Previous Topics In Indie Game Design 8/12/2001 jdrakeh: Dark settings and Niche Markets With the work on "Sleepers" due to taper off in October, I've decided to use the engine for that game for my sci/noir game entitled "Shades of Grey".
The basic… In Indie Game Design Participants: jdrakeh, FilthySuperman.
8/12/2001 jdrakeh: Tipping hats I just wanted to thank everybody for the input concerning the free-form 'magic' system that I was working on.
The game (currently incomplete) was added to the author-submitted library today… In Indie Game Design Participants: jdrakeh.
8/10/2001 James V. West: This might be fun. Seems like we're having all kinds of new games ideas today...here's one more.
PLOT ELEMENTS- a game of competitive storytelling.
In this game, the group tells a story. This is… In Indie Game Design Participants: James V. West, Ron Edwards, unodiablo, Ferry Bazelmans, Jamie Thomas Durbin.
8/10/2001 hardcoremoose: This is going to end badly... Okay, I'm probably asking for trouble with this one...
This afternoon I read a message from Mr. John Wick decribing a game called Blood Lust. I vaguely remembered having heard… In Indie Game Design Participants: hardcoremoose, Gordon C. Landis, Mytholder, Ron Edwards.
8/9/2001 Mytholder: I wuss out complete and do what I swore I'd never do http://www.mytholder.f2s.com/gaming/blackadder.html
An rpg. Ish. By me. Go tear apart, my pretties. In Indie Game Design Participants: Mytholder, Zak Arntson, joshua neff.
8/9/2001 Galfraxas: An Idea For A Game Okay, I came up with an idea for a game, which I've decided to post here... This is only a bare bones idea, as I have yet to actually think… In Indie Game Design Participants: Galfraxas, hardcoremoose, Theory of X, Jack Spencer Jr.
8/9/2001 jdrakeh: free-form magic I'm currently stuck on a problem with my free-form magic system. I want something that doesn't depend on spell lists or any other classification system for magic as it really… In Indie Game Design Participants: jdrakeh, Supplanter, Uncle Dark, Jack Spencer Jr, Ron Edwards, contracycle, Blake Hutchins, Torrent, Jeffrey Straszheim.
8/7/2001 hardcoremoose: Human Wreckage: The Director's Cut Hey guys,
I'm currently attempting to revise Human Wreckage to address some of the problems Ron noted in his review of it. It's not finished yet...I am still working on… In Indie Game Design Participants: hardcoremoose, Mike Holmes, Ron Edwards, Esagila.
8/6/2001 Clinton R. Nixon: Indie pick of GenCon This doesn't have a good forum to go in, so:
What was everyone's indie game pick of GenCon? Excluding Sorcerer, which is obvious, mine's FVLMINATA, a historical fantasy game set… In Indie Game Design Participants: Clinton R. Nixon, Paul Czege, Ron Edwards, unodiablo, John Wick, Supplanter, hardcoremoose, Dav, Gordon C. Landis, Jared A. Sorensen, James Holloway.
8/1/2001 tldenmark: game design dillema I'm working on an RPG of Zombie Horror Survival in a Futuristic setting.
The dillema I'm having is this...what system to use?
I can look at it a few ways.… In Indie Game Design Participants: tldenmark, Epoch, Mytholder, Jack Spencer Jr, unodiablo, jdrakeh.
8/1/2001 hardcoremoose: The Heebie-Jeebies... I shouldn't be posting this now...not on the evening before heading to GenCon, and certainly not at 2:00 AM. But oh well, here I am, so what the hell...
I've… In Indie Game Design Participants: hardcoremoose, Mike Holmes, Gordon C. Landis.
7/31/2001 Paul Czege: Servitude for Wuthering Heights Hey Philippe, everyone,
In the Wuthering Heights review, Ron wrote:
I think that the idea behind Wuthering Heights’ resolution method should be developed and applied to a lot of… In Indie Game Design Participants: Paul Czege, Philippe Tromeur.
7/31/2001 jdrakeh: Small worlds... "What an immensely clever plan it had been! To destroy every human being on the earth above the age of six - and then to leave as quickly as they… In Indie Game Design Participants: jdrakeh, Jared A. Sorensen, archangel_2, contracycle, Gordon C. Landis, FilthySuperman, Thededine, Mike Holmes.
