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From Day One


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In Indie Game Design

2/21/2004 clehrich: Weird Tarot mechanic for shredding
[b]Mechanics Concept[/b] Please tear this apart! It’s complicated, and may take a minute or two, and it’s quite a long post. If more clarification is needed, let me know. Most…
In Indie Game Design
Participants: clehrich, Peter Hollinghurst, Rob MacDougall.


2/21/2004 Ravien: Eclipse RPG
[b]Eclipse[/b] Now that i have been here a while, and gotten a bit of a feel for "how things are done", i've decided to present my system mechanics in a…
In Indie Game Design
Participants: Ravien, Darksmith, greyorm, Mike Holmes, montag, Robert K Beckett, Bracken.


2/20/2004 Darksmith: Paradox RPG...
I’ve been working on an RPG called Paradox for what seems like eternity. After finding this site I decided to pick it up again after a very long hiatus. The…
In Indie Game Design
Participants: Darksmith, orbsmatt, Zak Arntson, Jeph, Nathan P., greyorm, Ravien, coxcomb, Alex Johnson, John Burdick.


2/20/2004 orbsmatt: Uses for Charisma
Ok, I have another question that needs addressing in my RPG. I've been finding it very hard to use Charisma (or any other stats related to it if you want…
In Indie Game Design
Participants: orbsmatt, Shreyas Sampat, Scourge108, AnyaTheBlue, Itse, Nathan P..


2/19/2004 Zathreyel: (Criminal Element) back on the streets...
Heya everyone! i know it's been a while since this game was even mentioned here, or much of anywhere, but i've finally gotten to a place in my development of…
In Indie Game Design
Participants: Zathreyel, Loki.


2/19/2004 orbsmatt: Defining Skills
I'm looking for some ideas for the RPG that I'm creating. Skills seem to be what defines a character and makes him unique. However, I've been having a hard time…
In Indie Game Design
Participants: orbsmatt, Valamir, Loki, Darcy Burgess, Andrew Martin.


2/19/2004 ascendance: Homebrew - Morale Mechanic [Long]
I'm working on an adaptation of the Storyteller system for something that can be best described as gritty anime cyberpunk. Thus far, I've allowed for user defined abilities and a…
In Indie Game Design
Participants: ascendance.


2/19/2004 Doctor Xero: indie game design styles
I've been reading (and sometimes participating in) a number of the Forge threads, and the great majority of postings have been interesting and insightful (even when occasionally "snarky"). I've noticed…
In Indie Game Design
Participants: Doctor Xero, Loki, Valamir, Jasper, Gordon C. Landis, quozl, orbsmatt, timfire, Shreyas Sampat.


2/18/2004 Jasper: [Principia Novae] First playtest draft
[size=24px]PRINCIPIA NOVAE[/size] [b]Survival and Legacy at the End of Civilization[/b] [b]A Role Playing Game of the Iron Age[/b] [i]by Jasper McChesney [/i] A [url=http://people.umass.edu/jasperm/primeval]Primeval Press[/url] Game [size=20px]Introduction[/size] It's the end…
In Indie Game Design
Participants: Jasper, John Harper.


2/18/2004 Sylus Thane: Frontier, working on final draft
Well I've lost the need for a annoying yahoo group and set up my own forum for Frontier that you can find here http://frontiergames.proboards27.com/index.cgi I'm looking for people to go…
In Indie Game Design
Participants: Sylus Thane.


2/18/2004 artofmagic: the Real benefit of a Weapon.
Traditional benefit of a weapon is Damage. D&D, bigger the weapon, the bigger the damage. Funny how little it actually matters at higher levels. Exalted lists different speed, accuracy and…
In Indie Game Design
Participants: artofmagic, hitsumei, Kryyst, Loki, timfire, Shreyas Sampat, Ron Edwards.


2/18/2004 smc: Task Resolution: Looking for input/caveats
First of all, these forums are a great resource! I've been lurking for a few days and have really appreciated the weath of insight and information to be found. On…
In Indie Game Design
Participants: smc, SpoDaddy, Shreyas Sampat, Dev, Andrew Martin, Alex Johnson, Valamir.


2/18/2004 Crackerjacker: The Draw
Had a dumb little mechanic idea a week ago... for like a Wild West gunfighting type game Each character would at least have this one stat called Draw. Some would…
In Indie Game Design
Participants: Crackerjacker, Ron Edwards, Valamir, montag, Kryyst, Loki, Technocrat13, John Harper.


2/18/2004 Tonic: Experimental Mechanic: Skill Check (edited for clarity)
This is a check to see how well a character can perform an action. What makes this different from most systems is that the difficulty of the check is relative…
In Indie Game Design
Participants: Tonic, timfire, Nathan P., SpoDaddy, Shreyas Sampat, Kryyst, Ron Edwards.


