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In Indie Game Design

4/16/2003 Christoffer Lernö: Yggdrasil: "Ygg take 3" - Director's Cut
Ok, I just wanted a funny name for the subject. So sue me. Anyway, I wanted to make an updated version of the example of play I wrote up... uh,…
In Indie Game Design
Participants: Christoffer Lernö.


4/16/2003 anonymouse: Oracle -- the End of Time.
Originally, this was going to be my next 24-hour project, as the inspiration hit tonight and I was really moving along and happy.. but I decided to pace it slower,…
In Indie Game Design
Participants: anonymouse, Mike Holmes, SrGrvsaLot, Ron Edwards, Jonathan Walton.


4/16/2003 Comte: Required Reading: Post Apocalypse
I need a summer project. I decided one of my favorite generas was the post apocalyptic genera and it is high time I leave my mark upon this sadly forgotten…
In Indie Game Design
Participants: Comte, talysman, Simon W, Clinton R. Nixon, Kester Pelagius, Eric J-D.


4/16/2003 Jonathan Walton: Storypunk: Specific Help with Icons?
In the spirit of the recent discussion of the Indie Design forum, I'm bringing my design of Storypunk back to these boards, after keeping it off the forums for a…
In Indie Game Design
Participants: Jonathan Walton, talysman, C. Edwards, anonymouse, Shreyas Sampat, deadpanbob, Valamir, Thomas Tamblyn, SrGrvsaLot, Ron Edwards, Spooky Fanboy, Mike Holmes.


4/15/2003 Little_Rat: Another 24 hour game?
Ok, so maybe I have too much time on my hands. For the past four years, I have been working on a study on nerds, their history, sociology, both real…
In Indie Game Design
Participants: Little_Rat, Ron Edwards, Clinton R. Nixon, Matt Snyder, iago, Simon W.


4/15/2003 &&paintPEOPLEblue: New Game: &&paintPEOPLEblue
hello girls and guy and memes, i am working on &&paintPEOPLEblue, new game using memes. you can see basic draft under http://paintPEOPLEblue.tripod.com Note: VERY basic draft (missing: most basic gameplay…
In Indie Game Design
Participants: &&paintPEOPLEblue, lumpley, samdowning, Jonathan Walton, Ben Morgan, Wolfen, Ron Edwards, Spooky Fanboy, Walt Freitag, iago.


4/15/2003 Green: what do you need from an RPG? (repost of older thread)
I first asked this question here, but it generated no response, and I think that the issue I raise here is integral to the further development of the game I'm…
In Indie Game Design
Participants: Green, C. Edwards, Gordon C. Landis, John Kim, simon_hibbs, Ron Edwards.


4/15/2003 Sylus Thane: Dawn of the Magi and the Magic of it
Ok, so I've been toiling along got quite a bit done and then hit a huge wall. Ouch! I am currently working on the magic system for my fantasy setting…
In Indie Game Design
Participants: Sylus Thane, szilard, Kester Pelagius, bluegargantua, SrGrvsaLot, greyorm.


4/15/2003 Christoffer Lernö: Yggdrasil: Making the setting - questions on strategy
Yggdrasil's setting is supposed to be rather lightweight. There's a backstory of course, and a map. The most important though, is the provided framework for creating characters, adventures, monsters and…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Valamir, Shreyas Sampat, Sidhain, Kester Pelagius, ADGBoss.


4/15/2003 Jared A. Sorensen: New Game: TIME TO KILL
(aka "Fuckin' Ninjas, man!") This was posted in my playtest forum but since I probably won't be releasing this as anything but a free game, here ya go. The Game…
In Indie Game Design
Participants: Jared A. Sorensen, ThreeGee, MathiasJack.


4/14/2003 iago: 24 Hour Games: Nine Games Open for Critique
A number of 24-Hour Games have been completed over the past weekend. This thread is getting started separately in order to kick off the critiquing phase for those games. You…
In Indie Game Design
Participants: iago, Zathreyel, Simon W, anonymouse, Mike Holmes, Jonathan Walton, Jeph, talysman, Ron Edwards, Matt Snyder, philreed, scarecrowking.


4/14/2003 Christoffer Lernö: Yggdrasil: Impossible to get cool narration?
Is it possible to have cool narration in a game within the framework of more or less traditional mechanics? I'm asking because I was suggested that this might indeed be…
In Indie Game Design
Participants: Christoffer Lernö, Valamir, ThreeGee, C. Edwards, Jonathan Walton, Mike Holmes, Mark Johnson.


4/14/2003 ADGBoss: Steel and Shadows: Inspired by Thugs and Thieves
First I want to say that Steel and Shadows was heavily inspired by Ethan Greer's Thugs and Thieves. Even though S&S is going to be far different, I still…
In Indie Game Design
Participants: ADGBoss, Sidhain, ethan_greer, Jeph, Walt Freitag.