7/31/2001 Jack Spencer Jr: Adversarial RPG If you haven't seen The Emperor's New Groove you should. It's a hoot. It starts a little slow and David Spade is a little annoying at first, but after he… In Indie Game Design Participants: Jack Spencer Jr, Damocles, Jared A. Sorensen, Le Joueur.
7/31/2001 Ian Freeman: MICE model This little post could go in either the GNS model discussion or here, but I have actually posted here before so I might as well put it here.
It stems… In Indie Game Design Participants: Ian Freeman, james_west, Ron Edwards, Le Joueur.
7/30/2001 jdrakeh: New things to play... I've noticed as of late that many game designers have taken a step away from using common genre tropes and mechanics to lure new players into the hobby.
Specifically, I've… In Indie Game Design Participants: jdrakeh, Jack Spencer Jr.
7/29/2001 Supplanter: Dice Again When I learned about Fading Suns' die method I was really high on it. To recap:
1) You perform operations on some number of trait values and get a tally.… In Indie Game Design Participants: Supplanter, Epoch.
7/29/2001 tldenmark: Your opinion please Just put up the web page for the latest game I'm illustrating, and I'm curious if this looks appealing or not to YOU.
http://www.dungeoneer.net
Feedback and discussion appreciated.
Thanks!
tldenmark In Indie Game Design Participants: tldenmark, Clinton R. Nixon, Levekius, Jamie Thomas Durbin, Epoch, James V. West, Gordon C. Landis, Peter, greyorm, jdrakeh, unodiablo.
7/25/2001 Paul Czege: a postcard from visiting the Forge Library Hey everyone,
Had a lot of fun on my recent trip to the Forge Library. I saw Rob Lang's ICAR and I really like the five stats: Battle, Meat, Shift,… In Indie Game Design Participants: Paul Czege, Ron Edwards.
7/23/2001 Jared A. Sorensen: dogma '01 You guys are probably familiar with the dogma movement of cinema. An agreement to shoot with natural light, use only found objects and locations, to not use music unless it's… In Indie Game Design Participants: Jared A. Sorensen, Mytholder, Damocles, James V. West, Max Tangent, Ron Edwards, gizem.
<< more previous topics | | Subsequent Topics In Indie Game Design 8/14/2001 FilthySuperman: New Silly Little Musician Game "Less Talk More Rock"
The Game of Sex, Dice, and Rock n' Roll"
(well, dice anyway)
is finished.
After the Loooong (about an hour) arduous (I had to type it)… In Indie Game Design Participants: FilthySuperman, unodiablo.
8/14/2001 gizem: Singularity - game remake I finally updated Singularity, my cyberpunk game/setting.
This version includes;
1. Slight changes in the setting chapters (first 4 chapters)
2. Improved 'Characters' chapter
3. Feedback: A totally new and… In Indie Game Design Participants: gizem, contracycle.
8/15/2001 hardcoremoose: Avant Guard I was struck by a goofy little idea tonight, so I quickly wrote it up and posted it at my website. The URL is:
http://hardcoreroleplaying.homestead.com/avantgard.html
It's basically a really simple… In Indie Game Design Participants: hardcoremoose, Jared A. Sorensen, Gordon C. Landis, Philippe Tromeur, James V. West, Paul Czege, Laura Bishop, Thededine, Supplanter.
8/15/2001 FilthySuperman: Along these lines I've been toying with the idea of putting together an expansive game dealing with law enforcement. From meter maids up to the D.E.A.
I would like to do it pretty… In Indie Game Design Participants: FilthySuperman, Jared A. Sorensen.
8/15/2001 Ian Freeman: Random Game Premise/Idea Okay, here's a random idea: The Undying.
Setting is modern day earth plus a lil' virus.
This virus is slowly but surely covering the earth, and the infection tends to… In Indie Game Design Participants: Ian Freeman, hardcoremoose.
8/15/2001 FilthySuperman: Any Town, U.S.A. beta I could really use some help if anyone has a minute or two to look over the playtester version of my newest game. To be super helpful (and get my… In Indie Game Design Participants: FilthySuperman.
8/17/2001 By-Tor: Cocept I have a concept for a game that I have be playing around with for some time. This seemed like the best place to get feedback so... I'd appreciate any… In Indie Game Design Participants: By-Tor, Mytholder, RobMuadib.