2/17/2004 Nathan P.: [Timestream] Damage Mechanic Problem
Hey all I'm finishing the first draft of my time-travel game, Timestream, and I'm running into a problem with a damage mechanic. Right now, here's how combat works: General dice…
In Indie Game Design
Participants: Nathan P., talysman, Andrew Martin, Alex Johnson.


2/16/2004 scobie: Casefile: ZODIAC returns
Well, submitting my thesis cut into game design time in the worst possible way, but I think I have Zodiac almost ready to go. Many thanks to those who offered…
In Indie Game Design
Participants: scobie, Little_Rat, Dev.


2/16/2004 scobie: Casefile: ZODIAC returns
Well, submitting my thesis cut into game design time in the worst possible way, but I think I have Zodiac almost ready to go. Many thanks to those who offered…
In Indie Game Design
Participants: scobie.


2/16/2004 Ulmus: [d12] Request for comments on homebrewn game (a tad long)
It's not original, it's not defining new venues for roleplaying and it's not finished. However, after having created numerous game systems, none of which have been used for more than…
In Indie Game Design
Participants: Ulmus, Steve Samson.


2/14/2004 james_west: Feminist game design?
[b]The Stranger, or [i]Feedback[/i][/b] [i]This is a game I wrote before breakfast this morning, based on the 'feminist game design' thread in RPG theory. I'm not sure if it's feminist…
In Indie Game Design
Participants: james_west, Matt Wilson, clehrich, Mark D. Eddy, Ravien, Scourge108, Paul Czege, Doctor Xero, Ron Edwards, Lxndr, Zathreyel, jrs, aplath.


2/14/2004 SpoDaddy: What do you think of this system? D12 based roll under
Roll XD12, X being the attribute number Attributes are rated from 1-7. Skills are rated from 2-11, every die that rolls equal to or under the skill number is kept.…
In Indie Game Design
Participants: SpoDaddy, Jasper, Jack Spencer Jr, Minx, Lxndr.


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Subsequent Topics
In Indie Game Design

2/22/2004 inthisstyle: [Mortal Coil] Fortune-less Rules
I have finished a draft version of my supernatural game Mortal Coil, and have playtested it with a small group of friends. The rules have no fortune mechanic, and instead…
In Indie Game Design
Participants: inthisstyle.


2/23/2004 Kilor Di: [Terrae Novae] Bestiary
http://www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. Just to get some opinions on what I have so far. I haven't created too many monsters because TN is a war-based game.…
In Indie Game Design
Participants: Kilor Di, Argetlamh.


2/23/2004 smc: Description-based Attribute system
I rambled on about the system I am working on in another thread, and I've been making some pretty big adjustments as I continue to play-test. The system currently uses…
In Indie Game Design
Participants: smc, Valamir, HMT, Mark Johnson.


2/24/2004 Doctor Xero: my first indie game submission: Mageling
I'm trying to fashion a game that successfully reflects a setting which is a cross between the Magical Adolescent subgenre and the Supernatural Family subgenre (see my inspirations section 1.3…
In Indie Game Design
Participants: Doctor Xero, timfire, Loki, Minx, Spooky Fanboy, Aman the Rejected.


2/25/2004 coxcomb: Brain hurts, help with math
Hi All, I have seen some math whiz types posting here before and I hope one of them can help me. The basic idea is that you roll a number…
In Indie Game Design
Participants: coxcomb, Jack Aidley.


2/25/2004 Technocrat13: The Paperwork of Bullets
Greetings all, If I may steal some of your time and thoughts, I'd love a little inspiration here. What I'm looking for are suggestions for keeping track of ammunition in…
In Indie Game Design
Participants: Technocrat13, Jack Aidley, Valamir, Lxndr, Ron Edwards, Andrew Norris, Bankuei, Dev, Matt Wilson, Overdrive, Tim C Koppang, Hereward The Wake, Mike Holmes, talysman.


2/26/2004 Darcy Burgess: Fated RPG -- research block. Help!
The Game: Fated (working title) The Premise: PCs have cheated death, and are now invulnerable, except to the specific mode of death that they cheated. The Setting: Film Noir with…
In Indie Game Design
Participants: Darcy Burgess, Valamir, Peter Hollinghurst, clehrich, orbsmatt, Ron Edwards, Scourge108, Bifi, contracycle.


2/26/2004 Shreyas Sampat: Refreshing Rain for Western Audiences
[url=http://www.geocities.com/torchbearer_rpg/rain.html]Refreshing Rain[/url] is my game of wuxia-style kungfu and emotional conflict; here I am making an effort to retool it for a less Color-specific application. [b]Character Creation[/b] All the characters…
In Indie Game Design
Participants: Shreyas Sampat, Kryyst, Jonathan Walton, clehrich, Dev.


