Previous Topics In Indie Game Design 8/29/2001 Tim C Koppang: Episodic And so I humbly submit my own game for your perusal... (not another one you say)
Episodic isn’t a setting, but a system really. Narrativist in nature, it makes use… In Indie Game Design Participants: Tim C Koppang, hardcoremoose, FilthySuperman, Uncle Dark, Jeffrey Straszheim, James V. West.
8/28/2001 FilthySuperman: And so it begins Greetings,
Well I've finally done it. I reached a point with my game; Any Town, U.S.A. where I was comfortable with exposing it. I cleared away alot of content to… In Indie Game Design Participants: FilthySuperman, Paul Czege, Gordon C. Landis.
8/27/2001 Jack Spencer Jr: OK, how would you handle this dice mechanic? I've been working on a set of rules but the dice mechanic is giving me trouble since there appear to be to lines of thought at work in them which… In Indie Game Design Participants: Jack Spencer Jr, Ron Edwards, Valamir, Dav.
8/27/2001 Jack Spencer Jr: O Brother, Where Art Thou? I was watching this movie for, like, the nineth time and it suddenly occured to me that this would be a great idea for a RPG.
Not a game itself,… In Indie Game Design Participants: Jack Spencer Jr, FilthySuperman, joshua neff, Emily Dresner.
8/24/2001 Matt: Bedlam! - a game concept Okay, I'm new on this board, so go gentle :smile:
This is a game idea a friend and I came up with last night, which I'd like peoples thoughts on.… In Indie Game Design Participants: Matt, james_west, FilthySuperman, Ron Edwards, Zak Arntson, Matt Gwinn, John Wick, trelliz.
8/23/2001 FilthySuperman: Cooperative GMing Mechanics I was struck with the idea of comprising a gaming system around strictly two players. It would be more of a "world building" fantasy game than an epic fantasy /… In Indie Game Design Participants: FilthySuperman, Ron Edwards.
8/23/2001 Zak Arntson: Adventures in Space!! - Freebie RPG http://zaknet.tripod.com/hmouse/games/ais.html
Okay, I've put my newest game up. It's for playing in those cheezy space serials/comics. Main drive behind game: Players should have a large part in driving the story,… In Indie Game Design Participants: Zak Arntson, FilthySuperman, Cadriel, Ron Edwards.
8/23/2001 Zak Arntson: Premise vs. Convention For those of you emulating a particular genre, I would recommend following that genre versus established RPG conventions.
Snippet from an interview about the upcoming Lord of the Rings RPG… In Indie Game Design Participants: Zak Arntson, Jared A. Sorensen.
8/22/2001 FilthySuperman: Creating Awareness Well I have a game nearing completion and I'm awful damned proud of it so far. (of course I say that about putting my shoes on the correct feet)
So… In Indie Game Design Participants: FilthySuperman, Ron Edwards.
8/21/2001 james_west: S.O.A.P. at a con ... I'm planning on running (presenting? whatever) SOAP at a Con in about two weeks, and I'm wondering if anyone's ever come up with more examples/transcripts for me to give the… In Indie Game Design Participants: james_west, Mike Holmes, Ron Edwards.
8/21/2001 Cameron: Any suggestions on genre support mechanics? I did another playtest of my still unnamed crime genre game. One of the things that struck me was how action-oriented the players were. That is to say, they were… In Indie Game Design Participants: Cameron, Ron Edwards, Time, Paul Czege, jdrakeh, Cadriel, FilthySuperman, Zak Arntson, Jeffrey Straszheim.
8/20/2001 jdrakeh: Community Design Project (Code Name: Rogue Gamer) I'm looking for a few GW fans to assist in the creation of a set of role-playing rules for use with the "Warhammer 40,000: Rogue Trader"
game.
The ultimate goal… In Indie Game Design Participants: jdrakeh.
8/19/2001 jdrakeh: Backing plays Joshua Marquart wrote:
abuse is actually a problem with the GameMASTER, not the game itself. It's the GM's job to reign in his abusers, not the systems. A system… In Indie Game Design Participants: jdrakeh, Ron Edwards, Dav, Laura Bishop, joshua neff, Supplanter, contracycle.
