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From Day One


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In Indie Game Design

6/9/2003 ChrisH247: The Secret of Zir'An: Fantasy's Future
Hi, My name is Chris Hockabout, one of four members of the small fledgeling game development studio: Paragon Games (http://www.paragongames.us). Like the majority of you, RPGs and RPG design have…
In Indie Game Design
Participants: ChrisH247, anonymouse.


6/8/2003 Hayslin: commitance
yes i am commited, i am just tired of seeing my work treated like trash. so i will write up a quick play booklet with a sample scenario.
In Indie Game Design
Participants: Hayslin, Bankuei.


6/7/2003 AnyaTheBlue: Untitled Nar-Sim Superheroes: A beginning
Hi! I'm a newbie here. This may not be the best place to start, but I might as well jump in with both feet. If a system like this already…
In Indie Game Design
Participants: AnyaTheBlue, John Harper, Lxndr, Simon W, Tony Irwin, Shreyas Sampat, Cassidy, Bob McNamee, Phillip.


6/6/2003 Phillip: Power Level chart for supers RPG help needed
I am working on some ideas for 2 supers RPGs, one using single polyhedra dice and one using custom-made cards (basically SAGA lite). I would like to know if anyone…
In Indie Game Design
Participants: Phillip, AnyaTheBlue, Tony Irwin, Andrew Martin, Valamir, Mike Holmes, Jared A. Sorensen.


6/6/2003 WDFlores: The Iron City
Hello all. I'm neck deep in the game design trenches, being my first time designing an entire game from scratch. Writing my initial ideas here to structure them and maybe…
In Indie Game Design
Participants: WDFlores, ADGBoss, Mike Holmes.


6/6/2003 talysman: Talk Trash 2Nite: first draft
ok, I need to catch up on all the game design ideas that are waiting to be finished, so I've finally gotten the "Jerry Springer" rpg to the point where…
In Indie Game Design
Participants: talysman, Mike Holmes, Ron Edwards.


6/6/2003 Jeffrey Miller: Blackbirds: Combat mechnics take two
After playtest and some back and forth with a professional poker player for insight into how card games are structured, I've revamped the combat resolution mechanics (originally outlined in this…
In Indie Game Design
Participants: Jeffrey Miller, Torrent, John Harper, Matt Wilson.


6/5/2003 rotten: Aspect: Dice as modifer to Ability Score
Hello Forgers, So, I've been bouncing around the Forge for the past couple of weeks and have received a first-class education on RPG design. Now, I'm faced with several interesting…
In Indie Game Design
Participants: rotten, Walt Freitag, Mike Holmes.


6/4/2003 Silent Entropy: Apotheosis: Meta-mythical Role-playing (Nar/Sim Hybrid)
Apotheosis is a mythic game that floats somewhere between the narrative and simulation models. Apotheosis is a poetic journey through a meta-mythic realm of infinite epic possibilities. This is my…
In Indie Game Design
Participants: Silent Entropy, Dave Panchyk, Matt Snyder, Jonathan Walton, Shreyas Sampat, RobMuadib, Mike Holmes, xiombarg, Dr. Velocity.


6/4/2003 szilard: Destined: Mechanic/Difficulty issue
I've been struggling with some underlying issues in my development of Destined lately. Here is a brief mechanics recap/update: Each character has two main attributes: Determination and Destiny These are…
In Indie Game Design
Participants: szilard, Walt Freitag, Matt Snyder, Jeph, Hunter Logan.


6/4/2003 linux: Combat System Help
I need help in fine-tuning a Combat system i'm developing. I am at an impass: Combat System 1: roll of 2d10 (d100%) to determine attack (hit chance v evasion/defense) compare…
In Indie Game Design
Participants: linux, Emmett, M. J. Young, Andrew Martin, Jack Aidley, ADGBoss.


6/3/2003 Green: need help for possible future supplements
Now that my Kathanaksaya website is complete, and I have managed to playtest it a few times with some on-the-fly games, I believe I would like to continue developing this…
In Indie Game Design
Participants: Green, Lxndr.


6/3/2003 Sylus Thane: Reviews of Frontier requested
Ok, as I am getting closer to my publishing deadline of September I am facing a few problems. 1. Should my base rule book include all of the rules or…
In Indie Game Design
Participants: Sylus Thane, Spooky Fanboy, Emmett, Mike Holmes, Kester Pelagius, Zala.


6/3/2003 Comte: minor blunder deleat me
Originaly this started as a question about what you wanted when someone posted thier ideas for a game up here. This is because I didn't notice the sticky. It would…
In Indie Game Design
Participants: Comte, Mark Johnson.


