The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&board=2&fromaround=7026

From Day One


Previous Topics
In Indie Game Design

6/30/2003 BenjaminRogers: [Promised Sands] Trinary System: A Critical Look
Greetings, Recently I've had a number of discussions--both online and off--regarding the number of skills we used in the Trinary System as seen in Promised Sands. Many of them are…
In Indie Game Design
Participants: BenjaminRogers, Shreyas Sampat, szilard, Tony Irwin, Marco.


6/28/2003 Silent Entropy: Original Resolution Mechanism? (Specific Feedback Needed!)
Apotheosis is a multi-layered game that takes place in three phases: pre-narrative, narrative, and post-narrative. Each phase allows the player to play a role and facilitates a specific mode of…
In Indie Game Design
Participants: Silent Entropy.


6/28/2003 Dumirik: Need feedback on my RPG concepts
Before I divulge my concepts, being the paranoid type, I want to go through my usual (though pointless) little speech. I would be much abliged if the ideas on here…
In Indie Game Design
Participants: Dumirik, Alan, Matt, Thomas Tamblyn, Shreyas Sampat, M. J. Young, RobMuadib, Mike Holmes, Valamir.


6/27/2003 RobMuadib: TMW:COTEC - Trait/Ability Design System (longish)
Hi all Yes, I am still around, and still whittling away on The Million Worlds. Being that the game is based on the use of a design architecture by all…
In Indie Game Design
Participants: RobMuadib, cruciel, Mike Holmes, Dr. Velocity.


6/27/2003 Zathreyel: Bruise: Sci-fi/ Fantasy in the Far Future (long post)
Heya guys, what’s going? Alright, so I was sitting around yesterday, working on a drawing for my pet project, something I mentioned here quite a while ago. It’s a game…
In Indie Game Design
Participants: Zathreyel, Ben Morgan.


6/27/2003 scobie: Casefile: ZODIAC forged anew
Hi gang After the kind comments of the Forge crew last time I have rewritten Casefile: ZODIAC to hopefully be more consistent and more fun. The pdf for the first…
In Indie Game Design
Participants: scobie, Shreyas Sampat, Spooky Fanboy, Little_Rat, Mike Holmes, Jared A. Sorensen.


6/24/2003 Shreyas Sampat: Refreshing Rain: Mechanical question
So, guys, I have a problem. Badically, there is no (or very little) clear "My kung fu is better" phenomenon in Refreshing Rain, and I want to provide for such…
In Indie Game Design
Participants: Shreyas Sampat, taalyn.


6/24/2003 Jeph: Returning to the Pagoda: Whole bunch of new stuff!
Pagoda, a game of Wuxia martial arts, was originally discussed in this thread. It's been on the back burner for a while, but recently I've come back to it with…
In Indie Game Design
Participants: Jeph, kregmosier, Thomas Tamblyn, Shreyas Sampat.


6/23/2003 Simon W: 24Hour Games/Iron Game Chef
Just wondering whether anyone who got games together for the above competitions have done anything more on their games. I know vs Monsters has been available on RPG.mall for free…
In Indie Game Design
Participants: Simon W, Jared A. Sorensen, ethan_greer, Matt, lumpley, Jeph, Walt Freitag, Mike Holmes, Thomas Tamblyn, Zathreyel, talysman.


6/22/2003 J B Bell: The Twice-Forsaken Earth redux
This damned thing has been gestating for months. I think it's finally a game that is play-testable. The Twice-Forsaken Earth J B Bell What is this game about? The Twice-Forsaken…
In Indie Game Design
Participants: J B Bell, greyorm, Spooky Fanboy.


6/18/2003 WDFlores: Iron City: Secrets & Subversives - A Working Draft
For reference, my initial and somewhat confused stab at all this is here: The Iron City. I started off on this project with the GNS model in the forefront of…
In Indie Game Design
Participants: WDFlores, Paul Czege.


6/17/2003 morgue: Has this mechanic been done?
I've been tooling around with an idea for a 'core mechanic', and I'm wondering if I'm walking into territory that has already been explored. I figure I am, because it…
In Indie Game Design
Participants: morgue, Jack Spencer Jr, ethan_greer, Mike Holmes, Stuart DJ Purdie, Jeph.


6/17/2003 Wormwood: Drift: Playtest Draft Available
Several months ago I posted about a game in progress named drift at http://www.indie-rpgs.com/viewtopic.php?t=4181&highlight=drift and http://www.indie-rpgs.com/viewtopic.php?t=4384&highlight=drift. I've just recently completed the core playtest draft, and am looking for comments and…
In Indie Game Design
Participants: Wormwood, Harsh Tranquility, Mike Holmes.


