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From Day One


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In Indie Game Design

9/27/2001 lumpley: Narrative Sharing for Gamists
Over at http://www.geocities.com/lumpley/rant.html is a bit from a game of mine about narrative sharing for gamists. I'd love to hear what all y'all smart people think. However, and this is…
In Indie Game Design
Participants: lumpley, Ron Edwards, Paul Czege, James V. West, Mike Holmes, contracycle, random, Mytholder.


9/26/2001 Galfraxas: Magical Crimes Division Is Now Available
Hey everybody, I've finally finished the first edit of Magical Crimes Division, the Magical Cops RPG. It's available on my webpage, or there's a direct download link below. I hope…
In Indie Game Design
Participants: Galfraxas, Ron Edwards.


9/25/2001 Jack Spencer Jr: since The Wheel...
After what seems like decades of talk I've finally typed down my game The Wheel. It's a little rought but if you email me at eeville@dreamscape.com I'll happily send you…
In Indie Game Design
Participants: Jack Spencer Jr, hardcoremoose, Ron Edwards, Mike Holmes.


9/24/2001 Mike Holmes: Name of the Game
Since we're (well I am at least) itching to talk about the game that Ralph and I am finishing up I thought that I'd bring up a relatively innocuous subject…
In Indie Game Design
Participants: Mike Holmes, Ron Edwards, Jared A. Sorensen, Valamir, hardcoremoose, Paul Czege, Jack Spencer Jr, Mytholder, Jeffrey Straszheim, Jason L Blair, Epoch, James V. West.


9/24/2001 jdrakeh: Clarity
Recently I have been trapped in a state of deep depression, but did I let that daunt me for long? No! Putting my complete apathy to work for me, I…
In Indie Game Design
Participants: jdrakeh, Jason L Blair.


9/24/2001 hardcoremoose: The Hero Emergent...another rpg
Well, after much deliberation, I've decided to make this one available to the Forgerites. My apologies in advance to any one I might have stolen ideas from; I know for…
In Indie Game Design
Participants: hardcoremoose, Mike Holmes, contracycle, Valamir, James V. West, Tor Erickson.


9/21/2001 Galfraxas: The 43rd Dimension on The Left, and A Fifth Trait thing...
Hello Everybody... I got my webpage up now, and I've posted the text file for "The Fifth Trait", my simple generic RPG, on said site, as well as a few…
In Indie Game Design
Participants: Galfraxas.


9/20/2001 JSDiamond: Chapter Layout to support G/N/S?
This was brought up in the Sorcerer forum but it lit a spark in my mind. Ron's point (I believe) was that the order of the chapters-by-subject could effect a…
In Indie Game Design
Participants: JSDiamond, Jason L Blair, Le Joueur, James V. West, Ron Edwards, Tim C Koppang, Mike Holmes, contracycle, Bankuei, Valamir.


9/16/2001 joshua neff: hidden world fantasy
My friends & I are starting to design a "Hidden World" fantasy game--you know, like Changeling, only more narrativist (& less restrictions on the imagination). Basically, I want it to…
In Indie Game Design
Participants: joshua neff, Ron Edwards, James V. West, Epoch, Mike Holmes, Uncle Dark, Mytholder.


9/14/2001 Galfraxas: MCD Update
Well, due to the recent tragedy and the fact that my local gaming group has convinced me to run some form of Deadlands for them, production of Magical Crimes Division…
In Indie Game Design
Participants: Galfraxas.


9/13/2001 Tim C Koppang: Theme Music
I’ve just posted another new game to my web site. This one is called Theme Music. As of now it’s only a draft; I haven’t even play tested it yet,…
In Indie Game Design
Participants: Tim C Koppang, Mike Holmes, Galfraxas, contracycle, John Wick, Marco.


9/12/2001 Jack Spencer Jr: The formula?
I had been thinking about Sorcerer and Game Design in general and think I've notice a "formula" of sorts. First, you come up with a concept. I'm using the word…
In Indie Game Design
Participants: Jack Spencer Jr, contracycle, Ron Edwards.


9/11/2001 Zak Arntson: I am a Sports Hero - Freebie RPG
[H3][A HREF="http://zaknet.tripod.com/hmouse/games/sports.html"]I am a Sports Hero[/A][/H3] "roleplaying one of the worst comic ideas ever" This game is all about playing a Sports-based superhero. Which is about the suckiest[SUP]1[/SUP] ideas ever.…
In Indie Game Design
Participants: Zak Arntson, Matt Gwinn, Jared A. Sorensen, Clinton R. Nixon, Jack Spencer Jr.


