Previous Topics In Indie Game Design 12/30/2003 TheRedSoup: Asking for wounds and damage input I've got a pulpy adventure rpg in the works.
And with the development, I've hit a snag and would like some external input and thoughts. I'll try to be verbose… In Indie Game Design Participants: TheRedSoup, Zathreyel, Andrew Martin, sacrosanct, failrate.
12/30/2003 Troy_Costisick: [EmberWorld] Hammering out an exhaustive History Heya,
The time has come for us at Twilight Press to begin work on our next book for our campaign setting. Our plan is to do an in-depth book on… In Indie Game Design Participants: Troy_Costisick.
12/30/2003 Jasper: In the Court Hi everyone,
This is a game about social interactions; probably centered around court intrigues, but not limited to that alone.
Get it here (in HTML).
It's frequently been noted here… In Indie Game Design Participants: Jasper, Loki, Shreyas Sampat.
12/29/2003 LordSmerf: [Powers That Be] Rethinking some old ideas So after taking some time of from Powers That Be. I've decided to consider a couple of new ideas. One, based on the thread over in GNS Model Discussion: Good… In Indie Game Design Participants: LordSmerf, anonymouse, Ron Edwards, John Harper.
12/29/2003 anonymouse: sketched game: Boys and Pirates I'm actually thinking Universalis would do pretty great, but it's never been game-y enough for me. My first title was "Boys & Fairies" but I think anyone into high school… In Indie Game Design Participants: anonymouse, C. Edwards, Jeph, JimmyB, Doctor Xero.
12/28/2003 Heraldic Game Design: Luna 0.3 Released It's been a long time since I've posted here, but it has taken a while for me to have something to post about. Luna 0.3 is now available for download… In Indie Game Design Participants: Heraldic Game Design, Ron Edwards, Andrew Martin, Spooky Fanboy.
12/27/2003 LizardLips: Encouraging group actions in combat? I need to brainstorm a little... I'm trying to build sci-fi RPG that can handle individual character actions as well as large mass battles (possibly using miniaures. I like miniatures).… In Indie Game Design Participants: LizardLips, Jasper, The Benj, M. J. Young, Andrew Martin.
12/27/2003 apeiron: Opposed/Split Traits Suggestions @ Will you help me come up with some more of these opposed traits?
@ The idea is to have two traits (attributes/qualities etc) that are in opposition. You have… In Indie Game Design Participants: apeiron, Shreyas Sampat, Troy_Costisick, Andrew Martin.
12/26/2003 Jediblack: Vice City RPG Do you know GTA Vice CIty? I've had so much fun playing with it that I'd like make a rpg.
Basic Ideas
1. No attribute at all.
We don't need… In Indie Game Design Participants: Jediblack, Phillip, Mike Holmes, failrate.
12/25/2003 b4d0m3n: Percentile Mechanic - Proposal and Questions I was wondering if you could help me with a percentile system. I need something snappy... simple which will not get in the way of anything. It's kind of like… In Indie Game Design Participants: b4d0m3n, Andrew Martin, Valamir.
12/25/2003 b_bankhead: Ship and the Stars pt2 Worlds and Adventures The Ship and the Stars part 2. Worlds and adventures
In a space-western what is the reason for a world? The reason for a world is to be a place… In Indie Game Design Participants: b_bankhead, Matt Wilson, Zathreyel, Doctor Xero.
12/25/2003 b_bankhead: Ship and the Stars: Sol's Children ,a small ship series To show that Ship and the Stars can deal with different space westerns I have developed this series background for a concept I develped long ago, a sciene fiction game… In Indie Game Design Participants: b_bankhead.
12/23/2003 Dilly Green Bean Games: The Basic System, thoughts and why Recently our company put to use a set of rules that originally was just supposed to be a gag. But we are finding people are taking to it. It was… In Indie Game Design Participants: Dilly Green Bean Games, Mike Holmes, Andrew Martin, Dregg, Spooky Fanboy, jeffjones, steelcaress, Jasper, Jack Aidley.
12/22/2003 b4d0m3n: Ultimate Attributes List? Alright, homeboys. This is what I've got it down to:
Killin’ (an’ doin’)
STRength
DEXterity
STAmina
Thunkin’ (an’ clevers)
PERception
INTelligence
WITs
Talkin’ (an’ plottin’, an’ lookin’)
CHARisma
MANipulation
APPearance… In Indie Game Design Participants: b4d0m3n, Valamir, Anthony I, Endoperez, Ben Lehman, failrate, gobi, Nawara, CthulhuPriest, Scourge108, M. J. Young, J B Bell, Autocrat, Shreyas Sampat, Deadboy, Sean, Dav, Ron Edwards, Zoetrope10, artofmagic, WyldKarde.
