Previous Topics In Indie Game Design 4/15/2003 &&paintPEOPLEblue: New Game: &&paintPEOPLEblue hello girls and guy and memes,
i am working on &&paintPEOPLEblue, new game using memes. you can see basic draft under
http://paintPEOPLEblue.tripod.com
Note: VERY basic draft (missing: most basic gameplay… In Indie Game Design Participants: &&paintPEOPLEblue, lumpley, samdowning, Jonathan Walton, Ben Morgan, Wolfen, Ron Edwards, Spooky Fanboy, Walt Freitag, iago.
4/15/2003 Green: what do you need from an RPG? (repost of older thread) I first asked this question here, but it generated no response, and I think that the issue I raise here is integral to the further development of the game I'm… In Indie Game Design Participants: Green, C. Edwards, Gordon C. Landis, John Kim, simon_hibbs, Ron Edwards.
4/15/2003 Sylus Thane: Dawn of the Magi and the Magic of it Ok, so I've been toiling along got quite a bit done and then hit a huge wall.
Ouch!
I am currently working on the magic system for my fantasy setting… In Indie Game Design Participants: Sylus Thane, szilard, Kester Pelagius, bluegargantua, SrGrvsaLot, greyorm.
4/15/2003 Christoffer Lernö: Yggdrasil: Making the setting - questions on strategy Yggdrasil's setting is supposed to be rather lightweight. There's a backstory of course, and a map. The most important though, is the provided framework for creating characters, adventures, monsters and… In Indie Game Design Participants: Christoffer Lernö, Mike Holmes, Valamir, Shreyas Sampat, Sidhain, Kester Pelagius, ADGBoss.
4/15/2003 Jared A. Sorensen: New Game: TIME TO KILL (aka "Fuckin' Ninjas, man!")
This was posted in my playtest forum but since I probably won't be releasing this as anything but a free game, here ya go.
The Game… In Indie Game Design Participants: Jared A. Sorensen, ThreeGee, MathiasJack.
4/14/2003 iago: 24 Hour Games: Nine Games Open for Critique A number of 24-Hour Games have been completed over the past weekend. This thread is getting started separately in order to kick off the critiquing phase for those games.
You… In Indie Game Design Participants: iago, Zathreyel, Simon W, anonymouse, Mike Holmes, Jonathan Walton, Jeph, talysman, Ron Edwards, Matt Snyder, philreed, scarecrowking.
4/14/2003 Christoffer Lernö: Yggdrasil: Impossible to get cool narration? Is it possible to have cool narration in a game within the framework of more or less traditional mechanics?
I'm asking because I was suggested that this might indeed be… In Indie Game Design Participants: Christoffer Lernö, Valamir, ThreeGee, C. Edwards, Jonathan Walton, Mike Holmes, Mark Johnson.
4/14/2003 ADGBoss: Steel and Shadows: Inspired by Thugs and Thieves First I want to say that Steel and Shadows was heavily inspired by Ethan Greer's Thugs and Thieves. Even though S&S is going to be far different, I still… In Indie Game Design Participants: ADGBoss, Sidhain, ethan_greer, Jeph, Walt Freitag.
4/13/2003 SrGrvsaLot: Brainstorming - Medieval Fantasy I'm a few days away from completing the rough draft for my latest project (a hybrid board game-rpg where the players take the roles of Gods), and am looking for… In Indie Game Design Participants: SrGrvsaLot, Realmforger, ADGBoss, Jack Spencer Jr, samdowning, Mike Holmes, szilard, Chris, b_bankhead, s/LaSH.
4/13/2003 TooManyGoddamnOrcs: My First Heartbreaker Begins Now. Technically, it's my second after the TFOS/50s Horror hybrid I created in middle school with a percentile color chart straight out of Marvel superheroes, but that's beside the point. Here… In Indie Game Design Participants: TooManyGoddamnOrcs, ethan_greer, Thomas Tamblyn, Valamir, Wolfen, lumpley, Paul Czege.
4/13/2003 taalyn: Chargen issues for Aisling I'm trying to get a basic set of rules together so I can get playtesting results while I work on the fun part (setting). I'm hoping you guys can suggest… In Indie Game Design Participants: taalyn, Wolfen.
4/13/2003 Buddha Nature: PBEM Brainstorm Okay for the last day or two I have been trying to think up a good way of running a PBEM game - it would be system-lite/less and would make… In Indie Game Design Participants: Buddha Nature, Jonathan Walton, Bob McNamee.
4/12/2003 Christoffer Lernö: FitM and effect based combat problems (Yggdrasil) This can be considered a follow-up to the article "Agonizing over margin-based effects".
After a little playtesting think I nailed down what the real problem is.
By introducing effects (before… In Indie Game Design Participants: Christoffer Lernö.