9/10/2001 Epoch: The Framework, a thingie
I just wrote up The Framework, an alternate way of looking at player control of the game than the traditional player/GM breakdown. (It's for use with any game). It…
In Indie Game Design
Participants: Epoch, Jack Spencer Jr, Paul Czege, contracycle.


9/10/2001 Matt: Agency 13, a game
Okay, here's one of the games I'm currently working on: Agency 13, a game of 60's TV spies fighting the undead menace. I posted this on RPG.NET's games design forum…
In Indie Game Design
Participants: Matt, GB Steve, Jason L Blair, Ron Edwards.


9/8/2001 kwill: introducing directorial power (ugognoll!)
here's the plan: by introducing friends to various extensions of their current gameplay, I'll hopefully be able to get them interested in indie type games as well (currently, I've run…
In Indie Game Design
Participants: kwill, theos, James V. West, Ron Edwards.


9/8/2001 Ian Freeman: Quick Idea
The game is called "In the Blink of an Eye", because it deals primarily with the information world, in the sense that almost everything that matters in the universe is…
In Indie Game Design
Participants: Ian Freeman, kwill.


9/6/2001 Matt Gwinn: RPGs based on films
I've been hoping to design a game based on the film Blood of Heroes (AKA Salute of the Jugger) and up until last night I wasn't sure if it would…
In Indie Game Design
Participants: Matt Gwinn, Tyrant, unodiablo, contracycle, hardcoremoose, Mithras.


9/5/2001 Loryndalar: A die betting game...
Hey all! Uh, I'm not sure if this is any good, or if it makes sense... but it's on my hard-drive, it's interesting, so I'm presenting it :smile: Hope it's…
In Indie Game Design
Participants: Loryndalar, Zak Arntson.


9/5/2001 xiombarg: Success: The RPG
Based on a thread in the Game Design forum at the Gaming Outpost, I created a numberless, description-based RPG called Success. Please check it out and let…
In Indie Game Design
Participants: xiombarg, Jack Spencer Jr, Ron Edwards, Epoch.


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In Indie Game Design

9/30/2001 Zak Arntson: Sitcom - Freebie RPG
[H3][A HREF="http://zaknet.tripod.com/hmouse/games/sitcom.html"]Sitcom - roleplaying in tv hell[/A][/H3] Okay, it's a silly game where you play a part in a Sitcom. I'd love to hear opinions and get custom-variations from y'all.…
In Indie Game Design
Participants: Zak Arntson, James V. West, hardcoremoose, Matt, Jack Spencer Jr.


10/1/2001 Galfraxas: My New Project
From the cluttered desk of Tim: I'm working on a new RPG, "The Blackest Sea". It's about pirates in space. I'm talking about pirates like Blackbeard, not those silly space…
In Indie Game Design
Participants: Galfraxas, Jared A. Sorensen.


10/2/2001 Marco: Cultists!
Ok, maybe this has been done before (which is why I'm asking). I've been brainstorming for ideas for a source-book for our multi-genre game system (Universal, Ron! Universal! hah!) JAGS…
In Indie Game Design
Participants: Marco, Matt, GB Steve, contracycle.


10/2/2001 Ferry Bazelmans: Redesigning SOAP
The subject says it all, doesn't it? I want to revise, expand and update SOAP to reflect actual playtesting (which has been done extensively by you guys - you rule).…
In Indie Game Design
Participants: Ferry Bazelmans, Ron Edwards, Mike Holmes.


10/4/2001 Nathan: The Wild's Modified Pot Read
For those of you who are not familiar, the Wild can be found here" http://www.mysticages.com/wild. The system is beyond simple -- but it needs something. It doesn't work perfectly…
In Indie Game Design
Participants: Nathan, Mike Holmes, hardcoremoose.


10/5/2001 Nathan: The Thousand Setting Project
Hello Game Designers, I am proud to give you the first take on what should be an ambitious project -- the Thousand Setting Project. The goal of this project is…
In Indie Game Design
Participants: Nathan.


10/9/2001 Ron Edwards: killin' puppies for you-know-who
Oh, man. This is fun. Well, fun to read, anyway, I'm not sure about playing it, but it's SO obnoxiously dead-on, that I might. I'm talking about the Lumpster's "unfunny"…
In Indie Game Design
Participants: Ron Edwards, lumpley.