2/27/2004 smc: Dice Probability Question....
I am a self-confessed math idiot. Can someone help me out with some dice pool probabilities? I am looking for the chance of rolling either a 5 or 6 in…
In Indie Game Design
Participants: smc, james_west, clehrich, Jack Aidley, HMT.


2/27/2004 tldenmark: The No Stats rpg
I've been pondering this for sometime, and have been playing around with an RPG system that has no base stats. (I mean like traditional abilities: strength, intelligence, blah, blah) Your…
In Indie Game Design
Participants: tldenmark, Nathan P., Eric J., bcook1971, Lxndr, Valamir, Shreyas Sampat, Nuadha, xiombarg, Mike Holmes.


2/29/2004 Ben Lehman: A RPG of Heroic Passion
Hey everybody. So I had some free time today, and sat down to work on Tactics (minutia of movement rules... joy!) Instead, this came out, nearly whole cloth, in about…
In Indie Game Design
Participants: Ben Lehman, james_west, Jeph.


3/1/2004 Dumirik: NightWorld playtesters needed
NightWorld, the RPG that I have been on and off working on for the past 10+ months has now been finalised and moderately playtested (just stuffing around with some friends).…
In Indie Game Design
Participants: Dumirik.


3/1/2004 Rich Stokes: [Urban Mythos] Yet another Tarot system & narration issu
[b]Previously in "Life of Rich":[/b] I'm working on Urban Mythos still. Slowly and painfully. Some other posts can be found [url=http://www.indie-rpgs.com/viewtopic.php?t=4876]here[/url], [url=http://www.indie-rpgs.com/viewtopic.php?t=8104]here[/url] and [url=http://www.indie-rpgs.com/viewtopic.php?t=5615]here[/url]. I came up with a cool…
In Indie Game Design
Participants: Rich Stokes, Shreyas Sampat, clehrich.


3/1/2004 ReverendBayn: Karmic - New diceless system needs critique.
I've been working on a pet project for some time now, a science-fantasy setting inspired by the myths and religions of south-east asia. It even has a great slogan: "Get…
In Indie Game Design
Participants: ReverendBayn, John Harper, coxcomb, orbsmatt, lumpley, Christopher Weeks, Matt Gwinn, RaconteurX, clehrich.


3/1/2004 WyldKarde: Trying something new here...
I know, I know. There isn't much that hasn't been tried in RPG design. However, I'm experiemnting with a few ideas that, at the very least, aren't mainstream, and I…
In Indie Game Design
Participants: WyldKarde, Harlequin.


3/2/2004 micahcomer: Before I even get started
Hello. This is my first post here on the Forge, though I?ve been lurking for quite awhile. I?ve read a lot of the posts, most of the articles, and have…
In Indie Game Design
Participants: micahcomer, orbsmatt, Shreyas Sampat, ethan_greer, Ron Edwards, Dev, Paul Czege, Mike Holmes, Ole.


3/2/2004 Rexfelis: Abilities in "Dominion"
My question re. abilities in DOMINION is at the bottom. Before I can ask it meaningfully, a summary of the DOMINION game is in order. DOMINION summary 1. Premise How…
In Indie Game Design
Participants: Rexfelis, Shreyas Sampat, coxcomb, Dav, clehrich.


3/2/2004 Lorenzo Rubbo-Ferraro: Lila: A Synopsis
Lila, a Vedic Role Playing Game: A Synopsis I wrote this synopsis for my own satisfaction, for clarity of mind. But I thought I should post it to fellow Forgee’s…
In Indie Game Design
Participants: Lorenzo Rubbo-Ferraro.


3/3/2004 Demada: [Feats] A Game of Heroic Storytelling, first time
This is my first attempt at anything like this. I can't tell you where I came up with the idea, just kind of struck me. Anyway, it's a bit rough…
In Indie Game Design
Participants: Demada, Lorenzo Rubbo-Ferraro.


3/4/2004 Bluve Oak: Inexhaustible Magic
Greetings. I'm looking for an RPG that has inexhaustible magic. By this I mean a system where you can cast spells all day long without limitations or anything becoming depleted.…
In Indie Game Design
Participants: Bluve Oak, Demada, Ole, Shreyas Sampat, Halzebier, Christopher Weeks, Lxndr, Matt Gwinn, Paul Czege, John Burdick, pete_darby, Deadboy, clehrich, Ravien, M. J. Young, Mike Holmes, Valamir, frog, Ian Charvill, andy, komradebob, timfire, Jonathan Walton, Ben Lehman, herrmess.


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