4/11/2003 Realmforger: My Ultimate RPG: Lost Realms I'm creating a role-playing game called Lost Realms. The normal game takes place in a medival fantasy setting, but I might make several different settings.
You can begin as one… In Indie Game Design Participants: Realmforger, Thomas Tamblyn, Christoffer Lernö, Clinton R. Nixon, ethan_greer, Ben Morgan, Valamir.
4/11/2003 Wolfen: Recoil: Concept Recoil is a game idea that I started kicking around when I ran across a page of fiction I wrote while bored between classes. I've been having a hard time… In Indie Game Design Participants: Wolfen, Mike Holmes, anonymouse, Torrent, Tar Markvar, Thomas Tamblyn, Christoffer Lernö, Spooky Fanboy, Ben Morgan, philreed, Ron Edwards, Valamir, szilard, C. Edwards, Walt Freitag, talysman.
4/10/2003 taalyn: The game formerly known as Aisling Hey y'all,
As I've been typing up the mechanics, and also working on a setting timeline, I've realized that Aislng is too culturally biased. While there are certainly Celtic varieties… In Indie Game Design Participants: taalyn, Wolfen, anonymouse, Valamir, szilard, Mike Holmes, Hamshrew, MathiasJack, Thomas Tamblyn, Green, clehrich.
4/9/2003 Green: what do you need from an RPG? Currently, I am revising and expanding Kathanaksaya. So far, most of the basics are covered. Pretty much any experienced roleplayer can pick up the file and play it as written,… In Indie Game Design Participants: Green, Spooky Fanboy, Ron Edwards.
4/8/2003 deadpanbob: Incarnate: Social Contract and Character Creation (Long) All,
Been off The Forge for quite some time due to RL issues. I've been slowly slogging toward completion of my game, Incarnate.
The original threads can be found here… In Indie Game Design Participants: deadpanbob, Spooky Fanboy, RobMuadib.
4/8/2003 dragongrace: Veridicus: Announcement http://www.anycities.com/user/dragongrace/Veridicus/Veridicus1.html
for general perusal and discussion of any who want to digest this small effort.
I took my inspiration from Universalis, Pool, and Nomic.
in short, Veridicus is a generic… In Indie Game Design Participants: dragongrace, Mike Holmes.
4/8/2003 szilard: Destined (long) I've been working on this game for a good bit of time. It started out as FaeEarths. There are a few threads on this forum about that. This version should… In Indie Game Design Participants: szilard, taalyn, MathiasJack, SrGrvsaLot.
<< more previous topics | | Subsequent Topics In Indie Game Design 4/16/2003 Jonathan Walton: Storypunk: Specific Help with Icons? In the spirit of the recent discussion of the Indie Design forum, I'm bringing my design of Storypunk back to these boards, after keeping it off the forums for a… In Indie Game Design Participants: Jonathan Walton, talysman, C. Edwards, anonymouse, Shreyas Sampat, deadpanbob, Valamir, Thomas Tamblyn, SrGrvsaLot, Ron Edwards, Spooky Fanboy, Mike Holmes.
4/16/2003 Comte: Required Reading: Post Apocalypse I need a summer project. I decided one of my favorite generas was the post apocalyptic genera and it is high time I leave my mark upon this sadly forgotten… In Indie Game Design Participants: Comte, talysman, Simon W, Clinton R. Nixon, Kester Pelagius, Eric J-D.
4/16/2003 anonymouse: Oracle -- the End of Time. Originally, this was going to be my next 24-hour project, as the inspiration hit tonight and I was really moving along and happy.. but I decided to pace it slower,… In Indie Game Design Participants: anonymouse, Mike Holmes, SrGrvsaLot, Ron Edwards, Jonathan Walton.
4/16/2003 Christoffer Lernö: Yggdrasil: "Ygg take 3" - Director's Cut Ok, I just wanted a funny name for the subject. So sue me.
Anyway, I wanted to make an updated version of the example of play I wrote up... uh,… In Indie Game Design Participants: Christoffer Lernö.
4/16/2003 Sylus Thane: Dawn of the Magi setting intro, opnions requested please. :) here is the setting intro I wrote up for my setting Dawn of the Magi. I'd like to get some feedback onit and asks a few questions.
1. Do you… In Indie Game Design Participants: Sylus Thane, Thomas Tamblyn, Christoffer Lernö, Walt Freitag.
4/16/2003 iago: Long Pig the RPG: Would you play it? What follows is an intro blurb I just sketched up based on an idea that's been banging around in my head here and there as I've been reading the 24-hour… In Indie Game Design Participants: iago, anonymouse, Ron Edwards, Sylus Thane, Mike Holmes, Spooky Fanboy, clehrich, hardcoremoose, Wolfen, Tar Markvar, Garbanzo, Dave Panchyk, Rich Ranallo.