6/2/2003 TheGameBoy: Exile
a few months ago, at my first shot at Indie RPG creation, I made a RPG version of the Computer RPG: Exile. It is a simple game, and fairly straightforward.…
In Indie Game Design
Participants: TheGameBoy, greyorm, Emmett.


6/2/2003 Wolfen: ReCoil: Layout
Well, I'm finally beginning to get ReCoil into something resembling a finished format, but I'm having my doubts with layout. I think it looks alright, but perhaps a little... drab.…
In Indie Game Design
Participants: Wolfen, Jack Spencer Jr, Matt Snyder, Matt Wilson, Shreyas Sampat, gobi.


6/2/2003 Ryan Wynne: Police RPG using the Action! System
I am looking at putting together a police rpg using the Action! system (which is now OGL and I think is a very good system). Any input/ideas?
In Indie Game Design
Participants: Ryan Wynne, Dave Panchyk, John Kim, Mike Holmes.


6/1/2003 Shreyas Sampat: Mridangam: Vedic Superheroic Dance-Drama
Mridangam is a game based in Vedic mythology and the classical Indian dance-drama; its play is intended to mimic the traditional structure of a Bharata Natyam performance. As such, it's…
In Indie Game Design
Participants: Shreyas Sampat, Spooky Fanboy, Jonathan Walton, ADGBoss, Andy Kitkowski, Little_Rat, Palaskar.


6/1/2003 TheGameBoy: Aers: The Fallen World
I am making a very Narrativist RPG called Aers: The Fallen World that takes place in the world I've created, Aers. I am using a Percentile based system that I…
In Indie Game Design
Participants: TheGameBoy, talysman, Dave Panchyk, Mike Holmes, Garbanzo, Emmett.


5/30/2003 Palaskar: Need critique/playtesters
All right, I've finally refined my house system as far as I can readily go alone. What I need now is some players and a GM to playtest it, as…
In Indie Game Design
Participants: Palaskar, Mike Holmes.


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Subsequent Topics
In Indie Game Design

6/11/2003 Paul Czege: staring into the black fire
[FONT COLOR="RED"]I'm calling the setting Czegara....The body of the slain god actually lies across the landscape. That is, it's not physically present, but metaphysically, outlined in real space in the…
In Indie Game Design
Participants: Paul Czege, Bankuei, Blake Hutchins, Ron Edwards, Mike Holmes, Valamir, Walt Freitag, Jared A. Sorensen, Alan.


6/13/2003 taalyn: Aspect distinction in Crux
Mathias Jack and I have been working on Crux, and have revised it a bit. Chargen is prioritized, a la TRoS. Most draws use an aspect + trait. For example,…
In Indie Game Design
Participants: taalyn, MathiasJack, Mike Holmes.


6/13/2003 Bogie_71: Designing a game, Best place to start?
I've been lurking here for a while and trying to absorb everything I can, I ran a search, but couldn't really find a post dealing with my question, though I…
In Indie Game Design
Participants: Bogie_71, Jared A. Sorensen, Bankuei, Valamir, Comte, scobie.


6/14/2003 gobi: PUNK - Settings
I've got a couple months to kill between semesters and I'm trying to schedule my time in developing PUNK. In case someone didn't catch my first thread, PUNK is a…
In Indie Game Design
Participants: gobi, Tonic, Little_Rat, ross_winn, Mike Holmes, Matt.


6/15/2003 ejh: Giving Teeth to Topos, based on Mike Holmes' comments
Topos is described in the thread "Ed Designs a Game: Topos" and a copy of the rules is available at http://www.remove-this-part-lostthoughts.org/phpwiki/index.html/Topos . IMHO, it has evolved to a point where…
In Indie Game Design
Participants: ejh, Bob McNamee, Mike Holmes.


6/16/2003 Jared A. Sorensen: Wushu stuff
I posted this over at RPG.net in the comments for the Wushu review: Here's my problem with games like this. I describe an incredibly cool manuever (5+ dice), but for…
In Indie Game Design
Participants: Jared A. Sorensen, Matt Wilson, Emily Care, John Harper, gobi, Blake Hutchins, Lxndr, Shreyas Sampat, Jay Turner, Dr. Velocity, Bryant.


6/16/2003 Spooky Fanboy: Hero's Journey: a game of heroes and the supernatural
This is my first attempt at making a roleplaying game. Be only as harsh as you need to be. What it's about: The power to change the world--and the responsibility…
In Indie Game Design
Participants: Spooky Fanboy, Shreyas Sampat, John Harper.