8/19/2001 jdrakeh: Backing plays Joshua Marquart wrote:
abuse is actually a problem with the GameMASTER, not the game itself. It's the GM's job to reign in his abusers, not the systems. A system… In Indie Game Design Participants: jdrakeh, Ron Edwards, Dav, Laura Bishop, joshua neff, Supplanter, contracycle.
8/20/2001 jdrakeh: Community Design Project (Code Name: Rogue Gamer) I'm looking for a few GW fans to assist in the creation of a set of role-playing rules for use with the "Warhammer 40,000: Rogue Trader"
game.
The ultimate goal… In Indie Game Design Participants: jdrakeh.
8/21/2001 Cameron: Any suggestions on genre support mechanics? I did another playtest of my still unnamed crime genre game. One of the things that struck me was how action-oriented the players were. That is to say, they were… In Indie Game Design Participants: Cameron, Ron Edwards, Time, Paul Czege, jdrakeh, Cadriel, FilthySuperman, Zak Arntson, Jeffrey Straszheim.
8/21/2001 james_west: S.O.A.P. at a con ... I'm planning on running (presenting? whatever) SOAP at a Con in about two weeks, and I'm wondering if anyone's ever come up with more examples/transcripts for me to give the… In Indie Game Design Participants: james_west, Mike Holmes, Ron Edwards.
8/22/2001 FilthySuperman: Creating Awareness Well I have a game nearing completion and I'm awful damned proud of it so far. (of course I say that about putting my shoes on the correct feet)
So… In Indie Game Design Participants: FilthySuperman, Ron Edwards.
8/23/2001 Zak Arntson: Premise vs. Convention For those of you emulating a particular genre, I would recommend following that genre versus established RPG conventions.
Snippet from an interview about the upcoming Lord of the Rings RPG… In Indie Game Design Participants: Zak Arntson, Jared A. Sorensen.
8/23/2001 Zak Arntson: Adventures in Space!! - Freebie RPG http://zaknet.tripod.com/hmouse/games/ais.html
Okay, I've put my newest game up. It's for playing in those cheezy space serials/comics. Main drive behind game: Players should have a large part in driving the story,… In Indie Game Design Participants: Zak Arntson, FilthySuperman, Cadriel, Ron Edwards.
8/23/2001 FilthySuperman: Cooperative GMing Mechanics I was struck with the idea of comprising a gaming system around strictly two players. It would be more of a "world building" fantasy game than an epic fantasy /… In Indie Game Design Participants: FilthySuperman, Ron Edwards.
8/24/2001 Matt: Bedlam! - a game concept Okay, I'm new on this board, so go gentle :smile:
This is a game idea a friend and I came up with last night, which I'd like peoples thoughts on.… In Indie Game Design Participants: Matt, james_west, FilthySuperman, Ron Edwards, Zak Arntson, Matt Gwinn, John Wick, trelliz.
8/27/2001 Jack Spencer Jr: O Brother, Where Art Thou? I was watching this movie for, like, the nineth time and it suddenly occured to me that this would be a great idea for a RPG.
Not a game itself,… In Indie Game Design Participants: Jack Spencer Jr, FilthySuperman, joshua neff, Emily Dresner.
8/27/2001 Jack Spencer Jr: OK, how would you handle this dice mechanic? I've been working on a set of rules but the dice mechanic is giving me trouble since there appear to be to lines of thought at work in them which… In Indie Game Design Participants: Jack Spencer Jr, Ron Edwards, Valamir, Dav.
8/28/2001 FilthySuperman: And so it begins Greetings,
Well I've finally done it. I reached a point with my game; Any Town, U.S.A. where I was comfortable with exposing it. I cleared away alot of content to… In Indie Game Design Participants: FilthySuperman, Paul Czege, Gordon C. Landis.
8/29/2001 Tim C Koppang: Episodic And so I humbly submit my own game for your perusal... (not another one you say)
Episodic isn’t a setting, but a system really. Narrativist in nature, it makes use… In Indie Game Design Participants: Tim C Koppang, hardcoremoose, FilthySuperman, Uncle Dark, Jeffrey Straszheim, James V. West.
more subsequent topics >> |