4/16/2003 scarecrowking: IMP rpg demo version available Hello all. After seeing who some of you folks are, I feel like a guppy extra in a John Woo remake of Jaws. But here goes. We want to publish… In Indie Game Design Participants: scarecrowking, ThreeGee, Ron Edwards, Wolfen, Christoffer Lernö, Mike Holmes, Jack Spencer Jr, Jeph, Spooky Fanboy, simon.
4/16/2003 Green: kathanaksaya available at a website With the assistance of John Kim, I have finally got my game Kathanaksaya online and available as a PDF, RTF document, or a TXT document. I must warn you that… In Indie Game Design Participants: Green, Ron Edwards.
4/17/2003 Sylus Thane: Frontier Xperience rules....feedback greatly appreciated :) Ok, for my game Frontier, whcih applies to my setting Dawn of the Magi, I wanted a means of doing experience that rewarded the skills you used but didn't give… In Indie Game Design Participants: Sylus Thane, ethan_greer, Mike Holmes, ADGBoss.
4/17/2003 RobMuadib: TMW:COTEC - Apotheogma and the Design Architecture Hi all
I am currently doing some parallel development on the design
architecture to better inform my work on the metaplay chapter, and am
working on subordinating my Design Architecture… In Indie Game Design Participants: RobMuadib, Christoffer Lernö, deadpanbob, Adam Dray.
4/17/2003 Ron Edwards: Comments on Criminal Element Hi there,
I love this game. I shall demonstrate it with this character I just made up:
Mikey Lazaros
Concept: charming scumbag, Motive: the corrupter
Knack - Everybody's Huckleberry: has… In Indie Game Design Participants: Ron Edwards, Le Joueur, ADGBoss, Zathreyel.
4/17/2003 talysman: The Troubadours of Verticaille I have no real plans to charge for Troubadours, but since some people have said they actually want to play it, I will clean it up somewhat and distribute it… In Indie Game Design Participants: talysman, Ron Edwards, Mike Holmes.
4/18/2003 greyorm: Orx: Alternating Choices in Stat Usage In Orx, you have three stats (Nasty, Brute, and Grok) each rated in sides of dice (ie: d4, d6, d8...etc). During a contest you choose to roll one stat --… In Indie Game Design Participants: greyorm, Mike Holmes, Jack Spencer Jr, Valamir, Christoffer Lernö, Ron Edwards, Spooky Fanboy.
4/18/2003 SrGrvsaLot: The Gift Introduction and a Mechanics Question Using the ideas generated by Brainstorming - Midieval Fantasy I've started a new game, called The Gift. The introduction can be downloaded at http://www.mesastate.edu/~jfrazer/gift.pdf if anyone's interested.
This post is… In Indie Game Design Participants: SrGrvsaLot, lumpley, Mike Holmes, Jeph, szilard, Kester Pelagius.
4/19/2003 MathiasJack: Threads of Destiny I've been dwelling on this game in my head for a while, and recently returned to reading the posts on Forge for inspiration. What's really ironic is I found many… In Indie Game Design Participants: MathiasJack, Spooky Fanboy, Thomas Tamblyn, taalyn.
4/14/2003 Zathreyel: vs. Monsters [quote="iago"] Aha. Nah, that means it's a rastered image, rather than a vector-based one (I'm talking like, Illustrator style). I wanted to be able to resize the image without loss… In Indie Game Design Participants: Zathreyel, philreed.
4/19/2003 taalyn: Aisling combat I'm making slow but steady progress on Aisling, and hope to have something good enough for playtesting in a month or two. That will be the bare basics with a… In Indie Game Design Participants: taalyn, Shreyas Sampat, Thomas Tamblyn, clehrich, Green, Wolfen, Felix.
4/19/2003 tomodachi7: Starship construction question Hello everyone, his is my frist post on the Forge. I am working on a FREE RPG set in the far future. I am trying to make the rules governing… In Indie Game Design Participants: tomodachi7, clehrich, Thomas Tamblyn, anonymouse, Wolfen, M. J. Young, Mike Holmes.
4/19/2003 bluegargantua: [24 hour game] Affairs of State Hey,
Just finished my submission for the 24-Hour Game. You can pick it up here.
It's called Affairs of State and players take on the role of diplomats from… In Indie Game Design Participants: bluegargantua, Jeph, lumpley, clehrich, Emily Care, Mike Holmes.
4/19/2003 iago: Long Pig - Chapter 1 - Request for Comments! Here's my first draft of the first chapter, covering character creation and the basics of using your attributes. Comments appreciated!
Chapter One: Roll The Bones
Who Are You?
We… In Indie Game Design Participants: iago, clehrich, Thomas Tamblyn, Wolfen, Piers Brown, Spooky Fanboy, Dave Panchyk, deidzoeb.
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