6/16/2003 Spooky Fanboy: Hero's Journey: a game of heroes and the supernatural
This is my first attempt at making a roleplaying game. Be only as harsh as you need to be. What it's about: The power to change the world--and the responsibility…
In Indie Game Design
Participants: Spooky Fanboy, Shreyas Sampat, John Harper.


6/16/2003 Jared A. Sorensen: Wushu stuff
I posted this over at RPG.net in the comments for the Wushu review: Here's my problem with games like this. I describe an incredibly cool manuever (5+ dice), but for…
In Indie Game Design
Participants: Jared A. Sorensen, Matt Wilson, Emily Care, John Harper, gobi, Blake Hutchins, Lxndr, Shreyas Sampat, Jay Turner, Dr. Velocity, Bryant.


6/15/2003 ejh: Giving Teeth to Topos, based on Mike Holmes' comments
Topos is described in the thread "Ed Designs a Game: Topos" and a copy of the rules is available at http://www.remove-this-part-lostthoughts.org/phpwiki/index.html/Topos . IMHO, it has evolved to a point where…
In Indie Game Design
Participants: ejh, Bob McNamee, Mike Holmes.


6/14/2003 gobi: PUNK - Settings
I've got a couple months to kill between semesters and I'm trying to schedule my time in developing PUNK. In case someone didn't catch my first thread, PUNK is a…
In Indie Game Design
Participants: gobi, Tonic, Little_Rat, ross_winn, Mike Holmes, Matt.


6/13/2003 Bogie_71: Designing a game, Best place to start?
I've been lurking here for a while and trying to absorb everything I can, I ran a search, but couldn't really find a post dealing with my question, though I…
In Indie Game Design
Participants: Bogie_71, Jared A. Sorensen, Bankuei, Valamir, Comte, scobie.


6/13/2003 taalyn: Aspect distinction in Crux
Mathias Jack and I have been working on Crux, and have revised it a bit. Chargen is prioritized, a la TRoS. Most draws use an aspect + trait. For example,…
In Indie Game Design
Participants: taalyn, MathiasJack, Mike Holmes.


6/11/2003 Paul Czege: staring into the black fire
[FONT COLOR="RED"]I'm calling the setting Czegara....The body of the slain god actually lies across the landscape. That is, it's not physically present, but metaphysically, outlined in real space in the…
In Indie Game Design
Participants: Paul Czege, Bankuei, Blake Hutchins, Ron Edwards, Mike Holmes, Valamir, Walt Freitag, Jared A. Sorensen, Alan.


<< more previous topics

 

Subsequent Topics
In Indie Game Design

7/1/2003 Comte: Dice pools!
I like dice pools, and I like lots of different types of dice. I don't know what it is I just do. So when I set out to kick out…
In Indie Game Design
Participants: Comte, ethan_greer, RobMuadib, M. J. Young.


7/1/2003 ADGBoss: Question of Information
I am working on a RPG related project (A space war game but with RPG tie ins) and there are two Human political states. Indeed there may be multiple political…
In Indie Game Design
Participants: ADGBoss, Jack Aidley, xiombarg, M. J. Young.


7/1/2003 Tony Irwin: Sim game: Exploring the City
After writing some thoughts and questions about resolution mechanics for sim games in this thread, here's my sketch of a sim game that has a resolution system that focuses on…
In Indie Game Design
Participants: Tony Irwin, scobie, Dave Panchyk, Mike Holmes, Marco.


7/2/2003 Eric Kimball: Color based RPG (feedback requested)
My group has just finish work on a RPG that uses colors instead of numbers to define characters. In a nutshell each color is associated with a stat Red: Vigor,…
In Indie Game Design
Participants: Eric Kimball, Mike Holmes, Jared A. Sorensen, taalyn, Thomas Tamblyn, simon_hibbs, permacultureguerilla.


7/3/2003 WDFlores: Thoughtcrime (formerly Iron City) - concept sketch
Hello. I'm doing some backtracking and much trashing of drafts with my little project (the last post concerning which is here: The Iron City: Secrets and Subversives). I've gone in…
In Indie Game Design
Participants: WDFlores, scobie, Jonathan Walton, Chris Goodwin, Daredevil, Mike Holmes, gobi, Emily Care, komradebob2, inthisstyle, Praetus, Cemendur, Dumirik.


7/3/2003 masqueradeball: Copyright Information
I have been developing a fantasy world since I was about 14 (now 20) that sprang up from a number of influence but a seemingly nonsensical name seems to have…
In Indie Game Design
Participants: masqueradeball, Kester Pelagius, cruciel, WDFlores.