8/17/2001 By-Tor: Cocept I have a concept for a game that I have be playing around with for some time. This seemed like the best place to get feedback so... I'd appreciate any… In Indie Game Design Participants: By-Tor, Mytholder, RobMuadib.
8/15/2001 FilthySuperman: Any Town, U.S.A. beta I could really use some help if anyone has a minute or two to look over the playtester version of my newest game. To be super helpful (and get my… In Indie Game Design Participants: FilthySuperman.
8/15/2001 Ian Freeman: Random Game Premise/Idea Okay, here's a random idea: The Undying.
Setting is modern day earth plus a lil' virus.
This virus is slowly but surely covering the earth, and the infection tends to… In Indie Game Design Participants: Ian Freeman, hardcoremoose.
8/15/2001 FilthySuperman: Along these lines I've been toying with the idea of putting together an expansive game dealing with law enforcement. From meter maids up to the D.E.A.
I would like to do it pretty… In Indie Game Design Participants: FilthySuperman, Jared A. Sorensen.
8/15/2001 hardcoremoose: Avant Guard I was struck by a goofy little idea tonight, so I quickly wrote it up and posted it at my website. The URL is:
http://hardcoreroleplaying.homestead.com/avantgard.html
It's basically a really simple… In Indie Game Design Participants: hardcoremoose, Jared A. Sorensen, Gordon C. Landis, Philippe Tromeur, James V. West, Paul Czege, Laura Bishop, Thededine, Supplanter.
8/14/2001 gizem: Singularity - game remake I finally updated Singularity, my cyberpunk game/setting.
This version includes;
1. Slight changes in the setting chapters (first 4 chapters)
2. Improved 'Characters' chapter
3. Feedback: A totally new and… In Indie Game Design Participants: gizem, contracycle.
8/14/2001 FilthySuperman: New Silly Little Musician Game "Less Talk More Rock"
The Game of Sex, Dice, and Rock n' Roll"
(well, dice anyway)
is finished.
After the Loooong (about an hour) arduous (I had to type it)… In Indie Game Design Participants: FilthySuperman, unodiablo.
<< more previous topics | | Subsequent Topics In Indie Game Design 8/29/2001 FilthySuperman: After the horror I'm going to start research on my next project, an expansive simulation on law enforcement which will involve very detailed scenarios where players will have to concentrate on procedure. For… In Indie Game Design Participants: FilthySuperman.
8/30/2001 Levekius: I dunno where to begin... Hello all!
well, I've visited the site once or twice a week, I'm starting to get a feel for the place.
One area where I really, and I mean REALLLLLY… In Indie Game Design Participants: Levekius, Ron Edwards, Epoch.
8/31/2001 Gordon C. Landis: They HATE me! They REALLY HATE me! Whoops, editing because I hit the button before I put in my comments. Anyway, I posted this in response to something over on RPG.net, and I realized . . .… In Indie Game Design Participants: Gordon C. Landis, Jeffrey Straszheim, Ron Edwards, FilthySuperman.
9/2/2001 Zak Arntson: the Jon Morris Sketchbuk Roleplaying Game - Freebie RPG [H3][A HREF="http://zaknet.tripod.com/hmouse/games/sketchbuk.html"]the Jon Morris Sketchbuk Roleplaying Game[/A][/H3]
Just finished my newest roleplaying game, based on the freaky art by Jon Morris at http://www.ape-law.com.
It's a beer & pretzels affair with… In Indie Game Design Participants: Zak Arntson, Ron Edwards, James V. West.
9/3/2001 Galfraxas: My Little Game Idea - An Update Hello Again,
Some of you may remember a post I made earlier about a game I was designing, a sort of COPS with magic thing. Well, anyway, I thought I'd… In Indie Game Design Participants: Galfraxas, Jared A. Sorensen, hardcoremoose, Marco.
9/3/2001 Matt Gwinn: Artists Needed Well, I am moving forward on turning Kayfabe into a shareware PDF, but I need artwork.
Anyone interested in drawing some kickass wrestlers should contact me and send me a… In Indie Game Design Participants: Matt Gwinn, Dav.
9/4/2001 Paul Czege: I created The World, the Flesh, and the Devil... ...from a profane interbreeding of The Pool, Sigil, Sorcerer, Everway, Story Engine, and illuminated manuscripts.