12/22/2003 Gwen: Forum Based Sapce Game A lot my friends have moved away and so we don't get to roleplay like we used to- some have even moved to other parts of the world which makes… In Indie Game Design Participants: Gwen, anonymouse, Dev.
12/21/2003 AdAstraGames: RPGs without Kewl Powerz I'm at a bit of a conundrum here.
I have a setting in development (The Ten Worlds), as the backdrop for Attack Vector: Tactical.
The setting is non-gritty hard science… In Indie Game Design Participants: AdAstraGames, xiombarg, Andrew Martin, M. J. Young, Zathreyel, ethan_greer, Bankuei, Doctor Xero.
12/21/2003 Nawara: The Perfect Skill List? Hi, my name's Jeff and I'm new to this forum.
Anyway, I need some help designing a versatile skill list for a modern-day, comedy/drama political RPG (think of a cross… In Indie Game Design Participants: Nawara, Jeph, Jack Spencer Jr, Christopher Weeks, Andrew Martin, M. J. Young.
12/19/2003 b4d0m3n: [Dice Mechanics] Could you help? Hello. I haven't really posted here before, but I have recently learned of the juicy goodness of this site and now have a few questions. I posted this on RPGNet… In Indie Game Design Participants: b4d0m3n, anonymouse, Andrew Martin.
12/19/2003 b_bankhead: Ship and the Stars: Design Notes ,Premise and Characters The Ship and the Stars: Notes for a new kind of SF game
Part 1 : Defining the Premises
Introduction
This material grew almost against my own will from a… In Indie Game Design Participants: b_bankhead, Dev, Matt Wilson, John Harper.
12/18/2003 halohand: Pagoda Armor and other questions Just some questions concerning Pagoda. My group and I plan on testing it out this weekend but started wondering about certain elements of the game.
1. On the Character Sheet… In Indie Game Design Participants: halohand, Jeph.
<< more previous topics | | Subsequent Topics In Indie Game Design 12/31/2003 Shadetree: Cinematic Dogfighting Inspired by the topic about 'Interesting space dogfights' I started dreaming this up. Working Title "Faces of Aces"
The system is designed to take alot of the recordkeeping off of… In Indie Game Design Participants: Shadetree.
12/31/2003 Nawara: Realistic Systems I almost hate to write this post, knowing that I'll probably get tons of "But what IS realism? Could we ever REALLY know?" replies, but I figured it's worth a… In Indie Game Design Participants: Nawara, Shreyas Sampat, greyorm, Alan, Andrew Martin, John Kim, Doctor Xero, clehrich.
1/3/2004 Dev: the Consequences of Geography It all began with my space opera: I didn't like the idea of making galactic maps from scratch, and disliked the book-keeping of determining distances and the like; I preferred… In Indie Game Design Participants: Dev, John Kim, Mark Johnson, Valamir, contracycle, xiombarg.
1/4/2004 sworn enemy: lotr rpg hi every1. im new here and this is my first post. im currently working on a lotr rpg using inspiration from Ben Morgan's gaming sessions(we love you Ben... That fucking… In Indie Game Design Participants: sworn enemy, Andrew Martin, gobi, greyorm, Ben Morgan, Zathreyel, Valamir.
1/4/2004 Zathreyel: help with a conflict resolution mechanic heya everyone. i've been working on this new game recently and i've got a conceptual question for the system. the game is sci-fi/fantasy that has a setting that emulates european… In Indie Game Design Participants: Zathreyel, Matt Snyder, Loki, failrate, octobernight, Deadboy, Ron Edwards.
1/6/2004 halohand: Horror Game I'm working on a horror game and would like all of your input. The game will mainly be a narrative but with some rolling. The game is meant to a… In Indie Game Design Participants: halohand, failrate, Mike Holmes, Marhault, Lxndr.
1/6/2004 Mark Johnson: [MUGS] - Need Help With Augmentation Rules [b]MUGS - Marginally Useful Game System[/b]
Mugs is a marginally useful role playing game. One character takes the role of GM, all the rest of the players play one or… In Indie Game Design Participants: Mark Johnson, Dev, Harlequin.