4/13/2003 SrGrvsaLot: Brainstorming - Medieval Fantasy
I'm a few days away from completing the rough draft for my latest project (a hybrid board game-rpg where the players take the roles of Gods), and am looking for…
In Indie Game Design
Participants: SrGrvsaLot, Realmforger, ADGBoss, Jack Spencer Jr, samdowning, Mike Holmes, szilard, Chris, b_bankhead, s/LaSH.


4/13/2003 TooManyGoddamnOrcs: My First Heartbreaker Begins Now.
Technically, it's my second after the TFOS/50s Horror hybrid I created in middle school with a percentile color chart straight out of Marvel superheroes, but that's beside the point. Here…
In Indie Game Design
Participants: TooManyGoddamnOrcs, ethan_greer, Thomas Tamblyn, Valamir, Wolfen, lumpley, Paul Czege.


4/13/2003 taalyn: Chargen issues for Aisling
I'm trying to get a basic set of rules together so I can get playtesting results while I work on the fun part (setting). I'm hoping you guys can suggest…
In Indie Game Design
Participants: taalyn, Wolfen.


4/13/2003 Buddha Nature: PBEM Brainstorm
Okay for the last day or two I have been trying to think up a good way of running a PBEM game - it would be system-lite/less and would make…
In Indie Game Design
Participants: Buddha Nature, Jonathan Walton, Bob McNamee.


4/12/2003 Christoffer Lernö: FitM and effect based combat problems (Yggdrasil)
This can be considered a follow-up to the article "Agonizing over margin-based effects". After a little playtesting think I nailed down what the real problem is. By introducing effects (before…
In Indie Game Design
Participants: Christoffer Lernö.


4/11/2003 Realmforger: My Ultimate RPG: Lost Realms
I'm creating a role-playing game called Lost Realms. The normal game takes place in a medival fantasy setting, but I might make several different settings. You can begin as one…
In Indie Game Design
Participants: Realmforger, Thomas Tamblyn, Christoffer Lernö, Clinton R. Nixon, ethan_greer, Ben Morgan, Valamir.


4/11/2003 Wolfen: Recoil: Concept
Recoil is a game idea that I started kicking around when I ran across a page of fiction I wrote while bored between classes. I've been having a hard time…
In Indie Game Design
Participants: Wolfen, Mike Holmes, anonymouse, Torrent, Tar Markvar, Thomas Tamblyn, Christoffer Lernö, Spooky Fanboy, Ben Morgan, philreed, Ron Edwards, Valamir, szilard, C. Edwards, Walt Freitag, talysman.


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Subsequent Topics
In Indie Game Design

4/16/2003 iago: Long Pig the RPG: Would you play it?
What follows is an intro blurb I just sketched up based on an idea that's been banging around in my head here and there as I've been reading the 24-hour…
In Indie Game Design
Participants: iago, anonymouse, Ron Edwards, Sylus Thane, Mike Holmes, Spooky Fanboy, clehrich, hardcoremoose, Wolfen, Tar Markvar, Garbanzo, Dave Panchyk, Rich Ranallo.


4/16/2003 scarecrowking: IMP rpg demo version available
Hello all. After seeing who some of you folks are, I feel like a guppy extra in a John Woo remake of Jaws. But here goes. We want to publish…
In Indie Game Design
Participants: scarecrowking, ThreeGee, Ron Edwards, Wolfen, Christoffer Lernö, Mike Holmes, Jack Spencer Jr, Jeph, Spooky Fanboy, simon.


4/16/2003 Green: kathanaksaya available at a website
With the assistance of John Kim, I have finally got my game Kathanaksaya online and available as a PDF, RTF document, or a TXT document. I must warn you that…
In Indie Game Design
Participants: Green, Ron Edwards.


4/17/2003 Sylus Thane: Frontier Xperience rules....feedback greatly appreciated :)
Ok, for my game Frontier, whcih applies to my setting Dawn of the Magi, I wanted a means of doing experience that rewarded the skills you used but didn't give…
In Indie Game Design
Participants: Sylus Thane, ethan_greer, Mike Holmes, ADGBoss.


4/17/2003 RobMuadib: TMW:COTEC - Apotheogma and the Design Architecture
Hi all I am currently doing some parallel development on the design architecture to better inform my work on the metaplay chapter, and am working on subordinating my Design Architecture…
In Indie Game Design
Participants: RobMuadib, Christoffer Lernö, deadpanbob, Adam Dray.


4/17/2003 Ron Edwards: Comments on Criminal Element
Hi there, I love this game. I shall demonstrate it with this character I just made up: Mikey Lazaros Concept: charming scumbag, Motive: the corrupter Knack - Everybody's Huckleberry: has…
In Indie Game Design
Participants: Ron Edwards, Le Joueur, ADGBoss, Zathreyel.