6/17/2003 Wormwood: Drift: Playtest Draft Available
Several months ago I posted about a game in progress named drift at http://www.indie-rpgs.com/viewtopic.php?t=4181&highlight=drift and http://www.indie-rpgs.com/viewtopic.php?t=4384&highlight=drift. I've just recently completed the core playtest draft, and am looking for comments and…
In Indie Game Design
Participants: Wormwood, Harsh Tranquility, Mike Holmes.


6/17/2003 morgue: Has this mechanic been done?
I've been tooling around with an idea for a 'core mechanic', and I'm wondering if I'm walking into territory that has already been explored. I figure I am, because it…
In Indie Game Design
Participants: morgue, Jack Spencer Jr, ethan_greer, Mike Holmes, Stuart DJ Purdie, Jeph.


6/18/2003 WDFlores: Iron City: Secrets & Subversives - A Working Draft
For reference, my initial and somewhat confused stab at all this is here: The Iron City. I started off on this project with the GNS model in the forefront of…
In Indie Game Design
Participants: WDFlores, Paul Czege.


6/22/2003 J B Bell: The Twice-Forsaken Earth redux
This damned thing has been gestating for months. I think it's finally a game that is play-testable. The Twice-Forsaken Earth J B Bell What is this game about? The Twice-Forsaken…
In Indie Game Design
Participants: J B Bell, greyorm, Spooky Fanboy.


6/23/2003 Simon W: 24Hour Games/Iron Game Chef
Just wondering whether anyone who got games together for the above competitions have done anything more on their games. I know vs Monsters has been available on RPG.mall for free…
In Indie Game Design
Participants: Simon W, Jared A. Sorensen, ethan_greer, Matt, lumpley, Jeph, Walt Freitag, Mike Holmes, Thomas Tamblyn, Zathreyel, talysman.


6/24/2003 Jeph: Returning to the Pagoda: Whole bunch of new stuff!
Pagoda, a game of Wuxia martial arts, was originally discussed in this thread. It's been on the back burner for a while, but recently I've come back to it with…
In Indie Game Design
Participants: Jeph, kregmosier, Thomas Tamblyn, Shreyas Sampat.


6/24/2003 Shreyas Sampat: Refreshing Rain: Mechanical question
So, guys, I have a problem. Badically, there is no (or very little) clear "My kung fu is better" phenomenon in Refreshing Rain, and I want to provide for such…
In Indie Game Design
Participants: Shreyas Sampat, taalyn.


6/27/2003 scobie: Casefile: ZODIAC forged anew
Hi gang After the kind comments of the Forge crew last time I have rewritten Casefile: ZODIAC to hopefully be more consistent and more fun. The pdf for the first…
In Indie Game Design
Participants: scobie, Shreyas Sampat, Spooky Fanboy, Little_Rat, Mike Holmes, Jared A. Sorensen.


6/27/2003 Zathreyel: Bruise: Sci-fi/ Fantasy in the Far Future (long post)
Heya guys, what’s going? Alright, so I was sitting around yesterday, working on a drawing for my pet project, something I mentioned here quite a while ago. It’s a game…
In Indie Game Design
Participants: Zathreyel, Ben Morgan.


6/27/2003 RobMuadib: TMW:COTEC - Trait/Ability Design System (longish)
Hi all Yes, I am still around, and still whittling away on The Million Worlds. Being that the game is based on the use of a design architecture by all…
In Indie Game Design
Participants: RobMuadib, cruciel, Mike Holmes, Dr. Velocity.


6/28/2003 Dumirik: Need feedback on my RPG concepts
Before I divulge my concepts, being the paranoid type, I want to go through my usual (though pointless) little speech. I would be much abliged if the ideas on here…
In Indie Game Design
Participants: Dumirik, Alan, Matt, Thomas Tamblyn, Shreyas Sampat, M. J. Young, RobMuadib, Mike Holmes, Valamir.


6/28/2003 Silent Entropy: Original Resolution Mechanism? (Specific Feedback Needed!)
Apotheosis is a multi-layered game that takes place in three phases: pre-narrative, narrative, and post-narrative. Each phase allows the player to play a role and facilitates a specific mode of…
In Indie Game Design
Participants: Silent Entropy.


6/30/2003 BenjaminRogers: [Promised Sands] Trinary System: A Critical Look
Greetings, Recently I've had a number of discussions--both online and off--regarding the number of skills we used in the Trinary System as seen in Promised Sands. Many of them are…
In Indie Game Design
Participants: BenjaminRogers, Shreyas Sampat, szilard, Tony Irwin, Marco.


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