1/6/2004 jphannil: Chaos & Order, after the playtesting Hi all (again), especially Mike :) !
I've toyed with the system a bit after initial playtesting. The new version is online at the same address:
http://www.cc.jyu.fi/~jphannil/Chao.html
The additions are:… In Indie Game Design Participants: jphannil.
1/6/2004 DeviantBoi: Combat-Intensive System Sought for Online Game Hobby Project Here's a little something that I've been playing around with in my head that I want to work on during my free time...
I want to create an on-line game… In Indie Game Design Participants: DeviantBoi, Calithena, GreatWolf, Dev, Mike Holmes.
1/6/2004 Rich Stokes: . What I like about your idea is the neato storytelling shortcut you have right there:
Lots of fiction/legends establish Vampires as a force of primal evil and great power. You… In Indie Game Design Participants: Rich Stokes, Kilor Di.
1/7/2004 Kilor Di: Lycanthropy in PnP I've been wondering about whether or not to try use Lycanthropy in the game I'm making. If I decide to use it, here's the method I was thinking of using:… In Indie Game Design Participants: Kilor Di, Andrew Martin, failrate, Rich Stokes, Deadboy.
1/7/2004 Dregg: [Basic System] Basic Pulp Well since I have enjoyed DGBG's Basic system so much, I tweeked it for Pulp style play. Basic Pulp is a Basic system modification that adds a bit of the… In Indie Game Design Participants: Dregg, Mike Holmes, Dilly Green Bean Games.
1/7/2004 steamrunner_13: Free Stikfas/BBI/GIJoe game http://afcqb.netfirms.com http://afcqb.netfirms.com
Free Stikfas/BBI/GIJoe action figure game
I have redone all the cards for the game, and cleaned up the rules a
bit and added some cool new weapons. The site… In Indie Game Design Participants: steamrunner_13.
1/11/2004 Brian Kittrell: The Rhapsody of Eternal: New concept for a vampire game I am currently designing a role playing game based around a fictional world of my own design centered on vampires and the undead. I am currently looking for constructive criticism… In Indie Game Design Participants: Brian Kittrell, montag, Zathreyel, Shreyas Sampat, sirogit, Rich Stokes, Mike Holmes, Dev, Ben Morgan, gobi, Troy_Costisick.
1/12/2004 Jack Aidley: [Great Ork Gods] Latest rules [b][i]"You're Green, You're Ugly and the Gods Hate You."[/i][/b]
Here I shall relate my latest thoughts on Great Ork Gods, following on from my [url=http://www.indie-rpgs.com/viewtopic.php?t=8741]early ideas[/url]. If you’re not read… In Indie Game Design Participants: Jack Aidley, Lxndr, Loki, Valamir, Kilor Di, Shreyas Sampat, Mark Thomas.
1/12/2004 MachMoth: Shattered Spirits Hey, everyone miss me? Well, of course not. Anyways, I'm back from holidays, and dropping my latest project on ya'll, Shattered Spirits (No not the movie about the boozer). Players… In Indie Game Design Participants: MachMoth, Mike Holmes, Andrew Martin, Ben Morgan, Harlequin.
1/12/2004 Mouse: My Game: Tactiturn I’m in the middle of completing a game system that’s based around realism (at least on the non-fiction part of it). I’ve been out of touch with the latest RPG’s,… In Indie Game Design Participants: Mouse, Zathreyel, Andrew Martin, Mike Holmes.
1/13/2004 Gwen: Unnamed System This is a link to the PDF for my unnamed system.
I will be using this system for a few of them longer games I have thought up and just… In Indie Game Design Participants: Gwen, Andrew Martin.
1/13/2004 Lorenzo Rubbo-Ferraro: Character Creation I have discovered an interesting, and as far as I know, unique (surely it’s been done before) form of character creation that could be used for many RPG’s – especially… In Indie Game Design Participants: Lorenzo Rubbo-Ferraro.
1/13/2004 Heraldic Game Design: [LUNA] Simplifying Traits. Is it necessary? Luna uses a semi-freeform Trait system for in character creation. In order to give them some kind of structure, I've got it so that a Trait is assigned one of… In Indie Game Design Participants: Heraldic Game Design, Andrew Martin, Knarf, GreatWolf, Mike Holmes.
more subsequent topics >> |