7/4/2003 Roy: [Synergy] - Bare Bones v1.0
Hey everyone! I took a little vacation from the hobby, but I'm back and better than ever. I really missed you guys. I started seriously working on my own roleplaying…
In Indie Game Design
Participants: Roy, Jack Spencer Jr, Kester Pelagius.


7/5/2003 sirogit: New Mechanic Idea: Applied Knowledge
I was toying with this idea in my head, and was wondering to what degree it's been used before... As I don't really like how "knowledge" like skills are used…
In Indie Game Design
Participants: sirogit, Jack Spencer Jr, ethan_greer, gobi, Dr. Velocity, Mike Holmes.


7/6/2003 sirogit: Simplest System possible.
I was wondering what the simplest rpg system possible would be, fufilling most basic expectations of a system, such as: 1. Characters have different capabilities. 2. Descisions on success are…
In Indie Game Design
Participants: sirogit, RobMuadib, Mike Holmes, Knarf, permacultureguerilla.


7/6/2003 Kester Pelagius: [Review] - Synergy
[BODY] [FONT SIZE=5]Synergy: Bare Bones v 1.0 [/FONT] [FONT SIZE=4]Review by C. Demetrius Morgan [/FONT] [B][FONT SIZE=4]Synopsis [/B][/FONT] Synergy is a bare bones role-playing system in development created by Roy…
In Indie Game Design
Participants: Kester Pelagius, Roy.


7/9/2003 inthisstyle: Modern supernatural game - implementing powers
I am taking the plunge for a game design posting here for the first time. I will give a brief overview of the game, so everyone can understand what this…
In Indie Game Design
Participants: inthisstyle, Chris Goodwin, Mike Holmes, taalyn, Dr. Velocity, simon_hibbs, WDFlores.


7/9/2003 Nicolas Crost: Mechanisms for Player Narration
Hi there. This is my first post so… be gentle. :) I have recently started playing Donjon with my group and we really liked the way it worked. Basically it…
In Indie Game Design
Participants: Nicolas Crost, Hunter Logan, Roy, Mike Holmes, WDFlores.


7/9/2003 Wolfen: ReCoil: Player Influence
Hey all, I'm actually coming up on a finished product (sans a few things that I'm going to leave to be hashed out after playtesting) with ReCoil, and I'm overall…
In Indie Game Design
Participants: Wolfen, Thomas Tamblyn.


7/9/2003 taalyn: Conflict in Crux
hey guys and gals and various werebeasts, I'm starting to think about Crux conflict, and have discovered a wall I'm bouncing on. I'm hoping some of you could help me…
In Indie Game Design
Participants: taalyn, Mike Holmes, Paul Czege, Shreyas Sampat, MathiasJack, Thomas Tamblyn, ross_winn, cruciel.


7/10/2003 redivider: Paper Worlds- long and short versions of concept
Hi, I'm posting short and long versions of a concept for a game framework. (Not a specific game and not a universal system; more of an approach and rules for…
In Indie Game Design
Participants: redivider, WDFlores, Mike Holmes, Hunter Logan, Jeph, talysman, Kester Pelagius.


7/10/2003 DarkKingdoms: Dark Kingdoms RPG
Hello everyone, I just wanted to let you know about an RPG that I have recently self-published entitled Dark Kingdoms. I have also created my own small publishing company that…
In Indie Game Design
Participants: DarkKingdoms, Dave Panchyk.


7/12/2003 Dumirik: The Last Bastion RPG - an almost completed draft
For those that have read my other thread (Need feedback on my RPG concepts), and those who haven't, I have been working on an RPG which I have dubbed The…
In Indie Game Design
Participants: Dumirik, rafael, Shreyas Sampat, Mike Holmes, WDFlores, permacultureguerilla.


7/13/2003 Knarf: Minima - the compact, yet thorough RPG
I have been designing this system for some time, but have only recently gotten it sufficiently assembled for public view. It is designed as a compact, universal game without the…
In Indie Game Design
Participants: Knarf, Mark Johnson, talysman, Mike Holmes, Andrew Martin, brainwipe.


7/13/2003 Voidwalker: Planning to Resurrect VoidScape
As one of the original authors of VoidScape (who worked mostly on the background), and having noticed that VoidScape's link no longer works, I have decided to resurrect it using…
In Indie Game Design
Participants: Voidwalker.


7/14/2003 gobi: Game terminology in PUNK
(I'm not sure if this is the proper forum to ask this question, it might be more appropriate for RPG Theory. If so, I'll be glad to move it.) The…
In Indie Game Design
Participants: gobi, Thomas Tamblyn, Cemendur, kregmosier, WDFlores, Shreyas Sampat, rafael, Lxndr, ross_winn.


more subsequent topics >>