4/17/2003 talysman: The Troubadours of Verticaille
I have no real plans to charge for Troubadours, but since some people have said they actually want to play it, I will clean it up somewhat and distribute it…
In Indie Game Design
Participants: talysman, Ron Edwards, Mike Holmes.


4/18/2003 greyorm: Orx: Alternating Choices in Stat Usage
In Orx, you have three stats (Nasty, Brute, and Grok) each rated in sides of dice (ie: d4, d6, d8...etc). During a contest you choose to roll one stat --…
In Indie Game Design
Participants: greyorm, Mike Holmes, Jack Spencer Jr, Valamir, Christoffer Lernö, Ron Edwards, Spooky Fanboy.


4/18/2003 SrGrvsaLot: The Gift Introduction and a Mechanics Question
Using the ideas generated by Brainstorming - Midieval Fantasy I've started a new game, called The Gift. The introduction can be downloaded at http://www.mesastate.edu/~jfrazer/gift.pdf if anyone's interested. This post is…
In Indie Game Design
Participants: SrGrvsaLot, lumpley, Mike Holmes, Jeph, szilard, Kester Pelagius.


4/19/2003 MathiasJack: Threads of Destiny
I've been dwelling on this game in my head for a while, and recently returned to reading the posts on Forge for inspiration. What's really ironic is I found many…
In Indie Game Design
Participants: MathiasJack, Spooky Fanboy, Thomas Tamblyn, taalyn.


4/14/2003 Zathreyel: vs. Monsters
[quote="iago"] Aha. Nah, that means it's a rastered image, rather than a vector-based one (I'm talking like, Illustrator style). I wanted to be able to resize the image without loss…
In Indie Game Design
Participants: Zathreyel, philreed.


4/19/2003 taalyn: Aisling combat
I'm making slow but steady progress on Aisling, and hope to have something good enough for playtesting in a month or two. That will be the bare basics with a…
In Indie Game Design
Participants: taalyn, Shreyas Sampat, Thomas Tamblyn, clehrich, Green, Wolfen, Felix.


4/19/2003 tomodachi7: Starship construction question
Hello everyone, his is my frist post on the Forge. I am working on a FREE RPG set in the far future. I am trying to make the rules governing…
In Indie Game Design
Participants: tomodachi7, clehrich, Thomas Tamblyn, anonymouse, Wolfen, M. J. Young, Mike Holmes.


4/19/2003 bluegargantua: [24 hour game] Affairs of State
Hey, Just finished my submission for the 24-Hour Game. You can pick it up here. It's called Affairs of State and players take on the role of diplomats from…
In Indie Game Design
Participants: bluegargantua, Jeph, lumpley, clehrich, Emily Care, Mike Holmes.


4/19/2003 iago: Long Pig - Chapter 1 - Request for Comments!
Here's my first draft of the first chapter, covering character creation and the basics of using your attributes. Comments appreciated! Chapter One: Roll The Bones Who Are You? We…
In Indie Game Design
Participants: iago, clehrich, Thomas Tamblyn, Wolfen, Piers Brown, Spooky Fanboy, Dave Panchyk, deidzoeb.


4/20/2003 Bryant: Into The Sunset: First Public Draft
I just posted a PDF of the first public draft of Into The Sunset. The Premise of the game: you take on the roles of the main characters in a…
In Indie Game Design
Participants: Bryant, MoonHunter, Kester Pelagius, szilard.


4/20/2003 Jonathan Walton: Ever-After: Currency & Advancement
Hey folks, Still trying to bang out the final details of my game Ever-After (formerly called Storypunk, formerly called Quixote & Coyote). In this thread, I'd like some specific help…
In Indie Game Design
Participants: Jonathan Walton, Jack Spencer Jr, deadpanbob, Piers Brown, Shreyas Sampat, Valamir, Mike Holmes.


4/20/2003 Rich Ranallo: Starchildren: Songwriting System
This is one thing I'm working on for the upcoming Starchildren suppliment. The rules for performing live music in the main book were pretty generic; that is, you could play,…
In Indie Game Design
Participants: Rich Ranallo, Thomas Tamblyn, Jürgen Mayer, Ron Edwards, rafial.


4/21/2003 Simon W: (24 hour game) 1940 -England Invaded
Ok, I know nobody actually said they like it, unlike Troubadours of Verticaile (I love this game!), Criminal Element and the others (oh yes, it hurts!), but nevertheless I also…
In Indie Game Design
Participants: Simon W, Mike Holmes, Ron Edwards, Valamir, b_bankhead.


4/22/2003 Kester Pelagius: Any Book: a 4 page FRPS
Greetings All, This is one of those "rummaging around in old folders" kind of re-discoveries. Apparently I started this last November/October and forgot about it. So, after cleaning it up…
In Indie Game Design
Participants: Kester Pelagius, Mike Holmes, Simon W, Thomas Tamblyn.


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