First off let me say that… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, simon_hibbs.
10/3/2002 Andrew Martin: Tabula Rasa I got inspired on RPG.net.
Originally posted by The Unoriginal
"You wake up in a dark alley. You do not remember how you got there. Come to think of… In Indie Game Design Participants: Andrew Martin, Mike Holmes, kevin671, Tim C Koppang, Ian Young, wyrdlyng, Ron Edwards.
10/3/2002 Tony Irwin: Theme Chaser: Story telling game My apologies for this incomplete submission. I enjoyed Kester Pelagius's thoughts on character switching during a game and it really got me thinking. It occured to me that this would… In Indie Game Design Participants: Tony Irwin, Valamir, Kester Pelagius, Jonathan Walton, soundwave, Walt Freitag, scobie, Ron Edwards.
10/3/2002 Valamir: Raw mechanic idea Ok, I've got a couple RPG ideas storming around and have been searching for a good mechanic. I'm a sucker for original clever mechanics so I didn't just want something… In Indie Game Design Participants: Valamir, Christoffer Lernö, Ron Edwards, Henry Fitch.
10/3/2002 Sylus Thane: Frontier RPG Okay I'd like to announce that my game of Frontier is now available for consumption by the masses. Please remember it is still a work in progress so it is… In Indie Game Design Participants: Sylus Thane, Andrew Martin, Demonspahn, simon_hibbs, vestinious, Gordon C. Landis, Mike Holmes.
10/4/2002 C. Edwards: Totem... Zodiac? [b]Jake Norwood wrote[/b]:
[quote]I love the way that the skills pertain to certain gods, and I'd rather have a rule where you have a rating in a god's sphere, and… In Indie Game Design Participants: C. Edwards, Mike Holmes, Ron Edwards, Jonathan Walton, talysman.
10/4/2002 Ron Edwards: Indie Design policy announcement Hello,
A lot of new people have arrived at the Forge recently, and a lot of them have been active in this forum. However, the mission of the forum has… In Indie Game Design Participants: Ron Edwards.
10/5/2002 Christoffer Lernö: Ygg Demonic Corruption Ok, for you who don't know anything about Ygg magic here's the short rundown of the situation:
Ygg is fantasy. Human mages uses demonic magic which taints their soul essence.… In Indie Game Design Participants: Christoffer Lernö, Kester Pelagius, simon_hibbs, Peregrine.
10/5/2002 Christoffer Lernö: Ygg: A Discussion As I'm working on Ygg writing stuff together, I am struck by how uneven it is in its current state.
Not surprising considering the parts have had a lot of… In Indie Game Design Participants: Christoffer Lernö, contracycle, talysman, ks13, Bob McNamee, Jeremy Cole.
10/6/2002 James V. West: Conspiracy Theory Games Hey
A friend of mine is working on an idea for a conspiracy theory rpg and I wanted to do some digging for him. This post is a simple request… In Indie Game Design Participants: James V. West, C. Edwards, Andrew Martin, morien, Jonathan Walton, DaR, Mike Holmes, Mike Hall, contracycle, simon_hibbs, rumble.
10/6/2002 Paka: Comic Book Super-Hero Game I dream of:
A comic book game written in comic book format, 24 pages and a whole game. The supplements would be found in new issues.
The system would entail… In Indie Game Design Participants: Paka, James V. West, Henry Fitch, Sidhain, Le Joueur, Andrew Martin, Jonathan Walton.
10/6/2002 Christoffer Lernö: Player Choice vs Anti-Optimization I think that maybe the actual question in my thread Ygg Demonic Corruption kinda got lost. So I post it again in a more general form. It might be of… In Indie Game Design Participants: Christoffer Lernö, damion, M. J. Young, KAR 120 C, Mike Holmes, simon_hibbs, Marco, ks13, Mark D. Eddy, Bob McNamee.
10/6/2002 Jonathan Walton: Big Sky Mind I've been trying to come up with a new way to approach "Splat-ness" in a game about "great big inexplicable cosmic weirdness" (hereafter, "GBICW"). I think Splats are an okay… In Indie Game Design Participants: Jonathan Walton, Mike Holmes, C. Edwards, ethan_greer.
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