10/10/2001 JSDiamond: minimum effort vs. "I can do THIS!"
With all the talk about the Pool and then the 'anti-Pool' I thought I'd offer this up. I wrote a system mechanic wherein the character's *minimum effort* required for a…
In Indie Game Design
Participants: JSDiamond, Mike Holmes.


10/10/2001 Tor Erickson: Intense war-games
Hi Mithras, On 2001-10-10 15:28, Mithras wrote: Running with this doomed attitude from the word go, I'm working on a horror in war RPG focussed on the Vietnam War.…
In Indie Game Design
Participants: Tor Erickson, Mike Holmes, Laurel, contracycle, wyrdlyng, Ron Edwards, Blake Hutchins, lumpley, Mithras, Bankuei, Gordon C. Landis, Thededine, Balbinus, unheilig, erithromycin.


10/11/2001 Epoch: Amber - Abashedly Narrativist?
Ron Edwards said in another thread: Amber is an interesting choice to be using, because I think its design is (to use Jim Henley's term for Everway) "abashedly…
In Indie Game Design
Participants: Epoch, Uncle Dark, Ron Edwards.


10/13/2001 Manu: The Hands of Fate
Hello all, I've just posted my new system for a cooperative narrative, usable with all RPGs.I'll be glad to hear your comments and suggestions. Thanks ! http://www.geocities.com/Area51/Shuttle/6021/hf.htm
In Indie Game Design
Participants: Manu, Zak Arntson, Mike Holmes, xiombarg, Laurel.


10/15/2001 Cameron: Quirky Metagame Mechanic
This came up a while back. I'm working on a crime drama game and I was thinking of optional metagame mechanics that would add another degree of fun to the…
In Indie Game Design
Participants: Cameron, Laurel, Manu, Ron Edwards, Paul Czege, Mike Holmes, Jack Spencer Jr.


10/18/2001 Matt: Adversity
Okay, this is something that I'm working on. Not complete at all, there are still some "issues". You can probably spot some of the influences, but hey, hopefully it melds…
In Indie Game Design
Participants: Matt, Mike Holmes, Bankuei.


10/19/2001 Zak Arntson: How to Design a Bad Game
Okay, as you can see from my Harlekin-Maus site, I design short games. Usually with a ridiculous Premise (for a serious Premise, wait for my Chthonian redux). So, a short…
In Indie Game Design
Participants: Zak Arntson, Mike Holmes, Jason L Blair, unodiablo.


10/22/2001 Matt Gwinn: Name My Game!!
Well, I just found out that the name for my wrestling game Kayfabe has already been used for a recently published trade paperback. Now I have to come up with…
In Indie Game Design
Participants: Matt Gwinn, unodiablo, Paul Czege, JSDiamond, Galfraxas, Mike Holmes, Jack Spencer Jr, unheilig, Ron Edwards, Time, hardcoremoose, Matt, Doc Midnight.


10/25/2001 unheilig: How annoying is Sorceror?
okay, so discovering Sorceror unplugged a game I'd been working on for years by doing the same thing, only better. ("Fiends" it was called) But I didn't realize HOW WELL…
In Indie Game Design
Participants: unheilig, unodiablo, hardcoremoose, jburneko, Ian O'Rourke, Matt, Jack Spencer Jr.


10/26/2001 Matt: IMP - yet another game idea
Okay, this is an idea I had the other day: A game where you play invisible, rowdy, squabbling gremlins causing havoc in the modern world. Think of the goblins from…
In Indie Game Design
Participants: Matt, Paul Czege, Ron Edwards.


10/26/2001 Time: System I'm working on - Anyone willing to beat it up a bit?
Ok, I'm new to the Forge so forgive me if this is a "no-no" - or at least don't kick me too hard. I've been working on a game system…
In Indie Game Design
Participants: Time, Ron Edwards, unheilig.


10/26/2001 Time: Time's system - Release the Hounds!
I've broken this up into chapters for ease of posting. I'll put up the first one now. The chapter separation isn't carved in stone so if you have ideas on…
In Indie Game Design
Participants: Time, Zak Arntson, Mike Holmes, Mithras, Valamir.


10/29/2001 Time: Time's system - Chapter 2 & 3
Here's the conflict resolution systems for you. I said in the other thread that I wanted this to be the "best it can be" by that I mean I want…
In Indie Game Design
Participants: Time, Bankuei, kwill, Mithras, Mike Holmes.


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