It features Fortune-based conflict resolution, player narration of successes and failures, and dice fabrication as… In Indie Game Design Participants: Paul Czege, GB Steve, Ron Edwards, hardcoremoose, James V. West, lumpley, Ben Morgan, Bankuei.
9/4/2001 FilthySuperman: Creating the gamer not the game Just realized this doesn't belong in this folder at all. Moving it to the appropriate folder as soon as I find it.
T
This Message was edited by:… In Indie Game Design Participants: FilthySuperman.
9/5/2001 xiombarg: Success: The RPG Based on a thread in the Game Design forum at the Gaming Outpost, I created a numberless, description-based RPG called Success. Please check it out and let… In Indie Game Design Participants: xiombarg, Jack Spencer Jr, Ron Edwards, Epoch.
9/5/2001 Loryndalar: A die betting game... Hey all! Uh, I'm not sure if this is any good, or if it makes sense...
but it's on my hard-drive, it's interesting, so I'm presenting it :smile:
Hope it's… In Indie Game Design Participants: Loryndalar, Zak Arntson.
9/6/2001 Matt Gwinn: RPGs based on films I've been hoping to design a game based on the film Blood of Heroes (AKA Salute of the Jugger) and up until last night I wasn't sure if it would… In Indie Game Design Participants: Matt Gwinn, Tyrant, unodiablo, contracycle, hardcoremoose, Mithras.
9/8/2001 Ian Freeman: Quick Idea The game is called "In the Blink of an Eye", because it deals primarily with the information world, in the sense that almost everything that matters in the universe is… In Indie Game Design Participants: Ian Freeman, kwill.
9/8/2001 kwill: introducing directorial power (ugognoll!) here's the plan: by introducing friends to various extensions of their current gameplay, I'll hopefully be able to get them interested in indie type games as well
(currently, I've run… In Indie Game Design Participants: kwill, theos, James V. West, Ron Edwards.
9/10/2001 Matt: Agency 13, a game Okay, here's one of the games I'm currently working on: Agency 13, a game of 60's TV spies fighting the undead menace.
I posted this on RPG.NET's games design forum… In Indie Game Design Participants: Matt, GB Steve, Jason L Blair, Ron Edwards.
9/10/2001 Epoch: The Framework, a thingie I just wrote up The Framework, an alternate way of looking at player control of the game than the traditional player/GM breakdown. (It's for use with any game).
It… In Indie Game Design Participants: Epoch, Jack Spencer Jr, Paul Czege, contracycle.
9/11/2001 Zak Arntson: I am a Sports Hero - Freebie RPG [H3][A HREF="http://zaknet.tripod.com/hmouse/games/sports.html"]I am a Sports Hero[/A][/H3]
"roleplaying one of the worst comic ideas ever"
This game is all about playing a Sports-based superhero. Which is about the suckiest[SUP]1[/SUP] ideas ever.… In Indie Game Design Participants: Zak Arntson, Matt Gwinn, Jared A. Sorensen, Clinton R. Nixon, Jack Spencer Jr.
9/12/2001 Jack Spencer Jr: The formula? I had been thinking about Sorcerer and Game Design in general and think I've notice a "formula" of sorts.
First, you come up with a concept. I'm using the word… In Indie Game Design Participants: Jack Spencer Jr, contracycle, Ron Edwards.
9/13/2001 Tim C Koppang: Theme Music I’ve just posted another new game to my web site. This one is called Theme Music. As of now it’s only a draft; I haven’t even play tested it yet,… In Indie Game Design Participants: Tim C Koppang, Mike Holmes, Galfraxas, contracycle, John Wick, Marco.
9/14/2001 Galfraxas: MCD Update Well, due to the recent tragedy and the fact that my local gaming group has convinced me to run some form of Deadlands for them, production of Magical Crimes Division… In Indie Game Design Participants: Galfraxas.
9/16/2001 joshua neff: hidden world fantasy My friends & I are starting to design a "Hidden World" fantasy game--you know, like Changeling, only more narrativist (& less restrictions on the imagination). Basically, I want it to… In Indie Game Design Participants: joshua neff, Ron Edwards, James V. West, Epoch, Mike Holmes, Uncle Dark, Mytholder.
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